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+# LogoMation-like turtle graphics
+
+"""
+Turtle graphics is a popular way for introducing programming to
+kids. It was part of the original Logo programming language developed
+by Wally Feurzeig and Seymour Papert in 1966.
+
+Imagine a robotic turtle starting at (0, 0) in the x-y plane. Give it
+the command turtle.forward(15), and it moves (on-screen!) 15 pixels in
+the direction it is facing, drawing a line as it moves. Give it the
+command turtle.left(25), and it rotates in-place 25 degrees clockwise.
+
+By combining together these and similar commands, intricate shapes and
+pictures can easily be drawn.
+"""
+
+from math import * # Also for export
+from time import sleep
+import Tkinter
+
+speeds = ['fastest', 'fast', 'normal', 'slow', 'slowest']
+
+class Error(Exception):
+ pass
+
+class RawPen:
+
+ def __init__(self, canvas):
+ self._canvas = canvas
+ self._items = []
+ self._tracing = 1
+ self._arrow = 0
+ self._delay = 10 # default delay for drawing
+ self._angle = 0.0
+ self.degrees()
+ self.reset()
+
+ def degrees(self, fullcircle=360.0):
+ """ Set angle measurement units to degrees.
+
+ Example:
+ >>> turtle.degrees()
+ """
+ # Don't try to change _angle if it is 0, because
+ # _fullcircle might not be set, yet
+ if self._angle:
+ self._angle = (self._angle / self._fullcircle) * fullcircle
+ self._fullcircle = fullcircle
+ self._invradian = pi / (fullcircle * 0.5)
+
+ def radians(self):
+ """ Set the angle measurement units to radians.
+
+ Example:
+ >>> turtle.radians()
+ """
+ self.degrees(2.0*pi)
+
+ def reset(self):
+ """ Clear the screen, re-center the pen, and set variables to
+ the default values.
+
+ Example:
+ >>> turtle.position()
+ [0.0, -22.0]
+ >>> turtle.heading()
+ 100.0
+ >>> turtle.reset()
+ >>> turtle.position()
+ [0.0, 0.0]
+ >>> turtle.heading()
+ 0.0
+ """
+ canvas = self._canvas
+ self._canvas.update()
+ width = canvas.winfo_width()
+ height = canvas.winfo_height()
+ if width <= 1:
+ width = canvas['width']
+ if height <= 1:
+ height = canvas['height']
+ self._origin = float(width)/2.0, float(height)/2.0
+ self._position = self._origin
+ self._angle = 0.0
+ self._drawing = 1
+ self._width = 1
+ self._color = "black"
+ self._filling = 0
+ self._path = []
+ self.clear()
+ canvas._root().tkraise()
+
+ def clear(self):
+ """ Clear the screen. The turtle does not move.
+
+ Example:
+ >>> turtle.clear()
+ """
+ self.fill(0)
+ canvas = self._canvas
+ items = self._items
+ self._items = []
+ for item in items:
+ canvas.delete(item)
+ self._delete_turtle()
+ self._draw_turtle()
+
+ def tracer(self, flag):
+ """ Set tracing on if flag is True, and off if it is False.
+ Tracing means line are drawn more slowly, with an
+ animation of an arrow along the line.
+
+ Example:
+ >>> turtle.tracer(False) # turns off Tracer
+ """
+ self._tracing = flag
+ if not self._tracing:
+ self._delete_turtle()
+ self._draw_turtle()
+
+ def forward(self, distance):
+ """ Go forward distance steps.
+
+ Example:
+ >>> turtle.position()
+ [0.0, 0.0]
+ >>> turtle.forward(25)
+ >>> turtle.position()
+ [25.0, 0.0]
+ >>> turtle.forward(-75)
+ >>> turtle.position()
+ [-50.0, 0.0]
+ """
+ x0, y0 = start = self._position
+ x1 = x0 + distance * cos(self._angle*self._invradian)
+ y1 = y0 - distance * sin(self._angle*self._invradian)
+ self._goto(x1, y1)
+
+ def backward(self, distance):
+ """ Go backwards distance steps.
+
+ The turtle's heading does not change.
+
+ Example:
+ >>> turtle.position()
+ [0.0, 0.0]
+ >>> turtle.backward(30)
+ >>> turtle.position()
+ [-30.0, 0.0]
+ """
+ self.forward(-distance)
+
+ def left(self, angle):
+ """ Turn left angle units (units are by default degrees,
+ but can be set via the degrees() and radians() functions.)
