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-rwxr-xr-xMac/BuildScript/build-installer.py9
-rw-r--r--Mac/Makefile.in10
-rw-r--r--Mac/Resources/app/Resources/English.lproj/Documentation/PackageManager.gifbin6087 -> 0 bytes
-rw-r--r--Mac/Resources/app/Resources/English.lproj/Documentation/community.html69
-rw-r--r--Mac/Resources/app/Resources/English.lproj/Documentation/doc/index.html21
-rw-r--r--Mac/Resources/app/Resources/English.lproj/Documentation/finder.html36
-rw-r--r--Mac/Resources/app/Resources/English.lproj/Documentation/gui.html54
-rw-r--r--Mac/Resources/app/Resources/English.lproj/Documentation/ide/IDE.gifbin10249 -> 0 bytes
-rw-r--r--Mac/Resources/app/Resources/English.lproj/Documentation/ide/entering_in_new_window.gifbin15578 -> 0 bytes
-rw-r--r--Mac/Resources/app/Resources/English.lproj/Documentation/ide/hello_world.gifbin15681 -> 0 bytes
-rw-r--r--Mac/Resources/app/Resources/English.lproj/Documentation/ide/index.html222
-rw-r--r--Mac/Resources/app/Resources/English.lproj/Documentation/ide/loading_ide.gifbin50595 -> 0 bytes
-rw-r--r--Mac/Resources/app/Resources/English.lproj/Documentation/ide/making_new_window.gifbin25978 -> 0 bytes
-rw-r--r--Mac/Resources/app/Resources/English.lproj/Documentation/ide/new_ide_window.gifbin20606 -> 0 bytes
-rw-r--r--Mac/Resources/app/Resources/English.lproj/Documentation/ide/new_window_made.gifbin21808 -> 0 bytes
-rw-r--r--Mac/Resources/app/Resources/English.lproj/Documentation/ide/output_window.gifbin37660 -> 0 bytes
-rw-r--r--Mac/Resources/app/Resources/English.lproj/Documentation/ide/saving_edited_file.gifbin26559 -> 0 bytes
-rw-r--r--Mac/Resources/app/Resources/English.lproj/Documentation/ide/simple_commands.gifbin14134 -> 0 bytes
-rw-r--r--Mac/Resources/app/Resources/English.lproj/Documentation/ide/syntax_error.gifbin12850 -> 0 bytes
-rw-r--r--Mac/Resources/app/Resources/English.lproj/Documentation/index.html51
-rw-r--r--Mac/Resources/app/Resources/English.lproj/Documentation/intro.html76
-rw-r--r--Mac/Resources/app/Resources/English.lproj/Documentation/packman.html64
-rw-r--r--Mac/Resources/app/Resources/English.lproj/Documentation/python.gifbin6389 -> 0 bytes
-rw-r--r--Mac/Resources/app/Resources/English.lproj/Documentation/pythonsmall.gifbin138 -> 0 bytes
-rw-r--r--Mac/Resources/app/Resources/English.lproj/Documentation/scripting.html53
-rw-r--r--Mac/Resources/app/Resources/English.lproj/Documentation/shell.html52
26 files changed, 5 insertions, 712 deletions
diff --git a/Mac/BuildScript/build-installer.py b/Mac/BuildScript/build-installer.py
index 974fe52..3cd9d2d 100755
--- a/Mac/BuildScript/build-installer.py
+++ b/Mac/BuildScript/build-installer.py
@@ -614,10 +614,9 @@ def buildPythonDocs():
runCommand('make update')
runCommand('make html')
os.chdir(curDir)
- if not os.path.exists(docdir):
- os.mkdir(docdir)
- os.rename(os.path.join(buildDir, 'build', 'html'),
- os.path.join(docdir, 'python-docs-html'))
+ if os.path.exists(docdir):
+ os.rmdir(docdir)
+ os.rename(os.path.join(buildDir, 'build', 'html'), docdir)
def buildPython():
@@ -663,7 +662,7 @@ def buildPython():
runCommand("make")
print "Running make frameworkinstall"
- runCommand("make frameworkinstall DESTDIR=%s"%(
+ runCommand("make install DESTDIR=%s"%(
shellQuote(rootDir)))
print "Running make frameworkinstallextras"
diff --git a/Mac/Makefile.in b/Mac/Makefile.in
index f35009d..4d55e4b 100644
--- a/Mac/Makefile.in
+++ b/Mac/Makefile.in
@@ -38,12 +38,7 @@ STRIPFLAG=-s
CPMAC=/Developer/Tools/CpMac
APPTEMPLATE=$(srcdir)/Resources/app
-APPSUBDIRS=MacOS Resources Resources/English.lproj \
- Resources/English.lproj/Documentation \
- Resources/English.lproj/Documentation/doc \
- Resources/English.lproj/Documentation/ide
-DOCDIR=$(srcdir)/Resources/app/Resources/English.lproj/Documentation
-DOCINDEX=$(DOCDIR)/"Documentation idx"
+APPSUBDIRS=MacOS Resources
compileall=$(srcdir)/../Lib/compileall.py
installapps: install_Python install_PythonLauncher install_IDLE \
@@ -157,9 +152,6 @@ install_PythonLauncher:
cd PythonLauncher && make install DESTDIR=$(DESTDIR)
install_Python:
- @if test ! -f $(DOCINDEX); then \
