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-rw-r--r--Mac/Lib/EasyDialogs.py110
-rw-r--r--Mac/Lib/FrameWork.py480
2 files changed, 590 insertions, 0 deletions
diff --git a/Mac/Lib/EasyDialogs.py b/Mac/Lib/EasyDialogs.py
new file mode 100644
index 0000000..41edd7e
--- /dev/null
+++ b/Mac/Lib/EasyDialogs.py
@@ -0,0 +1,110 @@
+"""Easy to use dialogs.
+
+Message(msg) -- display a message and an OK button.
+AskString(prompt, default) -- ask for a string, display OK and Cancel buttons.
+AskYesNoCancel(question, default) -- display a question and Yes, No and Cancel buttons.
+
+More documentation in each function.
+This module uses DLOG resources 256, 257 and 258.
+Based upon STDWIN dialogs with the same names and functions.
+"""
+
+from Dlg import GetNewDialog, SetIText, GetIText, ModalDialog
+
+
+def Message(msg):
+ """Display a MESSAGE string.
+
+ Return when the user clicks the OK button or presses Return.
+
+ The MESSAGE string can be at most 255 characters long.
+ """
+
+ id = 256
+ d = GetNewDialog(id, -1)
+ if not d:
+ print "Can't get DLOG resource with id =", id
+ return
+ tp, h, rect = d.GetDItem(2)
+ SetIText(h, msg)
+ while 1:
+ n = ModalDialog(None)
+ if n == 1:
+ return
+
+
+def AskString(prompt, default = ""):
+ """Display a PROMPT string and a text entry field with a DEFAULT string.
+
+ Return the contents of the text entry field when the user clicks the
+ OK button or presses Return.
+ Return None when the user clicks the Cancel button.
+
+ If omitted, DEFAULT is empty.
+
+ The PROMPT and DEFAULT strings, as well as the return value,
+ can be at most 255 characters long.
+ """
+
+ id = 257
+ d = GetNewDialog(id, -1)
+ if not d:
+ print "Can't get DLOG resource with id =", id
+ return
+ tp, h, rect = d.GetDItem(3)
+ SetIText(h, prompt)
+ tp, h, rect = d.GetDItem(4)
+ SetIText(h, default)
+ d.SelIText(4, 0, 255)
+ while 1:
+ n = ModalDialog(None)
+ if n == 1:
+ tp, h, rect = d.GetDItem(4)
+ return GetIText(h)
+ if n == 2: return None
+
+
+def AskYesNoCancel(question, default = 0):
+## """Display a QUESTION string which can be answered with Yes or No.
+##
+## Return 1 when the user clicks the Yes button.
+## Return 0 when the user clicks the No button.
+## Return -1 when the user clicks the Cancel button.
+##
+## When the user presses Return, the DEFAULT value is returned.
+## If omitted, this is 0 (No).
+##
+## The QUESTION strign ca be at most 255 characters.
+## """
+
+ id = 258
+ d = GetNewDialog(id, -1)
+ if not d:
+ print "Can't get DLOG resource with id =", id
+ return
+ # Button assignments:
+ # 1 = default (invisible)
+ # 2 = Yes
+ # 3 = No
+ # 4 = Cancel
+ # The question string is item 5
+ tp, h, rect = d.GetDItem(5)
+ SetIText(h, question)
+ while 1:
+ n = ModalDialog(None)
+ if n == 1: return default
+ if n == 2: return 1
+ if n == 3: return 0
+ if n == 4: return -1
+
+
+def test():
+ Message("Testing EasyDialogs.")
+ ok = AskYesNoCancel("Do you want to proceed?")