+
+ When viewed from above, the turning happens in-place around
+ its front tip.
+
+ Example:
+ >>> turtle.heading()
+ 22
+ >>> turtle.left(45)
+ >>> turtle.heading()
+ 67.0
+ """
+ self._angle = (self._angle + angle) % self._fullcircle
+ self._draw_turtle()
+
+ def right(self, angle):
+ """ Turn right angle units (units are by default degrees,
+ but can be set via the degrees() and radians() functions.)
+
+ When viewed from above, the turning happens in-place around
+ its front tip.
+
+ Example:
+ >>> turtle.heading()
+ 22
+ >>> turtle.right(45)
+ >>> turtle.heading()
+ 337.0
+ """
+ self.left(-angle)
+
+ def up(self):
+ """ Pull the pen up -- no drawing when moving.
+
+ Example:
+ >>> turtle.up()
+ """
+ self._drawing = 0
+
+ def down(self):
+ """ Put the pen down -- draw when moving.
+
+ Example:
+ >>> turtle.down()
+ """
+ self._drawing = 1
+
+ def width(self, width):
+ """ Set the line to thickness to width.
+
+ Example:
+ >>> turtle.width(10)
+ """
+ self._width = float(width)
+
+ def color(self, *args):
+ """ Set the pen color.
+
+ Three input formats are allowed:
+
+ color(s)
+ s is a Tk specification string, such as "red" or "yellow"
+
+ color((r, g, b))
+ *a tuple* of r, g, and b, which represent, an RGB color,
+ and each of r, g, and b are in the range [0..1]
+
+ color(r, g, b)
+ r, g, and b represent an RGB color, and each of r, g, and b
+ are in the range [0..1]
+
+ Example:
+
+ >>> turtle.color('brown')
+ >>> tup = (0.2, 0.8, 0.55)
+ >>> turtle.color(tup)
+ >>> turtle.color(0, .5, 0)
+ """
+ if not args:
+ raise Error("no color arguments")
+ if len(args) == 1:
+ color = args[0]
+ if type(color) == type(""):
+ # Test the color first
+ try:
+ id = self._canvas.create_line(0, 0, 0, 0, fill=color)
+ except Tkinter.TclError:
+ raise Error("bad color string: %r" % (color,))
+ self._set_color(color)
+ return
+ try:
+ r, g, b = color
+ except:
+ raise Error("bad color sequence: %r" % (color,))
+ else:
+ try:
+ r, g, b = args
+ except:
+ raise Error("bad color arguments: %r" % (args,))
+ assert 0 <= r <= 1
+ assert 0 <= g <= 1
+ assert 0 <= b <= 1
+ x = 255.0
+ y = 0.5
+ self._set_color("#%02x%02x%02x" % (int(r*x+y), int(g*x+y), int(b*x+y)))
+
+ def _set_color(self,color):
+ self._color = color
+ self._draw_turtle()
+
+ def write(self, text, move=False):
+ """ Write text at the current pen position.
+
+ If move is true, the pen is moved to the bottom-right corner
+ of the text. By default, move is False.
+
+ Example:
+ >>> turtle.write('The race is on!')
+ >>> turtle.write('Home = (0, 0)', True)
+ """
+ x, y = self._position
+ x = x-1 # correction -- calibrated for Windows
+ item = self._canvas.create_text(x, y,
+ text=str(text), anchor="sw",
+ fill=self._color)
+ self._items.append(item)
+ if move:
+ x0, y0, x1, y1 = self._canvas.bbox(item)
+ self._goto(x1, y1)
+ self._draw_turtle()
+
+ def fill(self, flag):
+ """ Call fill(1) before drawing the shape you
+ want to fill, and fill(0) when done.
+
+ Example:
+ >>> turtle.fill(1)
+ >>> turtle.forward(100)
+ >>> turtle.left(90)
+ >>> turtle.forward(100)
+ >>> turtle.left(90)
+ >>> turtle.forward(100)
+ >>> turtle.left(90)
+ >>> turtle.forward(100)
+ >>> turtle.fill(0)
+ """
+ if self._filling:
+ path = tuple(self._path)
+ smooth = self._filling < 0
+ if len(path) > 2:
+ item = self._canvas._create('polygon', path,
+ {'fill': self._color,
+ 'smooth': smooth})
+ self._items.append(item)
+ self._path = []
+ self._filling = flag
+ if flag:
+ self._path.append(self._position)
+
+ def begin_fill(self):
+ """ Called just before drawing a shape to be filled.
