diff options
author | Trent Mick <trentm@activestate.com> | 2000-08-11 23:20:32 (GMT) |
---|---|---|
committer | Trent Mick <trentm@activestate.com> | 2000-08-11 23:20:32 (GMT) |
commit | 557d35ebf2fd82915abd2ac51979cc0b4e5210f5 (patch) | |
tree | 014caaa4192ee4566563b20b3f4939e5a85ffed0 /PCbuild/winsound.dsp | |
parent | 654698389d88366743b7eae06de0a0171b9aefd1 (diff) | |
download | cpython-557d35ebf2fd82915abd2ac51979cc0b4e5210f5.zip cpython-557d35ebf2fd82915abd2ac51979cc0b4e5210f5.tar.gz cpython-557d35ebf2fd82915abd2ac51979cc0b4e5210f5.tar.bz2 |
These files all used to be tagged as binary in CVS. I recently changed this so
that these files are treated as normal text files (which they are). However,
the files also had to be changed to be stored in CVS internally with UNIX line
terminators (they had DOS line terminators internally before this commit).
Diffstat (limited to 'PCbuild/winsound.dsp')
-rw-r--r-- | PCbuild/winsound.dsp | 198 |
1 files changed, 99 insertions, 99 deletions
diff --git a/PCbuild/winsound.dsp b/PCbuild/winsound.dsp index e6a9335..b098bd1 100644 --- a/PCbuild/winsound.dsp +++ b/PCbuild/winsound.dsp @@ -1,99 +1,99 @@ -# Microsoft Developer Studio Project File - Name="winsound" - Package Owner=<4>
-# Microsoft Developer Studio Generated Build File, Format Version 6.00
-# ** DO NOT EDIT **
-
-# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
-
-CFG=winsound - Win32 Debug
-!MESSAGE This is not a valid makefile. To build this project using NMAKE,
-!MESSAGE use the Export Makefile command and run
-!MESSAGE
-!MESSAGE NMAKE /f "winsound.mak".
-!MESSAGE
-!MESSAGE You can specify a configuration when running NMAKE
-!MESSAGE by defining the macro CFG on the command line. For example:
-!MESSAGE
-!MESSAGE NMAKE /f "winsound.mak" CFG="winsound - Win32 Debug"
-!MESSAGE
-!MESSAGE Possible choices for configuration are:
-!MESSAGE
-!MESSAGE "winsound - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
-!MESSAGE "winsound - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
-!MESSAGE
-
-# Begin Project
-# PROP AllowPerConfigDependencies 0
-# PROP Scc_ProjName "winsound"
-# PROP Scc_LocalPath "..\pc"
-CPP=cl.exe
-MTL=midl.exe
-RSC=rc.exe
-
-!IF "$(CFG)" == "winsound - Win32 Release"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 0
-# PROP BASE Output_Dir "Release"
-# PROP BASE Intermediate_Dir "Release"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 0
-# PROP Output_Dir "."
-# PROP Intermediate_Dir "x86-temp-release\winsound"
-# PROP Ignore_Export_Lib 0
-# PROP Target_Dir ""
-F90=df.exe
-# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "WINSOUND_EXPORTS" /YX /FD /c
-# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\Include" /I "..\PC" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "WINSOUND_EXPORTS" /YX /FD /c
-# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
-# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
-# ADD BASE RSC /l 0xc09 /d "NDEBUG"
-# ADD RSC /l 0xc09 /d "NDEBUG"
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LINK32=link.exe
-# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
-# ADD LINK32 kernel32.lib winmm.lib /nologo /base:"0x1D130000" /dll /machine:I386 /out:"./winsound.pyd" /export:initwinsound
-# SUBTRACT LINK32 /pdb:none
-
-!ELSEIF "$(CFG)" == "winsound - Win32 Debug"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 1
-# PROP BASE Output_Dir "Debug"
-# PROP BASE Intermediate_Dir "Debug"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "."
-# PROP Intermediate_Dir "x86-temp-debug\winsound"
-# PROP Ignore_Export_Lib 0
-# PROP Target_Dir ""
-F90=df.exe
-# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "WINSOUND_EXPORTS" /YX /FD /GZ /c
-# ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /I "..\Include" /I "..\PC" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "WINSOUND_EXPORTS" /YX /FD /GZ /c
-# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
-# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
-# ADD BASE RSC /l 0xc09 /d "_DEBUG"
-# ADD RSC /l 0xc09 /d "_DEBUG"
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LINK32=link.exe
-# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
-# ADD LINK32 kernel32.lib winmm.lib /nologo /base:"0x1D130000" /dll /debug /machine:I386 /out:"./winsound_d.pyd" /pdbtype:sept /export:initwinsound
-# SUBTRACT LINK32 /pdb:none
-
-!ENDIF
-
-# Begin Target
-
-# Name "winsound - Win32 Release"
-# Name "winsound - Win32 Debug"
-# Begin Source File
-
-SOURCE=..\PC\winsound.c
-# End Source File
-# End Target
-# End Project
+# Microsoft Developer Studio Project File - Name="winsound" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 + +CFG=winsound - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "winsound.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "winsound.mak" CFG="winsound - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "winsound - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "winsound - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "winsound" +# PROP Scc_LocalPath "..\pc" +CPP=cl.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "winsound - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "." +# PROP Intermediate_Dir "x86-temp-release\winsound" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +F90=df.exe +# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "WINSOUND_EXPORTS" /YX /FD /c +# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\Include" /I "..\PC" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "WINSOUND_EXPORTS" /YX /FD /c +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0xc09 /d "NDEBUG" +# ADD RSC /l 0xc09 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 +# ADD LINK32 kernel32.lib winmm.lib /nologo /base:"0x1D130000" /dll /machine:I386 /out:"./winsound.pyd" /export:initwinsound +# SUBTRACT LINK32 /pdb:none + +!ELSEIF "$(CFG)" == "winsound - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "." +# PROP Intermediate_Dir "x86-temp-debug\winsound" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +F90=df.exe +# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "WINSOUND_EXPORTS" /YX /FD /GZ /c +# ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /I "..\Include" /I "..\PC" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "WINSOUND_EXPORTS" /YX /FD /GZ /c +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0xc09 /d "_DEBUG" +# ADD RSC /l 0xc09 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib winmm.lib /nologo /base:"0x1D130000" /dll /debug /machine:I386 /out:"./winsound_d.pyd" /pdbtype:sept /export:initwinsound +# SUBTRACT LINK32 /pdb:none + +!ENDIF + +# Begin Target + +# Name "winsound - Win32 Release" +# Name "winsound - Win32 Debug" +# Begin Source File + +SOURCE=..\PC\winsound.c +# End Source File +# End Target +# End Project |