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-rw-r--r-- | Mac/README | 162 | ||||
-rw-r--r-- | Mac/Relnotes-1.2 | 162 |
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diff --git a/Mac/README b/Mac/README new file mode 100644 index 0000000..ce992c3 --- /dev/null +++ b/Mac/README @@ -0,0 +1,162 @@ +BUILDING PYTHON 1.1 FOR THE MACINTOSH +************************************* + +Python can be built on the Mac using either THINK C 6.0 or MPW 3.2. +In the past it has been compiled with earlier versions of these +compilers, but no guarantees are made that the source is still +compatible with those versions. Likewise, new compiler versions may +effectively change the language accepted (or the library!) and thus +cause problems. + +[[MPW version and procedure must still be checked]] + + +1. Using Think C 6.0 +==================== + +1.1 The directory structure +--------------------------- + +I duplicate the UNIX directory structure from the distribution. The +subdirectories needed to compile are: Mac, Include, Parser, Python, +Objects, Modules. (Don't bother with Grammar and the parser +generator, nor with the Doc subdirectory.) + +For running and testing, you also need Lib and its subdirectories test +and stdwin. You could also copy some things from the Demo/stdwin +directory (unfortunately most other demos are UNIX specific and even +many stdwin demos are). + +Make sure there is no config.c file in the Modules subdirectory (if +you copy from a directory where you have done a UNIX build this might +occur). Also don't use the config.h generated on UNIX. + +1.2 The project file +-------------------- + +I put all source files in one project, which I place in the parent +directory of the source directories. + +1.2.1 Project type + +(This is the Set Project Type... dialog in the Project menu.) + +Set the creator to PYTH; turn on "far data"; leave "far code" and +"separate strs" unchecked (they just serve to bloat the application). +A partition size of 1000K should be enough to run the standard test +suite (which requires a lot of memory because it stress tests the +parser quite a bit) and most demos or medium-size applications. The +interpreter will do basic things in as little at 500K but this may +prevent parsing larger modules. + +1.2.2 Compiler options + +(This is the Options -> THINK C ... dialog in the Edit menu.) + + - Start with Factory Settings. + + - In the Prefix, remove #include <MacHeaders> and add + #define HAVE_CONFIG_H + + - Choose any optimizer and debugger settings you like. - You + can choose 4-byte ints if you want. This requires that you + rebuild the ANSI and unix libraries with 4-bytes ints as well + (better make copies with names like ANSI 32 bit). With 4-byte + ints the interpreter is marginally bigger and somewhat (~10%) + slower, but Python programs can use strings and lists with + more than 32000 items (with 2-byte ints these can cause + crashes). The range of Python integers is not affected (these + are always represented as longs). + +1.2.3 Files to add + +(This is the Add Files... dialog in the Source menu.) + +The following source files must be added to the project. I use a +separate segment for each begin letter -- this avoids segment +overflow, except for 'c', where you have to put either ceval.c or +compile.c in a separate segment. You could also group them by +subdirectory or function, but you may still have to split segments +arbitrarily because of the 32000 bytes restriction. + + - From Mac: all .c files except fopenRF.c [[which shouldn't even + be there]]. + + - From Parser: acceler.c, grammar1.c, myreadline.c, node.c, + parser.c, parsetok.c, tokenizer.c. + + - From Python: bltinmodule.c, ceval.c, cgensupport.c, + compile.c, errors.c, getopt.c, graminit.c, import.c, + marshal.c, modsupport.c, mystrtoul.c, pythonmain.c, + pythonrun.c, structmember.c, sysmodule.c, traceback.c + (i.e. all .c files except dup2.c, fmod.c, frozenmain.c, + getcwd.c, getmtime.c, memmove.c, sigcheck.c, strerror.c, + strtod.c, thread.c) + + - From Objects: all .c files except xxobject.c. + + - From Modules: all the modules listed in config.c (in the Mac + subdirectory) in the initializer for inittab[], before + "ADDMODULE MARKER 2". Also add md5c.c if you add md5module.c, + and regexpr.c if you add regexmodule.c. (You'll find + macmodule.c in the Mac subdirectory, so it should already have + been added in a previous step.) Note that for most modules, + the source file