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-\section{\module{FrameWork} ---
- Interactive application framework}
-
-\declaremodule{standard}{FrameWork}
- \platform{Mac}
-\modulesynopsis{Interactive application framework.}
-
-
-The \module{FrameWork} module contains classes that together provide a
-framework for an interactive Macintosh application. The programmer
-builds an application by creating subclasses that override various
-methods of the bases classes, thereby implementing the functionality
-wanted. Overriding functionality can often be done on various
-different levels, i.e. to handle clicks in a single dialog window in a
-non-standard way it is not necessary to override the complete event
-handling.
-
-Work on the \module{FrameWork} has pretty much stopped, now that
-\module{PyObjC} is available for full Cocoa access from Python, and the
-documentation describes only the most important functionality, and not
-in the most logical manner at that. Examine the source or the examples
-for more details. The following are some comments posted on the
-MacPython newsgroup about the strengths and limitations of
-\module{FrameWork}:
-
-\begin{quotation}
-The strong point of \module{FrameWork} is that it allows you to break
-into the control-flow at many different places. \refmodule{W}, for
-instance, uses a different way to enable/disable menus and that plugs
-right in leaving the rest intact. The weak points of
-\module{FrameWork} are that it has no abstract command interface (but
-that shouldn't be difficult), that its dialog support is minimal and
-that its control/toolbar support is non-existent.
-\end{quotation}
-
-
-The \module{FrameWork} module defines the following functions:
-
-
-\begin{funcdesc}{Application}{}
-An object representing the complete application. See below for a
-description of the methods. The default \method{__init__()} routine
-creates an empty window dictionary and a menu bar with an apple menu.
-\end{funcdesc}
-
-\begin{funcdesc}{MenuBar}{}
-An object representing the menubar. This object is usually not created
-by the user.
-\end{funcdesc}
-
-\begin{funcdesc}{Menu}{bar, title\optional{, after}}
-An object representing a menu. Upon creation you pass the
-\code{MenuBar} the menu appears in, the \var{title} string and a
-position (1-based) \var{after} where the menu should appear (default:
-at the end).
-\end{funcdesc}
-
-\begin{funcdesc}{MenuItem}{menu, title\optional{, shortcut, callback}}
-Create a menu item object. The arguments are the menu to create, the
-item title string and optionally the keyboard shortcut
-and a callback routine. The callback is called with the arguments
-menu-id, item number within menu (1-based), current front window and
-the event record.
-
-Instead of a callable object the callback can also be a string. In
-this case menu selection causes the lookup of a method in the topmost
-window and the application. The method name is the callback string
-with \code{'domenu_'} prepended.
-
-Calling the \code{MenuBar} \method{fixmenudimstate()} method sets the
-correct dimming for all menu items based on the current front window.
-\end{funcdesc}
-
-\begin{funcdesc}{Separator}{menu}
-Add a separator to the end of a menu.
-\end{funcdesc}
-
-\begin{funcdesc}{SubMenu}{menu, label}
-Create a submenu named \var{label} under menu \var{menu}. The menu
-object is returned.
-\end{funcdesc}
-
-\begin{funcdesc}{Window}{parent}
-Creates a (modeless) window. \var{Parent} is the application object to
-which the window belongs. The window is not displayed until later.
-\end{funcdesc}
-
-\begin{funcdesc}{DialogWindow}{parent}
-Creates a modeless dialog window.
-\end{funcdesc}
-
-\begin{funcdesc}{windowbounds}{width, height}
-Return a \code{(\var{left}, \var{top}, \var{right}, \var{bottom})}
-tuple suitable for creation of a window of given width and height. The
-window will be staggered with respect to previous windows, and an
-attempt is made to keep the whole window on-screen. However, the window will
-however always be the exact size given, so parts may be offscreen.
-\end{funcdesc}
-
-\begin{funcdesc}{setwatchcursor}{}
-Set the mouse cursor to a watch.
-\end{funcdesc}
-
-\begin{funcdesc}{setarrowcursor}{}
-Set the mouse cursor to an arrow.
