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diff --git a/Include/internal/_pymalloc.h b/Include/internal/_pymalloc.h new file mode 100644 index 0000000..764edf9 --- /dev/null +++ b/Include/internal/_pymalloc.h @@ -0,0 +1,443 @@ + +/* An object allocator for Python. + + Here is an introduction to the layers of the Python memory architecture, + showing where the object allocator is actually used (layer +2), It is + called for every object allocation and deallocation (PyObject_New/Del), + unless the object-specific allocators implement a proprietary allocation + scheme (ex.: ints use a simple free list). This is also the place where + the cyclic garbage collector operates selectively on container objects. + + + Object-specific allocators + _____ ______ ______ ________ + [ int ] [ dict ] [ list ] ... [ string ] Python core | ++3 | <----- Object-specific memory -----> | <-- Non-object memory --> | + _______________________________ | | + [ Python's object allocator ] | | ++2 | ####### Object memory ####### | <------ Internal buffers ------> | + ______________________________________________________________ | + [ Python's raw memory allocator (PyMem_ API) ] | ++1 | <----- Python memory (under PyMem manager's control) ------> | | + __________________________________________________________________ + [ Underlying general-purpose allocator (ex: C library malloc) ] + 0 | <------ Virtual memory allocated for the python process -------> | + + ========================================================================= + _______________________________________________________________________ + [ OS-specific Virtual Memory Manager (VMM) ] +-1 | <--- Kernel dynamic storage allocation & management (page-based) ---> | + __________________________________ __________________________________ + [ ] [ ] +-2 | <-- Physical memory: ROM/RAM --> | | <-- Secondary storage (swap) --> | + +*/ +/*==========================================================================*/ + +/* A fast, special-purpose memory allocator for small blocks, to be used + on top of a general-purpose malloc -- heavily based on previous art. */ + +/* Vladimir Marangozov -- August 2000 */ + +/* + * "Memory management is where the rubber meets the road -- if we do the wrong + * thing at any level, the results will not be good. And if we don't make the + * levels work well together, we are in serious trouble." (1) + * + * (1) Paul R. Wilson, Mark S. Johnstone, Michael Neely, and David Boles, + * "Dynamic Storage Allocation: A Survey and Critical Review", + * in Proc. 1995 Int'l. Workshop on Memory Management, September 1995. + */ + +#ifndef _Py_PYMALLOC_H +#define _Py_PYMALLOC_H + +/* #undef WITH_MEMORY_LIMITS */ /* disable mem limit checks */ + +/*==========================================================================*/ + +/* + * Allocation strategy abstract: + * + * For small requests, the allocator sub-allocates <Big> blocks of memory. + * Requests greater than SMALL_REQUEST_THRESHOLD bytes are routed to the + * system's allocator. + * + * Small requests are grouped in size classes spaced 8 bytes apart, due + * to the required valid alignment of the returned address. Requests of + * a particular size are serviced from memory pools of 4K (one VMM page). + * Pools are fragmented on demand and contain free lists of blocks of one + * particular size class. In other words, there is a fixed-size allocator + * for each size class. Free pools are shared by the different allocators + * thus minimizing the space reserved for a particular size class. + * + * This allocation strategy is a variant of what is known as "simple + * segregated storage based on array of free lists". The main drawback of + * simple segregated storage is that we might end up with lot of reserved + * memory for the different free lists, which degenerate in time. To avoid + * this, we partition each free list in pools and we share dynamically the + * reserved space between all free lists. This technique is quite efficient + * for memory intensive programs which allocate mainly small-sized blocks. + * + * For small requests we have the following table: + * + * Request in bytes Size of allocated block Size class idx + * ---------------------------------------------------------------- + * 1-8 8 0 + * 9-16 16 1 + * 17-24 24 2 + * 25-32 32 3 + * 33-40 40 4 + * 41-48 48 5 + * 49-56 56 6 + * 57-64 64 7 + * 65-72 72 8 + * ... ... ... + * 497-504 504 62 + * 505-512 512 63 + * + * 0, SMALL_REQUEST_THRESHOLD + 1 and up: routed to the underlying + * allocator. + */ + +/*==========================================================================*/ + +/* + * -- Main tunable settings section -- + */ + +/* + * Alignment of addresses returned to the user. 8-bytes alignment works + * on most current architectures (with 32-bit or 64-bit