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-rw-r--r-- | Doc/ext/ext.tex | 361 |
1 files changed, 148 insertions, 213 deletions
diff --git a/Doc/ext/ext.tex b/Doc/ext/ext.tex index 646d951..4f527d5 100644 --- a/Doc/ext/ext.tex +++ b/Doc/ext/ext.tex @@ -19,6 +19,17 @@ \input{copyright} +%begin{latexonly} +\vspace{1in} +%end{latexonly} +\strong{\large Acknowledgements} + +% XXX This needs to be checked and updated manually before each +% release. + +The following people have contributed sections to this document: Jim +Fulton, Konrad Hinsen, Chris Phoenix, and Neil Schemenauer. + \begin{abstract} \noindent @@ -203,7 +214,7 @@ function call, since you should be able to tell from the return value. When a function \var{f} that calls another function \var{g} detects that the latter fails, \var{f} should itself return an error value -(e.g. \NULL{} or \code{-1}). It should \emph{not} call one of the +(e.g.\ \NULL{} or \code{-1}). It should \emph{not} call one of the \cfunction{PyErr_*()} functions --- one has already been called by \var{g}. \var{f}'s caller is then supposed to also return an error indication to \emph{its} caller, again \emph{without} calling \cfunction{PyErr_*()}, @@ -223,7 +234,7 @@ To ignore an exception set by a function call that failed, the exception condition must be cleared explicitly by calling \cfunction{PyErr_Clear()}. The only time C code should call \cfunction{PyErr_Clear()} is if it doesn't want to pass the error on to the interpreter but wants to handle it -completely by itself (e.g. by trying something else or pretending +completely by itself (e.g.\ by trying something else or pretending nothing happened). Note that a failing \cfunction{malloc()} call must be turned into an @@ -262,7 +273,7 @@ static PyObject *SpamError; \end{verbatim} and initialize it in your module's initialization function -(\cfunction{initspam()}) with an exception object, e.g. (leaving out +(\cfunction{initspam()}) with an exception object, e.g.\ (leaving out the error checking for now): \begin{verbatim} @@ -742,20 +753,30 @@ Some example calls: long k, l; char *s; int size; +\end{verbatim} +\begin{verbatim} ok = PyArg_ParseTuple(args, ""); /* No arguments */ /* Python call: f() */ +\end{verbatim} +\begin{verbatim} ok = PyArg_ParseTuple(args, "s", &s); /* A string */ /* Possible Python call: f('whoops!') */ +\end{verbatim} +\begin{verbatim} ok = PyArg_ParseTuple(args, "lls", &k, &l, &s); /* Two longs and a string */ /* Possible Python call: f(1, 2, 'three') */ +\end{verbatim} +\begin{verbatim} ok = PyArg_ParseTuple(args, "(ii)s#", &i, &j, &s, &size); /* A pair of ints and a string, whose size is also returned */ /* Possible Python call: f((1, 2), 'three') */ +\end{verbatim} +\begin{verbatim} { char *file; char *mode = "r"; @@ -767,7 +788,9 @@ Some example calls: f('spam', 'w') f('spam', 'wb', 100000) */ } +\end{verbatim} +\begin{verbatim} { int left, top, right, bottom, h, v; ok = PyArg_ParseTuple(args, "((ii)(ii))(ii)", @@ -776,7 +799,9 @@ Some example calls: /* Possible Python call: f(((0, 0), (400, 300)), (10, 10)) */ } +\end{verbatim} +\begin{verbatim} { Py_complex c; ok = PyArg_ParseTuple(args, "D:myfunction", &c); @@ -1310,8 +1335,8 @@ interpreter. When modules are used as shared libraries, however, the symbols defined in one module may not be visible to another module. The details of visibility depend on the operating system; some systems use one global namespace for the Python interpreter and all extension -modules (e.g. Windows), whereas others require an explicit list of -imported symbols at module link time (e.g. AIX), or offer a choice of +modules (e.g.\ Windows), whereas others require an explicit list of +imported symbols at module link time (e.g.