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Diffstat (limited to 'Doc/ext')
-rw-r--r-- | Doc/ext/ext.tex | 449 |
1 files changed, 440 insertions, 9 deletions
diff --git a/Doc/ext/ext.tex b/Doc/ext/ext.tex index 15ee123..c1b0924 100644 --- a/Doc/ext/ext.tex +++ b/Doc/ext/ext.tex @@ -1719,8 +1719,439 @@ implementation of CObjects (files \file{Include/cobject.h} and \file{Objects/cobject.c} in the Python source code distribution). +\chapter{Defining New Types + \label{defining-new-types}} +\sectionauthor{Michael Hudson}{mwh21@cam.ac.uk} + +As mentioned in the last chapter, Python allows the writer of an +extension module to define new types that can be manipulated from +Python code, much like strings and lists in core Python. + +This is not hard; the code for all extension types follows a pattern, +but there are some details that you need to understand before you can +get started. + +\section{The Basics + \label{dnt-basics}} + +The Python runtime sees all Python objects as variables of type +\ctype{PyObject*}. A \ctype{PyObject} is not a very magnificent +object - it just contains the refcount and a pointer to the object's +``type object''. This is where the action is; the type object +determines which (C) functions get called when, for instance, an +attribute gets looked up on an object or it is multiplied by another +object. I call these C functions ``type methods'' to distinguish them +from things like \code{[].append} (which I will call ``object +methods'' when I get around to them). + +So, if you want to define a new object type, you need to create a new +type object. + +This sort of thing can only be explained by example, so here's a +minimal, but complete, module that defines a new type: + +\begin{verbatim} +#include <Python.h> + +staticforward PyTypeObject noddy_NoddyType; + +typedef struct { + PyObject_HEAD +} noddy_NoddyObject; + +static PyObject* +noddy_new_noddy(PyObject* self, PyObject* args) +{ + noddy_NoddyObject* noddy; + + if (!PyArg_ParseTuple(args,":new_noddy")) + return NULL; + + noddy = PyObject_New(noddy_NoddyObject, &noddy_NoddyType); + + return (PyObject*)noddy; +} + +static void +noddy_noddy_dealloc(PyObject* self) +{ + PyObject_Del(self); +} + +static PyTypeObject noddy_NoddyType = { + PyObject_HEAD_INIT(NULL) + 0, + "Noddy", + sizeof(noddy_NoddyObject), + 0, + noddy_noddy_dealloc, /*tp_dealloc*/ + 0, /*tp_print*/ + 0, /*tp_getattr*/ + 0, /*tp_setattr*/ + 0, /*tp_compare*/ + 0, /*tp_repr*/ + 0, /*tp_as_number*/ + 0, /*tp_as_sequence*/ + 0, /*tp_as_mapping*/ + 0, /*tp_hash */ +}; + +static PyMethodDef noddy_methods[] = { + { "new_noddy", noddy_new_noddy, METH_VARARGS }, + {NULL, NULL} +}; + +DL_EXPORT(void) +initnoddy(void) +{ + noddy_NoddyType.ob_type = &PyType_Type; + + Py_InitModule("noddy", noddy_methods); +} +\end{verbatim} + +Now that's quite a bit to take in at once, but hopefully bits will +seem familiar from the last chapter. + +The first bit that will be new is: + +\begin{verbatim} +staticforward PyTypeObject noddy_NoddyType; +\end{verbatim} + +This names the type object that will be defining further down in the +file. It can't be defined here because its definition has to refer to +functions that have no yet been defined, but we need to be able to +refer to it, hence the declaration. + +The \code{staticforward} is required to placate various brain dead +compilers. + +\begin{verbatim} +typedef struct { + PyObject_HEAD +} noddy_NoddyObject; +\end{verbatim} + +This is what a Noddy object will contain. In this case nothing more +than every Python object contains - a refcount and a pointer to a type +object. These are the fields the \code{PyObject_HEAD} macro brings +in. The reason for the macro is to standardize the layout and to +enable special debugging fields to be brought in debug builds. + +For contrast + +\begin{verbatim} +typedef struct { + PyObject_HEAD + long ob_ival; +} PyIntObject; +\end{verbatim} + +is the corresponding definition for standard Python integers. + +Next up is: + +\begin{verbatim} +static PyObject* +noddy_new_noddy(PyObject* self, PyObject* args) +{ + noddy_NoddyObject* noddy; + + if (!PyArg_ParseTuple(args,":new_noddy")) + return NULL; + + noddy = PyObject_New(noddy_NoddyObject, &noddy_NoddyType); + + return (PyObject*)noddy; +} +\end{verbatim} + +This is in fact just a regular module function, as described in the +last chapter. The reason it gets special mention is that this is +where we create our Noddy object. Defining PyTypeObject structures is +all very well, but if there's no way to actually \textit{create} one +of the wretched things it is not going to do anyone much good. + +Almost always, you create objects with a call of the form: + +\begin{verbatim} +PyObject_New(<type>, &<type object>); +\end{verbatim} + +This allocates the memory and then initializes the object (i.e.