summaryrefslogtreecommitdiffstats
path: root/Doc/mac/libframework.tex
diff options
context:
space:
mode:
Diffstat (limited to 'Doc/mac/libframework.tex')
-rw-r--r--Doc/mac/libframework.tex165
1 files changed, 84 insertions, 81 deletions
diff --git a/Doc/mac/libframework.tex b/Doc/mac/libframework.tex
index 7c10e25..31f8a47 100644
--- a/Doc/mac/libframework.tex
+++ b/Doc/mac/libframework.tex
@@ -1,7 +1,8 @@
\section{\module{FrameWork} ---
- Interactive application framework.}
-\declaremodule{standard}{FrameWork}
+ Interactive application framework}
+\declaremodule{standard}{FrameWork}
+ \platform{Mac}
\modulesynopsis{Interactive application framework.}
@@ -52,7 +53,7 @@ this case menu selection causes the lookup of a method in the topmost
window and the application. The method name is the callback string
with \code{'domenu_'} prepended.
-Calling the \code{MenuBar} \code{fixmenudimstate} method sets the
+Calling the \code{MenuBar} \method{fixmenudimstate()} method sets the
correct dimming for all menu items based on the current front window.
\end{funcdesc}
@@ -75,11 +76,11 @@ Creates a modeless dialog window.
\end{funcdesc}
\begin{funcdesc}{windowbounds}{width, height}
-Return a \code{(left, top, right, bottom)} tuple suitable for creation
-of a window of given width and height. The window will be staggered
-with respect to previous windows, and an attempt is made to keep the
-whole window on-screen. The window will however always be exact the
-size given, so parts may be offscreen.
+Return a \code{(\var{left}, \var{top}, \var{right}, \var{bottom})}
+tuple suitable for creation of a window of given width and height. The
+window will be staggered with respect to previous windows, and an
+attempt is made to keep the whole window on-screen. The window will
+however always be exact the size given, so parts may be offscreen.
\end{funcdesc}
\begin{funcdesc}{setwatchcursor}{}
@@ -90,31 +91,30 @@ Set the mouse cursor to a watch.
Set the mouse cursor to an arrow.
\end{funcdesc}
-\subsection{Application Objects}
-\label{application-objects}
+
+\subsection{Application Objects \label{application-objects}}
Application objects have the following methods, among others:
-\setindexsubitem{(Application method)}
-\begin{funcdesc}{makeusermenus}{}
+\begin{methoddesc}[Application]{makeusermenus}{}
Override this method if you need menus in your application. Append the
menus to the attribute \member{menubar}.
-\end{funcdesc}
+\end{methoddesc}
-\begin{funcdesc}{getabouttext}{}
+\begin{methoddesc}[Application]{getabouttext}{}
Override this method to return a text string describing your
application. Alternatively, override the \method{do_about()} method
for more elaborate ``about'' messages.
-\end{funcdesc}
+\end{methoddesc}
-\begin{funcdesc}{mainloop}{\optional{mask\optional{, wait}}}
+\begin{methoddesc}[Application]{mainloop}{\optional{mask\optional{, wait}}}
This routine is the main event loop, call it to set your application
rolling. \var{Mask} is the mask of events you want to handle,
\var{wait} is the number of ticks you want to leave to other
concurrent application (default 0, which is probably not a good
-idea). While raising \code{self} to exit the mainloop is still
-supported it is not recommended, call \code{self._quit} instead.
+idea). While raising \var{self} to exit the mainloop is still
+supported it is not recommended: call \code{self._quit()} instead.
The event loop is split into many small parts, each of which can be
overridden. The default methods take care of dispatching events to
@@ -129,9 +129,9 @@ Calling \function{MacOS.HandleEvent()} is not allowed within
\var{our_dispatch} or its callees, since this may result in an
infinite loop if the code is called through the Python inner-loop
event handler.
-\end{funcdesc}
+\end{methoddesc}
-\begin{funcdesc}{asyncevents}{onoff}
+\begin{methoddesc}[Application]{asyncevents}{onoff}
Call this method with a nonzero parameter to enable
asynchronous event handling. This will tell the inner interpreter loop
to call the application event handler \var{async_dispatch} whenever events
@@ -144,154 +144,157 @@ events asynchronously. Events you do not handle will be passed to Sioux
and such.