\ AIX), or offer a choice of different strategies (most Unices). And even if symbols are globally visible, the module whose functions one wishes to call might not have been loaded yet! @@ -1513,7 +1538,7 @@ Python source code distribution). \chapter{Building C and \Cpp{} Extensions on \UNIX{} \label{building-on-unix}} -\sectionauthor{Fim Fulton}{jim@Digicool.com} +\sectionauthor{Jim Fulton}{jim@Digicool.com} %The make file make file, building C extensions on Unix @@ -1537,7 +1562,7 @@ The make file make file, \file{Makefile.pre.in} uses metadata provided in a file named \file{Setup}. The format of the \file{Setup} file is the same as the \file{Setup} (or \file{Setup.in}) file provided in the \file{Modules/} directory of the Python source -distribution. The \file{Setup} file contains variable definitions:: +distribution. The \file{Setup} file contains variable definitions: \begin{verbatim} EC=/projects/ExtensionClass @@ -1631,7 +1656,8 @@ Several compiler options are supported: \lineii{-C}{Tell the C pre-processor not to discard comments} \lineii{-D\var{name}=\var{value}}{Define a macro} \lineii{-I\var{dir}}{Specify an include directory, \var{dir}} - \lineii{-L\var{dir}}{Specify a library directory, \var{dir}} + \lineii{-L\var{dir}}{Specify a link-time library directory, \var{dir}} + \lineii{-R\var{dir}}{Specify a run-time library directory, \var{dir}} \lineii{-l\var{lib}}{Link a library, \var{lib}} \lineii{-U\var{name}}{Undefine a macro} \end{tableii} @@ -1679,15 +1705,31 @@ people who do not have a source distribution of Python. Do not distribute a make file. People building your modules should use \file{Makefile.pre.in} to build their own make file. +Work is being done to make building and installing Python extensions +easier for all platforms; this work in likely to supplant the current +approach at some point in the future. For more information or to +participate in the effort, refer to +\url{http://www.python.org/sigs/distutils-sig/} on the Python Web +site. -\chapter{Building C and \Cpp{} Extensions on Windows - \label{building-on-unix}} -\sectionauthor{Neil Schemenauer}{neil_schemenauer@transcanada.com} +\chapter{Building C and \Cpp{} Extensions on Windows + \label{building-on-windows}} This chapter briefly explains how to create a Windows extension module -for Python using Microsoft Visual \Cpp{}. +for Python using Microsoft Visual \Cpp{}, and follows with more +detailed background information on how it works. The explanatory +material is useful for both the Windows programmer learning to build +Python extensions and the \UNIX{} programming interested in producing +software which can be successfully built on both \UNIX{} and Windows. + +\section{A Cookbook Approach \label{win-cookbook}} + +\sectionauthor{Neil Schemenauer}{neil_schemenauer@transcanada.com} + +This section provides a recipe for building a Python extension on +Windows. Grab the binary installer from \url{http://www.python.org/} and install Python. The binary installer has all of the required header @@ -1729,6 +1771,100 @@ Refer to section 3 of the Python FAQ do this. +\section{Differences Between \UNIX{} and Windows + \label{dynamic-linking}} +\sectionauthor{Chris Phoenix}{cphoenix@best.com} + + +\UNIX{} and Windows use completely different paradigms for run-time +loading of code. Before you try to build a module that can be +dynamically loaded, be aware of how your system works. + +In \UNIX{}, a shared object (.so) file contains code to be used by the +program, and also the names of functions and data that it expects to +find in the program. When the file is joined to the program, all +references to those functions and data in the file's code are changed +to point to the actual locations in the program where the functions +and data are placed in memory. This is basically a link operation. + +In Windows, a dynamic-link library (\file{.dll}) file has no dangling +references. Instead, an access to functions or data goes through a +lookup table. So the DLL code does not have to be fixed up at runtime +to refer to the program's memory; instead, the code already uses the +DLL's lookup table, and the lookup table is modified at runtime to +point to the functions and data. + +In \UNIX{}, there is only one type of library file (\file{.a}) which +contains code from several object files (\file{.o}). During the link +step to create a shared object file (\file{.so}), the linker