address busses). + * The alignment value is also used for grouping small requests in size + * classes spaced ALIGNMENT bytes apart. + * + * You shouldn't change this unless you know what you are doing. + */ +#define ALIGNMENT 8 /* must be 2^N */ +#define ALIGNMENT_SHIFT 3 + +/* Return the number of bytes in size class I, as a uint. */ +#define INDEX2SIZE(I) (((unsigned int)(I) + 1) << ALIGNMENT_SHIFT) + +/* + * Max size threshold below which malloc requests are considered to be + * small enough in order to use preallocated memory pools. You can tune + * this value according to your application behaviour and memory needs. + * + * Note: a size threshold of 512 guarantees that newly created dictionaries + * will be allocated from preallocated memory pools on 64-bit. + * + * The following invariants must hold: + * 1) ALIGNMENT <= SMALL_REQUEST_THRESHOLD <= 512 + * 2) SMALL_REQUEST_THRESHOLD is evenly divisible by ALIGNMENT + * + * Although not required, for better performance and space efficiency, + * it is recommended that SMALL_REQUEST_THRESHOLD is set to a power of 2. + */ +#define SMALL_REQUEST_THRESHOLD 512 +#define NB_SMALL_SIZE_CLASSES (SMALL_REQUEST_THRESHOLD / ALIGNMENT) + +#if NB_SMALL_SIZE_CLASSES > 64 +#error "NB_SMALL_SIZE_CLASSES should be less than 64" +#endif /* NB_SMALL_SIZE_CLASSES > 64 */ + +/* + * The system's VMM page size can be obtained on most unices with a + * getpagesize() call or deduced from various header files. To make + * things simpler, we assume that it is 4K, which is OK for most systems. + * It is probably better if this is the native page size, but it doesn't + * have to be. In theory, if SYSTEM_PAGE_SIZE is larger than the native page + * size, then `POOL_ADDR(p)->arenaindex' could rarely cause a segmentation + * violation fault. 4K is apparently OK for all the platforms that python + * currently targets. + */ +#define SYSTEM_PAGE_SIZE (4 * 1024) +#define SYSTEM_PAGE_SIZE_MASK (SYSTEM_PAGE_SIZE - 1) + +/* + * Maximum amount of memory managed by the allocator for small requests. + */ +#ifdef WITH_MEMORY_LIMITS +#ifndef SMALL_MEMORY_LIMIT +#define SMALL_MEMORY_LIMIT (64 * 1024 * 1024) /* 64 MB -- more? */ +#endif +#endif + +/* + * The allocator sub-allocates <Big> blocks of memory (called arenas) aligned + * on a page boundary. This is a reserved virtual address space for the + * current process (obtained through a malloc()/mmap() call). In no way this + * means that the memory arenas will be used entirely. A malloc(<Big>) is + * usually an address range reservation for <Big> bytes, unless all pages within + * this space are referenced subsequently. So malloc'ing big blocks and not + * using them does not mean "wasting memory". It's an addressable range + * wastage... + * + * Arenas are allocated with mmap() on systems supporting anonymous memory + * mappings to reduce heap fragmentation. + */ +#define ARENA_SIZE (256 << 10) /* 256KB */ + +#ifdef WITH_MEMORY_LIMITS +#define MAX_ARENAS (SMALL_MEMORY_LIMIT / ARENA_SIZE) +#endif + +/* + * Size of the pools used for small blocks. Should be a power of 2, + * between 1K and SYSTEM_PAGE_SIZE, that is: 1k, 2k, 4k. + */ +#define POOL_SIZE SYSTEM_PAGE_SIZE /* must be 2^N */ +#define POOL_SIZE_MASK SYSTEM_PAGE_SIZE_MASK + +/* + * -- End of tunable settings section -- + */ + +/*==========================================================================*/ + +/* + * Locking + * + * To reduce lock contention, it would probably be better to refine the + * crude function locking with per size class locking. I'm not positive + * however, whether it's worth switching to such locking policy because + * of the performance penalty it might introduce. + * + * The following macros describe the simplest (should also be the fastest) + * lock object on a particular platform and the init/fini/lock/unlock + * operations on it. The locks defined here are not expected to be recursive + * because it is assumed that they will always be called in the order: + * INIT, [LOCK, UNLOCK]*, FINI. + */ + +/* + * Python's threads are serialized, so object malloc locking is disabled. + */ +#define SIMPLELOCK_DECL(lock) /* simple lock declaration */ +#define SIMPLELOCK_INIT(lock) /* allocate (if needed) and initialize */ +#define SIMPLELOCK_FINI(lock) /* free/destroy an existing lock */ +#define SIMPLELOCK_LOCK(lock) /* acquire released lock */ +#define SIMPLELOCK_UNLOCK(lock) /* release acquired lock */ + +/* When you say memory, my mind reasons in terms of (pointers to) blocks */ +typedef uint8_t pyblock; + +/* Pool for small blocks. */ +struct pool_header { + union { pyblock *_padding; + unsigned int count; } ref; /* number of allocated blocks */ + pyblock *freeblock; /* pool's free list head */ + struct pool_header *nextpool; /* next pool of this size class */ + struct pool_header *prevpool; /* previous pool "" */ + unsigned int arenaindex; /* index into arenas of base adr */ + unsigned int szidx; /* block size class index */ + unsigned int nextoffset; /* bytes to virgin block */ + unsigned int maxnextoffset; /* largest valid nextoffset */ +}; + +typedef struct pool_header *poolp; + +/* Record keeping for arenas. */ +struct arena_object { + /* The address of the arena, as returned by malloc. Note that 0 + * will never be returned by a successful malloc, and is used + * here to mark an arena_object that doesn't correspond to an + * allocated arena. + */ + uintptr_t address; + + /* Pool-aligned pointer to the next pool to be carved off. */ + pyblock* pool_address; + + /* The number of available pools in the arena: free pools + never- + * allocated pools. + */ + unsigned int nfreepools; + + /* The total number of pools in the arena, whether or not available. */ + unsigned int ntotalpools; + + /* Singly-linked list of available pools. */ + struct pool_header* freepools; + + /* Whenever this arena_object is not associated with an allocated + * arena, the nextarena member is used to link all unassociated + * arena_objects in the singly-linked `unused_arena_objects` list. + * The prevarena member is unused in this case. + * + * When this arena_object is associated with an allocated arena + * with at least one available pool, both members are used in the + * doubly-linked `usable_arenas` list, which is maintained in + * increasing order of `nfreepools` values. + * + * Else this arena_object is associated with an allocated arena + * all of whose pools are in use. `nextarena` and `prevarena` + * are both meaningless in this case. + */ + struct arena_object* nextarena; + struct arena_object* prevarena; +}; + +#define POOL_OVERHEAD _Py_SIZE_ROUND_UP(sizeof(struct pool_header), ALIGNMENT) + +#define DUMMY_SIZE_IDX 0xffff /* size class of newly cached pools */ + +/* Round pointer P down to the closest pool-aligned address <= P, as a poolp */ +#define POOL_ADDR(P) ((poolp)_Py_ALIGN_DOWN((P), POOL_SIZE)) + +/* Return total number of blocks in pool of size index I, as a uint. */ +#define NUMBLOCKS(I) \ + ((unsigned int)(POOL_SIZE - POOL_OVERHEAD) / INDEX2SIZE(I)) + +/*==========================================================================*/ + +/* + * This malloc lock + */ +SIMPLELOCK_DECL(_malloc_lock) +#define LOCK() SIMPLELOCK_LOCK(_malloc_lock) +#define UNLOCK() SIMPLELOCK_UNLOCK(_malloc_lock) +#define LOCK_INIT() SIMPLELOCK_INIT(_malloc_lock) +#define LOCK_FINI() SIMPLELOCK_FINI(_malloc_lock) + +/* + * Pool table -- headed, circular, doubly-linked lists of partially used pools. + +This is involved. For an index i, usedpools[i+i] is the header for a list of +all partially used pools holding small blocks with "size class idx" i. So +usedpools[0] corresponds to blocks of size 8, usedpools[2] to blocks of size +16, and so on: index 2*i <-> blocks of size (i+1)<<ALIGNMENT_SHIFT. + +Pools are carved off an arena's highwater mark (an arena_object's pool_address +member) as needed. Once carved off, a pool is in one of three states forever +after: + +used == partially used, neither empty nor full + At least one block in the pool is currently allocated, and at least one + block in the pool is not currently allocated (note this implies a pool + has room for at least two blocks). + This is a pool's initial state, as a pool is created only when malloc + needs space. + The pool holds blocks of a fixed size, and is in the circular list headed + at usedpools[i] (see above). It's linked to the other used pools of the + same size class via the pool_header's nextpool and prevpool members. + If all but one block is currently allocated, a malloc can cause a + transition to the full state. If all but one block is not currently + allocated, a free can cause a transition to the empty state. + +full == all the pool's blocks are currently allocated + On transition to full, a pool is unlinked from its usedpools[] list. + It's not linked to from anything then anymore, and its nextpool and + prevpool members are meaningless until it transitions back to used. + A free of a block in a full pool puts the pool back in the used state. + Then it's linked in at the front of the appropriate usedpools[] list, so + that the next allocation for its size class will reuse the freed block. + +empty == all the pool's blocks are currently available for allocation + On transition to empty, a pool is unlinked from its usedpools[] list, + and linked to the front of its arena_object's singly-linked freepools list, + via its nextpool member. The prevpool member has no meaning in this case. + Empty pools have no inherent size class: the next time a malloc finds + an empty list in usedpools[], it takes the first pool off of freepools. + If the size class needed happens to