+ Must eventually be followed by a corresponding end_fill() call.
+ Otherwise it will be ignored.
+
+ Example:
+ >>> turtle.begin_fill()
+ >>> turtle.forward(100)
+ >>> turtle.left(90)
+ >>> turtle.forward(100)
+ >>> turtle.left(90)
+ >>> turtle.forward(100)
+ >>> turtle.left(90)
+ >>> turtle.forward(100)
+ >>> turtle.end_fill()
+ """
+ self._path = [self._position]
+ self._filling = 1
+
+ def end_fill(self):
+ """ Called after drawing a shape to be filled.
+
+ Example:
+ >>> turtle.begin_fill()
+ >>> turtle.forward(100)
+ >>> turtle.left(90)
+ >>> turtle.forward(100)
+ >>> turtle.left(90)
+ >>> turtle.forward(100)
+ >>> turtle.left(90)
+ >>> turtle.forward(100)
+ >>> turtle.end_fill()
+ """
+ self.fill(0)
+
+ def circle(self, radius, extent = None):
+ """ Draw a circle with given radius.
+ The center is radius units left of the turtle; extent
+ determines which part of the circle is drawn. If not given,
+ the entire circle is drawn.
+
+ If extent is not a full circle, one endpoint of the arc is the
+ current pen position. The arc is drawn in a counter clockwise
+ direction if radius is positive, otherwise in a clockwise
+ direction. In the process, the direction of the turtle is
+ changed by the amount of the extent.
+
+ >>> turtle.circle(50)
+ >>> turtle.circle(120, 180) # half a circle
+ """
+ if extent is None:
+ extent = self._fullcircle
+ frac = abs(extent)/self._fullcircle
+ steps = 1+int(min(11+abs(radius)/6.0, 59.0)*frac)
+ w = 1.0 * extent / steps
+ w2 = 0.5 * w
+ l = 2.0 * radius * sin(w2*self._invradian)
+ if radius < 0:
+ l, w, w2 = -l, -w, -w2
+ self.left(w2)
+ for i in range(steps):
+ self.forward(l)
+ self.left(w)
+ self.right(w2)
+
+ def heading(self):
+ """ Return the turtle's current heading.
+
+ Example:
+ >>> turtle.heading()
+ 67.0
+ """
+ return self._angle
+
+ def setheading(self, angle):
+ """ Set the turtle facing the given angle.
+
+ Here are some common directions in degrees:
+
+ 0 - east
+ 90 - north
+ 180 - west
+ 270 - south
+
+ Example:
+ >>> turtle.setheading(90)
+ >>> turtle.heading()
+ 90
+ >>> turtle.setheading(128)
+ >>> turtle.heading()
+ 128
+ """
+ self._angle = angle
+ self._draw_turtle()
+
+ def window_width(self):
+ """ Returns the width of the turtle window.
+
+ Example:
+ >>> turtle.window_width()
+ 640
+ """
+ width = self._canvas.winfo_width()
+ if width <= 1: # the window isn't managed by a geometry manager
+ width = self._canvas['width']
+ return width
+
+ def window_height(self):
+ """ Return the height of the turtle window.
+
+ Example:
+ >>> turtle.window_height()
+ 768
+ """
+ height = self._canvas.winfo_height()
+ if height <= 1: # the window isn't managed by a geometry manager
+ height = self._canvas['height']
+ return height
+
+ def position(self):
+ """ Return the current (x, y) location of the turtle.
+
+ Example:
+ >>> turtle.position()
+ [0.0, 240.0]
+ """
+ x0, y0 = self._origin
+ x1, y1 = self._position
+ return [x1-x0, -y1+y0]
+
+ def setx(self, xpos):
+ """ Set the turtle's x coordinate to be xpos.
+
+ Example:
+ >>> turtle.position()
+ [10.0, 240.0]
+ >>> turtle.setx(10)
+ >>> turtle.position()
+ [10.0, 240.0]
+ """
+ x0, y0 = self._origin
+ x1, y1 = self._position
+ self._goto(x0+xpos, y1)
+
+ def sety(self, ypos):
+ """ Set the turtle's y coordinate to be ypos.
+
+ Example:
+ >>> turtle.position()
+ [0.0, 0.0]
+ >>> turtle.sety(-22)
+ >>> turtle.position()
+ [0.0, -22.0]
+ """
+ x0, y0 = self._origin
+ x1, y1 = self._position
+ self._goto(x1, y0-ypos)
+
+ def towards(self, *args):
+ """Returs the angle, which corresponds to the line
+ from turtle-position to point (x,y).
