diff options
Diffstat (limited to 'Demo/curses/life.py')
-rwxr-xr-x | Demo/curses/life.py | 281 |
1 files changed, 140 insertions, 141 deletions
diff --git a/Demo/curses/life.py b/Demo/curses/life.py index 4ce09d2..a787e26 100755 --- a/Demo/curses/life.py +++ b/Demo/curses/life.py @@ -11,7 +11,7 @@ # Cursor keys : Move the cursor around the board # Space or Enter : Toggle the contents of the cursor's position # -# TODO : +# TODO : # Support the mouse # Use colour if available # Make board updates faster @@ -26,11 +26,11 @@ class LifeBoard: Attributes: X,Y : horizontal and vertical size of the board state : dictionary mapping (x,y) to 0 or 1 - + Methods: - display(update_board) -- If update_board is true, compute the + display(update_board) -- If update_board is true, compute the next generation. Then display the state - of the board and refresh the screen. + of the board and refresh the screen. erase() -- clear the entire board makeRandom() -- fill the board randomly set(y,x) -- set the given cell to Live; doesn't refresh the screen @@ -39,90 +39,90 @@ class LifeBoard: """ def __init__(self, scr, char=ord('*')): - """Create a new LifeBoard instance. - - scr -- curses screen object to use for display - char -- character used to render live cells (default: '*') - """ - self.state={} ; self.scr=scr - Y, X = self.scr.getmaxyx() - self.X, self.Y = X-2, Y-2-1 - self.char = char - self.scr.clear() - - # Draw a border around the board - border_line='+'+(self.X*'-')+'+' - self.scr.addstr(0, 0, border_line) - self.scr.addstr(self.Y+1,0, border_line) - for y in range(0, self.Y): - self.scr.addstr(1+y, 0, '|') - self.scr.addstr(1+y, self.X+1, '|') - self.scr.refresh() - - def set(self, y, x): - """Set a cell to the live state""" - if x<0 or self.X<=x or y<0 or self.Y<=y: - raise ValueError, "Coordinates out of range %i,%i"% (y,x) - self.state[x,y] = 1 - - def toggle(self, y, x): - """Toggle a cell's state between live and dead""" - if x<0 or self.X<=x or y<0 or self.Y<=y: - raise ValueError, "Coordinates out of range %i,%i"% (y,x) - if self.state.has_key( (x,y) ): - del self.state[x,y] - self.scr.addch(y+1, x+1, ' ') - else: - self.state[x,y]=1 - self.scr.addch(y+1, x+1, self.char) - self.scr.refresh() + """Create a new LifeBoard instance. + + scr -- curses screen object to use for display + char -- character used to render live cells (default: '*') + """ + self.state={} ; self.scr=scr + Y, X = self.scr.getmaxyx() + self.X, self.Y = X-2, Y-2-1 + self.char = char + self.scr.clear() + + # Draw a border around the board + border_line='+'+(self.X*'-')+'+' + self.scr.addstr(0, 0, border_line) + self.scr.addstr(self.Y+1,0, border_line) + for y in range(0, self.Y): + self.scr.addstr(1+y, 0, '|') + self.scr.addstr(1+y, self.X+1, '|') + self.scr.refresh() + + def set(self, y, x): + """Set a cell to the live state""" + if x<0 or self.X<=x or y<0 or self.Y<=y: + raise ValueError, "Coordinates out of range %i,%i"% (y,x) + self.state[x,y] = 1 + + def toggle(self, y, x): + """Toggle a cell's state between live and dead""" + if x<0 or self.X<=x or y<0 or self.Y<=y: + raise ValueError, "Coordinates out of range %i,%i"% (y,x) + if self.state.has_key( (x,y) ): + del self.state[x,y] + self.scr.addch(y+1, x+1, ' ') + else: + self.state[x,y]=1 + self.scr.addch(y+1, x+1, self.char) + self.scr.refresh() def erase(self): - """Clear the entire board and update the board display""" - self.state={} - self.display(update_board=0) + """Clear the entire board and update the board display""" + self.state={} + self.display(update_board=0) def display(self, update_board=1): - """Display the whole board, optionally computing one generation""" - M,N = self.X, self.Y - if not update_board: - for i in range(0, M): - for j in range(0, N): - if self.state.has_key( (i,j) ): - self.scr.addch(j+1, i+1, self.char) - else: - self.scr.addch(j+1, i+1, ' ') - self.scr.refresh() - return - - d={} ; self.boring=1 - for i in range(0, M): - L=range( max(0, i-1), min(M, i+2) ) - for j in range(0, N): - s=0 - live=self.state.has_key( (i,j) ) - for k in range( max(0, j-1), min(N, j+2) ): - for l in L: - if self.state.has_key( (l,k) ): - s=s+1 - s=s-live - if s==3: - # Birth - d[i,j]=1 - self.scr.addch(j+1, i+1, self.char) - if not live: self.boring=0 - elif s==2 and live: d[i,j]=1 # Survival - elif live: - # Death - self.scr.addch(j+1, i+1, ' ') - self.boring=0 - self.state=d - self.scr.refresh() + """Display the whole board, optionally computing one generation""" + M,N = self.X, self.Y + if not update_board: + for i in range(0, M): + for j in range(0, N): + if self.state.has_key( (i,j) ): + self.scr.addch(j+1, i+1, self.char) + else: + self.scr.addch(j+1, i+1, ' ') + self.scr.refresh() + return + + d={} ; self.boring=1 + for i in