-\end{funcdesc}
-
-
-\subsection{Application Objects \label{application-objects}}
-
-Application objects have the following methods, among others:
-
-
-\begin{methoddesc}[Application]{makeusermenus}{}
-Override this method if you need menus in your application. Append the
-menus to the attribute \member{menubar}.
-\end{methoddesc}
-
-\begin{methoddesc}[Application]{getabouttext}{}
-Override this method to return a text string describing your
-application. Alternatively, override the \method{do_about()} method
-for more elaborate ``about'' messages.
-\end{methoddesc}
-
-\begin{methoddesc}[Application]{mainloop}{\optional{mask\optional{, wait}}}
-This routine is the main event loop, call it to set your application
-rolling. \var{Mask} is the mask of events you want to handle,
-\var{wait} is the number of ticks you want to leave to other
-concurrent application (default 0, which is probably not a good
-idea). While raising \var{self} to exit the mainloop is still
-supported it is not recommended: call \code{self._quit()} instead.
-
-The event loop is split into many small parts, each of which can be
-overridden. The default methods take care of dispatching events to
-windows and dialogs, handling drags and resizes, Apple Events, events
-for non-FrameWork windows, etc.
-
-In general, all event handlers should return \code{1} if the event is fully
-handled and \code{0} otherwise (because the front window was not a FrameWork
-window, for instance). This is needed so that update events and such
-can be passed on to other windows like the Sioux console window.
-Calling \function{MacOS.HandleEvent()} is not allowed within
-\var{our_dispatch} or its callees, since this may result in an
-infinite loop if the code is called through the Python inner-loop
-event handler.
-\end{methoddesc}
-
-\begin{methoddesc}[Application]{asyncevents}{onoff}
-Call this method with a nonzero parameter to enable
-asynchronous event handling. This will tell the inner interpreter loop
-to call the application event handler \var{async_dispatch} whenever events
-are available. This will cause FrameWork window updates and the user
-interface to remain working during long computations, but will slow the
-interpreter down and may cause surprising results in non-reentrant code
-(such as FrameWork itself). By default \var{async_dispatch} will immediately
-call \var{our_dispatch} but you may override this to handle only certain
-events asynchronously. Events you do not handle will be passed to Sioux
-and such.
-
-The old on/off value is returned.
-\end{methoddesc}
-
-\begin{methoddesc}[Application]{_quit}{}
-Terminate the running \method{mainloop()} call at the next convenient
-moment.
-\end{methoddesc}
-
-\begin{methoddesc}[Application]{do_char}{c, event}
-The user typed character \var{c}. The complete details of the event
-can be found in the \var{event} structure. This method can also be
-provided in a \code{Window} object, which overrides the
-application-wide handler if the window is frontmost.
-\end{methoddesc}
-
-\begin{methoddesc}[Application]{do_dialogevent}{event}
-Called early in the event loop to handle modeless dialog events. The
-default method simply dispatches the event to the relevant dialog (not
-through the \code{DialogWindow} object involved). Override if you
-need special handling of dialog events (keyboard shortcuts, etc).
-\end{methoddesc}
-
-\begin{methoddesc}[Application]{idle}{event}
-Called by the main event loop when no events are available. The
-null-event is passed (so you can look at mouse position, etc).
-\end{methoddesc}
-
-
-\subsection{Window Objects \label{window-objects}}
-
-Window objects have the following methods, among others:
-
-\begin{methoddesc}[Window]{open}{}
-Override this method to open a window. Store the MacOS window-id in
-\member{self.wid} and call the \method{do_postopen()} method to
-register the window with the parent application.
-\end{methoddesc}
-
-\begin{methoddesc}[Window]{close}{}
-Override this method to do any special processing on window
-close. Call the \method{do_postclose()} method to cleanup the parent
-state.
-\end{methoddesc}
-
-\begin{methoddesc}[Window]{do_postresize}{width, height, macoswindowid}
-Called after the window is resized. Override if more needs to be done
-than calling \code{InvalRect}.
-\end{methoddesc}
-
-\begin{methoddesc}[Window]{do_contentclick}{local, modifiers, event}
-The user clicked in the content part of a window. The arguments are
-the coordinates (window-relative), the key modifiers and the raw
-event.