+
+ Argument can be two coordinates or one pair of coordinates
+ or a RawPen/Pen instance.
+
+ Example:
+ >>> turtle.position()
+ [10.0, 10.0]
+ >>> turtle.towards(0,0)
+ 225.0
+ """
+ if len(args) == 2:
+ x, y = args
+ else:
+ arg = args[0]
+ if isinstance(arg, RawPen):
+ x, y = arg.position()
+ else:
+ x, y = arg
+ x0, y0 = self.position()
+ dx = x - x0
+ dy = y - y0
+ return (atan2(dy,dx) / self._invradian) % self._fullcircle
+
+ def goto(self, *args):
+ """ Go to the given point.
+
+ If the pen is down, then a line will be drawn. The turtle's
+ orientation does not change.
+
+ Two input formats are accepted:
+
+ goto(x, y)
+ go to point (x, y)
+
+ goto((x, y))
+ go to point (x, y)
+
+ Example:
+ >>> turtle.position()
+ [0.0, 0.0]
+ >>> turtle.goto(50, -45)
+ >>> turtle.position()
+ [50.0, -45.0]
+ """
+ if len(args) == 1:
+ try:
+ x, y = args[0]
+ except:
+ raise Error("bad point argument: %r" % (args[0],))
+ else:
+ try:
+ x, y = args
+ except:
+ raise Error("bad coordinates: %r" % (args[0],))
+ x0, y0 = self._origin
+ self._goto(x0+x, y0-y)
+
+ def _goto(self, x1, y1):
+ x0, y0 = self._position
+ self._position = (float(x1), float(y1))
+ if self._filling:
+ self._path.append(self._position)
+ if self._drawing:
+ if self._tracing:
+ dx = float(x1 - x0)
+ dy = float(y1 - y0)
+ distance = hypot(dx, dy)
+ nhops = int(distance)
+ item = self._canvas.create_line(x0, y0, x0, y0,
+ width=self._width,
+ capstyle="round",
+ fill=self._color)
+ try:
+ for i in range(1, 1+nhops):
+ x, y = x0 + dx*i/nhops, y0 + dy*i/nhops
+ self._canvas.coords(item, x0, y0, x, y)
+ self._draw_turtle((x,y))
+ self._canvas.update()
+ self._canvas.after(self._delay)
+ # in case nhops==0
+ self._canvas.coords(item, x0, y0, x1, y1)
+ self._canvas.itemconfigure(item, arrow="none")
+ except Tkinter.TclError:
+ # Probably the window was closed!
+ return
+ else:
+ item = self._canvas.create_line(x0, y0, x1, y1,
+ width=self._width,
+ capstyle="round",
+ fill=self._color)
+ self._items.append(item)
+ self._draw_turtle()
+
+ def speed(self, speed):
+ """ Set the turtle's speed.
+
+ speed must one of these five strings:
+
+ 'fastest' is a 0 ms delay
+ 'fast' is a 5 ms delay
+ 'normal' is a 10 ms delay
+ 'slow' is a 15 ms delay
+ 'slowest' is a 20 ms delay
+
+ Example:
+ >>> turtle.speed('slow')
+ """
+ try:
+ speed = speed.strip().lower()
+ self._delay = speeds.index(speed) * 5
+ except:
+ raise ValueError("%r is not a valid speed. speed must be "
+ "one of %s" % (speed, speeds))
+
+
+ def delay(self, delay):
+ """ Set the drawing delay in milliseconds.
