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-rw-r--r--Demo/tkinter/matt/canvas-moving-or-creating.py73
1 files changed, 35 insertions, 38 deletions
diff --git a/Demo/tkinter/matt/canvas-moving-or-creating.py b/Demo/tkinter/matt/canvas-moving-or-creating.py
index 74729a6..5327c08 100644
--- a/Demo/tkinter/matt/canvas-moving-or-creating.py
+++ b/Demo/tkinter/matt/canvas-moving-or-creating.py
@@ -1,6 +1,6 @@
from Tkinter import *
-# this file demonstrates a more sophisticated movement --
+# this file demonstrates a more sophisticated movement --
# move dots or create new ones if you click outside the dots
class Test(Frame):
@@ -8,58 +8,55 @@ class Test(Frame):
###### Event callbacks for THE CANVAS (not the stuff drawn on it)
###################################################################
def mouseDown(self, event):
- # see if we're inside a dot. If we are, it
- # gets tagged as CURRENT for free by tk.
- if not event.widget.find_withtag(CURRENT):
- # there is no dot here, so we can make one,
- # and bind some interesting behavior to it.
- # ------
- # create a dot, and mark it as CURRENT
- fred = self.draw.create_oval(
- event.x - 10, event.y -10, event.x +10, event.y + 10,
- fill="green", tags=CURRENT)
-
- self.draw.tag_bind(fred, "<Any-Enter>", self.mouseEnter)
- self.draw.tag_bind(fred, "<Any-Leave>", self.mouseLeave)
-
- self.lastx = event.x
- self.lasty = event.y
+ # see if we're inside a dot. If we are, it
+ # gets tagged as CURRENT for free by tk.
+ if not event.widget.find_withtag(CURRENT):
+ # there is no dot here, so we can make one,
+ # and bind some interesting behavior to it.
+ # ------
+ # create a dot, and mark it as CURRENT
+ fred = self.draw.create_oval(
+ event.x - 10, event.y -10, event.x +10, event.y + 10,
+ fill="green", tags=CURRENT)
+
+ self.draw.tag_bind(fred, "<Any-Enter>", self.mouseEnter)
+ self.draw.tag_bind(fred, "<Any-Leave>", self.mouseLeave)
+
+ self.lastx = event.x
+ self.lasty = event.y
def mouseMove(self, event):
- self.draw.move(CURRENT, event.x - self.lastx, event.y - self.lasty)
- self.lastx = event.x
- self.lasty = event.y
+ self.draw.move(CURRENT, event.x - self.lastx, event.y - self.lasty)
+ self.lastx = event.x
+ self.lasty = event.y
###################################################################
###### Event callbacks for canvas ITEMS (stuff drawn on the canvas)
###################################################################
def mouseEnter(self, event):
# the CURRENT tag is applied to the object the cursor is over.
- # this happens automatically.
- self.draw.itemconfig(CURRENT, fill="red")
+ # this happens automatically.
+ self.draw.itemconfig(CURRENT, fill="red")
def mouseLeave(self, event):
- # the CURRENT tag is applied to the object the cursor is over.
- # this happens automatically.
- self.draw.itemconfig(CURRENT, fill="blue")
+ # the CURRENT tag is applied to the object the cursor is over.
+ # this happens automatically.
+ self.draw.itemconfig(CURRENT, fill="blue")
def createWidgets(self):
- self.QUIT = Button(self, text='QUIT', foreground='red',
- command=self.quit)
- self.QUIT.pack(side=LEFT, fill=BOTH)
- self.draw = Canvas(self, width="5i", height="5i")
- self.draw.pack(side=LEFT)
+ self.QUIT = Button(self, text='QUIT', foreground='red',
+ command=self.quit)
+ self.QUIT.pack(side=LEFT, fill=BOTH)
+ self.draw = Canvas(self, width="5i", height="5i")
+ self.draw.pack(side=LEFT)
- Widget.bind(self.draw, "<1>", self.mouseDown)
- Widget.bind(self.draw, "<B1-Motion>", self.mouseMove)
+ Widget.bind(self.draw, "<1>", self.mouseDown)
+ Widget.bind(self.draw, "<B1-Motion>", self.mouseMove)
def __init__(self, master=None):
- Frame.__init__(self, master)
- Pack.config(self)
- self.createWidgets()
+ Frame.__init__(self, master)
+ Pack.config(self)
+ self.createWidgets()
test = Test()
test.mainloop()
-
-
-