\ sets +the reference count to one, makes the \cdata{ob_type} pointer point at +the right place and maybe some other stuff, depending on build options). +You \emph{can} do these steps separately if you have some reason to +--- but at this level we don't bother. + +We cast the return value to a \ctype{PyObject*} because that's what +the Python runtime expects. This is safe because of guarantees about +the layout of structures in the C standard, and is a fairly common C +programming trick. One could declare \cfunction{noddy_new_noddy} to +return a \ctype{noddy_NoddyObject*} and then put a cast in the +definition of \cdata{noddy_methods} further down the file --- it +doesn't make much difference. + +Now a Noddy object doesn't do very much and so doesn't need to +implement many type methods. One you can't avoid is handling +deallocation, so we find + +\begin{verbatim} +static void +noddy_noddy_dealloc(PyObject* self) +{ + PyObject_Del(self); +} +\end{verbatim} + +This is so short as to be self explanatory. This function will be +called when the reference count on a Noddy object reaches \code{0} (or +it is found as part of an unreachable cycle by the cyclic garbage +collector). \cfunction{PyObject_Del()} is what you call when you want +an object to go away. If a Noddy object held references to other +Python objects, one would decref them here. + +Moving on, we come to the crunch --- the type object. + +\begin{verbatim} +static PyTypeObject noddy_NoddyType = { + PyObject_HEAD_INIT(NULL) + 0, + "Noddy", + sizeof(noddy_NoddyObject), + 0, + noddy_noddy_dealloc, /*tp_dealloc*/ + 0, /*tp_print*/ + 0, /*tp_getattr*/ + 0, /*tp_setattr*/ + 0, /*tp_compare*/ + 0, /*tp_repr*/ + 0, /*tp_as_number*/ + 0, /*tp_as_sequence*/ + 0, /*tp_as_mapping*/ + 0, /*tp_hash */ +}; +\end{verbatim} + +Now if you go and look up the definition of \ctype{PyTypeObject} in +\file{object.h} you'll see that it has many, many more fields that the +definition above. The remaining fields will be filled with zeros by +the C compiler, and it's common practice to not specify them +explicitly unless you need them. + +This is so important that I'm going to pick the top of it apart still +further: + +\begin{verbatim} + PyObject_HEAD_INIT(NULL) +\end{verbatim} + +This line is a bit of a wart; what we'd like to write is: + +\begin{verbatim} + PyObject_HEAD_INIT(&PyType_Type) +\end{verbatim} + +as the type of a type object is ``type'', but this isn't strictly +conforming C and some compilers complain. So instead we fill in the +\cdata{ob_type} field of \cdata{noddy_NoddyType} at the earliest +oppourtunity --- in \cfunction{initnoddy()}. + +\begin{verbatim} + 0, +\end{verbatim} + +XXX why does the type info struct start PyObject_*VAR*_HEAD?? + +\begin{verbatim} + "Noddy", +\end{verbatim} + +The name of our type. This will appear in the default textual +representation of our objects and in some error messages, for example: + +\begin{verbatim} +>>> "" + noddy.new_noddy() +Traceback (most recent call last): + File "<stdin>", line 1, in ? +TypeError: cannot add type "Noddy" to string +\end{verbatim} + +\begin{verbatim} + sizeof(noddy_NoddyObject), +\end{verbatim} + +This is so that Python knows how much memory to allocate when you call +\cfunction{PyObject_New}. + +\begin{verbatim} + 0, +\end{verbatim} + +This has to do with variable length objects like lists and strings. +Ignore for now... + +Now we get into the type methods, the things that make your objects +different from the others. Of course, the Noddy object doesn't +implement many of these, but as mentioned above you have to implement +the deallocation function. + +\begin{verbatim} + noddy_noddy_dealloc, /*tp_dealloc*/ +\end{verbatim} + +From here, all the type methods are nil so I won't go over them yet - +that's for the next section! + +Everything else in the file should be familiar, except for this line +in \cfunction{initnoddy}: + +\begin{verbatim} + noddy_NoddyType.ob_type = &PyType_Type; +\end{verbatim} + +This was alluded to above --- the \cdata{noddy_NoddyType} object should +have type ``type'', but \code{\&PyType_Type} is not constant and so +can't be used in its initializer. To work around this, we patch it up +in the module initialization. + +That's it! All that remains is to build it; put the above code in a +file called \file{noddymodule.c} and + +\begin{verbatim} +from distutils.core import setup, Extension +setup(name = "noddy", version = "1.0", + ext_modules = [Extension("noddy", ["noddymodule.c"])]) +\end{verbatim} + +in a file called \file{setup.py}; then typing + +\begin{verbatim} +$ python setup.py build%$ +\end{verbatim} + +at a shell should produce a file \file{noddy.so} in a subdirectory; +move to that directory and fire up Python --- you should be able to +\code{import noddy} and play around with Noddy objects. + +That