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+/*
+The Keccak sponge function, designed by Guido Bertoni, Joan Daemen,
+Michaƫl Peeters and Gilles Van Assche. For more information, feedback or
+questions, please refer to our website: http://keccak.noekeon.org/
+
+Implementation by Ronny Van Keer,
+hereby denoted as "the implementer".
+
+To the extent possible under law, the implementer has waived all copyright
+and related or neighboring rights to the source code in this file.
+http://creativecommons.org/publicdomain/zero/1.0/
+*/
+
+static const UINT32 KeccakF1600RoundConstants_int2[2*24] =
+{
+ 0x00000001UL, 0x00000000UL,
+ 0x00000000UL, 0x00000089UL,
+ 0x00000000UL, 0x8000008bUL,
+ 0x00000000UL, 0x80008080UL,
+ 0x00000001UL, 0x0000008bUL,
+ 0x00000001UL, 0x00008000UL,
+ 0x00000001UL, 0x80008088UL,
+ 0x00000001UL, 0x80000082UL,
+ 0x00000000UL, 0x0000000bUL,
+ 0x00000000UL, 0x0000000aUL,
+ 0x00000001UL, 0x00008082UL,
+ 0x00000000UL, 0x00008003UL,
+ 0x00000001UL, 0x0000808bUL,
+ 0x00000001UL, 0x8000000bUL,
+ 0x00000001UL, 0x8000008aUL,
+ 0x00000001UL, 0x80000081UL,
+ 0x00000000UL, 0x80000081UL,
+ 0x00000000UL, 0x80000008UL,
+ 0x00000000UL, 0x00000083UL,
+ 0x00000000UL, 0x80008003UL,
+ 0x00000001UL, 0x80008088UL,
+ 0x00000000UL, 0x80000088UL,
+ 0x00000001UL, 0x00008000UL,
+ 0x00000000UL, 0x80008082UL
+};
+
+#undef rounds
+
+#define rounds \
+{ \
+ UINT32 Da0, De0, Di0, Do0, Du0; \
+ UINT32 Da1, De1, Di1, Do1, Du1; \
+ UINT32 Ba, Be, Bi, Bo, Bu; \
+ UINT32 Aba0, Abe0, Abi0, Abo0, Abu0; \
+ UINT32 Aba1, Abe1, Abi1, Abo1, Abu1; \
+ UINT32 Aga0, Age0, Agi0, Ago0, Agu0; \
+ UINT32 Aga1, Age1, Agi1, Ago1, Agu1; \
+ UINT32 Aka0, Ake0, Aki0, Ako0, Aku0; \
+ UINT32 Aka1, Ake1, Aki1, Ako1, Aku1; \
+ UINT32 Ama0, Ame0, Ami0, Amo0, Amu0; \
+ UINT32 Ama1, Ame1, Ami1, Amo1, Amu1; \
+ UINT32 Asa0, Ase0, Asi0, Aso0, Asu0; \
+ UINT32 Asa1, Ase1, Asi1, Aso1, Asu1; \
+ UINT32 Cw, Cx, Cy, Cz; \
+ UINT32 Eba0, Ebe0, Ebi0, Ebo0, Ebu0; \
+ UINT32 Eba1, Ebe1, Ebi1, Ebo1, Ebu1; \