may find +that it doesn't know where an identifier is defined. The linker will +look for it in the object files in the libraries; if it finds it, it +will include all the code from that object file. + +In Windows, there are two types of library, a static library and an +import library (both called \file{.lib}). A static library is like a +\UNIX{} \file{.a} file; it contains code to be included as necessary. +An import library is basically used only to reassure the linker that a +certain identifier is legal, and will be present in the program when +the DLL is loaded. So the linker uses the information from the +import library to build the lookup table for using identifiers that +are not included in the DLL. When an application or a DLL is linked, +an import library may be generated, which will need to be used for all +future DLLs that depend on the symbols in the application or DLL. + +Suppose you are building two dynamic-load modules, B and C, which should +share another block of code A. On \UNIX{}, you would \emph{not} pass +\file{A.a} to the linker for \file{B.so} and \file{C.so}; that would +cause it to be included twice, so that B and C would each have their +own copy. In Windows, building \file{A.dll} will also build +\file{A.lib}. You \emph{do} pass \file{A.lib} to the linker for B and +C. \file{A.lib} does not contain code; it just contains information +which will be used at runtime to access A's code. + +In Windows, using an import library is sort of like using \samp{import +spam}; it gives you access to spam's names, but does not create a +separate copy. On \UNIX{}, linking with a library is more like +\samp{from spam import *}; it does create a separate copy. + + +\section{Using DLLs in Practice \label{win-dlls}} +\sectionauthor{Chris Phoenix}{cphoenix@best.com} + +Windows Python is built in Microsoft Visual \Cpp{}; using other +compilers may or may not work (though Borland seems to). The rest of +this section is MSV\Cpp{} specific. + +When creating DLLs in Windows, you must pass \file{python15.lib} to +the linker. To build two DLLs, spam and ni (which uses C functions +found in spam), you could use these commands: + +\begin{verbatim} +cl /LD /I/python/include spam.c ../libs/python15.lib +cl /LD /I/python/include ni.c spam.lib ../libs/python15.lib +\end{verbatim} + +The first command created three files: \file{spam.obj}, +\file{spam.dll} and \file{spam.lib}. \file{Spam.dll} does not contain +any Python functions (such as \cfunction{PyArg_ParseTuple()}), but it +does know how to find the Python code thanks to \file{python15.lib}. + +The second command created \file{ni.dll} (and \file{.obj} and +\file{.lib}), which knows how to find the necessary functions from +spam, and also from the Python executable. + +Not every identifier is exported to the lookup table. If you want any +other modules (including Python) to be able to see your identifiers, +you have to say \samp{_declspec(dllexport)}, as in \samp{void +_declspec(dllexport) initspam(void)} or \samp{PyObject +_declspec(dllexport) *NiGetSpamData(void)}. + +Developer Studio will throw in a lot of import libraries that you do +not really need, adding about 100K to your executable. To get rid of +them, use the Project Settings dialog, Link tab, to specify +\emph{ignore default libraries}. Add the correct +\file{msvcrt\var{xx}.lib} to the list of libraries. + + \chapter{Embedding Python in Another Application \label{embedding}} @@ -1767,205 +1903,4 @@ will need to write the main program in \Cpp{}, and use the \Cpp{} compiler to compile and link your program. There is no need to recompile Python itself using \Cpp{}. - -\chapter{Dynamic Loading - \label{dynload}} - -On most modern systems it is possible to configure Python to support -dynamic loading of extension modules implemented in C. When shared -libraries are used dynamic loading is configured automatically; -otherwise you have to select it as a build option (see below). Once -configured, dynamic loading is trivial to use: when a Python program -executes \code{import spam}, the search for