wasn't so hard, was it? + +\section{Type Methods + \label{dnt-type-methods}} + +This section aims to give a quick fly-by on the various type methods +you can implement and what they do. + +Here is the definition of \ctype{PyTypeObject}, with some fields only +used in debug builds omitted: + +\begin{verbatim} +typedef struct _typeobject { + PyObject_VAR_HEAD + char *tp_name; /* For printing */ + int tp_basicsize, tp_itemsize; /* For allocation */ + + /* Methods to implement standard operations */ + + destructor tp_dealloc; + printfunc tp_print; + getattrfunc tp_getattr; + setattrfunc tp_setattr; + cmpfunc tp_compare; + reprfunc tp_repr; + + /* Method suites for standard classes */ + + PyNumberMethods *tp_as_number; + PySequenceMethods *tp_as_sequence; + PyMappingMethods *tp_as_mapping; + + /* More standard operations (here for binary compatibility) */ + + hashfunc tp_hash; + ternaryfunc tp_call; + reprfunc tp_str; + getattrofunc tp_getattro; + setattrofunc tp_setattro; + + /* Functions to access object as input/output buffer */ + PyBufferProcs *tp_as_buffer; + + /* Flags to define presence of optional/expanded features */ + long tp_flags; + + char *tp_doc; /* Documentation string */ + + /* call function for all accessible objects */ + traverseproc tp_traverse; + + /* delete references to contained objects */ + inquiry tp_clear; + + /* rich comparisons */ + richcmpfunc tp_richcompare; + + /* weak reference enabler */ + long tp_weaklistoffset; + +} PyTypeObject; +\end{verbatim} + +Now that's a \emph{lot} of methods. Don't worry too much though - if +you have a type you want to define, the chances are very good that you +will only implement a handful of these. + +As you probably expect by now, I'm going to go over this line-by-line, +saying a word about each field as we get to it. + +\begin{verbatim} + char *tp_name; /* For printing */ +\end{verbatim} + +The name of the type - as mentioned in the last section, this will +appear in various places, almost entirely for diagnostic purposes. +Try to choose something that will be helpful in such a situation! + +\begin{verbatim} + int tp_basicsize, tp_itemsize; /* For allocation */ +\end{verbatim} + +These fields tell the runtime how much memory to allocate when new +objects of this typed are created. Python has some builtin support +for variable length structures (think: strings, lists) which is where +the \cdata{tp_itemsize} field comes in. This will be dealt with +later. + +Now we come to the basic type methods - the ones most extension types +will implement. + +\begin{verbatim} + destructor tp_dealloc; +\end{verbatim} +\begin{verbatim} + printfunc tp_print; +\end{verbatim} +\begin{verbatim} + getattrfunc tp_getattr; +\end{verbatim} +\begin{verbatim} + setattrfunc tp_setattr; +\end{verbatim} +\begin{verbatim} + cmpfunc tp_compare; +\end{verbatim} +\begin{verbatim} + reprfunc tp_repr; +\end{verbatim} + + +%\section{Attributes \& Methods +% \label{dnt-attrs-and-meths}} + + \chapter{Building C and \Cpp{} Extensions on \UNIX{} - \label{building-on-unix}} + \label{building-on-unix}} \sectionauthor{Jim Fulton}{jim@Digicool.com} @@ -1878,7 +2309,7 @@ mpz mpzmodule.c -I$(GMP) -L$(GMP) -lgmp \section{Distributing your extension modules - \label{distributing}} + \label{distributing}} There are two ways to distribute extension modules for others to use. The way that allows the easiest cross-platform support is to use the @@ -1911,7 +2342,7 @@ instructions to perform the build. \chapter{Building C and \Cpp{} Extensions on Windows - \label{building-on-windows}} + \label{building-on-windows}} This chapter briefly explains how to create a Windows extension module @@ -1964,13 +2395,13 @@ and add the following to the module initialization function: MyObject_Type.ob_type = &PyType_Type; \end{verbatim} -Refer to section 3 of the Python FAQ -(\url{http://www.python.org/doc/FAQ.html}) for details on why you must -do this. +Refer to section 3 of the +\citetitle[http://www.python.org/doc/FAQ.html]{Python FAQ} for details +on why you must do this. \section{Differences Between \UNIX{} and Windows - \label{dynamic-linking}} + \label{dynamic-linking}} \sectionauthor{Chris Phoenix}{cphoenix@best.com} @@ -2064,7 +2495,7 @@ them, use the Project Settings dialog, Link tab, to specify \chapter{Embedding Python in Another Application - \label{embedding}} + \label{embedding}} Embedding Python is similar to extending it, but not quite. The difference is that when you extend Python, the main program of the @@ -2094,7 +2525,7 @@ A simple demo of embedding Python can be found in the directory \section{Embedding Python in \Cpp{} - \label{embeddingInCplusplus}} + \label{embeddingInCplusplus}} It is also possible to embed Python in a \Cpp{} program; precisely how this is done will depend on the details of the \Cpp{} system used; in general you |