+ UINT32 Ega0, Ege0, Egi0, Ego0, Egu0; \
+ UINT32 Ega1, Ege1, Egi1, Ego1, Egu1; \
+ UINT32 Eka0, Eke0, Eki0, Eko0, Eku0; \
+ UINT32 Eka1, Eke1, Eki1, Eko1, Eku1; \
+ UINT32 Ema0, Eme0, Emi0, Emo0, Emu0; \
+ UINT32 Ema1, Eme1, Emi1, Emo1, Emu1; \
+ UINT32 Esa0, Ese0, Esi0, Eso0, Esu0; \
+ UINT32 Esa1, Ese1, Esi1, Eso1, Esu1; \
+ const UINT32 * pRoundConstants = KeccakF1600RoundConstants_int2; \
+ UINT32 i; \
+\
+ copyFromState(A, state) \
+\
+ for( i = 12; i != 0; --i ) { \
+ Cx = Abu0^Agu0^Aku0^Amu0^Asu0; \
+ Du1 = Abe1^Age1^Ake1^Ame1^Ase1; \
+ Da0 = Cx^ROL32(Du1, 1); \
+ Cz = Abu1^Agu1^Aku1^Amu1^Asu1; \
+ Du0 = Abe0^Age0^Ake0^Ame0^Ase0; \
+ Da1 = Cz^Du0; \
+\
+ Cw = Abi0^Agi0^Aki0^Ami0^Asi0; \
+ Do0 = Cw^ROL32(Cz, 1); \
+ Cy = Abi1^Agi1^Aki1^Ami1^Asi1; \
+ Do1 = Cy^Cx; \
+\
+ Cx = Aba0^Aga0^Aka0^Ama0^Asa0; \
+ De0 = Cx^ROL32(Cy, 1); \
+ Cz = Aba1^Aga1^Aka1^Ama1^Asa1; \
+ De1 = Cz^Cw; \
+\
+ Cy = Abo1^Ago1^Ako1^Amo1^Aso1; \
+ Di0 = Du0^ROL32(Cy, 1); \
+ Cw = Abo0^Ago0^Ako0^Amo0^Aso0; \
+ Di1 = Du1^Cw; \
+\
+ Du0 = Cw^ROL32(Cz, 1); \
+ Du1 = Cy^Cx; \
+\
+ Aba0 ^= Da0; \
+ Ba = Aba0; \
+ Age0 ^= De0; \
+ Be = ROL32(Age0, 22); \
+ Aki1 ^= Di1; \
+ Bi = ROL32(Aki1, 22); \
+ Amo1 ^= Do1; \
+ Bo = ROL32(Amo1, 11); \
+ Asu0 ^= Du0; \
+ Bu = ROL32(Asu0, 7); \
+ Eba0 = Ba ^((~Be)& Bi ) ^ *(pRoundConstants++); \
+ Ebe0 = Be ^((~Bi)& Bo ); \
+ Ebi0 = Bi ^((~Bo)& Bu ); \
+ Ebo0 = Bo ^((~Bu)& Ba ); \
+ Ebu0 = Bu ^((~Ba)& Be ); \
+\
+ Abo0 ^= Do0; \
+ Ba = ROL32(Abo0, 14); \
+ Agu0 ^= Du0; \
+ Be = ROL32(Agu0, 10); \
+ Aka1 ^= Da1; \
+ Bi = ROL32(Aka1, 2); \
+ Ame1 ^= De1; \
+ Bo = ROL32(Ame1, 23); \
+ Asi1 ^= Di1; \
+ Bu = ROL32(Asi1, 31); \
+ Ega0 = Ba ^((~Be)& Bi ); \
+ Ege0 = Be ^((~Bi)& Bo ); \
+ Egi0 = Bi ^((~Bo)& Bu ); \
+ Ego0 = Bo ^((~Bu)& Ba ); \
+ Egu0 = Bu ^((~Ba)& Be ); \
+\
+ Abe1 ^= De1; \
+ Ba = ROL32(Abe1, 1); \
+ Agi0 ^= Di0; \
+ Be = ROL32(Agi0, 3); \
+ Ako1 ^= Do1; \
+ Bi = ROL32(Ako1, 13); \
+ Amu0 ^= Du0; \
