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authorGuido van Rossum <guido@python.org>1999-02-04 22:40:42 (GMT)
committerGuido van Rossum <guido@python.org>1999-02-04 22:40:42 (GMT)
commite600578ac7e45ac4bd5ad07b50ec3fc0de322e1f (patch)
treedc07638caf207d966ce0c599bfb3075a97a40778 /PC/winsound.c
parentf9ffb03c350d8e295c653bfa2f4f9a27fbc40c90 (diff)
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Add winsound -- by Toby Dickenson with permission.
Diffstat (limited to 'PC/winsound.c')
-rw-r--r--PC/winsound.c128
1 files changed, 128 insertions, 0 deletions
diff --git a/PC/winsound.c b/PC/winsound.c
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index 0000000..2654172
--- /dev/null
+++ b/PC/winsound.c
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+/* Author: Toby Dickenson <htrd90@zepler.org>
+ *
+ * Copyright (c) 1999 Toby Dickenson
+ *
+ * Permission to use this software in any way is granted without
+ * fee, provided that the copyright notice above appears in all
+ * copies. This software is provided "as is" without any warranty.
+ */
+
+/* Modified by Guido van Rossum */
+
+/* Example:
+
+ import winsound
+ import time
+
+ # Play wav file
+ winsound.PlaySound('c:/windows/media/Chord.wav', winsound.SND_FILENAME)
+
+ # Play sound from control panel settings
+ winsound.PlaySound('SystemQuestion', winsound.SND_ALIAS)
+
+ # Play wav file from memory
+ data=open('c:/windows/media/Chimes.wav',"rb").read()
+ winsound.PlaySound(data, winsound.SND_MEMORY)
+
+ # Start playing the first bit of wav file asynchronously
+ winsound.PlaySound('c:/windows/media/Chord.wav',
+ winsound.SND_FILENAME|winsound.SND_ASYNC)
+ # But dont let it go for too long...
+ time.sleep(0.1)
+ # ...Before stopping it
+ winsound.PlaySound(None, 0)
+*/
+
+#include <windows.h>
+#include <mmsystem.h>
+#include <Python.h>
+
+static char sound_playsound_doc[] =
+"PlaySound(sound, flags) - a wrapper around the Windows PlaySound API\n"
+"\n"
+"The sound argument can be a filename, data, or None.\n"
+"For flag values, ored together, see module documentation.\n";
+
+static char sound_module_doc[] =
+"PlaySound(sound, flags) - play a sound\n"
+"SND_FILENAME - sound is a wav file name\n"
+"SND_ALIAS - sound is a control panel sound association name\n"
+"SND_LOOP - Play the sound repeatedly; must also specify SND_ASYNC\n"
+"SND_MEMORY - sound is a memory image of a wav file\n"
+"SND_PURGE - stop all instances of the specified sound\n"
+"SND_ASYNC - PlaySound returns immediately\n"
+"SND_NODEFAULT - Do not play a default beep if the sound can not be found\n"
+"SND_NOSTOP - Do not interrupt any sounds currently playing\n" // Raising RuntimeError if needed
+"SND_NOWAIT - Return immediately if the sound driver is busy\n" // Without any errors
+;
+
+PyObject *sound_playsound(PyObject *s, PyObject *args)
+{
+ const char *sound;
+ int flags;
+ int length;
+ int ok;
+
+ if(!PyArg_ParseTuple(args,"z#i:PlaySound",&sound,&length,&flags))
+ {
+ return NULL;
+ }
+
+ if(flags&SND_ASYNC && flags &SND_MEMORY)
+ {
+ /* Sidestep reference counting headache; unfortunately this also
+ prevent SND_LOOP from memory. */
+ PyErr_SetString(PyExc_RuntimeError,"Cannot play asynchronously from memory");
+ return NULL;
+ }
+
+ Py_BEGIN_ALLOW_THREADS
+ ok = PlaySound(sound,NULL,flags);
+ Py_END_ALLOW_THREADS
+ if(!ok)
+ {
+ PyErr_SetString(PyExc_RuntimeError,"Failed to play sound");
+ return NULL;
+ }
+
+ Py_INCREF(Py_None);
+ return Py_None;
+}
+
+static struct PyMethodDef sound_methods[] =
+{
+ {"PlaySound", sound_playsound, 1, sound_playsound_doc},
+ {NULL, NULL}
+};
+
+static void add_define(PyObject *dict, const char *key, long value)
+{
+ PyObject *k=PyString_FromString(key);
+ PyObject *v=PyLong_FromLong(value);
+ if(v&&k)
+ {
+ PyDict_SetItem(dict,k,v);
+ }
+ Py_XDECREF(k);
+ Py_XDECREF(v);
+}
+
+#define ADD_DEFINE(tok) add_define(dict,#tok,tok)
+
+DL_EXPORT(void)
+initwinsound()
+{
+ PyObject *module=Py_InitModule3("winsound", sound_methods, sound_module_doc);
+ PyObject *dict=PyModule_GetDict(module);
+
+ ADD_DEFINE(SND_ASYNC);
+ ADD_DEFINE(SND_NODEFAULT);
+ ADD_DEFINE(SND_NOSTOP);
+ ADD_DEFINE(SND_NOWAIT);
+ ADD_DEFINE(SND_ALIAS);
+ ADD_DEFINE(SND_FILENAME);
+ ADD_DEFINE(SND_MEMORY);
+ ADD_DEFINE(SND_PURGE);
+ ADD_DEFINE(SND_LOOP);
+ ADD_DEFINE(SND_APPLICATION);
+}