The old on/off value is returned.
-\end{funcdesc}
+\end{methoddesc}
-\begin{funcdesc}{_quit}{}
+\begin{methoddesc}[Application]{_quit}{}
Terminate the running \method{mainloop()} call at the next convenient
moment.
-\end{funcdesc}
+\end{methoddesc}
-\begin{funcdesc}{do_char}{c, event}
+\begin{methoddesc}[Application]{do_char}{c, event}
The user typed character \var{c}. The complete details of the event
can be found in the \var{event} structure. This method can also be
provided in a \code{Window} object, which overrides the
application-wide handler if the window is frontmost.
-\end{funcdesc}
+\end{methoddesc}
-\begin{funcdesc}{do_dialogevent}{event}
+\begin{methoddesc}[Application]{do_dialogevent}{event}
Called early in the event loop to handle modeless dialog events. The
default method simply dispatches the event to the relevant dialog (not
through the the \code{DialogWindow} object involved). Override if you
need special handling of dialog events (keyboard shortcuts, etc).
-\end{funcdesc}
+\end{methoddesc}
-\begin{funcdesc}{idle}{event}
+\begin{methoddesc}[Application]{idle}{event}
Called by the main event loop when no events are available. The
null-event is passed (so you can look at mouse position, etc).
-\end{funcdesc}
+\end{methoddesc}
+
-\subsection{Window Objects}
-\label{window-objects}
+\subsection{Window Objects \label{window-objects}}
Window objects have the following methods, among others:
\setindexsubitem{(Window method)}
-\begin{funcdesc}{open}{}
+\begin{methoddesc}[Window]{open}{}
Override this method to open a window. Store the MacOS window-id in
-\code{self.wid} and call \code{self.do_postopen} to register the
-window with the parent application.
-\end{funcdesc}
+\member{self.wid} and call the \method{do_postopen()} method to
+register the window with the parent application.
+\end{methoddesc}
-\begin{funcdesc}{close}{}
+\begin{methoddesc}[Window]{close}{}
Override this method to do any special processing on window
-close. Call \code{self.do_postclose} to cleanup the parent state.
-\end{funcdesc}
+close. Call the \method{do_postclose()} method to cleanup the parent
+state.
+\end{methoddesc}
-\begin{funcdesc}{do_postresize}{width, height, macoswindowid}
+\begin{methoddesc}[Window]{do_postresize}{width, height, macoswindowid}
Called after the window is resized. Override if more needs to be done
than calling \code{InvalRect}.
-\end{funcdesc}
+\end{methoddesc}
-\begin{funcdesc}{do_contentclick}{local, modifiers, event}
+\begin{methoddesc}[Window]{do_contentclick}{local, modifiers, event}
The user clicked in the content part of a window. The arguments are
the coordinates (window-relative), the key modifiers and the raw
event.
-\end{funcdesc}
+\end{methoddesc}
-\begin{funcdesc}{do_update}{macoswindowid, event}
+\begin{methoddesc}[Window]{do_update}{macoswindowid, event}
An update event for the window was received. Redraw the window.
-\end{funcdesc}
+\end{methoddesc}
-\begin{funcdesc}{do_activate}{activate, event}
-The window was activated (\code{activate==1}) or deactivated
-(\code{activate==0}). Handle things like focus highlighting, etc.
-\end{funcdesc}
+\begin{methoddesc}{do_activate}{activate, event}
+The window was activated (\code{\var{activate} == 1}) or deactivated
+(\code{\var{activate} == 0}). Handle things like focus highlighting,
+etc.
+\end{methoddesc}
-\subsection{ControlsWindow Object}
-\label{controlswindow-object}
+
+\subsection{ControlsWindow Object \label{controlswindow-object}}
ControlsWindow objects have the following methods besides those of
\code{Window} objects:
-\setindexsubitem{(ControlsWindow method)}
-\begin{funcdesc}{do_controlhit}{window, control, pcode, event}
-Part \code{pcode} of control \code{control} was hit by the
+\begin{methoddesc}[ControlsWindow]{do_controlhit}{window, control,
+ pcode, event}
+Part \var{pcode} of control \var{control} was hit by the
user. Tracking and such has already been taken care of.