+ Bo = ROL32(Amu0, 4); \
+ Asa0 ^= Da0; \
+ Bu = ROL32(Asa0, 9); \
+ Eka0 = Ba ^((~Be)& Bi ); \
+ Eke0 = Be ^((~Bi)& Bo ); \
+ Eki0 = Bi ^((~Bo)& Bu ); \
+ Eko0 = Bo ^((~Bu)& Ba ); \
+ Eku0 = Bu ^((~Ba)& Be ); \
+\
+ Abu1 ^= Du1; \
+ Ba = ROL32(Abu1, 14); \
+ Aga0 ^= Da0; \
+ Be = ROL32(Aga0, 18); \
+ Ake0 ^= De0; \
+ Bi = ROL32(Ake0, 5); \
+ Ami1 ^= Di1; \
+ Bo = ROL32(Ami1, 8); \
+ Aso0 ^= Do0; \
+ Bu = ROL32(Aso0, 28); \
+ Ema0 = Ba ^((~Be)& Bi ); \
+ Eme0 = Be ^((~Bi)& Bo ); \
+ Emi0 = Bi ^((~Bo)& Bu ); \
+ Emo0 = Bo ^((~Bu)& Ba ); \
+ Emu0 = Bu ^((~Ba)& Be ); \
+\
+ Abi0 ^= Di0; \
+ Ba = ROL32(Abi0, 31); \
+ Ago1 ^= Do1; \
+ Be = ROL32(Ago1, 28); \
+ Aku1 ^= Du1; \
+ Bi = ROL32(Aku1, 20); \
+ Ama1 ^= Da1; \
+ Bo = ROL32(Ama1, 21); \
+ Ase0 ^= De0; \
+ Bu = ROL32(Ase0, 1); \
+ Esa0 = Ba ^((~Be)& Bi ); \
+ Ese0 = Be ^((~Bi)& Bo ); \
+ Esi0 = Bi ^((~Bo)& Bu ); \
+ Eso0 = Bo ^((~Bu)& Ba ); \
+ Esu0 = Bu ^((~Ba)& Be ); \
+\
+ Aba1 ^= Da1; \
+ Ba = Aba1; \
+ Age1 ^= De1; \
+ Be = ROL32(Age1, 22); \
+ Aki0 ^= Di0; \
+ Bi = ROL32(Aki0, 21); \
+ Amo0 ^= Do0; \
+ Bo = ROL32(Amo0, 10); \
+ Asu1 ^= Du1; \
+ Bu = ROL32(Asu1, 7); \
+ Eba1 = Ba ^((~Be)& Bi ); \
+ Eba1 ^= *(pRoundConstants++); \
+ Ebe1 = Be ^((~Bi)& Bo ); \
+ Ebi1 = Bi ^((~Bo)& Bu ); \
+ Ebo1 = Bo ^((~Bu)& Ba ); \
+ Ebu1 = Bu ^((~Ba)& Be ); \
+\
+ Abo1 ^= Do1; \
+ Ba = ROL32(Abo1, 14); \
+ Agu1 ^= Du1; \
+ Be = ROL32(Agu1, 10); \
+ Aka0 ^= Da0; \
+ Bi = ROL32(Aka0, 1); \
+ Ame0 ^= De0; \
+ Bo = ROL32(Ame0, 22); \
+ Asi0 ^= Di0; \
+ Bu = ROL32(Asi0, 30); \
+ Ega1 = Ba ^((~Be)& Bi ); \
+ Ege1 = Be ^((~Bi)& Bo ); \
+ Egi1 = Bi ^((~Bo)& Bu ); \
+ Ego1 = Bo ^((~Bu)& Ba ); \
+ Egu1 = Bu ^((~Ba)& Be ); \
+\
+ Abe0 ^= De0; \
+ Ba = Abe0; \
+ Agi1 ^= Di1; \
+ Be = ROL32(Agi1, 3); \
+ Ako0 ^= Do0; \
+ Bi = ROL32(Ako0, 12); \
+ Amu1 ^= Du1; \
+ Bo = ROL32(Amu1, 4); \
+ Asa1 ^= Da1; \
+ Bu = ROL32(Asa1, 9); \
+ Eka1 = Ba ^((~Be)& Bi ); \
+ Eke1 = Be ^((~Bi)& Bo ); \
+ Eki1 = Bi ^((~Bo)& Bu ); \
+ Eko1 = Bo ^((~Bu)& Ba ); \