modules tries to find a -file \file{spammodule.o} (\file{spammodule.so} when using shared -libraries) in the module search path,% -\indexiii{module}{search}{path} -and if one is found, it is loaded into the executing binary and -executed. Once loaded, the module acts just like a built-in extension -module. - -The advantages of dynamic loading are twofold: the ``core'' Python -binary gets smaller, and users can extend Python with their own -modules implemented in C without having to build and maintain their -own copy of the Python interpreter. There are also disadvantages: -dynamic loading isn't available on all systems (this just means that -on some systems you have to use static loading), and dynamically -loading a module that was compiled for a different version of Python -(e.g. with a different representation of objects) may dump core. - - -\section{Configuring and Building the Interpreter for Dynamic Loading - \label{dynloadConfig}} - -There are three styles of dynamic loading: one using shared libraries, -one using SGI IRIX 4 dynamic loading, and one using GNU dynamic -loading. - -\subsection{Shared Libraries - \label{sharedlibs}} - -The following systems support dynamic loading using shared libraries: -SunOS 4; Solaris 2; SGI IRIX 5 (but not SGI IRIX 4!), Linux, FreeBSD, -NetBSD; and probably all systems derived from SVR4, or at least those -SVR4 derivatives that support shared libraries (are there any that -don't?). - -You don't need to do anything to configure dynamic loading on these -systems --- the \file{configure} detects the presence of the -\code{<dlfcn.h>} header file and automatically configures dynamic -loading. - -\subsection{SGI IRIX 4 Dynamic Loading - \label{irixDynload}} - -Only SGI IRIX 4 supports dynamic loading of modules using SGI dynamic -loading. (SGI IRIX 5 might also support it but it is inferior to -using shared libraries so there is no reason to; a small test didn't -work right away so I gave up trying to support it.) - -Before you build Python, you first need to fetch and build the -\code{dl} package written by Jack Jansen. This is available by -anonymous ftp from \url{ftp://ftp.cwi.nl/pub/dynload/}, file -\file{dl-1.6.tar.Z}. (The version number may change.) Follow the -instructions in the package's \file{README} file to build it. - -Once you have built \code{dl}, you can configure Python to use it. To -this end, you run the \program{configure} script with the option -\code{--with-dl=\var{directory}} where \var{directory} is the absolute -pathname of the \code{dl} directory. - -Now build and install Python as you normally would (see the -\file{README} file in the toplevel Python directory.) - -\subsection{GNU Dynamic Loading - \label{gnuDynload}} - -GNU dynamic loading supports (according to its \file{README} file) the -following hardware and software combinations: VAX (Ultrix), Sun 3 -(SunOS 3.4 and 4.0), Sparc (SunOS 4.0), Sequent Symmetry (Dynix), and -Atari ST. There is no reason to use it on a Sparc; I haven't seen a -Sun 3 for years so I don't know if these have shared libraries or not. - -You need to fetch and build two packages. -One is GNU DLD. All development of this code has been done with DLD -version 3.2.3, which is available by anonymous ftp from -\url{ftp://ftp.cwi.nl/pub/dynload}, file -\file{dld-3.2.3.tar.Z}. (A more recent version of DLD is available -via \url{http://www-swiss.ai.mit.edu/~jaffer/DLD.html} but this has -not been tested.) -The other package needed is an -emulation of Jack Jansen's \code{dl} package that I wrote on top of -GNU DLD 3.2.3. This is available from the same host and directory, -file \file{dl-dld-1.1.tar.Z}. (The version number may change --- but I doubt -it will.) Follow the instructions in each package's \file{README} -file to configure and build them. - -Now configure Python. Run the \file{configure} script with the option -\code{--with-dl-dld=\var{dl-directory},\var{dld-directory}} where -\var{dl-directory} is the absolute pathname of the directory where you -have built the \file{dl-dld} package, and \var{dld-directory} is