- echo WARNING: you should run Apple Help Indexing Tool on $(DOCDIR); \
- fi
@for i in "$(PYTHONAPPSDIR)" "$(APPINSTALLDIR)" "$(APPINSTALLDIR)/Contents"; do \
if test ! -d "$(DESTDIR)$$i"; then \
echo "Creating directory $(DESTDIR)$$i"; \
diff --git a/Mac/Resources/app/Resources/English.lproj/Documentation/PackageManager.gif b/Mac/Resources/app/Resources/English.lproj/Documentation/PackageManager.gif
deleted file mode 100644
index 2b93dc8..0000000
--- a/Mac/Resources/app/Resources/English.lproj/Documentation/PackageManager.gif
+++ /dev/null
Binary files differ
diff --git a/Mac/Resources/app/Resources/English.lproj/Documentation/community.html b/Mac/Resources/app/Resources/English.lproj/Documentation/community.html
deleted file mode 100644
index 140a38b..0000000
--- a/Mac/Resources/app/Resources/English.lproj/Documentation/community.html
+++ /dev/null
@@ -1,69 +0,0 @@
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
- "http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd">
-<html lang="en">
-<head>
- <meta http-equiv="content-type" content="text/html; charset=iso-8859-1">
- <title>What is MacPython?</title>
- <meta name="generator" content="BBEdit 6.5.3">
- <link rel="SHORTCUT ICON" href="pythonsmall.gif">
- <META NAME="AppleIcon" CONTENT="pythonsmall.gif">
-</head>
-<body>
- <table>
- <tr>
- <td>
- <img src="python.gif" width="128" height="128" align="top" alt="">
- </td>
- <td>
- <h1>MacPython Community</h1>
- </td>
- </tr>
- </table>
- <hr>
-
-<h2>Web Sites</h2>
-
-<p>The MacPython homepage, <a href="http://www.cwi.nl/~jack/macpython.html">
-www.cwi.nl/~jack/macpython.html</a>
-is where you can find installers, documents, links to useful packages and more.
-And, of course,
-<a href="http://www.python.org">www.python.org</a> has a much larger collection
-of material on Python that is not Mac-specific.</p>
-
-<h2>News groups and Mailing lists</h2>
-
-<p>There are a lot of mailing lists on Python. Some of the more interesting
-ones are:</p>
-<ul>
-<li><a href="mailto:python-help@python.org">python-help@python.org</a> where
-you can send questions for individual support. Please check the websites mentioned
-above first, though!</li>
-<li>The <a href="news:comp.lang.python">comp.lang.python</a> newsgroup for general
-discussion. Also available as a
-<a href="http://www.python.org/mailman/listinfo/python-list">mailing list</a>.</li>
-<li>The <a href="news:comp.lang.python.announce">comp.lang.python.announce</a>
-newsgroup for announcements. Low-volume and moderated. Also available as a
-<a href="http://www.python.org/mailman/listinfo/python-announce-list">mailing list</a>.</li>
-<li>Last but not least, the <a href="http://www.python.org/sigs/pythonmac-sig/">pythonmac-sig</a>
-mailing list is specifically for MacPython. Discussions on the implementation of new
-features, but beginners questions are welcome too.</li>
-</ul>
-
-<p>In addition there are Python <a href="http://www.python.org/sigs/">Special Interest Group</a>
-mailing lists on a wide variety of topics such as image processing, numerical algorithms
-and more.</p>
-
-<h2>More</h2>
-
-<p>An index of conferences, Wiki's, bookshops and more can be found at the
-<a href="http://www.python.org/psa/">Community</a> section of the Python website.</p>
-
-<p>If you find a bug you are kindly requested to report it, preferrably through the
-automatic bug tracker at <a href="http://www.python.org">www.python.org</a></p>
-
-<p>If you want to become an active developer you are very welcome! Join the
-pythonmac-sig mailing list mentioned above, and read the
-<a href="http://www.python.org/dev/">Developer</a> section on the Python website.</p>
-
-</body>
-</html>
diff --git a/Mac/Resources/app/Resources/English.lproj/Documentation/doc/index.html b/Mac/Resources/app/Resources/English.lproj/Documentation/doc/index.html
deleted file mode 100644
index 2ce7357..0000000
--- a/Mac/Resources/app/Resources/English.lproj/Documentation/doc/index.html
+++ /dev/null
@@ -1,21 +0,0 @@
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
- "http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd">
