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-rwxr-xr-xDemo/curses/life.py281
1 files changed, 140 insertions, 141 deletions
diff --git a/Demo/curses/life.py b/Demo/curses/life.py
index 4ce09d2..a787e26 100755
--- a/Demo/curses/life.py
+++ b/Demo/curses/life.py
@@ -11,7 +11,7 @@
# Cursor keys : Move the cursor around the board
# Space or Enter : Toggle the contents of the cursor's position
#
-# TODO :
+# TODO :
# Support the mouse
# Use colour if available
# Make board updates faster
@@ -26,11 +26,11 @@ class LifeBoard:
Attributes:
X,Y : horizontal and vertical size of the board
state : dictionary mapping (x,y) to 0 or 1
-
+
Methods:
- display(update_board) -- If update_board is true, compute the
+ display(update_board) -- If update_board is true, compute the
next generation. Then display the state
- of the board and refresh the screen.
+ of the board and refresh the screen.
erase() -- clear the entire board
makeRandom() -- fill the board randomly
set(y,x) -- set the given cell to Live; doesn't refresh the screen
@@ -39,90 +39,90 @@ class LifeBoard:
"""
def __init__(self, scr, char=ord('*')):
- """Create a new LifeBoard instance.
-
- scr -- curses screen object to use for display
- char -- character used to render live cells (default: '*')
- """
- self.state={} ; self.scr=scr
- Y, X = self.scr.getmaxyx()
- self.X, self.Y = X-2, Y-2-1
- self.char = char
- self.scr.clear()
-
- # Draw a border around the board
- border_line='+'+(self.X*'-')+'+'
- self.scr.addstr(0, 0, border_line)
- self.scr.addstr(self.Y+1,0, border_line)
- for y in range(0, self.Y):
- self.scr.addstr(1+y, 0, '|')
- self.scr.addstr(1+y, self.X+1, '|')
- self.scr.refresh()
-
- def set(self, y, x):
- """Set a cell to the live state"""
- if x<0 or self.X<=x or y<0 or self.Y<=y:
- raise ValueError, "Coordinates out of range %i,%i"% (y,x)
- self.state[x,y] = 1
-
- def toggle(self, y, x):
- """Toggle a cell's state between live and dead"""
- if x<0 or self.X<=x or y<0 or self.Y<=y:
- raise ValueError, "Coordinates out of range %i,%i"% (y,x)
- if self.state.has_key( (x,y) ):
- del self.state[x,y]
- self.scr.addch(y+1, x+1, ' ')
- else:
- self.state[x,y]=1
- self.scr.addch(y+1, x+1, self.char)
- self.scr.refresh()
+ """Create a new LifeBoard instance.
+
+ scr -- curses screen object to use for display
+ char -- character used to render live cells (default: '*')
+ """
+ self.state={} ; self.scr=scr
+ Y, X = self.scr.getmaxyx()
+ self.X, self.Y = X-2, Y-2-1
+ self.char = char
+ self.scr.clear()
+
+ # Draw a border around the board
+ border_line='+'+(self.X*'-')+'+'
+ self.scr.addstr(0, 0, border_line)
+ self.scr.addstr(self.Y+1,0, border_line)
+ for y in range(0, self.Y):
+ self.scr.addstr(1+y, 0, '|')
+ self.scr.addstr(1+y, self.X+1, '|')
+ self.scr.refresh()
+
+ def set(self, y, x):
+ """Set a cell to the live state"""
+ if x<0 or self.X<=x or y<0 or self.Y<=y:
+ raise ValueError, "Coordinates out of range %i,%i"% (y,x)
+ self.state[x,y] = 1
+
+ def toggle(self, y, x):
+ """Toggle a cell's state between live and dead"""
+ if x<0 or self.X<=x or y<0 or self.Y<=y:
+ raise ValueError, "Coordinates out of range %i,%i"% (y,x)
