diff options
author | Max Bachmann <oss@maxbachmann.de> | 2023-03-09 21:09:12 (GMT) |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-03-09 21:09:12 (GMT) |
commit | c6858d1e7f4cd3184d5ddea4025ad5dfc7596546 (patch) | |
tree | 6c5261397eca871567bb29b31cfe02c92f6d3b58 /PC/pyconfig.h | |
parent | ca066bdbed85094a9c4d9930823ce3587807db48 (diff) | |
download | cpython-c6858d1e7f4cd3184d5ddea4025ad5dfc7596546.zip cpython-c6858d1e7f4cd3184d5ddea4025ad5dfc7596546.tar.gz cpython-c6858d1e7f4cd3184d5ddea4025ad5dfc7596546.tar.bz2 |
gh-102255: Improve build support for Windows API partitions (GH-102256)
Add `MS_WINDOWS_DESKTOP`, `MS_WINDOWS_APPS`, `MS_WINDOWS_SYSTEM` and `MS_WINDOWS_GAMES` preprocessor definitions to allow switching off functionality missing from particular API partitions ("partitions" are used in Windows to identify overlapping subsets of APIs).
CPython only officially supports `MS_WINDOWS_DESKTOP` and `MS_WINDOWS_SYSTEM` (APPS is included by normal desktop builds, but APPS without DESKTOP is not covered). Other configurations are a convenience for people building their own runtimes.
`MS_WINDOWS_GAMES` is for the Xbox subset of the Windows API, which is also available on client OS, but is restricted compared to `MS_WINDOWS_DESKTOP`. These restrictions may change over time, as they relate to the build headers rather than the OS support, and so we assume that Xbox builds will use the latest available version of the GDK.
Diffstat (limited to 'PC/pyconfig.h')
-rw-r--r-- | PC/pyconfig.h | 24 |
1 files changed, 21 insertions, 3 deletions
diff --git a/PC/pyconfig.h b/PC/pyconfig.h index a34d420..8a3bf89 100644 --- a/PC/pyconfig.h +++ b/PC/pyconfig.h @@ -72,9 +72,27 @@ WIN32 is still required for the locale module. #define USE_SOCKET #endif -#if defined(WINAPI_FAMILY) && (WINAPI_FAMILY != WINAPI_FAMILY_DESKTOP_APP) -#define MS_WINDOWS_NON_DESKTOP +#if defined(Py_BUILD_CORE) || defined(Py_BUILD_CORE_BUILTIN) || defined(Py_BUILD_CORE_MODULE) +#include <winapifamily.h> + +#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) +#define MS_WINDOWS_DESKTOP +#endif +#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) +#define MS_WINDOWS_APP +#endif +#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_SYSTEM) +#define MS_WINDOWS_SYSTEM #endif +#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_GAMES) +#define MS_WINDOWS_GAMES +#endif + +/* Define to 1 if you support windows console io */ +#if defined(MS_WINDOWS_DESKTOP) || defined(MS_WINDOWS_APP) || defined(MS_WINDOWS_SYSTEM) +#define HAVE_WINDOWS_CONSOLE_IO 1 +#endif +#endif /* Py_BUILD_CORE || Py_BUILD_CORE_BUILTIN || Py_BUILD_CORE_MODULE */ /* Compiler specific defines */ @@ -300,7 +318,7 @@ Py_NO_ENABLE_SHARED to find out. Also support MS_NO_COREDLL for b/w compat */ # endif /* Py_BUILD_CORE */ #endif /* MS_COREDLL */ -#if defined(MS_WIN64) +#ifdef MS_WIN64 /* maintain "win32" sys.platform for backward compatibility of Python code, the Win64 API should be close enough to the Win32 API to make this preferable */ |