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authorGuido van Rossum <guido@python.org>1998-03-20 17:34:26 (GMT)
committerGuido van Rossum <guido@python.org>1998-03-20 17:34:26 (GMT)
commit11af5a446961aa4f7640196b9f6d6e9b03933d91 (patch)
tree3035f34ae18a726219b15c6e797a9eb1679ab90c /PC
parentbeef9e73c3634885b260dfbeb6df95a7f8f8dbca (diff)
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Mark Hammond's main program for a frozen application.
Diffstat (limited to 'PC')
-rw-r--r--PC/frozen_dllmain.c134
1 files changed, 134 insertions, 0 deletions
diff --git a/PC/frozen_dllmain.c b/PC/frozen_dllmain.c
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+/* FreezeDLLMain.cpp
+
+This is a DLLMain suitable for frozen applications/DLLs on
+a Windows platform.
+
+The general problem is that many Python extension modules may define
+DLL main functions, but when statically linked together to form
+a frozen application, this DLLMain symbol exists multiple times.
+
+The solution is:
+* Each module checks for a frozen build, and if so, defines its DLLMain
+ function as "__declspec(dllexport) DllMain%module%"
+ (eg, DllMainpythoncom, or DllMainpywintypes)
+
+* The frozen .EXE/.DLL links against this module, which provides
+ the single DllMain.
+
+* This DllMain attempts to locate and call the DllMain for each
+ of the extension modules.
+
+* This code also has hooks to "simulate" DllMain when used from
+ a frozen .EXE.
+
+At this stage, there is a static table of "possibly embedded modules".
+This should change to something better, but it will work OK for now.
+
+Note that this scheme does not handle dependencies in the order
+of DllMain calls - except it does call pywintypes first :-)
+
+As an example of how an extension module with a DllMain should be
+changed, here is a snippet from the pythoncom extension module.
+
+ // end of example code from pythoncom's DllMain.cpp
+ #ifndef BUILD_FREEZE
+ #define DLLMAIN DllMain
+ #define DLLMAIN_DECL
+ #else
+ #define DLLMAIN DllMainpythoncom
+ #define DLLMAIN_DECL __declspec(dllexport)
+ #endif
+
+ extern "C" DLLMAIN_DECL
+ BOOL WINAPI DLLMAIN(HINSTANCE hInstance, DWORD dwReason, LPVOID lpReserved)
+ // end of example code from pythoncom's DllMain.cpp
+
+***************************************************************************/
+#include "windows.h"
+
+static char *possibleModules[] = {
+ "pywintypes",
+ "pythoncom",
+ "win32ui",
+ NULL,
+};
+
+BOOL CallModuleDllMain(char *modName, DWORD dwReason);
+
+
+/*
+ Called by a frozen .EXE only, so that built-in extension
+ modules are initialized correctly
+*/
+void PyWinFreeze_ExeInit()
+{
+ char **modName;
+ for (modName = possibleModules;*modName;*modName++) {
+ printf("Initialising '%s'\n", *modName);
+ CallModuleDllMain(*modName, DLL_PROCESS_ATTACH);
+ }
+}
+
+/*
+ Called by a frozen .EXE only, so that built-in extension
+ modules are cleaned up
+*/
+void PyWinFreeze_ExeTerm()
+{
+ // Must go backwards
+ char **modName;
+ for (modName = possibleModules+(sizeof(possibleModules) / sizeof(char *))-2;
+ modName >= possibleModules;
+ *modName--) {
+ printf("Terminating '%s'\n", *modName);
+ CallModuleDllMain(*modName, DLL_PROCESS_DETACH);
+ }
+}
+
+BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID lpReserved)
+{
+ BOOL ret = TRUE;
+ switch (dwReason) {
+ case DLL_PROCESS_ATTACH:
+ {
+ char **modName;
+ for (modName = possibleModules;*modName;*modName++) {
+ BOOL ok = CallModuleDllMain(*modName, dwReason);
+ if (!ok)
+ ret = FALSE;
+ }
+ break;
+ }
+ case DLL_PROCESS_DETACH:
+ {
+ // Must go backwards
+ char **modName;
+ for (modName = possibleModules+(sizeof(possibleModules) / sizeof(char *))-2;
+ modName >= possibleModules;
+ *modName--)
+ CallModuleDllMain(*modName, DLL_PROCESS_DETACH);
+ break;
+ }
+ }
+ return ret;
+}
+
+BOOL CallModuleDllMain(char *modName, DWORD dwReason)
+{
+ BOOL (WINAPI * pfndllmain)(HINSTANCE, DWORD, LPVOID);
+
+ char funcName[255];
+ HMODULE hmod = GetModuleHandle(NULL);
+ strcpy(funcName, "_DllMain");
+ strcat(funcName, modName);
+ strcat(funcName, "@12"); // stdcall convention.
+ pfndllmain = (BOOL (WINAPI *)(HINSTANCE, DWORD, LPVOID))GetProcAddress(hmod, funcName);
+ if (pfndllmain==NULL) {
+ /* No function by that name exported - then that module does
+ not appear in our frozen program - return OK
+ */
+ return TRUE;
+ }
+ return (*pfndllmain)(hmod, dwReason, NULL);
+}
+