is called <name>module.c, but for a few long + module names it is just <module>.c. - If you don't add + signalmodule.c, you must add intrcheck.c from Parser and + sigcheck.c from Python. + +The following THINK C libraries must be added: from Standard +Libraries, ANSI and unix; from Mac Libraries, MacTraps. I put each +library in a separate segment. Also see my earlier remark on 4-byte +ints. + +1.3 Living without STDWIN +------------------------- + +Although STDWIN is really neat on the Mac, it's easier to begin +building Python without it, so you can concentrate on the Python +build. To this end, you have to comment out the lines defining the +symbol USE_STDWIN in macmain.c and config.c. + +1.4 Adding STDWIN +----------------- + +STDWIN is built in two separate projects: stdwin.pi contains the core +STDWIN implementation from Ports/mac, textedit.pi contains the files +from Packs/textedit. Use the same compiler options as for Python and +the same general source setup (in a sister directory of the toplevel +Python directory). Put all sources in the same segment. To +stdwin.pi, also add Tools/strdup.c and Gen/wtextbreak.c. + +The two projects can now be added as libraries to the Python project, +and the two lines commented out to live without STDWIN should be +reinstated. + +Note that stdwinmodule.c contains an #include statement that +references "stdwin.h" by relative path name -- if the stdwin toplevel +directory is not a sibling of the python toplevel directory, you may +have to adjust the number of colons in the pathname. + +1.5 Resources +------------- + +Since I created them with ResEdit I have no text source of the +resources needed to give the application an icon etc... You can copy +the size, bundle, file reference and icon resources from the +distributed Python application with ResEdit. THINK C automatically +copies resources into the application file from a file +<projectname>.rsrc. + + +2. Using MPW +============ + +See the subdirectory MPW. I haven't tried this recently. You're +supposed to merge the directory tree found here with the UNIX source +tree. I think this is intended for use with MPW 3.2. The dynload +stuff in not recommended. + + +--Guido van Rossum, CWI, Amsterdam <Guido.van.Rossum@cwi.nl> +<URL:http://www.cwi.nl/cwi/people/Guido.van.Rossum.html> diff --git a/Mac/Relnotes-1.2 b/Mac/Relnotes-1.2 new file mode 100644 index 0000000..ce992c3 --- /dev/null +++ b/Mac/Relnotes-1.2 @@ -0,0 +1,162 @@ +BUILDING PYTHON 1.1 FOR THE MACINTOSH +************************************* + +Python can be built on the Mac using either THINK C 6.0 or MPW 3.2. +In the past it has been compiled with earlier versions of these +compilers, but no guarantees are made that the source is still +compatible with those versions. Likewise, new compiler versions may +effectively change the language accepted (or the library!) and thus +cause problems. + +[[MPW version and procedure must still be checked]] + + +1. Using Think C 6.0 +==================== + +1.1 The directory structure +--------------------------- + +I duplicate the UNIX directory structure from the distribution. The +subdirectories needed to compile are: Mac, Include, Parser, Python, +Objects, Modules. (Don't bother with Grammar and the parser +generator, nor with the Doc subdirectory.) + +For running and testing, you also need Lib and its subdirectories test +and stdwin. You could also copy some things from the Demo/stdwin +directory (unfortunately most other demos are UNIX specific and even +many stdwin demos are). + +Make sure there is no config.c file in the Modules subdirectory (if +you copy from a directory where you have done a UNIX build this might +occur). Also don't use the config.h generated on UNIX. + +1.2 The project file +-------------------- + +I put all source files in one project, which I place in the parent +directory of the source directories. + +1.2.1 Project type + +(This is the Set Project Type... dialog in the Project menu.) + +Set the creator to PYTH; turn on "far data"; leave "far code" and +"separate strs" unchecked (they just serve to bloat the application). +A partition size of 1000K should be enough to run the standard test +suite (which requires a lot of memory because it stress tests the +parser quite a bit) and most demos or medium-size applications. The +interpreter will do basic things in as little at 500K but this may +prevent parsing larger modules. + +1.2.2 Compiler options + +(This is the