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author | Tim Peters <tim.peters@gmail.com> | 2002-03-30 07:04:41 (GMT) |
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committer | Tim Peters <tim.peters@gmail.com> | 2002-03-30 07:04:41 (GMT) |
commit | 3c83df2047b865dde2b400fee2dea336dbbaf99d (patch) | |
tree | a5798e1a8d52f5ab9b902c88749d1e0d17948c69 /README | |
parent | 12300686ca805289a340b740856ad00139a9b3c8 (diff) | |
download | cpython-3c83df2047b865dde2b400fee2dea336dbbaf99d.zip cpython-3c83df2047b865dde2b400fee2dea336dbbaf99d.tar.gz cpython-3c83df2047b865dde2b400fee2dea336dbbaf99d.tar.bz2 |
Now that we're no longer linking arenas together, there's no need to
waste the first pool if malloc happens to return a pool-aligned address.
This means the number of pools per arena can now vary by 1. Unfortunately,
the code counted up from 0 to a presumed constant number of pools. So
changed the increasing "watermark" counter to a decreasing "nfreepools"
counter instead, and fiddled various stuff accordingly. This also allowed
getting rid of two more macros.
Also changed the code to align the first address to a pool boundary
instead of a page boundary. These are two parallel sets of macro #defines
that happen to be identical now, but the page macros are in theory more
restrictive (bigger), and there's simply no reason I can see that it
wasn't aligning to the less restrictive pool size all along (the code
only relies on pool alignment).
Hmm. The "page size" macros aren't used for anything *except* defining
the pool size macros, and the comments claim the latter isn't necessary.
So this has the feel of a layer of indirection that doesn't serve a
purpose; should probably get rid of the page macros now.
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