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-rw-r--r--Doc/libsocksvr.tex9
1 files changed, 5 insertions, 4 deletions
diff --git a/Doc/libsocksvr.tex b/Doc/libsocksvr.tex
index a45b948..0cee090 100644
--- a/Doc/libsocksvr.tex
+++ b/Doc/libsocksvr.tex
@@ -1,8 +1,9 @@
\section{Standard Module \sectcode{SocketServer}}
+\label{module-SocketServer}
\stmodindex{SocketServer}
The \code{SocketServer} module simplifies the task of writing network
-servers.
+servers.
There are four basic server classes: \code{TCPServer} uses the
Internet TCP protocol, which provides for continuous streams of data
@@ -12,8 +13,8 @@ lost while in transit. The more infrequently used
\code{UnixStreamServer} and \code{UnixDatagramServer} classes are
similar, but use Unix domain sockets; they're not available on
non-Unix platforms. For more details on network programming, consult
-a book such as W. Richard Steven's \emph{Unix Network Programming}_ or
-XXX (a Windows equivalent).
+a book such as W. Richard Steven's \emph{UNIX Network Programming}
+or Ralph Davis's \emph{Win32 Network Programming}.
These four classes process requests \dfn{synchronously}; each request
must be completed before the next request can be started. This isn't
@@ -36,7 +37,7 @@ many requests.
Server classes have the same external methods and attributes, no
matter what network protocol they use:
-\renewcommand{\indexsubitem}{(in module SocketServer)}
+\renewcommand{\indexsubitem}{(SocketServer protocol)}
%XXX should data and methods be intermingled, or separate?
% how should the distinction between class and instance variables be