diff options
Diffstat (limited to 'Doc/lib/libpickle.tex')
-rw-r--r-- | Doc/lib/libpickle.tex | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/Doc/lib/libpickle.tex b/Doc/lib/libpickle.tex index a9d5fa4..5c01d36 100644 --- a/Doc/lib/libpickle.tex +++ b/Doc/lib/libpickle.tex @@ -8,7 +8,7 @@ \indexii{pickling}{objects} The \code{pickle} module implements a basic but powerful algorithm for -``pickling'' (a.k.a. serializing, marshalling or flattening) nearly +``pickling'' (a.k.a.\ serializing, marshalling or flattening) nearly arbitrary Python objects. This is a more primitive notion than persistency --- although \code{pickle} reads and writes file objects, it does not handle the issue of naming persistent objects, nor the @@ -32,7 +32,7 @@ following correctly: \item pointer sharing -\item instances uf user-defined classes +\item instances of user-defined classes \end{itemize} @@ -105,11 +105,11 @@ module. \ttindex{__dict__} Note that when class instances are pickled, their class's code and -data is not pickled along with them. Only the instance data is +data are not pickled along with them. Only the instance data are pickled. This is done on purpose, so you can fix bugs in a class or add methods and still load objects that were created with an earlier version of the class. If you plan to have long-lived objects that -will see many versions of a class, it may be worth to put a version +will see many versions of a class, it may be worthwhile to put a version number in the objects so that suitable conversions can be made by the class's \code{__setstate__()} method. @@ -157,7 +157,7 @@ the file argument. It is possible to make multiple calls to \code{Pickler.dump()} or to \code{Unpickler.load()}, as long as there is a one-to-one -correspondence between pickler and \code{Unpickler} objects and +correspondence between \code{Pickler} and \code{Unpickler} objects and between \code{dump} and \code{load} calls for any pair of corresponding \code{Pickler} and \code{Unpicklers}. {\em Warning}: this is intended for pickling multiple objects without intervening |