-<html lang="en">
-<head>
- <meta http-equiv="content-type" content="text/html; charset=iso-8859-1">
- <title>Python Language Documentation</title>
- <meta name="generator" content="BBEdit 6.5.3">
-</head>
-<body>
-<h1>Python Language and runtime documentation</h1>
-
-<p>This volume of documentation is rather big (17 Megabytes) and contains
-a tutorial, full description of the Python library (all the modules
-and packages included), formal description of the language and more.</p>
-
-<p>You can <a href="http://www.python.org/doc">view it online</a>, where
-you can also download PDFs for printing, or you can download and install it
-through the <a href="../packman.html">Package Manager</a> for viewing and
-searching via Apple Help Viewer.</p>
-</body>
-</html>
diff --git a/Mac/Resources/app/Resources/English.lproj/Documentation/finder.html b/Mac/Resources/app/Resources/English.lproj/Documentation/finder.html
deleted file mode 100644
index a8877ba..0000000
--- a/Mac/Resources/app/Resources/English.lproj/Documentation/finder.html
+++ /dev/null
@@ -1,36 +0,0 @@
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
- "http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd">
-<html lang="en">
-<head>
- <meta http-equiv="content-type" content="text/html; charset=iso-8859-1">
- <title>Python and the Finder</title>
- <meta name="generator" content="BBEdit 6.5.3">
- <link rel="SHORTCUT ICON" href="pythonsmall.gif">
- <META NAME="AppleIcon" CONTENT="pythonsmall.gif">
-</head>
-<body>
-<h1>Running Python scripts from the Finder</h1>
- <table>
- <tr>
- <td>
- <img src="python.gif" width="128" height="128" align="top" alt="">
- </td>
- <td>
- <p>The application PythonLauncher will start a Python interpreter
- when you drop a Python source file onto it, any file with a <tt>.py</tt>
- or <tt>.pyw</tt> extension. If you set PythonLauncher as the default
- application to open a file
-(<a href="help:search=Changing%20the%20application%20that%20opens%20a%20file bookID=Mac%20Help">
-tell me more</a>) this also works when you double click a Python script.</p>
-
- <p>PythonLauncher has preferences per filetype for selecting
- the interpreter to use, and how to launch it: in a Terminal window
- or not, etc. Holding the Option key while launching your script will
- bring up a window that allows changing these settings for a single
- run. </p>
- </td>
- </tr>
- </table>
- <hr>
-</body>
-</html>
diff --git a/Mac/Resources/app/Resources/English.lproj/Documentation/gui.html b/Mac/Resources/app/Resources/English.lproj/Documentation/gui.html
deleted file mode 100644
index 252c78c..0000000
--- a/Mac/Resources/app/Resources/English.lproj/Documentation/gui.html
+++ /dev/null
@@ -1,54 +0,0 @@
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
- "http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd">
-<html lang="en">
-<head>
- <meta http-equiv="content-type" content="text/html; charset=iso-8859-1">
- <title>Creating a User Interface with MacPython</title>
- <meta name="generator" content="BBEdit 6.5.3">
- <link rel="SHORTCUT ICON" href="pythonsmall.gif">
- <META NAME="AppleIcon" CONTENT="pythonsmall.gif">
-</head>
-<body>
-<h1>Creating a User Interface with MacPython</h1>
-
-<p>There are a number of packages that allow creation of a user interface
-for your Python code, each of which has its own merits:</p>
-
-<ul>
- <li> The Carbon package gives low-level access to the old Macintosh toolbox
- calls for windows, events, dialogs and more. The <tt>FrameWork</tt> module
- wraps these in a minimal framework. For documentation see the Macintosh
- Library section of the <a href="doc/index.html">Python Language and runtime
- documentation</a> and the Human Interface Toolbox section of
- <a href="help:openbook=Carbon">Apple's Carbon Documentation</a>.
- This solution is compatible with MacPython-OS9.</li>
- <li> The <tt>W</tt> framework is built on top of this, and easier to use.
- The MacPython IDE uses W. Some documentation is available on
- <a href="http://www.nevada.edu/~cwebster/Python/index.html">Corran Webster's website</a>.