-\end{funcdesc}
+\end{methoddesc}
-\subsection{ScrolledWindow Object}
-\label{scrolledwindow-object}
+
+\subsection{ScrolledWindow Object \label{scrolledwindow-object}}
ScrolledWindow objects are ControlsWindow objects with the following
extra methods:
-\setindexsubitem{(ScrolledWindow method)}
-\begin{funcdesc}{scrollbars}{\optional{wantx\optional{, wanty}}}
+\begin{methoddesc}[ScrolledWindow]{scrollbars}{\optional{wantx\optional{,
+ wanty}}}
Create (or destroy) horizontal and vertical scrollbars. The arguments
specify which you want (default: both). The scrollbars always have
minimum \code{0} and maximum \code{32767}.
-\end{funcdesc}
+\end{methoddesc}
-\begin{funcdesc}{getscrollbarvalues}{}
+\begin{methoddesc}[ScrolledWindow]{getscrollbarvalues}{}
You must supply this method. It should return a tuple \code{(\var{x},
\var{y})} giving the current position of the scrollbars (between
\code{0} and \code{32767}). You can return \code{None} for either to
indicate the whole document is visible in that direction.
-\end{funcdesc}
+\end{methoddesc}
-\begin{funcdesc}{updatescrollbars}{}
+\begin{methoddesc}[ScrolledWindow]{updatescrollbars}{}
Call this method when the document has changed. It will call
\method{getscrollbarvalues()} and update the scrollbars.
-\end{funcdesc}
+\end{methoddesc}
-\begin{funcdesc}{scrollbar_callback}{which, what, value}
+\begin{methoddesc}[ScrolledWindow]{scrollbar_callback}{which, what, value}
Supplied by you and called after user interaction. \var{which} will
be \code{'x'} or \code{'y'}, \var{what} will be \code{'-'},
\code{'--'}, \code{'set'}, \code{'++'} or \code{'+'}. For
\code{'set'}, \var{value} will contain the new scrollbar position.
-\end{funcdesc}
+\end{methoddesc}
-\begin{funcdesc}{scalebarvalues}{absmin, absmax, curmin, curmax}
+\begin{methoddesc}[ScrolledWindow]{scalebarvalues}{absmin, absmax,
+ curmin, curmax}
Auxiliary method to help you calculate values to return from
\method{getscrollbarvalues()}. You pass document minimum and maximum value
and topmost (leftmost) and bottommost (rightmost) visible values and
it returns the correct number or \code{None}.
-\end{funcdesc}
+\end{methoddesc}
-\begin{funcdesc}{do_activate}{onoff, event}
+\begin{methoddesc}[ScrolledWindow]{do_activate}{onoff, event}
Takes care of dimming/highlighting scrollbars when a window becomes
frontmost vv. If you override this method call this one at the end of
your method.
-\end{funcdesc}
+\end{methoddesc}
-\begin{funcdesc}{do_postresize}{width, height, window}
+\begin{methoddesc}[ScrolledWindow]{do_postresize}{width, height, window}
Moves scrollbars to the correct position. Call this method initially
if you override it.
-\end{funcdesc}
+\end{methoddesc}
-\begin{funcdesc}{do_controlhit}{window, control, pcode, event}
+\begin{methoddesc}[ScrolledWindow]{do_controlhit}{window, control,
+ pcode, event}
Handles scrollbar interaction. If you override it call this method
first, a nonzero return value indicates the hit was in the scrollbars
and has been handled.
-\end{funcdesc}
+\end{methoddesc}
+
-\subsection{DialogWindow Objects}
-\label{dialogwindow-objects}
+\subsection{DialogWindow Objects \label{dialogwindow-objects}}
DialogWindow objects have the following methods besides those of
\code{Window} objects:
-\setindexsubitem{(DialogWindow method)}
-\begin{funcdesc}{open}{resid}
+\begin{methoddesc}[DialogWindow]{open}{resid}
Create the dialog window, from the DLOG resource with id
-\var{resid}. The dialog object is stored in \code{self.wid}.
-\end{funcdesc}
+\var{resid}. The dialog object is stored in \member{self.wid}.
+\end{methoddesc}
-\begin{funcdesc}{do_itemhit}{item, event}
+\begin{methoddesc}[DialogWindow]{do_itemhit}{item, event}
Item number \var{item} was hit. You are responsible for redrawing
toggle buttons, etc.
-\end{funcdesc}
+\end{methoddesc}