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author | Guido van Rossum <guido@python.org> | 1999-04-12 14:47:30 (GMT) |
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committer | Guido van Rossum <guido@python.org> | 1999-04-12 14:47:30 (GMT) |
commit | 31ae2077086feb0c3c87690fc27849284f320695 (patch) | |
tree | bd23704664fc2c5111550784a201d04eba72cacd /README | |
parent | aee9bb2d0b4a4bed84e4f1ab644885d1e27c1783 (diff) | |
download | cpython-31ae2077086feb0c3c87690fc27849284f320695.zip cpython-31ae2077086feb0c3c87690fc27849284f320695.tar.gz cpython-31ae2077086feb0c3c87690fc27849284f320695.tar.bz2 |
Clarify PC build instructions (point to PCbuild).
Diffstat (limited to 'README')
-rw-r--r-- | README | 11 |
1 files changed, 6 insertions, 5 deletions
@@ -620,12 +620,13 @@ however this assumes that you only need to add modules.) Building on non-UNIX systems ---------------------------- -Building Python for a PC is now a piece of cake! +For Windows 95/98 or NT, assuming you have MS VC++ 5.0 or 6.0, the +project files are in PCbuild, the workspace is pcbuild.dsw. (The +project files are for VC++ 5.0, but VC++ 6.0 will convert them for +you -- start VC++ and then use Open Workspace.) -Enter the directory "PC" and read the file "readme.txt". Most popular -non-Unix PC platforms and compilers are supported (Unix ports to the -PC such as Linux, FreeBSD or Solaris-x86 of course use the standard -Unix build instructions). +For other non-Unix Windows compilers, in particular Windows 3.1 and +for OS/2, enter the directory "PC" and read the file "readme.txt". For the Mac, a separate source distribution will be made available, for use with the CodeWarrior compiler. If you are interested in Mac |