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-rw-r--r--Lib/lib-stdwin/WindowParent.py82
1 files changed, 51 insertions, 31 deletions
diff --git a/Lib/lib-stdwin/WindowParent.py b/Lib/lib-stdwin/WindowParent.py
index 2388443..7b965f9 100644
--- a/Lib/lib-stdwin/WindowParent.py
+++ b/Lib/lib-stdwin/WindowParent.py
@@ -2,23 +2,23 @@
# It is the root of the tree.
# It should have exactly one child when realized.
#
-# There is also some support for a standard main loop here.
+# There is also an alternative interface to "mainloop" here.
import stdwin
from stdwinevents import *
+import mainloop
from TransParent import ManageOneChild
Error = 'WindowParent.Error' # Exception
-WindowList = [] # List containing all windows
-
class WindowParent() = ManageOneChild():
#
def create(self, (title, size)):
self.title = title
self.size = size # (width, height)
self._reset()
+ self.close_hook = WindowParent.delayed_destroy
return self
#
def _reset(self):
@@ -31,10 +31,10 @@ class WindowParent() = ManageOneChild():
self.do_altdraw = 0
self.pending_destroy = 0
self.close_hook = None
+ self.menu_hook = None
#
def destroy(self):
- if self.win in WindowList:
- WindowList.remove(self.win)
+ mainloop.unregister(self.win)
if self.child: self.child.destroy()
self._reset()
#
@@ -47,11 +47,19 @@ class WindowParent() = ManageOneChild():
def close_trigger(self):
if self.close_hook: self.close_hook(self)
#
+ def menu_trigger(self, (menu, item)):
+ if self.menu_hook:
+ self.menu_hook(self, menu, item)
+ #
def need_mouse(self, child): self.do_mouse = 1
def no_mouse(self, child): self.do_mouse = 0
#
- def need_keybd(self, child): self.do_keybd = 1
- def no_keybd(self, child): self.do_keybd = 0
+ def need_keybd(self, child):
+ self.do_keybd = 1
+ self.child.activate()
+ def no_keybd(self, child):
+ self.do_keybd = 0
+ self.child.deactivate()
#
def need_timer(self, child): self.do_timer = 1
def no_timer(self, child): self.do_timer = 0
@@ -64,28 +72,46 @@ class WindowParent() = ManageOneChild():
raise Error, 'realize(): called twice'
if not self.child:
raise Error, 'realize(): no child'
- size = self.child.minsize(self.beginmeasuring())
- self.size = max(self.size[0], size[0]), \
- max(self.size[1], size[1])
- # XXX Don't... stdwin.setdefscrollbars(0, 0)
- stdwin.setdefwinsize(self.size)
+ # Compute suggested size
+ self.size = self.child.getminsize(self.beginmeasuring(), \
+ self.size)
+ save_defsize = stdwin.getdefwinsize()
+ scrwidth, scrheight = stdwin.getscrsize()
+ width, height = self.size
+ if width > scrwidth:
+ width = scrwidth * 2/3
+ if height > scrheight:
+ height = scrheight * 2/3
+ stdwin.setdefwinsize(width, height)
+ self.hbar, self.vbar = stdwin.getdefscrollbars()
self.win = stdwin.open(self.title)
+ stdwin.setdefwinsize(save_defsize)
self.win.setdocsize(self.size)
if self.itimer:
self.win.settimer(self.itimer)
- bounds = (0, 0), self.win.getwinsize()
- self.child.setbounds(bounds)
+ width, height = self.win.getwinsize()
+ if self.hbar:
+ width = self.size[0]
+ if self.vbar:
+ height = self.size[1]
+ self.child.setbounds((0, 0), (width, height))
self.child.realize()
self.win.dispatch = self.dispatch
- WindowList.append(self.win)
+ mainloop.register(self.win)
#
def fixup(self):
- self.size = self.child.minsize(self.beginmeasuring())
+ # XXX This could share code with realize() above
+ self.size = self.child.getminsize(self.beginmeasuring(), \
+ self.win.getwinsize())
self.win.setdocsize(self.size)
- bounds = (0, 0), self.win.getwinsize()
- self.child.setbounds(bounds)
+ width, height = self.win.getwinsize()
+ if self.hbar:
+ width = self.size[0]
+ if self.vbar:
+ height = self.size[1]
+ self.child.setbounds((0, 0), (width, height))
# Force a redraw of the entire window:
- self.win.change((0, 0), (10000, 10000))
+ self.win.change((0, 0), self.size)
#
def beginmeasuring(self):
# Return something with which a child can measure text
@@ -142,28 +168,22 @@ class WindowParent() = ManageOneChild():
self.fixup()
elif type = WE_CLOSE:
self.close_trigger()
+ elif type = WE_MENU:
+ self.menu_trigger(detail)
if self.pending_destroy:
self.destroy()
#
def MainLoop():
- while WindowList:
- Dispatch(stdwin.getevent())
+ mainloop.mainloop()
def Dispatch(event):
- window = event[1]
- if window in WindowList:
- window.dispatch(event)
- else:
- stdwin.fleep()
+ mainloop.dispatch(event)
# Interface used by WindowSched:
def CountWindows():
- return len(WindowList)
+ return mainloop.countwindows()
def AnyWindow():
- if not WindowList:
- return None
- else:
- return WindowList[0]
+ return mainloop.anywindow()