+ if ok > 0:
+ s = AskString("Enter your first name")
+ Message("Thank you,\015%s" % `s`)
+
+
+if __name__ == '__main__':
+ test()
diff --git a/Mac/Lib/FrameWork.py b/Mac/Lib/FrameWork.py
new file mode 100644
index 0000000..3e60f70
--- /dev/null
+++ b/Mac/Lib/FrameWork.py
@@ -0,0 +1,480 @@
+"A sort of application framework for the Mac"
+
+
+import MacOS
+import traceback
+
+from addpack import addpack
+addpack('Demo')
+addpack('bgen')
+addpack('ae')
+#addpack('ctl')
+addpack('dlg')
+addpack('evt')
+addpack('menu')
+#addpack('qd')
+#addpack('res')
+#addpack('snd')
+addpack('win')
+
+from AE import *
+from AppleEvents import *
+#from Ctl import *
+#from Controls import *
+from Dlg import *
+from Dialogs import *
+from Evt import *
+from Events import *
+from Menu import *
+from Menus import *
+#from Qd import *
+#from QuickDraw import *
+#from Res import *
+#from Resources import *
+#from Snd import *
+#from Sound import *
+from Win import *
+from Windows import *
+
+import EasyDialogs
+
+kHighLevelEvent = 23 # Don't know what header file this should come from
+
+
+# Map event 'what' field to strings
+eventname = {}
+eventname[1] = 'mouseDown'
+eventname[2] = 'mouseUp'
+eventname[3] = 'keyDown'
+eventname[4] = 'keyUp'
+eventname[5] = 'autoKey'
+eventname[6] = 'updateEvt'
+eventname[7] = 'diskEvt'
+eventname[8] = 'activateEvt'
+eventname[15] = 'osEvt'
+eventname[23] = 'kHighLevelEvent'
+
+# Map part codes returned by WhichWindow() to strings
+partname = {}
+partname[0] = 'inDesk'
+partname[1] = 'inMenuBar'
+partname[2] = 'inSysWindow'
+partname[3] = 'inContent'
+partname[4] = 'inDrag'
+partname[5] = 'inGrow'
+partname[6] = 'inGoAway'
+partname[7] = 'inZoomIn'
+partname[8] = 'inZoomOut'
+
+# A rectangle that's bigger than the screen,
+# but not so big that adding the screen size to it will cause 16-bit overflow
+everywhere = (-16000, -16000, 16000, 16000)
+
+
+class Application:
+
+ "Application framework -- your application should be a derived class"
+
+ def __init__(self):
+ self.makemenubar()
+
+ def makemenubar(self):
+ self.menubar = MenuBar()
+ AppleMenu(self.menubar, self.getabouttext(), self.do_about)
+ self.makeusermenus()
+
+ def getabouttext(self):
+ return "About %s..." % self.__class__.__name__
+
+ def do_about(self, id, item, window, event):
+ EasyDialogs.Message("Hello, world!" + "\015(%s)" % self.__class__.__name__)
+
+ # The main event loop is broken up in several simple steps.
+ # This is done so you can override each individual part,
+ # if you have a need to do extra processing independent of the
+ # event type.
+ # Normally, however, you'd just define handlers for individual
+ # events.
+ # (XXX I'm not sure if using default parameter values is the right
+ # way to define the mask and wait time passed to WaitNextEvent.)
+
+ def mainloop(self, mask = everyEvent, wait = 0):
+ saveyield = MacOS.EnableAppswitch(self.yield)
+ try:
+ while 1:
+ try:
+ self.do1event(mask, wait)
+ except (Application, SystemExit):
+ break
+ finally:
+ MacOS.EnableAppswitch(saveyield)
+
+ yield = -1
+
+ def do1event(self, mask = everyEvent, wait = 0):
+ event = self.getevent(mask, wait)
+ if event:
+ self.dispatch(event)
+
+ def getevent(self, mask = everyEvent, wait = 0):
+ ok, event = WaitNextEvent(mask, wait)
+ if ok:
+ return event
+ else:
+ return None
+
+ def dispatch(self, event):
+ (what, message, when, where, modifiers) = event
+ if eventname.has_key(what):
+ name = "do_" + eventname[what]
+ else:
+ name = "do_%d" % what
+ try:
+ handler = getattr(self, name)
+ except AttributeError:
+ handler = self.do_unknownevent
+ handler(event)
+
+ def do_mouseDown(self, event):
+ (what, message, when, where, modifiers) = event
+ partcode, window = FindWindow(where)
+ if partname.has_key(partcode):
+ name = "do_" + partname[partcode]
+ else:
+ name = "do_%d" % partcode
+ try:
+ handler = getattr(self, name)
+ except AttrinuteError:
+ handler = self.do_unknownpartcode
+ handler(partcode, window, event)
+
+ def do_inDrag(self, partcode, window, event):
+ window.DragWindow(where, self.draglimit)
+
+ draglimit = everywhere
+
+ def do_inGoAway(self, partcode, window, event):
+ if window.TrackGoAway(where):
+ self.do_close(window)
+
+ def do_close(self, window):
+ print "Should close window:", window
+
+ def do_inZoom(self, partcode, window, event):
+ (what, message, when, where, modifiers) = event
+ if window.TrackBox(where, partcode):
+ window.ZoomWindow(partcode, 1)
+
+ def do_inZoomIn(self, partcode, window, event):
+ SetPort(window) # !!!
+ self.do_inZoom(partcode, window, event)
+
+ def do_inZoomOut(self, partcode, window, event):
+ SetPort(window) # !!!
+ self.do_inZoom(partcode, window, event)
+
+ def do_inSysWindow(self, partcode, window, event):
+ print "SystemClick", event, window
+ # SystemClick(event, window) # XXX useless, window is None
+
+ def do_inDesk(self, partcode, window, event):
+ print "inDesk"
+ # XXX what to do with it?
