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-rw-r--r--Demo/tkinter/matt/rubber-line-demo-1.py68
1 files changed, 34 insertions, 34 deletions
diff --git a/Demo/tkinter/matt/rubber-line-demo-1.py b/Demo/tkinter/matt/rubber-line-demo-1.py
index f6d8535..59b8bd9 100644
--- a/Demo/tkinter/matt/rubber-line-demo-1.py
+++ b/Demo/tkinter/matt/rubber-line-demo-1.py
@@ -2,49 +2,49 @@ from Tkinter import *
class Test(Frame):
def printit(self):
- print "hi"
+ print "hi"
def createWidgets(self):
- self.QUIT = Button(self, text='QUIT',
- background='red',
- foreground='white',
- height=3,
- command=self.quit)
- self.QUIT.pack(side=BOTTOM, fill=BOTH)
+ self.QUIT = Button(self, text='QUIT',
+ background='red',
+ foreground='white',
+ height=3,
+ command=self.quit)
+ self.QUIT.pack(side=BOTTOM, fill=BOTH)
- self.canvasObject = Canvas(self, width="5i", height="5i")
- self.canvasObject.pack(side=LEFT)
+ self.canvasObject = Canvas(self, width="5i", height="5i")
+ self.canvasObject.pack(side=LEFT)
def mouseDown(self, event):
- # canvas x and y take the screen coords from the event and translate
- # them into the coordinate system of the canvas object
- self.startx = self.canvasObject.canvasx(event.x)
- self.starty = self.canvasObject.canvasy(event.y)
+ # canvas x and y take the screen coords from the event and translate
+ # them into the coordinate system of the canvas object
+ self.startx = self.canvasObject.canvasx(event.x)
+ self.starty = self.canvasObject.canvasy(event.y)
def mouseMotion(self, event):
- # canvas x and y take the screen coords from the event and translate
- # them into the coordinate system of the canvas object
- x = self.canvasObject.canvasx(event.x)
- y = self.canvasObject.canvasy(event.y)
-
- if (self.startx != event.x) and (self.starty != event.y) :
- self.canvasObject.delete(self.rubberbandLine)
- self.rubberbandLine = self.canvasObject.create_line(
- self.startx, self.starty, x, y)
- # this flushes the output, making sure that
- # the rectangle makes it to the screen
- # before the next event is handled
- self.update_idletasks()
+ # canvas x and y take the screen coords from the event and translate
+ # them into the coordinate system of the canvas object
+ x = self.canvasObject.canvasx(event.x)
+ y = self.canvasObject.canvasy(event.y)
+
+ if (self.startx != event.x) and (self.starty != event.y) :
+ self.canvasObject.delete(self.rubberbandLine)
+ self.rubberbandLine = self.canvasObject.create_line(
+ self.startx, self.starty, x, y)
+ # this flushes the output, making sure that
+ # the rectangle makes it to the screen
+ # before the next event is handled
+ self.update_idletasks()
def __init__(self, master=None):
- Frame.__init__(self, master)
- Pack.config(self)
- self.createWidgets()
- # this is a "tagOrId" for the rectangle we draw on the canvas
- self.rubberbandLine = None
- Widget.bind(self.canvasObject, "<Button-1>", self.mouseDown)
- Widget.bind(self.canvasObject, "<Button1-Motion>", self.mouseMotion)
-
+ Frame.__init__(self, master)
+ Pack.config(self)
+ self.createWidgets()
+ # this is a "tagOrId" for the rectangle we draw on the canvas
+ self.rubberbandLine = None
+ Widget.bind(self.canvasObject, "<Button-1>", self.mouseDown)
+ Widget.bind(self.canvasObject, "<Button1-Motion>", self.mouseMotion)
+
test = Test()