+ Eku1 = Bu ^((~Ba)& Be ); \
+\
+ Abu0 ^= Du0; \
+ Ba = ROL32(Abu0, 13); \
+ Aga1 ^= Da1; \
+ Be = ROL32(Aga1, 18); \
+ Ake1 ^= De1; \
+ Bi = ROL32(Ake1, 5); \
+ Ami0 ^= Di0; \
+ Bo = ROL32(Ami0, 7); \
+ Aso1 ^= Do1; \
+ Bu = ROL32(Aso1, 28); \
+ Ema1 = Ba ^((~Be)& Bi ); \
+ Eme1 = Be ^((~Bi)& Bo ); \
+ Emi1 = Bi ^((~Bo)& Bu ); \
+ Emo1 = Bo ^((~Bu)& Ba ); \
+ Emu1 = Bu ^((~Ba)& Be ); \
+\
+ Abi1 ^= Di1; \
+ Ba = ROL32(Abi1, 31); \
+ Ago0 ^= Do0; \
+ Be = ROL32(Ago0, 27); \
+ Aku0 ^= Du0; \
+ Bi = ROL32(Aku0, 19); \
+ Ama0 ^= Da0; \
+ Bo = ROL32(Ama0, 20); \
+ Ase1 ^= De1; \
+ Bu = ROL32(Ase1, 1); \
+ Esa1 = Ba ^((~Be)& Bi ); \
+ Ese1 = Be ^((~Bi)& Bo ); \
+ Esi1 = Bi ^((~Bo)& Bu ); \
+ Eso1 = Bo ^((~Bu)& Ba ); \
+ Esu1 = Bu ^((~Ba)& Be ); \
+\
+ Cx = Ebu0^Egu0^Eku0^Emu0^Esu0; \
+ Du1 = Ebe1^Ege1^Eke1^Eme1^Ese1; \
+ Da0 = Cx^ROL32(Du1, 1); \
+ Cz = Ebu1^Egu1^Eku1^Emu1^Esu1; \
+ Du0 = Ebe0^Ege0^Eke0^Eme0^Ese0; \
+ Da1 = Cz^Du0; \
+\
+ Cw = Ebi0^Egi0^Eki0^Emi0^Esi0; \
+ Do0 = Cw^ROL32(Cz, 1); \
+ Cy = Ebi1^Egi1^Eki1^Emi1^Esi1; \
+ Do1 = Cy^Cx; \
+\
+ Cx = Eba0^Ega0^Eka0^Ema0^Esa0; \
+ De0 = Cx^ROL32(Cy, 1); \
+ Cz = Eba1^Ega1^Eka1^Ema1^Esa1; \
+ De1 = Cz^Cw; \
+\
+ Cy = Ebo1^Ego1^Eko1^Emo1^Eso1; \
+ Di0 = Du0^ROL32(Cy, 1); \
+ Cw = Ebo0^Ego0^Eko0^Emo0^Eso0; \
+ Di1 = Du1^Cw; \
+\
+ Du0 = Cw^ROL32(Cz, 1); \
+ Du1 = Cy^Cx; \
+\
+ Eba0 ^= Da0; \
+ Ba = Eba0; \
+ Ege0 ^= De0; \
+ Be = ROL32(Ege0, 22); \
+ Eki1 ^= Di1; \
+ Bi = ROL32(Eki1, 22); \
+ Emo1 ^= Do1; \
+ Bo = ROL32(Emo1, 11); \
+ Esu0 ^= Du0; \
+ Bu = ROL32(Esu0, 7); \
+ Aba0 = Ba ^((~Be)& Bi ); \
+ Aba0 ^= *(pRoundConstants++); \
+ Abe0 = Be ^((~Bi)& Bo ); \
+ Abi0 = Bi ^((~Bo)& Bu ); \
+ Abo0 = Bo ^((~Bu)& Ba ); \
+ Abu0 = Bu ^((~Ba)& Be ); \
+\
+ Ebo0 ^= Do0; \
+ Ba = ROL32(Ebo0, 14); \
+ Egu0 ^= Du0; \
+ Be = ROL32(Egu0, 10); \
+ Eka1 ^= Da1; \
+ Bi = ROL32(Eka1, 2); \
+ Eme1 ^= De1; \
+ Bo = ROL32(Eme1, 23); \
+ Esi1 ^= Di1; \
+ Bu = ROL32(Esi1, 31); \
+ Aga0 = Ba ^((~Be)& Bi ); \