+
+ This is intended to allow finer control of the drawing speed
+ than the speed() method
+
+ Example:
+ >>> turtle.delay(15)
+ """
+ if int(delay) < 0:
+ raise ValueError("delay must be greater than or equal to 0")
+ self._delay = int(delay)
+
+ def _draw_turtle(self, position=[]):
+ if not self._tracing:
+ self._canvas.update()
+ return
+ if position == []:
+ position = self._position
+ x,y = position
+ distance = 8
+ dx = distance * cos(self._angle*self._invradian)
+ dy = distance * sin(self._angle*self._invradian)
+ self._delete_turtle()
+ self._arrow = self._canvas.create_line(x-dx,y+dy,x,y,
+ width=self._width,
+ arrow="last",
+ capstyle="round",
+ fill=self._color)
+ self._canvas.update()
+
+ def _delete_turtle(self):
+ if self._arrow != 0:
+ self._canvas.delete(self._arrow)
+ self._arrow = 0
+
+
+_root = None
+_canvas = None
+_pen = None
+_width = 0.50 # 50% of window width
+_height = 0.75 # 75% of window height
+_startx = None
+_starty = None
+_title = "Turtle Graphics" # default title
+
+class Pen(RawPen):
+
+ def __init__(self):
+ global _root, _canvas
+ if _root is None:
+ _root = Tkinter.Tk()
+ _root.wm_protocol("WM_DELETE_WINDOW", self._destroy)
+ _root.title(_title)
+
+ if _canvas is None:
+ # XXX Should have scroll bars
+ _canvas = Tkinter.Canvas(_root, background="white")
+ _canvas.pack(expand=1, fill="both")
+
+ setup(width=_width, height= _height, startx=_startx, starty=_starty)
+
+ RawPen.__init__(self, _canvas)
+
+ def _destroy(self):
+ global _root, _canvas, _pen
+ root = self._canvas._root()
+ if root is _root:
+ _pen = None
+ _root = None
+ _canvas = None
+ root.destroy()
+
+def _getpen():
+ global _pen
+ if not _pen:
+ _pen = Pen()
+ return _pen
+
+class Turtle(Pen):
+ pass
+
+"""For documentation of the following functions see
+ the RawPen methods with the same names
+"""
+
+def degrees(): _getpen().degrees()
+def radians(): _getpen().radians()
+def reset(): _getpen().reset()
+def clear(): _getpen().clear()
+def tracer(flag): _getpen().tracer(flag)
+def forward(distance): _getpen().forward(distance)
+def backward(distance): _getpen().backward(distance)
+def left(angle): _getpen().left(angle)
+def right(angle): _getpen().right(angle)
+def up(): _getpen().up()
+def down(): _getpen().down()
+def width(width): _getpen().width(width)
+def color(*args): _getpen().color(*args)
+def write(arg, move=0): _getpen().write(arg, move)
+def fill(flag): _getpen().fill(flag)
+def begin_fill(): _getpen().begin_fill()
+def end_fill(): _getpen().end_fill()
+def circle(radius, extent=None): _getpen().circle(radius, extent)
+def goto(*args): _getpen().goto(*args)
+def heading(): return _getpen().heading()
+def setheading(angle): _getpen().setheading(angle)
+def position(): return _getpen().position()
+def window_width(): return _getpen().window_width()
+def window_height(): return _getpen().window_height()
+def setx(xpos): _getpen().setx(xpos)
+def sety(ypos): _getpen().sety(ypos)
+def towards(*args): return _getpen().towards(*args)
+
+def done(): _root.mainloop()
+def delay(delay): return _getpen().delay(delay)
+def speed(speed): return _getpen().speed(speed)
+
+for methodname in dir(RawPen):
+ """ copies RawPen docstrings to module functions of same name """
+ if not methodname.startswith("_"):
+ eval(methodname).__doc__ = RawPen.__dict__[methodname].__doc__
+
+
+def setup(**geometry):
+ """ Sets the size and position of the main window.
+
+ Keywords are width, height, startx and starty:
+
+ width: either a size in pixels or a fraction of the screen.
+ Default is 50% of screen.
+ height: either the height in pixels or a fraction of the screen.
+ Default is 75% of screen.
+
+ Setting either width or height to None before drawing will force
+ use of default geometry as in older versions of turtle.py
+
+ startx: starting position in pixels from the left edge of the screen.
+ Default is to center window. Setting startx to None is the default
+ and centers window horizontally on screen.
+
+ starty: starting position in pixels from the top edge of the screen.
+ Default is to center window. Setting starty to None is the default
+ and centers window vertically on screen.
