diff options
Diffstat (limited to 'Lib/distutils/tests/Setup.sample')
-rwxr-xr-x | Lib/distutils/tests/Setup.sample | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/Lib/distutils/tests/Setup.sample b/Lib/distutils/tests/Setup.sample new file mode 100755 index 0000000..36c4290 --- /dev/null +++ b/Lib/distutils/tests/Setup.sample @@ -0,0 +1,67 @@ +# Setup file from the pygame project + +#--StartConfig +SDL = -I/usr/include/SDL -D_REENTRANT -lSDL +FONT = -lSDL_ttf +IMAGE = -lSDL_image +MIXER = -lSDL_mixer +SMPEG = -lsmpeg +PNG = -lpng +JPEG = -ljpeg +SCRAP = -lX11 +PORTMIDI = -lportmidi +PORTTIME = -lporttime +#--EndConfig + +#DEBUG = -C-W -C-Wall +DEBUG = + +#the following modules are optional. you will want to compile +#everything you can, but you can ignore ones you don't have +#dependencies for, just comment them out + +imageext src/imageext.c $(SDL) $(IMAGE) $(PNG) $(JPEG) $(DEBUG) +font src/font.c $(SDL) $(FONT) $(DEBUG) +mixer src/mixer.c $(SDL) $(MIXER) $(DEBUG) +mixer_music src/music.c $(SDL) $(MIXER) $(DEBUG) +_numericsurfarray src/_numericsurfarray.c $(SDL) $(DEBUG) +_numericsndarray src/_numericsndarray.c $(SDL) $(MIXER) $(DEBUG) +movie src/movie.c $(SDL) $(SMPEG) $(DEBUG) +scrap src/scrap.c $(SDL) $(SCRAP) $(DEBUG) +_camera src/_camera.c src/camera_v4l2.c src/camera_v4l.c $(SDL) $(DEBUG) +pypm src/pypm.c $(SDL) $(PORTMIDI) $(PORTTIME) $(DEBUG) + +GFX = src/SDL_gfx/SDL_gfxPrimitives.c +#GFX = src/SDL_gfx/SDL_gfxBlitFunc.c src/SDL_gfx/SDL_gfxPrimitives.c +gfxdraw src/gfxdraw.c $(SDL) $(GFX) $(DEBUG) + + + +#these modules are required for pygame to run. they only require +#SDL as a dependency. these should not be altered + +base src/base.c $(SDL) $(DEBUG) +cdrom src/cdrom.c $(SDL) $(DEBUG) +color src/color.c $(SDL) $(DEBUG) +constants src/constants.c $(SDL) $(DEBUG) +display src/display.c $(SDL) $(DEBUG) +event src/event.c $(SDL) $(DEBUG) +fastevent src/fastevent.c src/fastevents.c $(SDL) $(DEBUG) +key src/key.c $(SDL) $(DEBUG) +mouse src/mouse.c $(SDL) $(DEBUG) +rect src/rect.c $(SDL) $(DEBUG) +rwobject src/rwobject.c $(SDL) $(DEBUG) +surface src/surface.c src/alphablit.c src/surface_fill.c $(SDL) $(DEBUG) +surflock src/surflock.c $(SDL) $(DEBUG) +time src/time.c $(SDL) $(DEBUG) +joystick src/joystick.c $(SDL) $(DEBUG) +draw src/draw.c $(SDL) $(DEBUG) +image src/image.c $(SDL) $(DEBUG) +overlay src/overlay.c $(SDL) $(DEBUG) +transform src/transform.c src/rotozoom.c src/scale2x.c src/scale_mmx.c $(SDL) $(DEBUG) +mask src/mask.c src/bitmask.c $(SDL) $(DEBUG) +bufferproxy src/bufferproxy.c $(SDL) $(DEBUG) +pixelarray src/pixelarray.c $(SDL) $(DEBUG) +_arraysurfarray src/_arraysurfarray.c $(SDL) $(DEBUG) + + |