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diff --git a/Doc/howto/curses.tex b/Doc/howto/curses.tex new file mode 100644 index 0000000..a6a0e0a --- /dev/null +++ b/Doc/howto/curses.tex @@ -0,0 +1,485 @@ +\documentclass{howto} + +\title{Curses Programming with Python} + +\release{2.01} + +\author{A.M. Kuchling, Eric S. Raymond} +\authoraddress{\email{amk@amk.ca}, \email{esr@thyrsus.com}} + +\begin{document} +\maketitle + +\begin{abstract} +\noindent +This document describes how to write text-mode programs with Python 2.x, +using the \module{curses} extension module to control the display. + +This document is available from the Python HOWTO page at +\url{http://www.python.org/doc/howto}. +\end{abstract} + +\tableofcontents + +\section{What is curses?} + +The curses library supplies a terminal-independent screen-painting and +keyboard-handling facility for text-based terminals; such terminals +include VT100s, the Linux console, and the simulated terminal provided +by X11 programs such as xterm and rxvt. Display terminals support +various control codes to perform common operations such as moving the +cursor, scrolling the screen, and erasing areas. Different terminals +use widely differing codes, and often have their own minor quirks. + +In a world of X displays, one might ask ``why bother''? It's true +that character-cell display terminals are an obsolete technology, but +there are niches in which being able to do fancy things with them are +still valuable. One is on small-footprint or embedded Unixes that +don't carry an X server. Another is for tools like OS installers +and kernel configurators that may have to run before X is available. + +The curses library hides all the details of different terminals, and +provides the programmer with an abstraction of a display, containing +multiple non-overlapping windows. The contents of a window can be +changed in various ways--adding text, erasing it, changing its +appearance--and the curses library will automagically figure out what +control codes need to be sent to the terminal to produce the right +output. + +The curses library was originally written for BSD Unix; the later System V +versions of Unix from AT\&T added many enhancements and new functions. +BSD curses is no longer maintained, having been replaced by ncurses, +which is an open-source implementation of the AT\&T interface. If you're +using an open-source Unix such as Linux or FreeBSD, your system almost +certainly uses ncurses. Since most current commercial Unix versions +are based on System V code, all the functions described here will +probably be available. The older versions of curses carried by some +proprietary Unixes may not support everything, though. + +No one has made a Windows port of the curses module. On a Windows +platform, try the Console module written by Fredrik Lundh. The +Console module provides cursor-addressable text output, plus full +support for mouse and keyboard input, and is available from +\url{http://effbot.org/efflib/console}. + +\subsection{The Python curses module} + +Thy Python module is a fairly simple wrapper over the C functions +provided by curses; if you're already familiar with curses programming +in C, it's really easy to transfer that knowledge to Python. The +biggest difference is that the Python interface makes things simpler, +by merging different C functions such as \function{addstr}, +\function{mvaddstr}, \function{mvwaddstr}, into a single +\method{addstr()} method. You'll see this covered in more detail +later. + +This HOWTO is simply an introduction to writing text-mode programs +with curses and Python. It doesn't attempt to be a complete guide to +the curses API; for that, see the Python library guide's serction on +ncurses, and the C manual pages for ncurses. It will, however, give +you the basic ideas. + +\section{Starting and ending a curses application} + +Before doing anything, curses must be initialized. This is done by +calling the \function{initscr()} function, which will determine the +terminal type, send any required setup codes to the terminal, and +create various internal data structures. If successful, +\function{initscr()} returns a window object representing the entire +screen; this is usually called \code{stdscr}, after the name of the +corresponding C +variable. + +\begin{verbatim} +import curses +stdscr = curses.initscr() +\end{verbatim} + +Usually curses applications turn off automatic echoing of keys to the +screen, in order to be able to read keys and only display them under +certain circumstances. This requires calling the \function{noecho()} +function. + +\begin{verbatim} +curses.noecho() +\end{verbatim} + +Applications will also commonly need to react to keys instantly, +without requiring the Enter key to be pressed; this is called cbreak +mode, as opposed to the usual buffered input mode. + +\begin{verbatim} +curses.cbreak() +\end{verbatim} + +Terminals usually return special keys, such as the cursor keys or +navigation keys such as Page Up and Home, as a multibyte escape +sequence. While you could write your application to expect such +sequences and process them accordingly, curses can do it for you, +returning a special value such as \constant{curses.KEY_LEFT}. To get +curses to do the job, you'll have to enable keypad mode. + +\begin{verbatim} +stdscr.keypad(1) +\end{verbatim} + +Terminating a curses application is much easier than starting one. +You'll need to call + +\begin{verbatim} +curses.nocbreak(); stdscr.keypad(0); curses.echo() +\end{verbatim} + +to reverse the curses-friendly terminal settings. Then call the +\function{endwin()} function to restore the terminal to its original +operating mode. + +\begin{verbatim} +curses.endwin() +\end{verbatim} + +A common problem when debugging a curses application is to get your +terminal messed up when the application dies without restoring the +terminal to its previous state. In Python this commonly happens when +your code is buggy and raises an uncaught exception. Keys are no +longer be echoed to the screen when you type them, for example, which +makes using the shell difficult. + +In Python you can avoid these complications and make debugging much +easier by importing the module \module{curses.wrapper}. It supplies a +function \function{wrapper} that takes a hook argument. It does the +initializations described above, and also initializes colors if color +support is present. It then runs your hook, and then finally +deinitializes appropriately. The hook is called inside a try-catch +clause which catches exceptions, performs curses deinitialization, and +then passes the exception upwards. Thus, your terminal won't be left +in a funny state on exception. + +\section{Windows and Pads} + +Windows are the basic abstraction in curses. A window object +represents a rectangular area of the screen, and supports various + methods to display text, erase it, allow the user to input strings, +and so forth. + +The \code{stdscr} object returned by the \function{initscr()} function +is a window object that covers the entire screen. Many programs may +need only this single window, but you might wish to divide the screen +into smaller windows, in order to redraw or clear them separately. +The \function{newwin()} function creates a new window of a given size, +returning the new window object. + +\begin{verbatim} +begin_x = 20 ; begin_y = 7 +height = 5 ; width = 40 +win = curses.newwin(height, width, begin_y, begin_x) +\end{verbatim} + +A word about the coordinate system used in curses: coordinates are +always passed in the order \emph{y,x}, and the top-left corner of a +window is coordinate (0,0). This breaks a common convention for +handling coordinates, where the \emph{x} coordinate usually comes +first. This is an unfortunate difference from most other computer +applications, but it's been part of curses since it was first written, +and it's too late to change things now. + +When you call a method to display or erase text, the effect doesn't +immediately show up on the display. This is because curses was +originally written with slow 300-baud terminal connections in mind; +with these terminals, minimizing the time required to redraw the +screen is very important. This lets curses accumulate changes to the +screen, and display them in the most efficient manner. For example, +if your program displays some characters in a window, and then clears +the window, there's no need to send the original characters because +they'd never be visible. + +Accordingly, curses requires that you explicitly tell it to redraw +windows, using the \function{refresh()} method of window objects. In +practice, this doesn't really complicate programming with curses much. +Most programs go into a flurry of activity, and then pause waiting for +a keypress or some other action on the part of the user. All you have +to do is to be sure that the screen has been redrawn before pausing to +wait for user input, by simply calling \code{stdscr.refresh()} or the +\function{refresh()} method of some other relevant window. + +A pad is a special case of a window; it can be larger than the actual +display screen, and only a portion of it displayed at a time. +Creating a pad simply requires the pad's height and width, while +refreshing a pad requires giving the coordinates of the on-screen +area where a subsection of the pad will be displayed. + +\begin{verbatim} +pad = curses.newpad(100, 100) +# These loops fill the pad with letters; this is +# explained in the next section +for y in range(0, 100): + for x in range(0, 100): + try: pad.addch(y,x, ord('a') + (x*x+y*y) % 26 ) + except curses.error: pass + +# Displays a section of the pad in the middle of the screen +pad.refresh( 0,0, 5,5, 20,75) +\end{verbatim} + +The \function{refresh()} call displays a section of the pad in the +rectangle extending from coordinate (5,5) to coordinate (20,75) on the +screen;the upper left corner of the displayed section is coordinate +(0,0) on the pad. Beyond that difference, pads are exactly like +ordinary windows and support the same methods. + +If you have multiple windows and pads on screen there is a more +efficient way to go, which will prevent annoying screen flicker at +refresh time. Use the methods \method{noutrefresh()} and/or +\method{noutrefresh()} of each window to update the data structure +representing the desired state of the screen; then change the physical +screen to match the desired state in one go with the function +\function{doupdate()}. The normal \method{refresh()} method calls +\function{doupdate()} as its last act. + +\section{Displaying Text} + +{}From a C programmer's point of view, curses may sometimes look like +a twisty maze of functions, all subtly different. For example, +\function{addstr()} displays a string at the current cursor location +in the \code{stdscr} window, while \function{mvaddstr()} moves to a +given y,x coordinate first before displaying the string. +\function{waddstr()} is just like \function{addstr()}, but allows +specifying a window to use, instead of using \code{stdscr} by default. +\function{mvwaddstr()} follows similarly. + +Fortunately the Python interface hides all these details; +\code{stdscr} is a window object like any other, and methods like +\function{addstr()} accept multiple argument forms. Usually there are +four different forms. + +\begin{tableii}{|c|l|}{textrm}{Form}{Description} +\lineii{\var{str} or \var{ch}}{Display the string \var{str} or +character \var{ch}} +\lineii{\var{str} or \var{ch}, \var{attr}}{Display the string \var{str} or +character \var{ch}, using attribute \var{attr}} +\lineii{\var{y}, \var{x}, \var{str} or \var{ch}} +{Move to position \var{y,x} within the window, and display \var{str} +or \var{ch}} +\lineii{\var{y}, \var{x}, \var{str} or \var{ch}, \var{attr}} +{Move to position \var{y,x} within the window, and display \var{str} +or \var{ch}, using attribute \var{attr}} +\end{tableii} + +Attributes allow displaying text in highlighted forms, such as in +boldface, underline, reverse code, or in color. They'll be explained +in more detail in the next subsection. + +The \function{addstr()} function takes a Python string as the value to +be displayed, while the \function{addch()} functions take a character, +which can be either a Python string of length 1, or an integer. If +it's a string, you're limited to displaying characters between 0 and +255. SVr4 curses provides constants for extension characters; these +constants are integers greater than 255. For example, +\constant{ACS_PLMINUS} is a +/- symbol, and \constant{ACS_ULCORNER} is +the upper left corner of a box (handy for drawing borders). + +Windows remember where the cursor was left after the last operation, +so if you leave out the \var{y,x} coordinates, the string or character +will be displayed wherever the last operation left off. You can also +move the cursor with the \function{move(\var{y,x})} method. Because +some terminals always display a flashing cursor, you may want to +ensure that the cursor is positioned in some location where it won't +be distracting; it can be confusing to have the cursor blinking at +some apparently random location. + +If your application doesn't need a blinking cursor at all, you can +call \function{curs_set(0)} to make it invisible. Equivalently, and +for compatibility with older curses versions, there's a +\function{leaveok(\var{bool})} function. When \var{bool} is true, the +curses library will attempt to suppress the flashing cursor, and you +won't need to worry about leaving it in odd locations. + +\subsection{Attributes and Color} + +Characters can be displayed in different ways. Status lines in a +text-based application are commonly shown in reverse video; a text +viewer may need to highlight certain words. curses supports this by +allowing you to specify an attribute for each cell on the screen. + +An attribute is a integer, each bit representing a different +attribute. You can try to display text with multiple attribute bits +set, but curses doesn't guarantee that all the possible combinations +are available, or that they're all visually distinct. That depends on +the ability of the terminal being used, so it's safest to stick to the +most commonly available attributes, listed here. + +\begin{tableii}{|c|l|}{constant}{Attribute}{Description} +\lineii{A_BLINK}{Blinking text} +\lineii{A_BOLD}{Extra bright or bold text} +\lineii{A_DIM}{Half bright text} +\lineii{A_REVERSE}{Reverse-video text} +\lineii{A_STANDOUT}{The best highlighting mode available} +\lineii{A_UNDERLINE}{Underlined text} +\end{tableii} + +So, to display a reverse-video status line on the top line of the +screen, +you could code: + +\begin{verbatim} +stdscr.addstr(0, 0, "Current mode: Typing mode", + curses.A_REVERSE) +stdscr.refresh() +\end{verbatim} + +The curses library also supports color on those terminals that +provide it, The most common such terminal is probably the Linux +console, followed by color xterms. + +To use color, you must call the \function{start_color()} function +soon after calling \function{initscr()}, to initialize the default +color set (the \function{curses.wrapper.wrapper()} function does this +automatically). Once that's done, the \function{has_colors()} +function returns TRUE if the terminal in use can actually display +color. (Note from AMK: curses uses the American spelling +'color', instead of the Canadian/British spelling 'colour'. If you're +like me, you'll have to resign yourself to misspelling it for the sake +of these functions.) + +The curses library maintains a finite number of color pairs, +containing a foreground (or text) color and a background color. You +can get the attribute value corresponding to a color pair with the +\function{color_pair()} function; this can be bitwise-OR'ed with other +attributes such as \constant{A_REVERSE}, but again, such combinations +are not guaranteed to work on all terminals. + +An example, which displays a line of text using color pair 1: + +\begin{verbatim} +stdscr.addstr( "Pretty text", curses.color_pair(1) ) +stdscr.refresh() +\end{verbatim} + +As I said before, a color pair consists of a foreground and +background color. \function{start_color()} initializes 8 basic +colors when it activates color mode. They are: 0:black, 1:red, +2:green, 3:yellow, 4:blue, 5:magenta, 6:cyan, and 