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-rw-r--r--Lib/sre_compile.py234
1 files changed, 99 insertions, 135 deletions
diff --git a/Lib/sre_compile.py b/Lib/sre_compile.py
index 691659d..3a5083f 100644
--- a/Lib/sre_compile.py
+++ b/Lib/sre_compile.py
@@ -201,152 +201,116 @@ def _compile_charset(charset, flags, code, fixup=None):
def _optimize_charset(charset, fixup):
# internal: optimize character set
out = []
- outappend = out.append
- charmap = [0]*256
- try:
- for op, av in charset:
- if op is NEGATE:
- outappend((op, av))
- elif op is LITERAL:
- charmap[fixup(av)] = 1
- elif op is RANGE:
- for i in range(fixup(av[0]), fixup(av[1])+1):
- charmap[i] = 1
- elif op is CATEGORY:
- # XXX: could append to charmap tail
- return charset # cannot compress
- except IndexError:
- # character set contains unicode characters
- return _optimize_unicode(charset, fixup)
+ tail = []
+ charmap = bytearray(256)
+ for op, av in charset:
+ while True:
+ try:
+ if op is LITERAL:
+ charmap[fixup(av)] = 1
+ elif op is RANGE:
+ for i in range(fixup(av[0]), fixup(av[1])+1):
+ charmap[i] = 1
+ elif op is NEGATE:
+ out.append((op, av))
+ else:
+ tail.append((op, av))
+ except IndexError:
+ if len(charmap) == 256:
+ # character set contains non-UCS1 character codes
+ charmap += b'\0' * 0xff00
+ continue
+ # character set contains non-BMP character codes
+ tail.append((op, av))
+ break
+
# compress character map
- i = p = n = 0
runs = []
- runsappend = runs.append
- for c in charmap:
- if c:
- if n == 0:
- p = i
- n = n + 1
- elif n:
- runsappend((p, n))
- n = 0
- i = i + 1
- if n:
- runsappend((p, n))
- if len(runs) <= 2:
+ q = 0
+ while True:
+ p = charmap.find(1, q)
+ if p < 0:
+ break
+ if len(runs) >= 2:
+ runs = None
+ break
+ q = charmap.find(0, p)
+ if q < 0:
+ runs.append((p, len(charmap)))
+ break
+ runs.append((p, q))
+ if runs is not None:
# use literal/range
- for p, n in runs:
- if n == 1:
- outappend((LITERAL, p))
+ for p, q in runs:
+ if q - p == 1:
+ out.append((LITERAL, p))
else:
- outappend((RANGE, (p, p+n-1)))
+ out.append((RANGE, (p, q - 1)))
+ out += tail
if len(out) < len(charset):
return out
- else:
- # use bitmap
+ return charset
+
+ # use bitmap
+ if len(charmap) == 256:
data = _mk_bitmap(charmap)
- outappend((CHARSET, data))
+ out.append((CHARSET, data))
+ out += tail
return out
- return charset
-def _mk_bitmap(bits):
- data = []
- dataappend = data.append
- if _sre.CODESIZE == 2:
- start = (1, 0)
- else:
- start = (1, 0)
- m, v = start
- for c in bits:
- if c:
- v = v + m
- m = m + m
- if m > MAXCODE:
- dataappend(v)
- m, v = start
- return data
-
-# To represent a big charset, first a bitmap of all characters in the
-# set is constructed. Then, this bitmap is sliced into chunks of 256
-# characters, duplicate chunks are eliminated, and each chunk is
-# given a number. In the compiled expression, the charset is
-# represented by a 32-bit word sequence, consisting of one word for
-# the number of different chunks, a sequence of 256 bytes (64 words)
-# of chunk numbers indexed by their original chunk position, and a
-# sequence of 256-bit chunks (8 words each).
-
-# Compression is normally good: in a typical charset, large ranges of
-# Unicode will be either completely excluded (e.g. if only cyrillic
-# letters are to be matched), or completely included (e.g. if large
-# subranges of Kanji match). These ranges will be represented by
-# chunks of all one-bits or all zero-bits.
-
-# Matching can be also done efficiently: the more significant byte of
-# the Unicode character is an index into the chunk number, and the
-# less significant byte is a bit index in the chunk (just like the
-# CHARSET matching).