that -of the GNU DLD package. The Python interpreter you build hereafter -will support GNU dynamic loading. - - -\section{Building a Dynamically Loadable Module - \label{makedynload}} - -Since there are three styles of dynamic loading, there are also three -groups of instructions for building a dynamically loadable module. -Instructions common for all three styles are given first. Assuming -your module is called \module{spam}, the source filename must be -\file{spammodule.c}, so the object name is \file{spammodule.o}. The -module must be written as a normal Python extension module (as -described earlier). - -Note that in all cases you will have to create your own Makefile that -compiles your module file(s). This Makefile will have to pass two -\samp{-I} arguments to the C compiler which will make it find the -Python header files. If the Make variable \makevar{PYTHONTOP} points to -the toplevel Python directory, your \makevar{CFLAGS} Make variable should -contain the options \samp{-I\$(PYTHONTOP) -I\$(PYTHONTOP)/Include}. -(Most header files are in the \file{Include/} subdirectory, but the -\file{config.h} header lives in the toplevel directory.) - - -\subsection{Shared Libraries - \label{linking}} - -You must link the \file{.o} file to produce a shared library. This is -done using a special invocation of the \UNIX{} loader/linker, -\manpage{ld}{1}. Unfortunately the invocation differs slightly per -system. - -On SunOS 4, use -\begin{verbatim} -ld spammodule.o -o spammodule.so -\end{verbatim} - -On Solaris 2, use -\begin{verbatim} -ld -G spammodule.o -o spammodule.so -\end{verbatim} - -On SGI IRIX 5, use -\begin{verbatim} -ld -shared spammodule.o -o spammodule.so -\end{verbatim} - -On other systems, consult the manual page for \manpage{ld}{1} to find -what flags, if any, must be used. - -If your extension module uses system libraries that haven't already -been linked with Python (e.g. a windowing system), these must be -passed to the \program{ld} command as \samp{-l} options after the -\samp{.o} file. - -The resulting file \file{spammodule.so} must be copied into a directory -along the Python module search path. - - -\subsection{SGI IRIX 4 Dynamic Loading - \label{irixLinking}} - -\strong{IMPORTANT:} You must compile your extension module with the -additional C flag \samp{-G0} (or \samp{-G 0}). This instructs the -assembler to generate position-independent code. - -You don't need to link the resulting \file{spammodule.o} file; just -copy it into a directory along the Python module search path.% -\indexiii{module}{search}{path} - -The first time your extension is loaded, it takes some extra time and -a few messages may be printed. This creates a file -\file{spammodule.ld} which is an image that can be loaded quickly into -the Python interpreter process. When a new Python interpreter is -installed, the \code{dl} package detects this and rebuilds -\file{spammodule.ld}. The file \file{spammodule.ld} is placed in the -directory where \file{spammodule.o} was found, unless this directory is -unwritable; in that case it is placed in a temporary -directory.\footnote{Check the manual page of the \code{dl} package for -details.} - -If your extension modules uses additional system libraries, you must -create a file \file{spammodule.libs} in the same directory as the -\file{spammodule.o}. This file should contain one or more lines with -whitespace-separated options that will be passed to the linker --- -normally only \samp{-l} options or absolute pathnames of libraries -(\samp{.a} files) should be used. - - -\subsection{GNU Dynamic Loading - \label{gnuLinking}} - -Just copy \file{spammodule.o} into a directory along the Python module -search path.% -\indexiii{module}{search}{path} - -If your extension modules uses additional system libraries, you must -create a file \file{spammodule.libs} in the same directory as the -\file{spammodule.o}. This file should contain one or more lines with -whitespace-separated absolute pathnames of libraries (\samp{.a} -files). No \samp{-l} options can be used. - - \end{document} |