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authorEzio Melotti <ezio.melotti@gmail.com>2013-01-27 04:20:51 (GMT)
committerEzio Melotti <ezio.melotti@gmail.com>2013-01-27 04:20:51 (GMT)
commit3a62e45b974611c80ba9e21670cfbfbe2bd193c1 (patch)
treec2910891a9aa86e093a477319a0b3bb64e6fa996 /Objects
parentc06d40adace75f0f69b6b2b1d4543037d996e927 (diff)
parent3f5db3940ff71428d1eecb3d4eebe68d9c3d216d (diff)
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Merge typo fixes from 3.3.
Diffstat (limited to 'Objects')
-rw-r--r--Objects/floatobject.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/Objects/floatobject.c b/Objects/floatobject.c
index a42be71..b571ca8 100644
--- a/Objects/floatobject.c
+++ b/Objects/floatobject.c
@@ -289,7 +289,7 @@ float_repr(PyFloatObject *v)
* may lose info from fractional bits. Converting the integer to a double
* also has two failure modes: (1) a long int may trigger overflow (too
* large to fit in the dynamic range of a C double); (2) even a C long may have
- * more bits than fit in a C double (e.g., on a a 64-bit box long may have
+ * more bits than fit in a C double (e.g., on a 64-bit box long may have
* 63 bits of precision, but a C double probably has only 53), and then
* we can falsely claim equality when low-order integer bits are lost by
* coercion to double. So this part is painful too.