+ Age0 = Be ^((~Bi)& Bo ); \
+ Agi0 = Bi ^((~Bo)& Bu ); \
+ Ago0 = Bo ^((~Bu)& Ba ); \
+ Agu0 = Bu ^((~Ba)& Be ); \
+\
+ Ebe1 ^= De1; \
+ Ba = ROL32(Ebe1, 1); \
+ Egi0 ^= Di0; \
+ Be = ROL32(Egi0, 3); \
+ Eko1 ^= Do1; \
+ Bi = ROL32(Eko1, 13); \
+ Emu0 ^= Du0; \
+ Bo = ROL32(Emu0, 4); \
+ Esa0 ^= Da0; \
+ Bu = ROL32(Esa0, 9); \
+ Aka0 = Ba ^((~Be)& Bi ); \
+ Ake0 = Be ^((~Bi)& Bo ); \
+ Aki0 = Bi ^((~Bo)& Bu ); \
+ Ako0 = Bo ^((~Bu)& Ba ); \
+ Aku0 = Bu ^((~Ba)& Be ); \
+\
+ Ebu1 ^= Du1; \
+ Ba = ROL32(Ebu1, 14); \
+ Ega0 ^= Da0; \
+ Be = ROL32(Ega0, 18); \
+ Eke0 ^= De0; \
+ Bi = ROL32(Eke0, 5); \
+ Emi1 ^= Di1; \
+ Bo = ROL32(Emi1, 8); \
+ Eso0 ^= Do0; \
+ Bu = ROL32(Eso0, 28); \
+ Ama0 = Ba ^((~Be)& Bi ); \
+ Ame0 = Be ^((~Bi)& Bo ); \
+ Ami0 = Bi ^((~Bo)& Bu ); \
+ Amo0 = Bo ^((~Bu)& Ba ); \
+ Amu0 = Bu ^((~Ba)& Be ); \
+\
+ Ebi0 ^= Di0; \
+ Ba = ROL32(Ebi0, 31); \
+ Ego1 ^= Do1; \
+ Be = ROL32(Ego1, 28); \
+ Eku1 ^= Du1; \
+ Bi = ROL32(Eku1, 20); \
+ Ema1 ^= Da1; \
+ Bo = ROL32(Ema1, 21); \
+ Ese0 ^= De0; \
+ Bu = ROL32(Ese0, 1); \
+ Asa0 = Ba ^((~Be)& Bi ); \
+ Ase0 = Be ^((~Bi)& Bo ); \
+ Asi0 = Bi ^((~Bo)& Bu ); \
+ Aso0 = Bo ^((~Bu)& Ba ); \
+ Asu0 = Bu ^((~Ba)& Be ); \
+\
+ Eba1 ^= Da1; \
+ Ba = Eba1; \
+ Ege1 ^= De1; \
+ Be = ROL32(Ege1, 22); \
+ Eki0 ^= Di0; \
+ Bi = ROL32(Eki0, 21); \
+ Emo0 ^= Do0; \
+ Bo = ROL32(Emo0, 10); \
+ Esu1 ^= Du1; \
+ Bu = ROL32(Esu1, 7); \
+ Aba1 = Ba ^((~Be)& Bi ); \
+ Aba1 ^= *(pRoundConstants++); \
+ Abe1 = Be ^((~Bi)& Bo ); \
+ Abi1 = Bi ^((~Bo)& Bu ); \
+ Abo1 = Bo ^((~Bu)& Ba ); \
+ Abu1 = Bu ^((~Ba)& Be ); \
+\
+ Ebo1 ^= Do1; \
+ Ba = ROL32(Ebo1, 14); \
+ Egu1 ^= Du1; \
+ Be = ROL32(Egu1, 10); \
+ Eka0 ^= Da0; \
+ Bi = ROL32(Eka0, 1); \
+ Eme0 ^= De0; \
+ Bo = ROL32(Eme0, 22); \
+ Esi0 ^= Di0; \
+ Bu = ROL32(Esi0, 30); \
+ Aga1 = Ba ^((~Be)& Bi ); \
+ Age1 = Be ^((~Bi)& Bo ); \
+ Agi1 = Bi ^((~Bo)& Bu ); \
+ Ago1 = Bo ^((~Bu)& Ba ); \
+ Agu1 = Bu ^((~Ba)& Be ); \
+\
+ Ebe0 ^= De0; \
