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Diffstat (limited to 'Doc/howto/sockets.rst')
-rw-r--r-- | Doc/howto/sockets.rst | 42 |
1 files changed, 5 insertions, 37 deletions
diff --git a/Doc/howto/sockets.rst b/Doc/howto/sockets.rst index 04e9b98..324ea0a 100644 --- a/Doc/howto/sockets.rst +++ b/Doc/howto/sockets.rst @@ -23,8 +23,8 @@ It's not really a tutorial - you'll still have work to do in getting things working. It doesn't cover the fine points (and there are a lot of them), but I hope it will give you enough background to begin using them decently. -I'm only going to talk about INET sockets, but they account for at least 99% of -the sockets in use. And I'll only talk about STREAM sockets - unless you really +I'm only going to talk about INET (i.e. IPv4) sockets, but they account for at least 99% of +the sockets in use. And I'll only talk about STREAM (i.e. TCP) sockets - unless you really know what you're doing (in which case this HOWTO isn't for you!), you'll get better behavior and performance from a STREAM socket than anything else. I will try to clear up the mystery of what a socket is, as well as some hints on how to @@ -208,10 +208,10 @@ length message:: totalsent = totalsent + sent def myreceive(self): - msg = '' + msg = b'' while len(msg) < MSGLEN: chunk = self.sock.recv(MSGLEN-len(msg)) - if chunk == '': + if chunk == b'': raise RuntimeError("socket connection broken") msg = msg + chunk return msg @@ -371,12 +371,6 @@ have created a new socket to ``connect`` to someone else, put it in the potential_writers list. If it shows up in the writable list, you have a decent chance that it has connected. -One very nasty problem with ``select``: if somewhere in those input lists of -sockets is one which has died a nasty death, the ``select`` will fail. You then -need to loop through every single damn socket in all those lists and do a -``select([sock],[],[],0)`` until you find the bad one. That timeout of 0 means -it won't take long, but it's ugly. - Actually, ``select`` can be handy even with blocking sockets. It's one way of determining whether you will block - the socket returns as readable when there's something in the buffers. However, this still doesn't help with the problem of @@ -386,32 +380,6 @@ determining whether the other end is done, or just busy with something else. files. Don't try this on Windows. On Windows, ``select`` works with sockets only. Also note that in C, many of the more advanced socket options are done differently on Windows. In fact, on Windows I usually use threads (which work -very, very well) with my sockets. Face it, if you want any kind of performance, -your code will look very different on Windows than on Unix. - - -Performance ------------ +very, very well) with my sockets. -There's no question that the fastest sockets code uses non-blocking sockets and -select to multiplex them. You can put together something that will saturate a -LAN connection without putting any strain on the CPU. The trouble is that an app -written this way can't do much of anything else - it needs to be ready to -shuffle bytes around at all times. - -Assuming that your app is actually supposed to do something more than that, -threading is the optimal solution, (and using non-blocking sockets will be -faster than using blocking sockets). Unfortunately, threading support in Unixes -varies both in API and quality. So the normal Unix solution is to fork a -subprocess to deal with each connection. The overhead for this is significant -(and don't do this on Windows - the overhead of process creation is enormous -there). It also means that unless each subprocess is completely independent, -you'll need to use another form of IPC, say a pipe, or shared memory and -semaphores, to communicate between the parent and child processes. - -Finally, remember that even though blocking sockets are somewhat slower than -non-blocking, in many cases they are the "right" solution. After all, if your -app is driven by the data it receives over a socket, there's not much sense in -complicating the logic just so your app can wait on ``select`` instead of -``recv``. |