be the same as the size class the pool + last had, some pool initialization can be skipped. + + +Block Management + +Blocks within pools are again carved out as needed. pool->freeblock points to +the start of a singly-linked list of free blocks within the pool. When a +block is freed, it's inserted at the front of its pool's freeblock list. Note +that the available blocks in a pool are *not* linked all together when a pool +is initialized. Instead only "the first two" (lowest addresses) blocks are +set up, returning the first such block, and setting pool->freeblock to a +one-block list holding the second such block. This is consistent with that +pymalloc strives at all levels (arena, pool, and block) never to touch a piece +of memory until it's actually needed. + +So long as a pool is in the used state, we're certain there *is* a block +available for allocating, and pool->freeblock is not NULL. If pool->freeblock +points to the end of the free list before we've carved the entire pool into +blocks, that means we simply haven't yet gotten to one of the higher-address +blocks. The offset from the pool_header to the start of "the next" virgin +block is stored in the pool_header nextoffset member, and the largest value +of nextoffset that makes sense is stored in the maxnextoffset member when a +pool is initialized. All the blocks in a pool have been passed out at least +once when and only when nextoffset > maxnextoffset. + + +Major obscurity: While the usedpools vector is declared to have poolp +entries, it doesn't really. It really contains two pointers per (conceptual) +poolp entry, the nextpool and prevpool members of a pool_header. The +excruciating initialization code below fools C so that + + usedpool[i+i] + +"acts like" a genuine poolp, but only so long as you only reference its +nextpool and prevpool members. The "- 2*sizeof(block *)" gibberish is +compensating for that a pool_header's nextpool and prevpool members +immediately follow a pool_header's first two members: + + union { block *_padding; + uint count; } ref; + block *freeblock; + +each of which consume sizeof(block *) bytes. So what usedpools[i+i] really +contains is a fudged-up pointer p such that *if* C believes it's a poolp +pointer, then p->nextpool and p->prevpool are both p (meaning that the headed +circular list is empty). + +It's unclear why the usedpools setup is so convoluted. It could be to +minimize the amount of cache required to hold this heavily-referenced table +(which only *needs* the two interpool pointer members of a pool_header). OTOH, +referencing code has to remember to "double the index" and doing so isn't +free, usedpools[0] isn't a strictly legal pointer, and we're crucially relying +on that C doesn't insert any padding anywhere in a pool_header at or before +the prevpool member. +**************************************************************************** */ + +#define MAX_POOLS (2 * ((NB_SMALL_SIZE_CLASSES + 7) / 8) * 8) + +/*========================================================================== +Arena management. + +`arenas` is a vector of arena_objects. It contains maxarenas entries, some of +which may not be currently used (== they're arena_objects that aren't +currently associated with an allocated arena). Note that arenas proper are +separately malloc'ed. + +Prior to Python 2.5, arenas were never free()'ed. Starting with Python 2.5, +we do try to free() arenas, and use some mild heuristic strategies to increase +the likelihood that arenas eventually can be freed. + +unused_arena_objects + + This is a singly-linked list of the arena_objects that are currently not + being used (no arena is associated with them). Objects are taken off the + head of the list in new_arena(), and are pushed on the head of the list in + PyObject_Free() when the arena is empty. Key invariant: an arena_object + is on this list if and only if its .address member is 0. + +usable_arenas + + This is a doubly-linked list of the arena_objects associated with arenas + that have pools available. These pools are either waiting to be reused, + or have not been used before. The list is sorted to have the most- + allocated arenas first (ascending order based on the nfreepools member). + This means that the next allocation will come from a heavily used arena, + which gives the nearly empty arenas a chance to be returned to the system. + In my unscientific tests this dramatically improved the number of arenas + that could be freed. + +Note that an arena_object associated with an arena all of whose pools are +currently in use isn't on either list. +*/ + +/* How many arena_objects do we initially allocate? + * 16 = can allocate 16 arenas = 16 * ARENA_SIZE = 4MB before growing the + * `arenas` vector. + */ +#define INITIAL_ARENA_OBJECTS 16 + +#endif /* _Py_PYMALLOC_H */ |