-\end{methoddesc}
-
-\begin{methoddesc}[Window]{do_update}{macoswindowid, event}
-An update event for the window was received. Redraw the window.
-\end{methoddesc}
-
-\begin{methoddesc}[Window]{do_activate}{activate, event}
-The window was activated (\code{\var{activate} == 1}) or deactivated
-(\code{\var{activate} == 0}). Handle things like focus highlighting,
-etc.
-\end{methoddesc}
-
-
-\subsection{ControlsWindow Object \label{controlswindow-object}}
-
-ControlsWindow objects have the following methods besides those of
-\code{Window} objects:
-
-
-\begin{methoddesc}[ControlsWindow]{do_controlhit}{window, control,
- pcode, event}
-Part \var{pcode} of control \var{control} was hit by the
-user. Tracking and such has already been taken care of.
-\end{methoddesc}
-
-
-\subsection{ScrolledWindow Object \label{scrolledwindow-object}}
-
-ScrolledWindow objects are ControlsWindow objects with the following
-extra methods:
-
-
-\begin{methoddesc}[ScrolledWindow]{scrollbars}{\optional{wantx\optional{,
- wanty}}}
-Create (or destroy) horizontal and vertical scrollbars. The arguments
-specify which you want (default: both). The scrollbars always have
-minimum \code{0} and maximum \code{32767}.
-\end{methoddesc}
-
-\begin{methoddesc}[ScrolledWindow]{getscrollbarvalues}{}
-You must supply this method. It should return a tuple \code{(\var{x},
-\var{y})} giving the current position of the scrollbars (between
-\code{0} and \code{32767}). You can return \code{None} for either to
-indicate the whole document is visible in that direction.
-\end{methoddesc}
-
-\begin{methoddesc}[ScrolledWindow]{updatescrollbars}{}
-Call this method when the document has changed. It will call
-\method{getscrollbarvalues()} and update the scrollbars.
-\end{methoddesc}
-
-\begin{methoddesc}[ScrolledWindow]{scrollbar_callback}{which, what, value}
-Supplied by you and called after user interaction. \var{which} will
-be \code{'x'} or \code{'y'}, \var{what} will be \code{'-'},
-\code{'--'}, \code{'set'}, \code{'++'} or \code{'+'}. For
-\code{'set'}, \var{value} will contain the new scrollbar position.
-\end{methoddesc}
-
-\begin{methoddesc}[ScrolledWindow]{scalebarvalues}{absmin, absmax,
- curmin, curmax}
-Auxiliary method to help you calculate values to return from
-\method{getscrollbarvalues()}. You pass document minimum and maximum value
-and topmost (leftmost) and bottommost (rightmost) visible values and
-it returns the correct number or \code{None}.
-\end{methoddesc}
-
-\begin{methoddesc}[ScrolledWindow]{do_activate}{onoff, event}
-Takes care of dimming/highlighting scrollbars when a window becomes
-frontmost. If you override this method, call this one at the end of
-your method.
-\end{methoddesc}
-
-\begin{methoddesc}[ScrolledWindow]{do_postresize}{width, height, window}
-Moves scrollbars to the correct position. Call this method initially
-if you override it.
-\end{methoddesc}
-
-\begin{methoddesc}[ScrolledWindow]{do_controlhit}{window, control,
- pcode, event}
-Handles scrollbar interaction. If you override it call this method
-first, a nonzero return value indicates the hit was in the scrollbars
-and has been handled.
-\end{methoddesc}
-
-
-\subsection{DialogWindow Objects \label{dialogwindow-objects}}
-
-DialogWindow objects have the following methods besides those of
-\code{Window} objects:
-
-
-\begin{methoddesc}[DialogWindow]{open}{resid}
-Create the dialog window, from the DLOG resource with id
-\var{resid}. The dialog object is stored in \member{self.wid}.
-\end{methoddesc}
-
-\begin{methoddesc}[DialogWindow]{do_itemhit}{item, event}
-Item number \var{item} was hit. You are responsible for redrawing
-toggle buttons, etc.
-\end{methoddesc}