diff options
Diffstat (limited to 'Demo/tkinter/matt/pong-demo-1.py')
-rw-r--r-- | Demo/tkinter/matt/pong-demo-1.py | 62 |
1 files changed, 31 insertions, 31 deletions
diff --git a/Demo/tkinter/matt/pong-demo-1.py b/Demo/tkinter/matt/pong-demo-1.py index a27f334..7fcf800 100644 --- a/Demo/tkinter/matt/pong-demo-1.py +++ b/Demo/tkinter/matt/pong-demo-1.py @@ -5,48 +5,48 @@ import string class Pong(Frame): def createWidgets(self): - self.QUIT = Button(self, text='QUIT', foreground='red', - command=self.quit) - self.QUIT.pack(side=LEFT, fill=BOTH) + self.QUIT = Button(self, text='QUIT', foreground='red', + command=self.quit) + self.QUIT.pack(side=LEFT, fill=BOTH) - ## The playing field - self.draw = Canvas(self, width="5i", height="5i") + ## The playing field + self.draw = Canvas(self, width="5i", height="5i") - ## The speed control for the ball - self.speed = Scale(self, orient=HORIZONTAL, label="ball speed", - from_=-100, to=100) + ## The speed control for the ball + self.speed = Scale(self, orient=HORIZONTAL, label="ball speed", + from_=-100, to=100) - self.speed.pack(side=BOTTOM, fill=X) + self.speed.pack(side=BOTTOM, fill=X) - # The ball - self.ball = self.draw.create_oval("0i", "0i", "0.10i", "0.10i", - fill="red") - self.x = 0.05 - self.y = 0.05 - self.velocity_x = 0.3 - self.velocity_y = 0.5 + # The ball + self.ball = self.draw.create_oval("0i", "0i", "0.10i", "0.10i", + fill="red") + self.x = 0.05 + self.y = 0.05 + self.velocity_x = 0.3 + self.velocity_y = 0.5 - self.draw.pack(side=LEFT) + self.draw.pack(side=LEFT) def moveBall(self, *args): - if (self.x > 5.0) or (self.x < 0.0): - self.velocity_x = -1.0 * self.velocity_x - if (self.y > 5.0) or (self.y < 0.0): - self.velocity_y = -1.0 * self.velocity_y + if (self.x > 5.0) or (self.x < 0.0): + self.velocity_x = -1.0 * self.velocity_x + if (self.y > 5.0) or (self.y < 0.0): + self.velocity_y = -1.0 * self.velocity_y - deltax = (self.velocity_x * self.speed.get() / 100.0) - deltay = (self.velocity_y * self.speed.get() / 100.0) - self.x = self.x + deltax - self.y = self.y + deltay + deltax = (self.velocity_x * self.speed.get() / 100.0) + deltay = (self.velocity_y * self.speed.get() / 100.0) + self.x = self.x + deltax + self.y = self.y + deltay - self.draw.move(self.ball, "%ri" % deltax, "%ri" % deltay) - self.after(10, self.moveBall) + self.draw.move(self.ball, "%ri" % deltax, "%ri" % deltay) + self.after(10, self.moveBall) def __init__(self, master=None): - Frame.__init__(self, master) - Pack.config(self) - self.createWidgets() - self.after(10, self.moveBall) + Frame.__init__(self, master) + Pack.config(self) + self.createWidgets() + self.after(10, self.moveBall) game = Pong() |