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Diffstat (limited to 'Lib/tkinter/dnd.py')
-rw-r--r-- | Lib/tkinter/dnd.py | 321 |
1 files changed, 0 insertions, 321 deletions
diff --git a/Lib/tkinter/dnd.py b/Lib/tkinter/dnd.py deleted file mode 100644 index 55f0776..0000000 --- a/Lib/tkinter/dnd.py +++ /dev/null @@ -1,321 +0,0 @@ -"""Drag-and-drop support for Tkinter. - -This is very preliminary. I currently only support dnd *within* one -application, between different windows (or within the same window). - -I an trying to make this as generic as possible -- not dependent on -the use of a particular widget or icon type, etc. I also hope that -this will work with Pmw. - -To enable an object to be dragged, you must create an event binding -for it that starts the drag-and-drop process. Typically, you should -bind <ButtonPress> to a callback function that you write. The function -should call Tkdnd.dnd_start(source, event), where 'source' is the -object to be dragged, and 'event' is the event that invoked the call -(the argument to your callback function). Even though this is a class -instantiation, the returned instance should not be stored -- it will -be kept alive automatically for the duration of the drag-and-drop. - -When a drag-and-drop is already in process for the Tk interpreter, the -call is *ignored*; this normally averts starting multiple simultaneous -dnd processes, e.g. because different button callbacks all -dnd_start(). - -The object is *not* necessarily a widget -- it can be any -application-specific object that is meaningful to potential -drag-and-drop targets. - -Potential drag-and-drop targets are discovered as follows. Whenever -the mouse moves, and at the start and end of a drag-and-drop move, the -Tk widget directly under the mouse is inspected. This is the target -widget (not to be confused with the target object, yet to be -determined). If there is no target widget, there is no dnd target -object. If there is a target widget, and it has an attribute -dnd_accept, this should be a function (or any callable object). The -function is called as dnd_accept(source, event), where 'source' is the -object being dragged (the object passed to dnd_start() above), and -'event' is the most recent event object (generally a <Motion> event; -it can also be <ButtonPress> or <ButtonRelease>). If the dnd_accept() -function returns something other than None, this is the new dnd target -object. If dnd_accept() returns None, or if the target widget has no -dnd_accept attribute, the target widget's parent is considered as the -target widget, and the search for a target object is repeated from -there. If necessary, the search is repeated all the way up to the -root widget. If none of the target widgets can produce a target -object, there is no target object (the target object is None). - -The target object thus produced, if any, is called the new target -object. It is compared with the old target object (or None, if there -was no old target widget). There are several cases ('source' is the -source object, and 'event' is the most recent event object): - -- Both the old and new target objects are None. Nothing happens. - -- The old and new target objects are the same object. Its method -dnd_motion(source, event) is called. - -- The old target object was None, and the new target object is not -None. The new target object's method dnd_enter(source, event) is -called. - -- The new target object is None, and the old target object is not -None. The old target object's method dnd_leave(source, event) is -called. - -- The old and new target objects differ and neither is None. The old -target object's method dnd_leave(source, event), and then the new -target object's method dnd_enter(source, event) is called. - -Once this is done, the new target object replaces the old one, and the -Tk mainloop proceeds. The return value of the methods mentioned above -is ignored; if they raise an exception, the normal exception handling -mechanisms take over. - -The drag-and-drop processes can end in two ways: a final target object -is selected, or no final target object is selected. When a final -target object is selected, it will always have been notified of the -potential drop by a call to its dnd_enter() method, as described -above, and possibly one or more calls to its dnd_motion() method; its -dnd_leave() method has not been called since the last call to -dnd_enter(). The target is notified of the drop by a call to its -method dnd_commit(source, event). - -If no final target object is selected, and there was an old target -object, its dnd_leave(source, event) method is called to complete the -dnd sequence. - -Finally, the source object is notified that the drag-and-drop process -is over, by a call to source.dnd_end(target, event), specifying either -the selected target object, or None if no target object was selected. -The source object can use this to implement the commit action; this is -sometimes simpler than to do it in the target's dnd_commit(). The -target's dnd_commit() method could then simply be aliased to -dnd_leave(). - -At any time during a dnd sequence, the application can cancel the -sequence by calling the cancel() method on the object returned by -dnd_start(). This will call dnd_leave() if a target is currently -active; it will never call dnd_commit(). - -""" - - -import tkinter - - -# The factory function - -def dnd_start(source, event): - h = DndHandler(source, event) - if h.root: - return h - else: - return None - - -# The class that does the work - -class DndHandler: - - root = None - - def __init__(self, source, event): - if event.num > 5: - return - root = event.widget._root() - try: - root.