+
+ def do_inMenuBar(self, partcode, window, event):
+ (what, message, when, where, modifiers) = event
+ result = MenuSelect(where)
+ id = (result>>16) & 0xffff # Hi word
+ item = result & 0xffff # Lo word
+ self.do_rawmenu(id, item, window, event)
+
+ def do_rawmenu(self, id, item, window, event):
+ try:
+ self.do_menu(id, item, window, event)
+ finally:
+ HiliteMenu(0)
+
+ def do_menu(self, id, item, window, event):
+ self.menubar.dispatch(id, item, window, event)
+
+ def do_inGrow(self, partcode, window, event):
+ (what, message, when, where, modifiers) = event
+ result = window.GrowWindow(where, self.growlimit)
+ if result:
+ height = (result>>16) & 0xffff # Hi word
+ width = result & 0xffff # Lo word
+ self.do_resize(width, height, window)
+
+ growlimit = everywhere
+
+ def do_resize(self, width, height, window):
+ window.SizeWindow(width, height, 0)
+ self.do_postresize(width, height, window)
+
+ def do_postresize(self, width, height, window):
+ SetPort(window)
+ InvalRect(everywhere)
+
+ def do_inContent(self, partcode, window, event):
+ (what, message, when, where, modifiers) = event
+ local = GlobalToLocal(where)
+ ctltype, control = FindControl(local, window)
+ if ctltype and control:
+ pcode = control.TrackControl(local)
+ if pcode:
+ self.do_controlhit(window, control, pcode, event)
+ else:
+ print "FindControl(%s, %s) -> (%s, %s)" % \
+ (local, window, ctltype, control)
+
+ def do_controlhit(self, window, control, pcode, event):
+ print "control hit in", window, "on", control, "; pcode =", pcode
+
+ def do_unknownpartcode(self, partcode, window, event):
+ (what, message, when, where, modifiers) = event
+ print "Mouse down at global:", where
+ print "\tUnknown part code:", partcode
+
+ def do_keyDown(self, event):
+ self.do_key(event)
+
+ def do_autoKey(self, event):
+ if not event[-1] & cmdKey:
+ self.do_key(event)
+
+ def do_key(self, event):
+ (what, message, when, where, modifiers) = event
+ c = chr(message & charCodeMask)
+ if modifiers & cmdKey:
+ if c == '.':
+ raise self
+ else:
+ result = MenuKey(ord(c))
+ id = (result>>16) & 0xffff # Hi word
+ item = result & 0xffff # Lo word
+ if id:
+ self.do_rawmenu(id, item, None, event)
+ elif c == 'w':
+ w = FrontWindow()
+ if w:
+ self.do_close(w)
+ else:
+ print 'Command-W without front window'
+ else:
+ print "Command-" +`c`
+ else:
+ self.do_char(c, event)
+
+ def do_char(self, c, event):
+ print "Character", `c`
+
+ def do_updateEvt(self, event):
+ print "do_update",
+ self.printevent(event)
+ window = FrontWindow() # XXX This is wrong!
+ if window:
+ self.do_rawupdate(window, event)
+ else:
+ print "no window for do_updateEvt"
+
+ def do_rawupdate(self, window, event):
+ print "raw update for", window
+ window.BeginUpdate()
+ self.do_update(window, event)
+ DrawControls(window)
+ window.DrawGrowIcon()
+ window.EndUpdate()
+
+ def do_update(self, window, event):
+ EraseRect(everywhere)
+
+ def do_kHighLevelEvent(self, event):
+ (what, message, when, where, modifiers) = event
+ print "High Level Event:",
+ self.printevent(event)
+ try:
+ AEProcessAppleEvent(event)
+ except:
+ print "AEProcessAppleEvent error:"
+ traceback.print_exc()
+
+ def do_unknownevent(self, event):
+ print "Unknown event:",
+ self.printevent(event)
+
+ def printevent(self, event):
+ (what, message, when, where, modifiers) = event
+ nicewhat = `what`
+ if eventname.has_key(what):
+ nicewhat = eventname[what]
+ print nicewhat,
+ if what == kHighLevelEvent:
+ h, v = where
+ print `ostypecode(message)`, hex(when), `ostypecode(h | (v<<16))`,
+ else:
+ print hex(message), hex(when), where,
+ print hex(modifiers)
+
+
+class MenuBar:
+ """Represent a set of menus in a menu bar.