- Compatible with MacPython-OS9.</li>
-</ul>
-
-<p>For new work, however, one of the following packages may be better suited.
-They may be available out of the box in this distribution, otherwise you
-can install them through the <a href="packman.html">Package Manager</a>:</p>
-
-<ul>
- <li> <a href="http://pyobjc.sourceforge.net/">PyObjC</a> allows complete access to Cocoa.
- In technical terms it is a
- bidirectional bridge between Python and Objectve-C, similar to Apple's Java
- bridge. Probably the best choice for Mac OS X-only applications, but at the
- time of this writing PyObjC is still in beta.</li>
-
- <li> <a href="http://wxpython.sourceforge.net/">wxPython</a> gives Python programs
- access to the wxWindows GUI toolkit. Many people consider this
- the best open source cross-platform GUI solution available today.</li>
-
- <li> Tkinter is the oldest cross-platform GUI toolkit for Python, bridging Python
- to Tcl/Tk. If you install AquaTk it creates a native user interface on Mac OS X.
- Documented in the Library section, Tkinter subsection of the
- <a href="doc/index.html">Python Language and runtime documentation</a>. Tkinter
- is not available for MacPython-OS9.</li>
-</ul>
-
-</body>
-</html>
diff --git a/Mac/Resources/app/Resources/English.lproj/Documentation/ide/IDE.gif b/Mac/Resources/app/Resources/English.lproj/Documentation/ide/IDE.gif
deleted file mode 100644
index da9325d..0000000
--- a/Mac/Resources/app/Resources/English.lproj/Documentation/ide/IDE.gif
+++ /dev/null
Binary files differ
diff --git a/Mac/Resources/app/Resources/English.lproj/Documentation/ide/entering_in_new_window.gif b/Mac/Resources/app/Resources/English.lproj/Documentation/ide/entering_in_new_window.gif
deleted file mode 100644
index baa400e..0000000
--- a/Mac/Resources/app/Resources/English.lproj/Documentation/ide/entering_in_new_window.gif
+++ /dev/null
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diff --git a/Mac/Resources/app/Resources/English.lproj/Documentation/ide/hello_world.gif b/Mac/Resources/app/Resources/English.lproj/Documentation/ide/hello_world.gif
deleted file mode 100644
index c7390af..0000000
--- a/Mac/Resources/app/Resources/English.lproj/Documentation/ide/hello_world.gif
+++ /dev/null
Binary files differ
diff --git a/Mac/Resources/app/Resources/English.lproj/Documentation/ide/index.html b/Mac/Resources/app/Resources/English.lproj/Documentation/ide/index.html
deleted file mode 100644
index a169f5e..0000000
--- a/Mac/Resources/app/Resources/English.lproj/Documentation/ide/index.html
+++ /dev/null
@@ -1,222 +0,0 @@
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
- "http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd">
-<html lang="en">
-<head>
- <title>One Day of MacPython IDE Toying</title>
- <link rel="SHORTCUT ICON" href="../pythonsmall.gif">
- <META NAME="AppleIcon" CONTENT="../pythonsmall.gif">
-</head>
-<body bgcolor="#ffffff">
- <h1>One Day of MacPython IDE Toying</h1>
- <table>
- <tr>
- <td>
- <img src="IDE.gif" alt="">
- </td>
- <td>
- <p>This document gives a very basic introduction to the
- MacPython <b>I</b>ntegrated <b>D</b>evelopment <b>E</b>nvironment (IDE) on Mac OS. It was
- written specifically for MacPython 2.3 on Mac OS X, but most of
- it is applicable to MacPython-OS9 too. It is based on
- <a href="http://www-hkn.eecs.berkeley.edu/~dyoo/python/idle_intro/">&quot;One
- Day of IDLE Toying&quot;</a> by Danny Yoo, which you should read if
- you want to use the cross-platform IDLE Python development
- environment.</p>
-
- </td>
- </tr>
- </table>
- <hr>
- <br style="page-break-after: always">
-
-<p>Ok, let's assume that we've already installed Python. (If not, we can
-visit: <a href="http://www.cwi.nl/~jack/macpython.html">http://www.cwi.nl/~jack/macpython.html</a>
-or <a href="http://python.org">http://python.org</a>
-and download the most recent Python interpreter. Get the Mac OSX binary
-installer.) The first thing we'd like to do is actually start running it!