+ if self.state.has_key( (x,y) ):
+ del self.state[x,y]
+ self.scr.addch(y+1, x+1, ' ')
+ else:
+ self.state[x,y]=1
+ self.scr.addch(y+1, x+1, self.char)
+ self.scr.refresh()
def erase(self):
- """Clear the entire board and update the board display"""
- self.state={}
- self.display(update_board=0)
+ """Clear the entire board and update the board display"""
+ self.state={}
+ self.display(update_board=0)
def display(self, update_board=1):
- """Display the whole board, optionally computing one generation"""
- M,N = self.X, self.Y
- if not update_board:
- for i in range(0, M):
- for j in range(0, N):
- if self.state.has_key( (i,j) ):
- self.scr.addch(j+1, i+1, self.char)
- else:
- self.scr.addch(j+1, i+1, ' ')
- self.scr.refresh()
- return
-
- d={} ; self.boring=1
- for i in range(0, M):
- L=range( max(0, i-1), min(M, i+2) )
- for j in range(0, N):
- s=0
- live=self.state.has_key( (i,j) )
- for k in range( max(0, j-1), min(N, j+2) ):
- for l in L:
- if self.state.has_key( (l,k) ):
- s=s+1
- s=s-live
- if s==3:
- # Birth
- d[i,j]=1
- self.scr.addch(j+1, i+1, self.char)
- if not live: self.boring=0
- elif s==2 and live: d[i,j]=1 # Survival
- elif live:
- # Death
- self.scr.addch(j+1, i+1, ' ')
- self.boring=0
- self.state=d
- self.scr.refresh()
+ """Display the whole board, optionally computing one generation"""
+ M,N = self.X, self.Y
+ if not update_board:
+ for i in range(0, M):
+ for j in range(0, N):
+ if self.state.has_key( (i,j) ):
+ self.scr.addch(j+1, i+1, self.char)
+ else:
+ self.scr.addch(j+1, i+1, ' ')
+ self.scr.refresh()
+ return
+
+ d={} ; self.boring=1
+ for i in range(0, M):
+ L=range( max(0, i-1), min(M, i+2) )
+ for j in range(0, N):
+ s=0
+ live=self.state.has_key( (i,j) )
+ for k in range( max(0, j-1), min(N, j+2) ):
+ for l in L:
+ if self.state.has_key( (l,k) ):
+ s=s+1
+ s=s-live
+ if s==3:
+ # Birth
+ d[i,j]=1
+ self.scr.addch(j+1, i+1, self.char)
+ if not live: self.boring=0
+ elif s==2 and live: d[i,j]=1 # Survival
+ elif live:
+ # Death
+ self.scr.addch(j+1, i+1, ' ')
+ self.boring=0
+ self.state=d
+ self.scr.refresh()
def makeRandom(self):
- "Fill the board with a random pattern"
- self.state={}
- for i in range(0, self.X):
+ "Fill the board with a random pattern"
+ self.state={}
+ for i in range(0, self.X):
for j in range(0, self.Y):
if random.random() > 0.5: self.set(j,i)
@@ -149,7 +149,7 @@ def main(stdscr):
display_menu(stdscr, menu_y)
# Allocate a subwindow for the Life board and create the board object
- subwin=stdscr.subwin(stdscr_y-3, stdscr_x, 0, 0)
+ subwin=stdscr.subwin(stdscr_y-3, stdscr_x, 0, 0)
board=LifeBoard(subwin, char=ord('*'))
board.display(update_board=0)
@@ -158,66 +158,65 @@ def main(stdscr):
# Main loop:
while (1):
- stdscr.move(1+ypos, 1+xpos) # Move the cursor
- c=stdscr.getch() # Get a keystroke
- if 0<c<256:
- c=chr(c)
- if c in ' \n':
- board.toggle(ypos, xpos)
- elif c in 'Cc':
- erase_menu(stdscr, menu_y)
- stdscr.addstr(menu_y, 6, ' Hit any key to stop continuously '
- 'updating the screen.')
- stdscr.refresh()
- # Activate nodelay mode; getch() will return -1
- # if no keystroke is available, instead of waiting.