+
+ Examples:
+ >>> setup (width=200, height=200, startx=0, starty=0)
+
+ sets window to 200x200 pixels, in upper left of screen
+
+ >>> setup(width=.75, height=0.5, startx=None, starty=None)
+
+ sets window to 75% of screen by 50% of screen and centers
+
+ >>> setup(width=None)
+
+ forces use of default geometry as in older versions of turtle.py
+ """
+
+ global _width, _height, _startx, _starty
+
+ width = geometry.get('width',_width)
+ if width >= 0 or width is None:
+ _width = width
+ else:
+ raise ValueError("width can not be less than 0")
+
+ height = geometry.get('height',_height)
+ if height >= 0 or height is None:
+ _height = height
+ else:
+ raise ValueError("height can not be less than 0")
+
+ startx = geometry.get('startx', _startx)
+ if startx >= 0 or startx is None:
+ _startx = _startx
+ else:
+ raise ValueError("startx can not be less than 0")
+
+ starty = geometry.get('starty', _starty)
+ if starty >= 0 or starty is None:
+ _starty = starty
+ else:
+ raise ValueError("startx can not be less than 0")
+
+
+ if _root and _width and _height:
+ if 0 < _width <= 1:
+ _width = _root.winfo_screenwidth() * +width
+ if 0 < _height <= 1:
+ _height = _root.winfo_screenheight() * _height
+
+ # center window on screen
+ if _startx is None:
+ _startx = (_root.winfo_screenwidth() - _width) / 2
+
+ if _starty is None:
+ _starty = (_root.winfo_screenheight() - _height) / 2
+
+ _root.geometry("%dx%d+%d+%d" % (_width, _height, _startx, _starty))
+
+def title(title):
+ """Set the window title.
+
+ By default this is set to 'Turtle Graphics'
+
+ Example:
+ >>> title("My Window")
+ """
+
+ global _title
+ _title = title
+
+def demo():
+ reset()
+ tracer(1)
+ up()
+ backward(100)
+ down()
+ # draw 3 squares; the last filled
+ width(3)
+ for i in range(3):
+ if i == 2:
+ fill(1)
+ for j in range(4):
+ forward(20)
+ left(90)
+ if i == 2:
+ color("maroon")
+ fill(0)
+ up()
+ forward(30)
+ down()
+ width(1)
+ color("black")
+ # move out of the way
+ tracer(0)
+ up()
+ right(90)
+ forward(100)
+ right(90)
+ forward(100)
+ right(180)
+ down()
+ # some text
+ write("startstart", 1)
+ write("start", 1)
+ color("red")
+ # staircase
+ for i in range(5):
+ forward(20)
+ left(90)
+ forward(20)
+ right(90)
+ # filled staircase
+ fill(1)
+ for i in range(5):
+ forward(20)
+ left(90)
+ forward(20)
+ right(90)
+ fill(0)
+ tracer(1)
+ # more text
+ write("end")
+
+def demo2():
+ # exercises some new and improved features
+ speed('fast')
+ width(3)
+
+ # draw a segmented half-circle
+ setheading(towards(0,0))
+ x,y = position()
+ r = (x**2+y**2)**.5/2.0
+ right(90)
+ pendown = True
+ for i in range(18):
+ if pendown:
+ up()
+ pendown = False
+ else:
+ down()
+ pendown = True
+ circle(r,10)
+ sleep(2)
+
+ reset()
+ left(90)
+
+ # draw a series of triangles
+ l = 10
+ color("green")
+ width(3)
+ left(180)
+ sp = 5
+ for i in range(-2,16):
+ if i > 0:
+ color(1.0-0.05*i,0,0.05*i)
+ fill(1)
+ color("green")
+ for j in range(3):
+ forward(l)
+ left(120)
+ l += 10
+ left(15)
+ if sp > 0:
+ sp = sp-1
+ speed(speeds[sp])
+ color(0.25,0,0.75)
+ fill(0)
+
+ # draw and fill a concave shape
+ left(120)
+ up()
+ forward(70)
+ right(30)
+ down()
+ color("red")
+ speed("fastest")
+ fill(1)
+ for i in range(4):
+ circle(50,90)
+ right(90)
+ forward(30)
+ right(90)
+ color("yellow")
+ fill(0)
+ left(90)
+ up()
+ forward(30)
+ down();
+
+ color("red")
+
+ # create a second turtle and make the original pursue and catch it
+ turtle=Turtle()
+ turtle.reset()
+ turtle.left(90)
+ turtle.speed('normal')
+ turtle.up()
+ turtle.goto(280,40)
+ turtle.left(24)
+ turtle.down()
+ turtle.speed('fast')
+ turtle.color("blue")
+ turtle.width(2)
+ speed('fastest')
+
+ # turn default turtle towards new turtle object
+ setheading(towards(turtle))
+ while ( abs(position()[0]-turtle.position()[0])>4 or
+ abs(position()[1]-turtle.position()[1])>4):
+ turtle.forward(3.5)
+ turtle.left(0.6)
+ # turn default turtle towards new turtle object
+ setheading(towards(turtle))
+ forward(4)
+ write("CAUGHT! ", move=True)
+
+
+
+if __name__ == '__main__':
+ demo()
+ sleep(3)
+ demo2()
+ done()