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-
-:mod:`FrameWork` --- Interactive application framework
-======================================================
-
-.. module:: FrameWork
- :platform: Mac
- :synopsis: Interactive application framework.
-
-
-The :mod:`FrameWork` module contains classes that together provide a framework
-for an interactive Macintosh application. The programmer builds an application
-by creating subclasses that override various methods of the bases classes,
-thereby implementing the functionality wanted. Overriding functionality can
-often be done on various different levels, i.e. to handle clicks in a single
-dialog window in a non-standard way it is not necessary to override the complete
-event handling.
-
-Work on the :mod:`FrameWork` has pretty much stopped, now that :mod:`PyObjC` is
-available for full Cocoa access from Python, and the documentation describes
-only the most important functionality, and not in the most logical manner at
-that. Examine the source or the examples for more details. The following are
-some comments posted on the MacPython newsgroup about the strengths and
-limitations of :mod:`FrameWork`:
-
-
-.. epigraph::
-
- The strong point of :mod:`FrameWork` is that it allows you to break into the
- control-flow at many different places. :mod:`W`, for instance, uses a different
- way to enable/disable menus and that plugs right in leaving the rest intact.
- The weak points of :mod:`FrameWork` are that it has no abstract command
- interface (but that shouldn't be difficult), that its dialog support is minimal
- and that its control/toolbar support is non-existent.
-
-The :mod:`FrameWork` module defines the following functions:
-
-
-.. function:: Application()
-
- An object representing the complete application. See below for a description of
- the methods. The default :meth:`__init__` routine creates an empty window
- dictionary and a menu bar with an apple menu.
-
-
-.. function:: MenuBar()
-
- An object representing the menubar. This object is usually not created by the
- user.
-
-
-.. function:: Menu(bar, title[, after])
-
- An object representing a menu. Upon creation you pass the ``MenuBar`` the menu
- appears in, the *title* string and a position (1-based) *after* where the menu
- should appear (default: at the end).
-
-
-.. function:: MenuItem(menu, title[, shortcut, callback])
-
- Create a menu item object. The arguments are the menu to create, the item title
- string and optionally the keyboard shortcut and a callback routine. The callback
- is called with the arguments menu-id, item number within menu (1-based), current
- front window and the event record.
-
- Instead of a callable object the callback can also be a string. In this case
- menu selection causes the lookup of a method in the topmost window and the
- application. The method name is the callback string with ``'domenu_'``
- prepended.
-
- Calling the ``MenuBar`` :meth:`fixmenudimstate` method sets the correct dimming
- for all menu items based on the current front window.
-
-
-.. function:: Separator(menu)
-
- Add a separator to the end of a menu.
-
-
-.. function:: SubMenu(menu, label)
-
- Create a submenu named *label* under menu *menu*. The menu object is returned.
-
-
-.. function:: Window(parent)
-
- Creates a (modeless) window. *Parent* is the application object to which the
- window belongs. The window is not displayed until later.
-
-
-.. function:: DialogWindow(parent)
-
- Creates a modeless dialog window.
-
-
-.. function:: windowbounds(width, height)
-
- Return a ``(left, top, right, bottom)`` tuple suitable for creation of a window
- of given width and height. The window will be staggered with respect to previous
- windows, and an attempt is made to keep the whole window on-screen. However, the
- window will however always be the exact size given, so parts may be offscreen.
-
-
-.. function:: setwatchcursor()
-
- Set the mouse cursor to a watch.
-
-
-.. function:: setarrowcursor()
-
- Set the mouse cursor to an arrow.
-
-
-.. _application-objects:
-
-Application Objects
--------------------
-
-Application objects have the following methods, among others:
-
-
-.. method:: Application.makeusermenus()
-
- Override this method if you need menus in your application. Append the menus to
- the attribute :attr:`menubar`.
-
-
-.. method:: Application.getabouttext()
-
- Override this method to return a text string describing your application.
- Alternatively, override the :meth:`do_about` method for more elaborate "about"
- messages.
-
-
-.. method:: Application.mainloop([mask[, wait]])
-
- This routine is the main event loop, call it to set your application rolling.
- *Mask* is the mask of events you want to handle, *wait* is the number of ticks
- you want to leave to other concurrent application (default 0, which is probably
- not a good idea). While raising *self* to exit the mainloop is still supported
- it is not recommended: call ``self._quit()`` instead.
-
- The event loop is split into many small parts, each of which can be overridden.
- The default methods take care of dispatching events to windows and dialogs,
- handling drags and resizes, Apple Events, events for non-FrameWork windows, etc.
-
- In general, all event handlers should return ``1`` if the event is fully handled
- and ``0`` otherwise (because the front window was not a FrameWork window, for
- instance). This is needed so that update events and such can be passed on to
- other windows like the Sioux console window. Calling :func:`MacOS.HandleEvent`
- is not allowed within *our_dispatch* or its callees, since this may result in an
- infinite loop if the code is called through the Python inner-loop event handler.
-
-
-.. method:: Application.asyncevents(onoff)
-
- Call this method with a nonzero parameter to enable asynchronous event handling.