-We can do this by opening up the IDE, which should be in Applications
-under the newly-created MacPython program folder: </p><p><img
-src="loading_ide.gif" border=1 alt="image of IDE icon"></p>
-
-<hr><br style="page-break-after: always">
-
-<p>The IDE starts up and shows an interactive window: </p>
-<p><img src="new_ide_window.gif" alt="image of new window"></p>
-
-<p>If the window does not show up (because you have run the IDE before
-and closed it: it remembers that between runs) open it with the <tt>Windows-&gt;Python Interactive</tt>
-menu entry. </p>
-
-<p>This is the interactive window to the IDE, it allows us to enter
-commands directly into Python, and as soon as we enter a command,
-Python will execute it and spit its result back to us. We'll be
-using this interactive window a lot when we're exploring Python: it's
-very nice because we get back our results immediately. If it helps,
-we can think of it as a very powerful calculator.</p>
-
-<hr><br style="page-break-after: always">
-
-<p>Let's try something now! As per tradition, let's get Python to say
-the immortal words, "Hello World". <img src="hello_world.gif"
-border=1 alt="image of hello world program"></p> <p>Those '<tt>&gt;&gt;&gt;</tt>' signs act as a prompt
-for us: Python is ready to read in a new command by giving us that
-visual cue. Also, we notice that as we enter commands, Python will
-give us its output immediately.
-</p>
-
-<hr><br style="page-break-after: always">
-
-<p>Ok, this seems pretty simple enough. Let's try a few more
-commands. If we look below:</p>
-
-<p><img src="simple_commands.gif" border=1 alt="image of command window"></p>
-
-<p>we'll see the result of running a few more commands. Don't worry
-too much about knowing the exact rules for making programs yet: the
-idea is that we can experiment with Python by typing in commands. If
-things don't work, then we can correct the mistake, and try it
-again.</p>
-
-<p>If you got to this point, you now know enough to start playing
-around with Python! Crack open one of the tutorials from the <a
-href="http://python.org/doc/Newbies.html">Python For Beginners</a> web
-page, and start exploring with the interpreter. No time limit here. *grin*</p>
-
-<hr><br style="page-break-after: always">
-
-<p>Now that we've paddled long enough, we might be asking: ok, this is
-neat, but if we close down Python and start it up again, how do we get
-the computer to remember what we typed?</p>
-
-<p>The solution is a little subtle: we can't directly save what's in
-the interpreter window, because it will include both our commands and
-the system's responses. What we'd like is to make a prepared file,
-with just our own commands, and to be able to save that file as a
-document. When we're in the mood, we can later open that file and
-"run" Python over it, saving us the time of retyping the whole
-thing over again.</p>
-
-<p>Let's try this. First, let's start with a clean slate by opening
-up a new window.</p>
-
-<p><img src="making_new_window.gif" border=1 alt="image of making new window"></p>
-
-<p>Here's the result of that menu command:</p>
-
-<p><img src="new_window_made.gif" border=1 alt="image of new window"></p>
-
-<p>We notice that there's nothing in this new window. What this means
-is that this file is purely for our commands: Python won't interject
-with its own responses as we enter the program, that is, not until we
-tell it to. This is called an edit window, and it is very similar
-to edit windows in other editors such as TextEdit or BBEdit.</p>
-
-<hr><br style="page-break-after: always">
-
-<p>What we wanted to do before was save some of the stuff we had
-tried out on the interpreter window. Let's do that by typing (or
-copy/pasting) those commands into our edit window.</p>
-<p><img src="entering_in_new_window.gif" border=1 alt="image of entering commands"></p>
-
-<p>Ok, we're done with copying and pasting.
-One big thing to notice
-is that we're careful to get rid of the "<tt>&gt;&gt;&gt;</tt>"
-prompts because they're not really part of our program. The
-interpreter uses them just to tell us that we're in the interpreter,
-but now that we're editing in a separate file, we can remove the
-artifacts that the interpreter introduces.
-I have added
-an extra empty print statement so our output ends with a newline.
-</p>
-
-<hr><br style="page-break-after: always">
-
-<p>Let's save the file now. The Save command is located under the <tt>File</tt> menu:</p>
-<p><img src="saving_edited_file.gif" border=1 alt="image of saving file"></p>
-
-
-<hr><br style="page-break-after: always">
-
-<p>Now that we've saved the program, how do we run the program? Use the
-Run All button at the top of the editing window, or the equivalent
-menu command <tt>Python-&gt;Run Window</tt>. The output will appear in a new
-window called Output Window. </p>
-
-<p>By the way, one thing to notice is that I made a typo: I didn't
-quite copy exactly what I had entered in the interpreter window
-before. Does this affect things?</p>
-
-<p><img src="syntax_error.gif" border=1 alt="image of syntax error"></p>
-
-<p>Ooops. Here is an example of what Python calls a "syntax error".