7:white. The curses +module defines named constants for each of these colors: +\constant{curses.COLOR_BLACK}, \constant{curses.COLOR_RED}, and so +forth. + +The \function{init_pair(\var{n, f, b})} function changes the +definition of color pair \var{n}, to foreground color {f} and +background color {b}. Color pair 0 is hard-wired to white on black, +and cannot be changed. + +Let's put all this together. To change color 1 to red +text on a white background, you would call: + +\begin{verbatim} +curses.init_pair(1, curses.COLOR_RED, curses.COLOR_WHITE) +\end{verbatim} + +When you change a color pair, any text already displayed using that +color pair will change to the new colors. You can also display new +text in this color with: + +\begin{verbatim} +stdscr.addstr(0,0, "RED ALERT!", curses.color_pair(1) ) +\end{verbatim} + +Very fancy terminals can change the definitions of the actual colors +to a given RGB value. This lets you change color 1, which is usually +red, to purple or blue or any other color you like. Unfortunately, +the Linux console doesn't support this, so I'm unable to try it out, +and can't provide any examples. You can check if your terminal can do +this by calling \function{can_change_color()}, which returns TRUE if +the capability is there. If you're lucky enough to have such a +talented terminal, consult your system's man pages for more +information. + +\section{User Input} + +The curses library itself offers only very simple input mechanisms. +Python's support adds a text-input widget that makes up some of the +lack. + +The most common way to get input to a window is to use its +\method{getch()} method. that pauses, and waits for the user to hit +a key, displaying it if \function{echo()} has been called earlier. +You can optionally specify a coordinate to which the cursor should be +moved before pausing. + +It's possible to change this behavior with the method +\method{nodelay()}. After \method{nodelay(1)}, \method{getch()} for +the window becomes non-blocking and returns ERR (-1) when no input is +ready. There's also a \function{halfdelay()} function, which can be +used to (in effect) set a timer on each \method{getch()}; if no input +becomes available within the number of milliseconds specified as the +argument to \function{halfdelay()}, curses throws an exception. + +The \method{getch()} method returns an integer; if it's between 0 and +255, it represents the ASCII code of the key pressed. Values greater +than 255 are special keys such as Page Up, Home, or the cursor keys. +You can compare the value returned to constants such as +\constant{curses.KEY_PPAGE}, \constant{curses.KEY_HOME}, or +\constant{curses.KEY_LEFT}. Usually the main loop of your program +will look something like this: + +\begin{verbatim} +while 1: + c = stdscr.getch() + if c == ord('p'): PrintDocument() + elif c == ord('q'): break # Exit the while() + elif c == curses.KEY_HOME: x = y = 0 +\end{verbatim} + +The \module{curses.ascii} module supplies ASCII class membership +functions that take either integer or 1-character-string +arguments; these may be useful in writing more readable tests for +your command interpreters. It also supplies conversion functions +that take either integer or 1-character-string arguments and return +the same type. For example, \function{curses.ascii.ctrl()} returns +the control character corresponding to its argument. + +There's also a method to retrieve an entire string, +\constant{getstr()}. It isn't used very often, because its +functionality is quite limited; the only editing keys available are +the backspace key and the Enter key, which terminates the string. It +can optionally be limited to a fixed number of characters. + +\begin{verbatim} +curses.echo() # Enable echoing of characters + +# Get a 15-character string, with the cursor on the top line +s = stdscr.getstr(0,0, 15) +\end{verbatim} + +The Python \module{curses.textpad} module supplies something better. +With it, you can turn a window into a text box that supports an +Emacs-like set of keybindings. Various methods of \class{Textbox} +class support editing with input validation and gathering the edit +results either with or without trailing spaces. See the library +documentation on \module{curses.textpad} for the details. + +\section{For More Information} + +This HOWTO didn't cover some advanced topics, such as screen-scraping +or capturing mouse events from an xterm instance. But the Python +library page for the curses modules is now pretty complete. You +should browse it next. + +If you're in doubt about the detailed behavior of any of the ncurses +entry points, consult the manual pages for your curses implementation, +whether it's ncurses or a proprietary Unix vendor's. The manual pages +will document any quirks, and provide complete lists of all the +functions, attributes, and \constant{ACS_*} characters available to +you. + +Because the curses API is so large, some functions aren't supported in +the Python interface, not because they're difficult to implement, but +because no one has needed them yet. Feel free to add them and then +submit a patch. Also, we don't yet have support for the menus or +panels libraries associated with ncurses; feel free to add that. + +If you write an interesting little program, feel free to contribute it +as another demo. We can always use more of them! + +The ncurses FAQ: \url{http://dickey.his.com/ncurses/ncurses.faq.html} + +\end{document} |