diff options
Diffstat (limited to 'Mac/Python/mactoolboxglue.c')
-rw-r--r-- | Mac/Python/mactoolboxglue.c | 108 |
1 files changed, 0 insertions, 108 deletions
diff --git a/Mac/Python/mactoolboxglue.c b/Mac/Python/mactoolboxglue.c deleted file mode 100644 index fa910e3..0000000 --- a/Mac/Python/mactoolboxglue.c +++ /dev/null @@ -1,108 +0,0 @@ -/* -** mactoolboxglue.c - Glue together the toolbox objects. -** -** Because toolbox modules interdepend on each other, they use each others -** object types, on MacOSX/MachO this leads to the situation that they -** cannot be dynamically loaded (or they would all have to be lumped into -** a single .so, but this would be bad for extensibility). -** -** This file defines wrappers for all the _New and _Convert functions, -** which are the Py_BuildValue and PyArg_ParseTuple helpers. The wrappers -** check an indirection function pointer, and if it isn't filled in yet -** they import the appropriate module, whose init routine should fill in -** the pointer. -*/ - -#ifdef USE_TOOLBOX_OBJECT_GLUE - -#include "python.h" -#include "pymactoolbox.h" - -#define GLUE_NEW(object, routinename, module) \ -PyObject *(*PyMacGluePtr_##routinename)(object); \ -\ -PyObject *routinename(object cobj) { \ - if (!PyMacGluePtr_##routinename) { \ - if (!PyImport_ImportModule(module)) return NULL; \ - if (!PyMacGluePtr_##routinename) { \ - PyErr_SetString(PyExc_ImportError, "Module did not provide routine: " module ": " #routinename); \ - return NULL; \ - } \ - } \ - return (*PyMacGluePtr_##routinename)(cobj); \ -} - -#define GLUE_CONVERT(object, routinename, module) \ -int (*PyMacGluePtr_##routinename)(PyObject *, object *); \ -\ -int routinename(PyObject *pyobj, object *cobj) { \ - if (!PyMacGluePtr_##routinename) { \ - if (!PyImport_ImportModule(module)) return NULL; \ - if (!PyMacGluePtr_##routinename) { \ - PyErr_SetString(PyExc_ImportError, "Module did not provide routine: " module ": " #routinename); \ - return NULL; \ - } \ - } \ - return (*PyMacGluePtr_##routinename)(pyobj, cobj); \ -} - -GLUE_NEW(AppleEvent *, AEDesc_New, "AE") /* XXXX Why by address? */ -GLUE_CONVERT(AppleEvent, AEDesc_Convert, "AE") - -GLUE_NEW(Component, CmpObj_New, "Cm") -GLUE_CONVERT(Component, CmpObj_Convert, "Cm") -GLUE_NEW(ComponentInstance, CmpInstObj_New, "Cm") -GLUE_CONVERT(ComponentInstance, CmpInstObj_Convert, "Cm") - -GLUE_NEW(ControlHandle, CtlObj_New, "Ctl") -GLUE_CONVERT(ControlHandle, CtlObj_Convert, "Ctl") - -GLUE_NEW(DialogPtr, DlgObj_New, "Dlg") -GLUE_CONVERT(DialogPtr, DlgObj_Convert, "Dlg") -GLUE_NEW(DialogPtr, DlgObj_WhichDialog, "Dlg") - -GLUE_NEW(DragReference, DragObj_New, "Drag") -GLUE_CONVERT(DragReference, DragObj_Convert, "Drag") - -GLUE_NEW(ListHandle, ListObj_New, "List") -GLUE_CONVERT(ListHandle, ListObj_Convert, "List") - -GLUE_NEW(MenuHandle, MenuObj_New, "Menu") -GLUE_CONVERT(MenuHandle, MenuObj_Convert, "Menu") - -GLUE_NEW(GrafPtr, GrafObj_New, "Qd") -GLUE_CONVERT(GrafPtr, GrafObj_Convert, "Qd") -GLUE_NEW(BitMapPtr, BMObj_New, "Qd") -GLUE_CONVERT(BitMapPtr, BMObj_Convert, "Qd") -GLUE_NEW(RGBColor *, QdRGB_New, "Qd") /* XXXX Why? */ -GLUE_CONVERT(RGBColor, QdRGB_Convert, "Qd") - -GLUE_NEW(GWorldPtr, GWorldObj_New, "Qdoffs") -GLUE_CONVERT(GWorldPtr, GWorldObj_Convert, "Qdoffs") - -GLUE_NEW(Track, TrackObj_New, "Qt") -GLUE_CONVERT(Track, TrackObj_Convert, "Qt") -GLUE_NEW(Movie, MovieObj_New, "Qt") -GLUE_CONVERT(Movie, MovieObj_Convert, "Qt") -GLUE_NEW(MovieController, MovieCtlObj_New, "Qt") -GLUE_CONVERT(MovieController, MovieCtlObj_Convert, "Qt") -GLUE_NEW(TimeBase, TimeBaseObj_New, "Qt") -GLUE_CONVERT(TimeBase, TimeBaseObj_Convert, "Qt") -GLUE_NEW(UserData, UserDataObj_New, "Qt") -GLUE_CONVERT(UserData, UserDataObj_Convert, "Qt") -GLUE_NEW(Media, MediaObj_New, "Qt") -GLUE_CONVERT(Media, MediaObj_Convert, "Qt") - -GLUE_NEW(Handle, ResObj_New, "Res") -GLUE_CONVERT(Handle, ResObj_Convert, "Res") -GLUE_NEW(Handle, OptResObj_New, "Res") -GLUE_CONVERT(Handle, OptResObj_Convert, "Res") - -GLUE_NEW(TEHandle, TEObj_New, "TE") -GLUE_CONVERT(TEHandle, TEObj_Convert, "TE") - -GLUE_NEW(WindowPtr, WinObj_New, "Win") -GLUE_CONVERT(WindowPtr, WinObj_Convert, "Win") -GLUE_NEW(WindowPtr, WinObj_WhichWindow, "Win") - -#endif /* USE_TOOLBOX_OBJECT_GLUE */
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