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-rw-r--r--Mac/OSX/README.macosx.txt116
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---- README.macosx ---
-
-[1] You need to build Python for macosx. The latest release (2.1b2)
- builds out of the box for macosx -- use:
- configure --with-dyld --with-suffix=.x
- ( get the latest version -- you'll have to fix the build process
- to get earlier versions to build.)
-
-
-[2] You need a copy of Apple's Universal Interfaces CIncludes.
-
- The Carbon.framework include files on macosx are not as backwards
- compatible as the ones in Universal Interfaces. For example
- UI has a Windows.h file that includes MacWindows.h, while
- Carbon.framework only has MacWindows.h
- ( actually, it's: HIToolbox.framework/Headers/MacWindows.h )
-
- Until macpython sources are converted to be more Carbon compliant
- you need to get a copy of Universal Interfaces (downloadable from
- Apple's web site if you don't have a copy. If you have Metrowerks
- Compiler, there is probably a copy on your CD. )
-
-
-[3] If your are building from patches, you need to download the cvs
- distribution and apply the patches. ( The "If" is there because I
- may eventually package this up in a separate patched distribution.)
-
- cvs -d:pserver:ropython@pythoncvs.oratrix.nl:/hosts/mm/CVSREMOTE login
- Password: geheim
-
- cvs -d:pserver:ropython@pythoncvs.oratrix.nl:/hosts/mm/CVSREMOTE co python/Mac
-
- The normal macpython distributions have classic-mac line endings.
- macosx gnu tools want unix line endings. Getting sources from
- the cvs server avoids having to do a bunch of conversions on
- the source files.
-
-
- New files (go in python/Mac/Modules/ directory)
- README.macosx (this file)
- Makefile (makefile also creates a dummy .h file)
- Carbonmodule.c
-
- Patched files:
- python/Mac/Python/macglue.c
- python/Mac/Modules/Win/Winmodule.c
-
-
-[4] There are two lines you have to edit in the Makefile to point to
- Universal Interfaces CIncludes and the Python source distribution.
- (eventually, disutils will be used to find the Python sources.
- eventually, macpython sources will use the more modern headers.)
-
-
-# Point this to the directory with the Universal Interfaces CIncludes:
-UINCLUDE= /Local/Carbon/Universal.Interfaces/CIncludes/
-
-# Point this to your python source directory:
-PYTHONHOME= /Users/sdm7g/Src/Python-2.1a2/
-
- After changing those lines, you can type "make" .
-
- "-undefined warning" is used rather than "-undefined supress" --
- and there are always some undefined symbols that are resolved
- in the main python module. If there is something *REALLY*
- unresolved (or often the problem is multiple definitions)
- you will get an error on importing Carbonmodule.so.
-
-[5] Installation is manual for now.
- If you want to run it out of the python/Mac/Modules directory, you
- need to copy it to /usr/local/lib/python2.1/site-packages/
- ( or whatever is the appropriate directory on your machine )
-
-
-[6] All of the toolbox modules are built into a single container module
- named Carbon. All of the other modules are in the Carbon namespace:
- i.e. Carbon.Win. You can do a "from Carbon import *", however all
- modules get put into sys.modules under their own name, so once
- Carbon has been imported, statements like "import Win" will work --
- there is no Winmodule.so file, but import will find 'Win' in the
- sys.modules cache before it tries to match a filename.
-
-
-These are the modules currently linked:
-
-Python 2.1a2 (#1, 02/12/01, 19:49:54)
-[GCC Apple DevKit-based CPP 5.0] on Darwin1.2
-Type "copyright", "credits" or "license" for more information.
->>> import Carbon
->>> dir(Carbon)
-['AE', 'App', 'Cm', 'ColorPicker', 'Ctl', 'Dlg', 'Drag', 'Evt', 'Fm', 'HtmlRender', 'Icn', 'List', 'Menu', 'Qd', 'Qdoffs', 'Res', 'Scrap', 'Snd', 'TE', 'Win', '__doc__', '__file__', '__name__', 'macfs']
->>>
-
-A simple test:
-
->>> import Snd
->>> Snd.SysBeep( 100 )
-
-The main one missing is macosmodule, which has some functions for handling
-resource forks of files, file types and creators, and how and whether
-MacPython handles events or your script does. Some of these functions
-require others in Python/macmain.c, which may drag in other symbols, either
-undefined or multiply defined ( because there is a unix-Python implementation
-parallel to the macpython one. ) It's likely that we will need (or at least
-want) new macosx implementations of some of these functions.
-
-If you're interested in trying to add them, there is an additional target
-in the Makefile "make Experimental", which compiles and links with the
-$(XXX) modules: currently just macosmodule.c and macmain.c -- you
-can add others to try to resolve undefined symbols or edit the files
-to remove some symbols or functions.
-
--- Steve Majewski <sdm7g@Virginia.EDU>
-
-
-