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-PYTHON RELEASE NOTES FOR THE MACINTOSH
-
-VERSION 1.1
-
-For the most part, Python on the Mac works just like Python under UNIX.
-The most important differences are:
-
-- Since there is no shell environment on the Mac, the start-up file
- has a fixed name: PythonStartup. If a file by this name exists
- (either in the current folder or in the system folder) it is executed
- when an interactive interpreter is started.
-
-- The default search path for modules is different: first the current
- directory is searched, then the subdirectories 'lib', 'lib:stdwin' and
- 'demo'. As always, you can change this (e.g. in your PythonStartup
- file) by assigning or appending to sys.path -- use Macintosh pathnames!
- (The default contains no absolute paths because these are unlikely
- to make sense on other people's hard disks.)
-
-- The user interface for typing interactive commands is different.
- This is actually the THINK C console I/O module, which is based on
- the Mac toolbox TextEdit. A standard Edit menu provides Cut, Copy,
- Paste and Clear (Undo is only there for Desk Accessories). A minimal
- File menu provides Quit, which immediately exits the application,
- without the usual cleanup. You can Copy from previous output,
- but you can't scroll back beyond the 24x80 screen. The TAB key
- always brings you to the end of the current input line; indentation
- must be entered with spaces (a single space is enough).
- End-of-file is generated by Command-D; Command-Period interrupts.
- There is an annoying limit in the length of an input line to a single
- screen line (less the prompt). Use \ to input long statements.
- Change your program if it requires long lines typed on input.
- Even though there is no resize box, the window can be resized by
- dragging its bottom right corner, but the maximum size is 24x80.
-
-- Tabs in module files are interpreted as 4 (four!) spaces. This is
- consistent with most Mac editors that I know. For individual files
- you can change the tab size with a comment like
-
- # vi:set tabsize=8:
-
- (exactly as shown here, including the colons!). If you are consistent
- in always using tabs for indentation on UNIX, your files will be
- parsed correctly on the Mac, although they may look funny if you
- have nicely lined-up comments or tables using tabs. Never using tabs
- also works. Mixing tabs and spaces to simulate 4-character indentation
- levels is likely to fail.
-
-- You can start a script from the Finder by selecting the script and
- the Python interpreter together and then double clicking. If you
- make the owner of the script PYTH (the type should always be TEXT)
- Python will be launched if you double click it!
- There is no way to pass command line arguments to Python scripts.
-
-- The set of built-in modules is different:
-
- = Operating system functions for the 'os' module is provided by the
- built-in module 'mac', not 'posix'. This doesn't have all the
- functions from posix, for obvious reasons (if you know the Mac
- O/S a little bit). The functions in os.path are provided by
- macpath, they know about Mac pathnames etc.
-
- = None of the UNIX specific modules ('socket', 'pwd', 'grp' etc.)
- exists.
-
- = Module 'stdwin' is always available. It uses the Mac version of
- STDWIN, which interfaces directly with the Mac toolbox. The most
- important difference is in the font names; setfont() has a second
- argument specifying the point size and an optional third one
- specifying the variation: a single letter character string,
- 'i' for italics, 'b' for bold. Note that when STDWIN is waiting
- for events, the standard File and Edit menus are inactive but
- still visible, and (most annoyingly) the Apple menu is also inactive;
- conversely, menus put up by STDWIN are not active when the Python is
- reading from the keyboard. If you open Python together with a text
- file containing a Python script, the script will be executed and
- a console window is only generated when the script uses standard
- input or output. A script that uses STDWIN exclusively for its I/O
- will have a working Apple menu and no extraneous File/Edit menus.
- (This is because both stdwin and stdio try to initialize the
- windowing environment; whoever gets there first owns the Apple menu.)
- LIMITATIONS: a few recent additions to STDWIN for X11 have not yet
- been added to the Mac version. There are no bitmap objects, and
- the setwinpos() and setwinsize() methods are non--functional.
-
-- Because launching an application on the Mac is so tedious, you will
- want to edit your program with a desk accessory editor (e.g., Sigma
- edit) and test the changed version without leaving Python. This is
- possible but requires some care. Make sure the program is a module
- file (filename must be a Python identifier followed by '.py'). You
- can then import it when you test it for the first time. There are
- now three possibilities: it contains a syntax error; it gets a runtime
- error (unhandled exception); or it runs OK but gives wrong results.
- (If it gives correct results, you are done testing and don't need
- to read the rest of this paragraph. :-) Note that the following
- is not Mac-specific -- it's just that on UNIX it's easier to restart
- the entire script so it's rarely useful.
-
- Recovery from a syntax error is easy: edit the file and import it
- again.
-
- Recovery from wrong output is almost as easy: edit the file and,
- instead of importing it, call the function reload() with the module
- name as argument (e.g., if your module is called foo, type
- "reload(foo)").
-
- Recovery from an exception is trickier. Once the syntax is correct,
- a 'module' entry is placed in an internal table, and following import
- statements will not re-read the file, even if the module's initialization
- terminated with an error (one reason why this is done is so that
- mutually recursive modules are initialized only once). You must
- therefore force re-reading the module with reload(), however, if this
- happens the first time you try to import the module, the import statement
- itself has not completed, and your workspace does not know the module
- name (even though the internal table of moduesl does!). The trick is
- to first import the module again, then reload it. For instance,
- "import foo; reload(foo)". Because the module object already exists
- internally, the import statement does not attempt to execute the
- module again -- it just places it in your workspace.
-
- When you edit a module you don't have to worry about the corresponding
- '.pyc' file (a "compiled" version of the module, which loads much faster
- than the textual version): the interpreter notices that the '.py' file
- has changed (because its modification time has changed) and ignores the
- '.pyc' file. When parsing is successful, a new '.pyc' file is written;
- if this fails (no write permission, disk full or whatever) it is
- silently skipped but attempted again the next time the same module
- is loaded. (Thus, if you plan to place a Python library on a read-only
- disk, it is advisable to "warm the cache" by making the disk writable
- and importing all modules once. The standard module 'importall' helps
- in doing this.)