-Python sees that we made a typo, and warns us to take a much closer
-look at our program. The designers of Python feel that having the
-system point out the error is better than trying to guess at what the
-programmer meant. Press the Edit button and you will be brought to
-the trouble spot. </p>
-
-<p>Python is often perceptive enough to direct us toward the problem,
-and in this case, it's telling us that we forgot to put something at
-the end of this line. In this case, we need to add a
-quotation mark at the end. Let's add that in now.</p>
-
-<p>Other errors, which usually occur later, when your program has
-already done something, result in a different dialog that allows you
-to look at variables and such in addition to showing you where
-the error occurred. </p>
-
-<hr><br style="page-break-after: always">
-
-<p>Ok, let's say that we fixed that silly typo. Let's try to run the
-program again. This gives us a new window, the Output window, showing
-the output of our program:</p>
-<p><img src="output_window.gif" border=1 alt="image of output window"></p>
-
-<hr><br style="page-break-after: always">
-
-<p>As we play with Python, we'll find ourselves "switching modes"
-between the Interpreter window and the edit window. However,
-if we try anything more complicated than two or three lines it
-is often a good idea to work in an edit window. Align
-your edit and output window such that you can see them at the same time.</p>
-
-<p>This is pretty much all we need to know about the MacPython IDE to actually do
-interesting things. There is a lot more to the IDE, here is a quick
-breakdown of things to see and explore:</p>
-
-<ul>
- <li>All sorts of edit commands such as find and replace can be
- used in the editor windows. See the <tt>Edit</tt> menu.</li>
-
- <li>The bottom of the edit window has the scrollbar, but at the
- left are two navigation devices: a line number box that you can type
- numbers into to quickly go to a specific place, and a popup menu
- that lists all classes, functions and methods in your file.</li>
-
- <li>Above the vertical scrollbar you find another popup menu, this
- influences how the Run command works. You should try the debugger
- some time! If you do, and you wonder what the new small column on
- the left of your script is: you can click in it to make Python stop
- when it reaches this line so you can inspect things. The profiler
- is also nifty: it shows you where your program is spending its time.</li>
-
- <li>The module browser (<tt>Python-&gt;Module Browser</tt>) shows you all Python
- modules currently loaded. You can look at the contents of the module with
- Browse... and (for modules written in Python) at the source with Source...</li>
-
- <li>The Package Manager (under the <tt>File</tt> menu, also available as a
- separate application) allows you to easily install Python extension packages
- for all sorts of things: scientific computation, image processing,
- building user interfaces and more. </li>
-
- <li>The <tt>Help</tt> menu gives you quick access to both the Python documentation,
- if you have installed it with the Package Manager, and the Apple Developer
- documentation. </li>
-
- <li>The <tt>File-&gt;Save as Applet</tt> menu command saves your script as a MacOSX
- application. This allows you to create a script that you can drop files on,
- and much more. The IDE itself is such an applet, completely written in Python. </li>
-
-</ul>
-</body>
-</html>
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-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
- "http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd">
-<html lang="en">
-<head>
- <meta http-equiv="content-type" content="text/html; charset=iso-8859-1">
- <title>MacPython Help</title>
- <meta name="generator" content="BBEdit 6.5.3">
- <link rel="SHORTCUT ICON" href="pythonsmall.gif">
- <META NAME="AppleIcon" CONTENT="pythonsmall.gif">
- <META NAME="AppleTitle" CONTENT="MacPython Help">
-</head>
-<body>
-
-<h1>MacPython Help</h1>
- <table>
- <tr>
- <td>
- <img src="python.gif" width="128" height="128" align="top" alt="">
- </td>
- <td>
-<p>Choose a topic, or enter keywords into the search field:</p>
-<ul>
- <li><a href="intro.html">What is MacPython?</a>
- </li>
- <li><a href="ide/index.html">MacPython
- Integrated Development Environment Introduction</a>
- </li>
- <li><a href="doc/index.html">Python Language and runtime documentation</a>
- </li>
- <li><a href="finder.html">Running Python scripts from the Finder</a>
- </li>
- <li><a href="shell.html">Running Python scripts from the Unix Shell</a>
- </li>
- <li><a href="gui.html">Creating a User Interface with MacPython</a>
- </li>
- <li><a href="scripting.html">Controlling other Applications from MacPython</a>
- </li>
- <li><a href="packman.html">Installing additional functionality with the
- Package Manager</a>
- </li>
- <li><a href="community.html">MacPython community</a>
- </li>
-</ul>
-
- </td>
- </tr>
- </table>
- <hr>
-
-</body>
-</html>
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-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
- "http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd">
-<html lang="en">
-<head>
- <meta http-equiv="content-type" content="text/html; charset=iso-8859-1">
- <title>What is MacPython?</title>
- <meta name="generator" content="BBEdit 6.5.3">
- <link rel="SHORTCUT ICON" href="pythonsmall.gif">
- <META NAME="AppleIcon" CONTENT="pythonsmall.gif">
-</head>
-<body>
-<h1>What is MacPython?</h1>
- <table>
- <tr>
- <td>
- <img src="python.gif" width="128" height="128" align="top" alt="">
- </td>
- <td>
-<p>Python is a programming language. MacPython is a package containing
-that programming language plus Mac-specific tools and extensions.</p>
-
- </td>
- </tr>
- </table>
- <hr>
-
-<h2>The Python Language</h2>
-<p>The Python programming language is available for many hardware
-platforms, and most general documentation is Unix- or Windows-centered. Keep
-this in mind when reading the rest of this help, or information on the web.