+
+ Interface:
+
+ - (constructor)
+ - (destructor)
+ - addmenu
+ - addpopup (normally used internally)
+ - dispatch (called from Application)
+ """
+
+ nextid = 1 # Necessarily a class variable
+
+ def getnextid(self):
+ id = self.nextid
+ self.nextid = id+1
+ return id
+
+ def __init__(self):
+ ClearMenuBar()
+ self.bar = GetMenuBar()
+ self.menus = {}
+
+ def addmenu(self, title, after = 0):
+ id = self.getnextid()
+ m = NewMenu(id, title)
+ m.InsertMenu(after)
+ DrawMenuBar()
+ return id, m
+
+ def addpopup(self, title = ''):
+ return self.addmenu(title, -1)
+
+ def install(self):
+ self.bar.SetMenuBar()
+ DrawMenuBar()
+
+ def dispatch(self, id, item, window, event):
+ if self.menus.has_key(id):
+ self.menus[id].dispatch(id, item, window, event)
+ else:
+ print "MenuBar.dispatch(%d, %d, %s, %s)" % \
+ (id, item, window, event)
+
+
+# XXX Need a way to get menus as resources and bind them to callbacks
+
+class Menu:
+ "One menu."
+
+ def __init__(self, bar, title, after=0):
+ self.bar = bar
+ self.id, self.menu = self.bar.addmenu(title, after)
+ bar.menus[self.id] = self
+ self.items = []
+
+ def additem(self, label, shortcut=None, callback=None, kind=None):
+ self.menu.AppendMenu('x') # add a dummy string
+ self.items.append(label, shortcut, callback, kind)
+ item = len(self.items)
+ self.menu.SetItem(item, label) # set the actual text
+ if shortcut:
+ self.menu.SetItemCmd(item, ord(shortcut))
+ return item
+
+ def addcheck(self, label, shortcut=None, callback=None):
+ return self.additem(label, shortcut, callback, 'check')
+
+ def addradio(self, label, shortcut=None, callback=None):
+ return self.additem(label, shortcut, callback, 'radio')
+
+ def addseparator(self):
+ self.menu.AppendMenu('(-')
+ self.items.append('', None, None, 'separator')
+
+ def addsubmenu(self, label, title=''):
+ sub = Menu(self.bar, title, -1)
+ item = self.additem(label, '\x1B', None, 'submenu')
+ self.menu.SetItemMark(item, sub.id)
+ return sub
+
+ def dispatch(self, id, item, window, event):
+ title, shortcut, callback, type = self.items[item-1]
+ if callback:
+ callback(id, item, window, event)
+
+
+class MenuItem:
+ def __init__(self, menu, title, shortcut=None, callback=None, kind=None):
+ self.item = menu.additem(title, shortcut, callback)
+
+class RadioItem(MenuItem):
+ def __init__(self, menu, title, shortcut=None, callback=None):
+ MenuItem.__init__(self, menu, title, shortcut, callback, 'radio')
+
+class CheckItem(MenuItem):
+ def __init__(self, menu, title, shortcut=None, callback=None):
+ MenuItem.__init__(self, menu, title, shortcut, callback, 'check')
+
+def Separator(menu):
+ menu.addseparator()
+
+def SubMenu(menu, label, title=''):
+ return menu.addsubmenu(label, title)
+
+
+class AppleMenu(Menu):
+
+ def __init__(self, bar, abouttext="About me...", aboutcallback=None):
+ Menu.__init__(self, bar, "\024")
+ self.additem(abouttext, None, aboutcallback)
+ self.addseparator()
+ self.menu.AddResMenu('DRVR')
+
+ def dispatch(self, id, item, window, event):
+ if item == 1:
+ Menu.dispatch(self, id, item, window, event)
+ else:
+ name = self.menu.GetItem(item)
+ OpenDeskAcc(name)
+
+
+def ostypecode(x):
+ "Convert a long int to the 4-character code it really is"
+ s = ''
+ for i in range(4):
+ x, c = divmod(x, 256)
+ s = chr(c) + s
+ return s
+
+
+class TestApp(Application):
+
+ "This class is used by the test() function"
+
+ def makeusermenus(self):
+ self.filemenu = m = Menu(self.menubar, "File")
+ self.saveitem = MenuItem(m, "Save", "S", self.save)
+ Separator(m)
+ self.optionsmenu = mm = SubMenu(m, "Options")
+ self.opt1 = CheckItem(mm, "Arguments")
+ self.opt2 = CheckItem(mm, "Being hit on the head lessons")
+ self.opt3 = CheckItem(mm, "Complaints")
+ Separator(m)
+ self.quititem = MenuItem(m, "Quit", "Q", self.quit)
+
+ def save(self, *args):
+ print "Save"
+
+ def quit(self, *args):
+ raise self
+
+
+def test():
+ "Test program"
+ app = TestApp()
+ app.mainloop()
+
+
+if __name__ == '__main__':
+ test()