Options -> THINK C ... dialog in the Edit menu.) + + - Start with Factory Settings. + + - In the Prefix, remove #include <MacHeaders> and add + #define HAVE_CONFIG_H + + - Choose any optimizer and debugger settings you like. - You + can choose 4-byte ints if you want. This requires that you + rebuild the ANSI and unix libraries with 4-bytes ints as well + (better make copies with names like ANSI 32 bit). With 4-byte + ints the interpreter is marginally bigger and somewhat (~10%) + slower, but Python programs can use strings and lists with + more than 32000 items (with 2-byte ints these can cause + crashes). The range of Python integers is not affected (these + are always represented as longs). + +1.2.3 Files to add + +(This is the Add Files... dialog in the Source menu.) + +The following source files must be added to the project. I use a +separate segment for each begin letter -- this avoids segment +overflow, except for 'c', where you have to put either ceval.c or +compile.c in a separate segment. You could also group them by +subdirectory or function, but you may still have to split segments +arbitrarily because of the 32000 bytes restriction. + + - From Mac: all .c files except fopenRF.c [[which shouldn't even + be there]]. + + - From Parser: acceler.c, grammar1.c, myreadline.c, node.c, + parser.c, parsetok.c, tokenizer.c. + + - From Python: bltinmodule.c, ceval.c, cgensupport.c, + compile.c, errors.c, getopt.c, graminit.c, import.c, + marshal.c, modsupport.c, mystrtoul.c, pythonmain.c, + pythonrun.c, structmember.c, sysmodule.c, traceback.c + (i.e. all .c files except dup2.c, fmod.c, frozenmain.c, + getcwd.c, getmtime.c, memmove.c, sigcheck.c, strerror.c, + strtod.c, thread.c) + + - From Objects: all .c files except xxobject.c. + + - From Modules: all the modules listed in config.c (in the Mac + subdirectory) in the initializer for inittab[], before + "ADDMODULE MARKER 2". Also add md5c.c if you add md5module.c, + and regexpr.c if you add regexmodule.c. (You'll find + macmodule.c in the Mac subdirectory, so it should already have + been added in a previous step.) Note that for most modules, + the source file is called <name>module.c, but for a few long + module names it is just <module>.c. - If you don't add + signalmodule.c, you must add intrcheck.c from Parser and + sigcheck.c from Python. + +The following THINK C libraries must be added: from Standard +Libraries, ANSI and unix; from Mac Libraries, MacTraps. I put each +library in a separate segment. Also see my earlier remark on 4-byte +ints. + +1.3 Living without STDWIN +------------------------- + +Although STDWIN is really neat on the Mac, it's easier to begin +building Python without it, so you can concentrate on the Python +build. To this end, you have to comment out the lines defining the +symbol USE_STDWIN in macmain.c and config.c. + +1.4 Adding STDWIN +----------------- + +STDWIN is built in two separate projects: stdwin.pi contains the core +STDWIN implementation from Ports/mac, textedit.pi contains the files +from Packs/textedit. Use the same compiler options as for Python and +the same general source setup (in a sister directory of the toplevel +Python directory). Put all sources in the same segment. To +stdwin.pi, also add Tools/strdup.c and Gen/wtextbreak.c. + +The two projects can now be added as libraries to the Python project, +and the two lines commented out to live without STDWIN should be +reinstated. + +Note that stdwinmodule.c contains an #include statement that +references "stdwin.h" by relative path name -- if the stdwin toplevel +directory is not a sibling of the python toplevel directory, you may +have to adjust the number of colons in the pathname. + +1.5 Resources +------------- + +Since I created them with ResEdit I have no text source of the +resources needed to give the application an icon etc... You can copy +the size, bundle, file reference and icon resources from the +distributed Python application with ResEdit. THINK C automatically +copies resources into the application file from a file +<projectname>.rsrc. + + +2. Using MPW +============ + +See the subdirectory MPW. I haven't tried this recently. You're +supposed to merge the directory tree found here with the UNIX source +tree. I think this is intended for use with MPW 3.2. The dynload +stuff in not recommended. + + +--Guido van Rossum, CWI, Amsterdam <Guido.van.Rossum@cwi.nl> +<URL:http://www.cwi.nl/cwi/people/Guido.van.Rossum.html> |