- stdscr.nodelay(1)
- while (1):
- c=stdscr.getch()
- if c!=-1: break
- stdscr.addstr(0,0, '/'); stdscr.refresh()
- board.display()
- stdscr.addstr(0,0, '+'); stdscr.refresh()
-
- stdscr.nodelay(0) # Disable nodelay mode
- display_menu(stdscr, menu_y)
-
- elif c in 'Ee': board.erase()
- elif c in 'Qq': break
- elif c in 'Rr':
- board.makeRandom()
- board.display(update_board=0)
- elif c in 'Ss':
- board.display()
- else: pass # Ignore incorrect keys
- elif c==curses.KEY_UP and ypos>0: ypos=ypos-1
- elif c==curses.KEY_DOWN and ypos<board.Y-1: ypos=ypos+1
- elif c==curses.KEY_LEFT and xpos>0: xpos=xpos-1
- elif c==curses.KEY_RIGHT and xpos<board.X-1: xpos=xpos+1
- else: pass # Ignore incorrect keys
+ stdscr.move(1+ypos, 1+xpos) # Move the cursor
+ c=stdscr.getch() # Get a keystroke
+ if 0<c<256:
+ c=chr(c)
+ if c in ' \n':
+ board.toggle(ypos, xpos)
+ elif c in 'Cc':
+ erase_menu(stdscr, menu_y)
+ stdscr.addstr(menu_y, 6, ' Hit any key to stop continuously '
+ 'updating the screen.')
+ stdscr.refresh()
+ # Activate nodelay mode; getch() will return -1
+ # if no keystroke is available, instead of waiting.
+ stdscr.nodelay(1)
+ while (1):
+ c=stdscr.getch()
+ if c!=-1: break
+ stdscr.addstr(0,0, '/'); stdscr.refresh()
+ board.display()
+ stdscr.addstr(0,0, '+'); stdscr.refresh()
+
+ stdscr.nodelay(0) # Disable nodelay mode
+ display_menu(stdscr, menu_y)
+
+ elif c in 'Ee': board.erase()
+ elif c in 'Qq': break
+ elif c in 'Rr':
+ board.makeRandom()
+ board.display(update_board=0)
+ elif c in 'Ss':
+ board.display()
+ else: pass # Ignore incorrect keys
+ elif c==curses.KEY_UP and ypos>0: ypos=ypos-1
+ elif c==curses.KEY_DOWN and ypos<board.Y-1: ypos=ypos+1
+ elif c==curses.KEY_LEFT and xpos>0: xpos=xpos-1
+ elif c==curses.KEY_RIGHT and xpos<board.X-1: xpos=xpos+1
+ else: pass # Ignore incorrect keys
if __name__=='__main__':
try:
- # Initialize curses
- stdscr=curses.initscr()
- # Turn off echoing of keys, and enter cbreak mode,
- # where no buffering is performed on keyboard input
- curses.noecho() ; curses.cbreak()
-
- # In keypad mode, escape sequences for special keys
- # (like the cursor keys) will be interpreted and
- # a special value like curses.KEY_LEFT will be returned
- stdscr.keypad(1)
- main(stdscr) # Enter the main loop
- # Set everything back to normal
- stdscr.keypad(0)
- curses.echo() ; curses.nocbreak()
- curses.endwin() # Terminate curses
+ # Initialize curses
+ stdscr=curses.initscr()
+ # Turn off echoing of keys, and enter cbreak mode,
+ # where no buffering is performed on keyboard input
+ curses.noecho() ; curses.cbreak()
+
+ # In keypad mode, escape sequences for special keys
+ # (like the cursor keys) will be interpreted and
+ # a special value like curses.KEY_LEFT will be returned
+ stdscr.keypad(1)
+ main(stdscr) # Enter the main loop
+ # Set everything back to normal
+ stdscr.keypad(0)
+ curses.echo() ; curses.nocbreak()
+ curses.endwin() # Terminate curses
except:
# In the event of an error, restore the terminal
- # to a sane state.
- stdscr.keypad(0)
- curses.echo() ; curses.nocbreak()
- curses.endwin()
- traceback.print_exc() # Print the exception
-
+ # to a sane state.
+ stdscr.keypad(0)
+ curses.echo() ; curses.nocbreak()
+ curses.endwin()
+ traceback.print_exc() # Print the exception