summaryrefslogtreecommitdiffstats
path: root/PCbuild/winsound.dsp
diff options
context:
space:
mode:
authorGuido van Rossum <guido@python.org>2000-04-21 21:26:08 (GMT)
committerGuido van Rossum <guido@python.org>2000-04-21 21:26:08 (GMT)
commit7053b8a42219f7829dab3ec088b1eaa1547edb07 (patch)
tree97142eb0686785334d23fdb466e5d67a07d006da /PCbuild/winsound.dsp
parent25826c93c4cf1fcac537e6cded5ce986c751134e (diff)
downloadcpython-7053b8a42219f7829dab3ec088b1eaa1547edb07.zip
cpython-7053b8a42219f7829dab3ec088b1eaa1547edb07.tar.gz
cpython-7053b8a42219f7829dab3ec088b1eaa1547edb07.tar.bz2
Mark Hammond:
* Temp directory for all projects are now specific to the project (rather than common as before). This avoids any conflicts with debug symbols or common file names etc. NOTE: You should manually delete your existing build directory after applying this patch, as the MSVC "clean" command will now only clean the new temporary directories - not the existing common temp directory. * Base address for all extension modules updated. PC\dllbase_nt.txt also updated. Erroneous "libpath" directory removed for all projects. * winsound module moved from a builtin module to an extension module. This was done primarily to avoid Python16.dll needing to pull in winmm.dll. Really dumb test added for winsound - but if nothing else it ensures the module imports.
Diffstat (limited to 'PCbuild/winsound.dsp')
-rw-r--r--PCbuild/winsound.dsp99
1 files changed, 99 insertions, 0 deletions
diff --git a/PCbuild/winsound.dsp b/PCbuild/winsound.dsp
new file mode 100644
index 0000000..5f2b407
--- /dev/null
+++ b/PCbuild/winsound.dsp
@@ -0,0 +1,99 @@
+# Microsoft Developer Studio Project File - Name="winsound" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
+
+CFG=winsound - Win32 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "winsound.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "winsound.mak" CFG="winsound - Win32 Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "winsound - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "winsound - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+MTL=midl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "winsound - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "."
+# PROP Intermediate_Dir "x86-temp-release\winsound"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+F90=df.exe
+# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "WINSOUND_EXPORTS" /YX /FD /c
+# ADD CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "WINSOUND_EXPORTS" /YX /FD /c
+# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0xc09 /d "NDEBUG"
+# ADD RSC /l 0xc09 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
+# ADD LINK32 kernel32.lib winmm.lib /nologo /base:"0x1D130000" /dll /machine:I386 /out:"./winsound.pyd" /export:initwinsound
+# SUBTRACT LINK32 /pdb:none
+
+!ELSEIF "$(CFG)" == "winsound - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "."
+# PROP Intermediate_Dir "x86-temp-debug\winsound"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+F90=df.exe
+# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "WINSOUND_EXPORTS" /YX /FD /GZ /c
+# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "WINSOUND_EXPORTS" /YX /FD /GZ /c
+# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0xc09 /d "_DEBUG"
+# ADD RSC /l 0xc09 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
+# ADD LINK32 kernel32.lib winmm.lib /nologo /base:"0x1D130000" /dll /debug /machine:I386 /out:"./winsound_d.pyd" /pdbtype:sept /export:initwinsound
+# SUBTRACT LINK32 /pdb:none
+
+!ENDIF
+
+# Begin Target
+
+# Name "winsound - Win32 Release"
+# Name "winsound - Win32 Debug"
+# Begin Source File
+
+SOURCE=..\PC\winsound.c
+# End Source File
+# End Target
+# End Project