range(0, M): + L=range( max(0, i-1), min(M, i+2) ) + for j in range(0, N): + s=0 + live=self.state.has_key( (i,j) ) + for k in range( max(0, j-1), min(N, j+2) ): + for l in L: + if self.state.has_key( (l,k) ): + s=s+1 + s=s-live + if s==3: + # Birth + d[i,j]=1 + self.scr.addch(j+1, i+1, self.char) + if not live: self.boring=0 + elif s==2 and live: d[i,j]=1 # Survival + elif live: + # Death + self.scr.addch(j+1, i+1, ' ') + self.boring=0 + self.state=d + self.scr.refresh() def makeRandom(self): - "Fill the board with a random pattern" - self.state={} - for i in range(0, self.X): + "Fill the board with a random pattern" + self.state={} + for i in range(0, self.X): for j in range(0, self.Y): if random.random() > 0.5: self.set(j,i) @@ -149,7 +149,7 @@ def main(stdscr): display_menu(stdscr, menu_y) # Allocate a subwindow for the Life board and create the board object - subwin=stdscr.subwin(stdscr_y-3, stdscr_x, 0, 0) + subwin=stdscr.subwin(stdscr_y-3, stdscr_x, 0, 0) board=LifeBoard(subwin, char=ord('*')) board.display(update_board=0) @@ -158,66 +158,65 @@ def main(stdscr): # Main loop: while (1): - stdscr.move(1+ypos, 1+xpos) # Move the cursor - c=stdscr.getch() # Get a keystroke - if 0<c<256: - c=chr(c) - if c in ' \n': - board.toggle(ypos, xpos) - elif c in 'Cc': - erase_menu(stdscr, menu_y) - stdscr.addstr(menu_y, 6, ' Hit any key to stop continuously ' - 'updating the screen.') - stdscr.refresh() - # Activate nodelay mode; getch() will return -1 - # if no keystroke is available, instead of waiting. - stdscr.nodelay(1) - while (1): - c=stdscr.getch() - if c!=-1: break - stdscr.addstr(0,0, '/'); stdscr.refresh() - board.display() - stdscr.addstr(0,0, '+'); stdscr.refresh() - - stdscr.nodelay(0) # Disable nodelay mode - display_menu(stdscr, menu_y) - - elif c in 'Ee': board.erase() - elif c in 'Qq': break - elif c in 'Rr': - board.makeRandom() - board.display(update_board=0) - elif c in 'Ss': - board.display() - else: pass # Ignore incorrect keys - elif c==curses.KEY_UP and ypos>0: ypos=ypos-1 - elif c==curses.KEY_DOWN and ypos<board.Y-1: ypos=ypos+1 - elif c==curses.KEY_LEFT and xpos>0: xpos=xpos-1 - elif c==curses.KEY_RIGHT and xpos<board.X-1: xpos=xpos+1 - else: pass # Ignore incorrect keys + stdscr.move(1+ypos, 1+xpos) # Move the cursor + c=stdscr.getch() # Get a keystroke + if 0<c<256: + c=chr(c) + if c in ' \n': + board.toggle(ypos, xpos) + elif c in 'Cc': + erase_menu(stdscr, menu_y) + stdscr.addstr(menu_y, 6, ' Hit any key to stop continuously ' + 'updating the screen.') + stdscr.refresh() + # Activate nodelay mode; getch() will return -1 + # if no keystroke is available, instead of waiting. + stdscr.nodelay(1) + while (1): + c=stdscr.getch() + if c!=-1: break + stdscr.addstr(0,0, '/'); stdscr.refresh() + board.display() + stdscr.addstr(0,0, '+'); stdscr.refresh() + + stdscr.nodelay(0) # Disable nodelay mode + display_menu(stdscr, menu_y) + + elif c in 'Ee': board.erase() + elif c in 'Qq': break + elif c in 'Rr': + board.makeRandom() + board.display(update_board=0) + elif c in 'Ss': + board.display() + else: pass # Ignore incorrect keys + elif c==curses.KEY_UP and ypos>0: ypos=ypos-1 + elif c==curses.KEY_DOWN and ypos<board.Y-1: ypos=ypos+1 + elif c==curses.KEY_LEFT and xpos>0: xpos=xpos-1 + elif c==curses.KEY_RIGHT and xpos<board.X-1: xpos=xpos+1 + else: pass # Ignore incorrect keys if __name__=='__main__': try: - # Initialize curses - stdscr=curses.initscr() - # Turn off echoing of keys, and enter cbreak mode, - # where no buffering is performed on keyboard input - curses.noecho() ; curses.cbreak() - - # In keypad mode, escape sequences for special keys - # (like the cursor keys) will be interpreted and - # a special value like curses.KEY_LEFT will be returned - stdscr.keypad(1) - main(stdscr) # Enter the main loop - # Set everything back to normal - stdscr.keypad(0) - curses.echo() ; curses.nocbreak() - curses.endwin() # Terminate curses + # Initialize curses + stdscr=curses.initscr() + # Turn off echoing of keys, and enter cbreak mode, + # where no buffering is performed on keyboard input + curses.noecho() ; curses.cbreak() + + # In keypad mode, escape sequences for special keys + # (like the cursor keys) will be interpreted and + # a special value like curses.KEY_LEFT will be returned + stdscr.keypad(1) + main(stdscr) # Enter the main loop + # Set everything back to normal + stdscr.keypad(0) + curses.echo() ; curses.nocbreak() + curses.endwin() # Terminate curses except: # In the event of an error, restore the terminal - # to a sane state. - stdscr.keypad(0) - curses.echo() ; curses.nocbreak() - curses.endwin() - traceback.print_exc() # Print the exception - + # to a sane state. + stdscr.keypad(0) + curses.echo() ; curses.nocbreak() + curses.endwin() + traceback.print_exc() # Print the exception |