__dnd - return # Don't start recursive dnd - except AttributeError: - root.__dnd = self - self.root = root - self.source = source - self.target = None - self.initial_button = button = event.num - self.initial_widget = widget = event.widget - self.release_pattern = "<B%d-ButtonRelease-%d>" % (button, button) - self.save_cursor = widget['cursor'] or "" - widget.bind(self.release_pattern, self.on_release) - widget.bind("<Motion>", self.on_motion) - widget['cursor'] = "hand2" - - def __del__(self): - root = self.root - self.root = None - if root: - try: - del root.__dnd - except AttributeError: - pass - - def on_motion(self, event): - x, y = event.x_root, event.y_root - target_widget = self.initial_widget.winfo_containing(x, y) - source = self.source - new_target = None - while target_widget: - try: - attr = target_widget.dnd_accept - except AttributeError: - pass - else: - new_target = attr(source, event) - if new_target: - break - target_widget = target_widget.master - old_target = self.target - if old_target is new_target: - if old_target: - old_target.dnd_motion(source, event) - else: - if old_target: - self.target = None - old_target.dnd_leave(source, event) - if new_target: - new_target.dnd_enter(source, event) - self.target = new_target - - def on_release(self, event): - self.finish(event, 1) - - def cancel(self, event=None): - self.finish(event, 0) - - def finish(self, event, commit=0): - target = self.target - source = self.source - widget = self.initial_widget - root = self.root - try: - del root.__dnd - self.initial_widget.unbind(self.release_pattern) - self.initial_widget.unbind("<Motion>") - widget['cursor'] = self.save_cursor - self.target = self.source = self.initial_widget = self.root = None - if target: - if commit: - target.dnd_commit(source, event) - else: - target.dnd_leave(source, event) - finally: - source.dnd_end(target, event) - - - -# ---------------------------------------------------------------------- -# The rest is here for testing and demonstration purposes only! - -class Icon: - - def __init__(self, name): - self.name = name - self.canvas = self.label = self.id = None - - def attach(self, canvas, x=10, y=10): - if canvas is self.canvas: - self.canvas.coords(self.id, x, y) - return - if self.canvas: - self.detach() - if not canvas: - return - label = tkinter.Label(canvas, text=self.name, - borderwidth=2, relief="raised") - id = canvas.create_window(x, y, window=label, anchor="nw") - self.canvas = canvas - self.label = label - self.id = id - label.bind("<ButtonPress>", self.press) - - def detach(self): - canvas = self.canvas - if not canvas: - return - id = self.id - label = self.label - self.canvas = self.label = self.id = None - canvas.delete(id) - label.destroy() - - def press(self, event): - if dnd_start(self, event): - # where the pointer is relative to the label widget: - self.x_off = event.x - self.y_off = event.y - # where the widget is relative to the canvas: - self.x_orig, self.y_orig = self.canvas.coords(self.id) - - def move(self, event): - x, y = self.where(self.canvas, event) - self.canvas.coords(self.id, x, y) - - def putback(self): - self.canvas.coords(self.id, self.x_orig, self.y_orig) - - def where(self, canvas, event): - # where the corner of the canvas is relative to the screen: - x_org = canvas.winfo_rootx() - y_org = canvas.winfo_rooty() - # where the pointer is relative to the canvas widget: - x = event.x_root - x_org - y = event.y_root - y_org - # compensate for initial pointer offset - return x - self.x_off, y - self.y_off - - def dnd_end(self, target, event): - pass - -class Tester: - - def __init__(self, root): - self.top = tkinter.Toplevel(root) - self.canvas = tkinter.Canvas(self.top, width=100, height=100) - self.canvas.pack(fill="both", expand=1) - self.canvas.dnd_accept = self.dnd_accept - - def dnd_accept(self, source, event): - return self - - def dnd_enter(self, source, event): - self.canvas.focus_set() # Show highlight border - x, y = source.where(self.canvas, event) - x1, y1, x2, y2 = source.canvas.bbox(source.id) - dx, dy = x2-x1, y2-y1 - self.dndid = self.canvas.create_rectangle(x, y, x+dx, y+dy) - self.dnd_motion(source, event) - - def dnd_motion(self, source, event): - x, y = source.where(self.canvas, event) - x1, y1, x2, y2 = self.canvas.bbox(self.dndid) - self.canvas.move(self.dndid, x-x1, y-y1) - - def dnd_leave(self, source, event): - self.top.focus_set() # Hide highlight border - self.canvas.delete(self.dndid) - self.dndid = None - - def dnd_commit(self, source, event): - self.dnd_leave(source, event) - x, y = source.where(self.canvas, event) - source.attach(self.canvas, x, y) - -def test(): - root = tkinter.Tk() - root.geometry("+1+1") - tkinter.Button(command=root.quit, text="Quit").pack() - t1 = Tester(root) - t1.top.geometry("+1+60") - t2 = Tester(root) - t2.top.geometry("+120+60") - t3 = Tester(root) - t3.top.geometry("+240+60") - i1 = Icon("ICON1") - i2 = Icon("ICON2") - i3 = Icon("ICON3") - i1.attach(t1.canvas) - i2.attach(t2.canvas) - i3.attach(t3.canvas) - root.mainloop() - -if __name__ == '__main__': - test() |