-</p>
-
-<p>The Python website, <a href="http://www.python.org">www.python.org</a>,
-has a <em>Beginners Guide</em> section including an
-<a href="http://python.org/doc/essays/blurb.html">executive summary</a> on
-the language and a
-<a href="http://python.org/doc/essays/comparisons.html">comparison</a> of Python
-to other languages. Or read the (rather longwinded) Python
-Tutorial in the <a href="doc/index.html">Python Language and runtime documentation</a>.</p>
-
-<p>MacPython contains a complete <a href="shell.html">unix interpreter</a> so
-if you are familiar with Python on unix you should feel right at home.</p>
-
-<h2>MacPython additions</h2>
-
-<p>The MacPython Integrated Development Environment (IDE) allows
-easy editing, running and debugging of scripts. Read the
-<a href="ide/index.html">Introduction
-to the IDE</a> to whet your appetite.</p>
-
-<p>MacPython comes with lots of modules that allow access to
-MacOS-specific technology, such as Carbon, Quicktime and AppleScript.
-See the <em>Macintosh
-Modules</em> section of the
-<a href="doc/index.html">Python Language and runtime documentation</a>,
-but please keep in mind that some information there still pertains to
-Mac OS 9.
-
-Full access to the Cocoa APIs
-and tools such as Interface Builder is available separately through the
-<a href="packman.html">Package Manager</a>.</p>
-
-<p>The <a href="packman.html">Package Manager</a> also gives you access to extension
-packages for cross-platform GUI development (Tkinter, wxPython, PyOpenGL),
-image processing (PIL), scientific
-computing (Numeric) and much more. <em>PyObjC</em> deserves a special mention: it allows
-transparent access to Cocoa and Interface Builder, similar to what Java provides,
-thereby making Python a first class citizen in the Mac OS X developer world. </p>
-
-<p>Python scripts can be saved as <em>applets</em>, semi-standalone applications
-that work just like a normal application. Additionally you can even create
-true standalone application that have everything embedded and can be
-shipped to anyone, without the need to install Python. You do <em>not</em>
-need to install the Apple Developer Tools for this. </p>
-</body>
-</html>
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-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
- "http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd">
-<html lang="en">
-<head>
- <meta http-equiv="content-type" content="text/html; charset=iso-8859-1">
- <title>Python Package Manager</title>
- <meta name="generator" content="BBEdit 6.5.3">
- <link rel="SHORTCUT ICON" href="pythonsmall.gif">
- <META NAME="AppleIcon" CONTENT="pythonsmall.gif">
-</head>
-<body>
-<h1>Installing additional Python Packages</h1>
- <table>
- <tr>
- <td>
- <img src="PackageManager.gif" width="128" height="128" align="top" alt="">
- </td>
- <td>
- <p>The Python Package Manager helps you installing additional
- packages that enhance Python. It determines the exact MacOS version
- and Python version you have and uses that information to download
- a database that has packages that are test and tried on that
- combination. In other words: if something is in your Package Manager
- window but does not work you are free to blame the database maintainer.</p>
-
- <p>PackageManager then checks which of the packages you have installed
- and which ones not. This should also work when you have installed packages
- outside of PackageManager.
- You can select packages and install them, and PackageManager will work
- out the requirements and install these too.</p>
-
- <p>Often PackageManager will list a package in two flavors: binary
- and source. Binary should always work, source will only work if
- you have installed the Apple Developer Tools. PackageManager will warn
- you about this, and also about other external dependencies.</p>
-
- <p>PackageManager is available as a separate application and also
- as a function of the IDE, through the <tt>File-&gt;Package Manager</tt> menu
- entry. </p>
-
- <h2>Troubleshooting</h2>
-
- <p>If package manager fails to open the database first check that you are
- connected to the internet. If you are connected then the problem
- could be that there is no database (yet?) for your version of Mac OS X.
