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-rw-r--r--Demo/tkinter/matt/pong-demo-1.py62
1 files changed, 31 insertions, 31 deletions
diff --git a/Demo/tkinter/matt/pong-demo-1.py b/Demo/tkinter/matt/pong-demo-1.py
index a27f334..7fcf800 100644
--- a/Demo/tkinter/matt/pong-demo-1.py
+++ b/Demo/tkinter/matt/pong-demo-1.py
@@ -5,48 +5,48 @@ import string
class Pong(Frame):
def createWidgets(self):
- self.QUIT = Button(self, text='QUIT', foreground='red',
- command=self.quit)
- self.QUIT.pack(side=LEFT, fill=BOTH)
+ self.QUIT = Button(self, text='QUIT', foreground='red',
+ command=self.quit)
+ self.QUIT.pack(side=LEFT, fill=BOTH)
- ## The playing field
- self.draw = Canvas(self, width="5i", height="5i")
+ ## The playing field
+ self.draw = Canvas(self, width="5i", height="5i")
- ## The speed control for the ball
- self.speed = Scale(self, orient=HORIZONTAL, label="ball speed",
- from_=-100, to=100)
+ ## The speed control for the ball
+ self.speed = Scale(self, orient=HORIZONTAL, label="ball speed",
+ from_=-100, to=100)
- self.speed.pack(side=BOTTOM, fill=X)
+ self.speed.pack(side=BOTTOM, fill=X)
- # The ball
- self.ball = self.draw.create_oval("0i", "0i", "0.10i", "0.10i",
- fill="red")
- self.x = 0.05
- self.y = 0.05
- self.velocity_x = 0.3
- self.velocity_y = 0.5
+ # The ball
+ self.ball = self.draw.create_oval("0i", "0i", "0.10i", "0.10i",
+ fill="red")
+ self.x = 0.05
+ self.y = 0.05
+ self.velocity_x = 0.3
+ self.velocity_y = 0.5
- self.draw.pack(side=LEFT)
+ self.draw.pack(side=LEFT)
def moveBall(self, *args):
- if (self.x > 5.0) or (self.x < 0.0):
- self.velocity_x = -1.0 * self.velocity_x
- if (self.y > 5.0) or (self.y < 0.0):
- self.velocity_y = -1.0 * self.velocity_y
+ if (self.x > 5.0) or (self.x < 0.0):
+ self.velocity_x = -1.0 * self.velocity_x
+ if (self.y > 5.0) or (self.y < 0.0):
+ self.velocity_y = -1.0 * self.velocity_y
- deltax = (self.velocity_x * self.speed.get() / 100.0)
- deltay = (self.velocity_y * self.speed.get() / 100.0)
- self.x = self.x + deltax
- self.y = self.y + deltay
+ deltax = (self.velocity_x * self.speed.get() / 100.0)
+ deltay = (self.velocity_y * self.speed.get() / 100.0)
+ self.x = self.x + deltax
+ self.y = self.y + deltay
- self.draw.move(self.ball, "%ri" % deltax, "%ri" % deltay)
- self.after(10, self.moveBall)
+ self.draw.move(self.ball, "%ri" % deltax, "%ri" % deltay)
+ self.after(10, self.moveBall)
def __init__(self, master=None):
- Frame.__init__(self, master)
- Pack.config(self)
- self.createWidgets()
- self.after(10, self.moveBall)
+ Frame.__init__(self, master)
+ Pack.config(self)
+ self.createWidgets()
+ self.after(10, self.moveBall)
game = Pong()