-
-# The BIGCHARSET opcode still supports only subsets
-# of the basic multilingual plane; an efficient representation
-# for all of Unicode has not yet been developed. This means,
-# in particular, that negated charsets cannot be represented as
-# bigcharsets.
-
-def _optimize_unicode(charset, fixup):
- try:
- import array
- except ImportError:
- return charset
- charmap = [0]*65536
- negate = 0
- try:
- for op, av in charset:
- if op is NEGATE:
- negate = 1
- elif op is LITERAL:
- charmap[fixup(av)] = 1
- elif op is RANGE:
- for i in range(fixup(av[0]), fixup(av[1])+1):
- charmap[i] = 1
- elif op is CATEGORY:
- # XXX: could expand category
- return charset # cannot compress
- except IndexError:
- # non-BMP characters; XXX now they should work
- return charset
- if negate:
- if sys.maxunicode != 65535:
- # XXX: negation does not work with big charsets
- # XXX2: now they should work, but removing this will make the
- # charmap 17 times bigger
- return charset
- for i in range(65536):
- charmap[i] = not charmap[i]
+ # To represent a big charset, first a bitmap of all characters in the
+ # set is constructed. Then, this bitmap is sliced into chunks of 256
+ # characters, duplicate chunks are eliminated, and each chunk is
+ # given a number. In the compiled expression, the charset is
+ # represented by a 32-bit word sequence, consisting of one word for
+ # the number of different chunks, a sequence of 256 bytes (64 words)
+ # of chunk numbers indexed by their original chunk position, and a
+ # sequence of 256-bit chunks (8 words each).
+
+ # Compression is normally good: in a typical charset, large ranges of
+ # Unicode will be either completely excluded (e.g. if only cyrillic
+ # letters are to be matched), or completely included (e.g. if large
+ # subranges of Kanji match). These ranges will be represented by
+ # chunks of all one-bits or all zero-bits.
+
+ # Matching can be also done efficiently: the more significant byte of
+ # the Unicode character is an index into the chunk number, and the
+ # less significant byte is a bit index in the chunk (just like the
+ # CHARSET matching).
+
+ charmap = bytes(charmap) # should be hashable
comps = {}
- mapping = [0]*256
+ mapping = bytearray(256)
block = 0
- data = []
- for i in range(256):
- chunk = tuple(charmap[i*256:(i+1)*256])
- new = comps.setdefault(chunk, block)
- mapping[i] = new
- if new == block:
- block = block + 1
- data = data + _mk_bitmap(chunk)
- header = [block]
- if _sre.CODESIZE == 2:
- code = 'H'
- else:
- code = 'I'
- # Convert block indices to byte array of 256 bytes
- mapping = array.array('B', mapping).tobytes()
- # Convert byte array to word array
- mapping = array.array(code, mapping)
- assert mapping.itemsize == _sre.CODESIZE
- assert len(mapping) * mapping.itemsize == 256
- header = header + mapping.tolist()
- data[0:0] = header
- return [(BIGCHARSET, data)]
+ data = bytearray()
+ for i in range(0, 65536, 256):
+ chunk = charmap[i: i + 256]
+ if chunk in comps:
+ mapping[i // 256] = comps[chunk]
+ else:
+ mapping[i // 256] = comps[chunk] = block
+ block += 1
+ data += chunk
+ data = _mk_bitmap(data)
+ data[0:0] = [block] + _bytes_to_codes(mapping)
+ out.append((BIGCHARSET, data))
+ out += tail
+ return out
+
+_CODEBITS = _sre.CODESIZE * 8
+_BITS_TRANS = b'0' + b'1' * 255
+def _mk_bitmap(bits, _CODEBITS=_CODEBITS, _int=int):
+ s = bits.translate(_BITS_TRANS)[::-1]
+ return [_int(s[i - _CODEBITS: i], 2)
+ for i in range(len(s), 0, -_CODEBITS)]
+
+def _bytes_to_codes(b):
+ # Convert block indices to word array
+ import array
+ a = array.array('I', b)
+ assert a.itemsize == _sre.CODESIZE
+ assert len(a) * a.itemsize == len(b)
+ return a.tolist()
def _simple(av):
# check if av is a "simple" operator