- You may be able to find an alternative
- database that works for your system at
- <a href="http://www.python.org/packman">http://www.python.org/packman</a>.
- In the standalone Package Manager you can then open such an alternative database
- with the <tt>File-&gt;Open URL...</tt> command, but you should realize that
- you are now on untested ground.</p>
-
- <p>Another potential problem source is that you are behind a firewall. This version
- of PackageManager uses the Unix method of setting a firewall: you need to set the
- environment variable <tt>http_proxy</tt> to <tt>"http://<i>proxyhost</i>:<i>port</i>"</tt>.
- See <a href="http://developer.apple.com/qa/qa2001/qa1067.html">Apple Technical
- Q&amp;A QA1067</a> for instructions.</p>
-
- </td>
- </tr>
- </table>
- <hr>
-</body>
-</html>
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-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
- "http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd">
-<html lang="en">
-<head>
- <meta http-equiv="content-type" content="text/html; charset=iso-8859-1">
- <title>Controlling other Applications from MacPython</title>
- <meta name="generator" content="BBEdit 6.5.3">
- <link rel="SHORTCUT ICON" href="pythonsmall.gif">
- <META NAME="AppleIcon" CONTENT="pythonsmall.gif">
-</head>
-<body>
-<h1>Controlling other Applications from MacPython</h1>
-
-<p>Python has a fairly complete implementation of the Open Scripting
-Architecure (OSA, also commonly referred to as AppleScript), allowing
-you to control scriptable applications from your Python program,
-and with a fairly pythonic interface. This piece of
-Python:</p>
-
-<blockquote><pre><tt>
-import Finder
-
-f = Finder.Finder()
-print f.get(f.window(1).name)
-</tt></pre></blockquote>
-
-<p>is identical to the following piece of AppleScript:</p>
-
-<blockquote><pre><tt>
-tell application "Finder"
- get name of window 1
-end tell
-</tt></pre></blockquote>
-
-<p>To send AppleEvents to an application you must first create the Python
-modules interfacing to the terminology of the application (what
-<tt>Script Editor</tt> calls the "Dictionary"). Use the IDE menu command
-<tt>File-&gt;Generate OSA Suite...</tt> for this. For more control run</p>
-
-<blockquote><tt>
-pythonw .../Lib/plat-mac/gensuitemodule.py --help
-</tt></blockquote>
-
-<p>from a terminal window.</p>
-
-<h2>Creating a scriptable application in Python</h2>
-
-You can also create a scriptable application in Python, but this is not
-very well documented. For Carbon
-applications you should look at the <tt>MiniAEFrame</tt> module.
-
-</body>
-</html>
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-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
- "http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd">
-<html lang="en">
-<head>
- <meta http-equiv="content-type" content="text/html; charset=iso-8859-1">
- <title>Python and the Unix Shell</title>
- <meta name="generator" content="BBEdit 6.5.3">
- <link rel="SHORTCUT ICON" href="pythonsmall.gif">
- <META NAME="AppleIcon" CONTENT="pythonsmall.gif">
-</head>
-<body>
-<h1>Running Python scripts from the Unix Shell</h1>
- <table>
- <tr>
- <td>
- <img src="python.gif" width="128" height="128" align="top" alt="">
- </td>
- <td>
- <p>MacPython 2.3 installs a perfectly normal Unix commandline
- python interpreter in <tt>/usr/local/bin/python</tt>. As of Mac OS X 10.2, however,
- <tt>/usr/local/bin</tt> is not on the search path of your shell. Moreover,
- Apple's python 2.2, which lives in <tt>/usr/bin</tt> <em>is</em> on your
- search path, so this can lead to confusion.</p>
-
- <p>If you use <tt>tcsh</tt> you should add the following line
- to the file <tt>.login</tt> in your home directory and restart Terminal:
- <br>
- <tt>setenv PATH /usr/local/bin:$PATH</tt>
- </p>
-
- <p>If you use <tt>bash</tt> or <tt>zsh</tt>
- you should add the following line
- to the file <tt>.profile</tt> in your home directory and restart Terminal:
- <br>
- <tt>export PATH=/usr/local/bin:$PATH</tt>
- </p>
-
- <h2>GUI scripts</h2>
-
- <p>Due to the way MacOS handles windowing applications you need to run
- <em>all</em> scripts that use the window manager (be it through
- Carbon, Cocoa, Tkinter, wxPython, PyOpenGL or anything else) with the
- <tt>pythonw</tt> interpreter, also installed in <tt>/usr/local/bin</tt>.</p>
-
- <p>Running with <tt>python</tt> results in an inability to bring the
- script to the front, or interacting with it. </p>
- </td>
- </tr>
- </table>
- <hr>
-</body>
-</html>