- This will tell the inner interpreter loop to call the application event handler
- *async_dispatch* whenever events are available. This will cause FrameWork window
- updates and the user interface to remain working during long computations, but
- will slow the interpreter down and may cause surprising results in non-reentrant
- code (such as FrameWork itself). By default *async_dispatch* will immediately
- call *our_dispatch* but you may override this to handle only certain events
- asynchronously. Events you do not handle will be passed to Sioux and such.
-
- The old on/off value is returned.
-
-
-.. method:: Application._quit()
-
- Terminate the running :meth:`mainloop` call at the next convenient moment.
-
-
-.. method:: Application.do_char(c, event)
-
- The user typed character *c*. The complete details of the event can be found in
- the *event* structure. This method can also be provided in a ``Window`` object,
- which overrides the application-wide handler if the window is frontmost.
-
-
-.. method:: Application.do_dialogevent(event)
-
- Called early in the event loop to handle modeless dialog events. The default
- method simply dispatches the event to the relevant dialog (not through the
- ``DialogWindow`` object involved). Override if you need special handling of
- dialog events (keyboard shortcuts, etc).
-
-
-.. method:: Application.idle(event)
-
- Called by the main event loop when no events are available. The null-event is
- passed (so you can look at mouse position, etc).
-
-
-.. _window-objects:
-
-Window Objects
---------------
-
-Window objects have the following methods, among others:
-
-
-.. method:: Window.open()
-
- Override this method to open a window. Store the MacOS window-id in
- :attr:`self.wid` and call the :meth:`do_postopen` method to register the window
- with the parent application.
-
-
-.. method:: Window.close()
-
- Override this method to do any special processing on window close. Call the
- :meth:`do_postclose` method to cleanup the parent state.
-
-
-.. method:: Window.do_postresize(width, height, macoswindowid)
-
- Called after the window is resized. Override if more needs to be done than
- calling ``InvalRect``.
-
-
-.. method:: Window.do_contentclick(local, modifiers, event)
-
- The user clicked in the content part of a window. The arguments are the
- coordinates (window-relative), the key modifiers and the raw event.
-
-
-.. method:: Window.do_update(macoswindowid, event)
-
- An update event for the window was received. Redraw the window.
-
-
-.. method:: Window.do_activate(activate, event)
-
- The window was activated (``activate == 1``) or deactivated (``activate == 0``).
- Handle things like focus highlighting, etc.
-
-
-.. _controlswindow-object:
-
-ControlsWindow Object
----------------------
-
-ControlsWindow objects have the following methods besides those of ``Window``
-objects:
-
-
-.. method:: ControlsWindow.do_controlhit(window, control, pcode, event)
-
- Part *pcode* of control *control* was hit by the user. Tracking and such has
- already been taken care of.
-
-
-.. _scrolledwindow-object:
-
-ScrolledWindow Object
----------------------
-
-ScrolledWindow objects are ControlsWindow objects with the following extra
-methods:
-
-
-.. method:: ScrolledWindow.scrollbars([wantx[, wanty]])
-
- Create (or destroy) horizontal and vertical scrollbars. The arguments specify
- which you want (default: both). The scrollbars always have minimum ``0`` and
- maximum ``32767``.
-
-
-.. method:: ScrolledWindow.getscrollbarvalues()
-
- You must supply this method. It should return a tuple ``(x, y)`` giving the
- current position of the scrollbars (between ``0`` and ``32767``). You can return
- ``None`` for either to indicate the whole document is visible in that direction.
-
-
-.. method:: ScrolledWindow.updatescrollbars()
-
- Call this method when the document has changed. It will call
- :meth:`getscrollbarvalues` and update the scrollbars.
-
-
-.. method:: ScrolledWindow.scrollbar_callback(which, what, value)
-
- Supplied by you and called after user interaction. *which* will be ``'x'`` or
- ``'y'``, *what* will be ``'-'``, ``'--'``, ``'set'``, ``'++'`` or ``'+'``. For
- ``'set'``, *value* will contain the new scrollbar position.
-
-
-.. method:: ScrolledWindow.scalebarvalues(absmin, absmax, curmin, curmax)
-
- Auxiliary method to help you calculate values to return from
- :meth:`getscrollbarvalues`. You pass document minimum and maximum value and
- topmost (leftmost) and bottommost (rightmost) visible values and it returns the
- correct number or ``None``.
-
-
-.. method:: ScrolledWindow.do_activate(onoff, event)
-
- Takes care of dimming/highlighting scrollbars when a window becomes frontmost.
- If you override this method, call this one at the end of your method.
-
-
-.. method:: ScrolledWindow.do_postresize(width, height, window)
-
- Moves scrollbars to the correct position. Call this method initially if you
- override it.
-
-
-.. method:: ScrolledWindow.do_controlhit(window, control, pcode, event)
-
- Handles scrollbar interaction. If you override it call this method first, a
- nonzero return value indicates the hit was in the scrollbars and has been
- handled.
-
-
-.. _dialogwindow-objects:
-
-DialogWindow Objects
---------------------
-
-DialogWindow objects have the following methods besides those of ``Window``
-objects:
-
-
-.. method:: DialogWindow.open(resid)
-
- Create the dialog window, from the DLOG resource with id *resid*. The dialog
- object is stored in :attr:`self.wid`.
-
-
-.. method:: DialogWindow.do_itemhit(item, event)
-
- Item number *item* was hit. You are responsible for redrawing toggle buttons,
- etc.
-