+ Ba = Ebe0; \
+ Egi1 ^= Di1; \
+ Be = ROL32(Egi1, 3); \
+ Eko0 ^= Do0; \
+ Bi = ROL32(Eko0, 12); \
+ Emu1 ^= Du1; \
+ Bo = ROL32(Emu1, 4); \
+ Esa1 ^= Da1; \
+ Bu = ROL32(Esa1, 9); \
+ Aka1 = Ba ^((~Be)& Bi ); \
+ Ake1 = Be ^((~Bi)& Bo ); \
+ Aki1 = Bi ^((~Bo)& Bu ); \
+ Ako1 = Bo ^((~Bu)& Ba ); \
+ Aku1 = Bu ^((~Ba)& Be ); \
+\
+ Ebu0 ^= Du0; \
+ Ba = ROL32(Ebu0, 13); \
+ Ega1 ^= Da1; \
+ Be = ROL32(Ega1, 18); \
+ Eke1 ^= De1; \
+ Bi = ROL32(Eke1, 5); \
+ Emi0 ^= Di0; \
+ Bo = ROL32(Emi0, 7); \
+ Eso1 ^= Do1; \
+ Bu = ROL32(Eso1, 28); \
+ Ama1 = Ba ^((~Be)& Bi ); \
+ Ame1 = Be ^((~Bi)& Bo ); \
+ Ami1 = Bi ^((~Bo)& Bu ); \
+ Amo1 = Bo ^((~Bu)& Ba ); \
+ Amu1 = Bu ^((~Ba)& Be ); \
+\
+ Ebi1 ^= Di1; \
+ Ba = ROL32(Ebi1, 31); \
+ Ego0 ^= Do0; \
+ Be = ROL32(Ego0, 27); \
+ Eku0 ^= Du0; \
+ Bi = ROL32(Eku0, 19); \
+ Ema0 ^= Da0; \
+ Bo = ROL32(Ema0, 20); \
+ Ese1 ^= De1; \
+ Bu = ROL32(Ese1, 1); \
+ Asa1 = Ba ^((~Be)& Bi ); \
+ Ase1 = Be ^((~Bi)& Bo ); \
+ Asi1 = Bi ^((~Bo)& Bu ); \
+ Aso1 = Bo ^((~Bu)& Ba ); \
+ Asu1 = Bu ^((~Ba)& Be ); \
+ } \
+ copyToState(state, A) \
+}
+
+#define copyFromState(X, state) \
+ X##ba0 = state[ 0]; \
+ X##ba1 = state[ 1]; \
+ X##be0 = state[ 2]; \
+ X##be1 = state[ 3]; \
+ X##bi0 = state[ 4]; \
+ X##bi1 = state[ 5]; \
+ X##bo0 = state[ 6]; \
+ X##bo1 = state[ 7]; \
+ X##bu0 = state[ 8]; \
+ X##bu1 = state[ 9]; \
+ X##ga0 = state[10]; \
+ X##ga1 = state[11]; \
+ X##ge0 = state[12]; \
+ X##ge1 = state[13]; \
+ X##gi0 = state[14]; \
+ X##gi1 = state[15]; \
+ X##go0 = state[16]; \
+ X##go1 = state[17]; \
+ X##gu0 = state[18]; \
+ X##gu1 = state[19]; \
+ X##ka0 = state[20]; \
+ X##ka1 = state[21]; \
+ X##ke0 = state[22]; \
+ X##ke1 = state[23]; \
+ X##ki0 = state[24]; \
+ X##ki1 = state[25]; \
+ X##ko0 = state[26]; \
+ X##ko1 = state[27]; \
+ X##ku0 = state[28]; \
+ X##ku1 = state[29]; \
+ X##ma0 = state[30]; \
+ X##ma1 = state[31]; \
+ X##me0 = state[32]; \
+ X##me1 = state[33]; \
+ X##mi0 = state[34]; \
+ X##mi1 = state[35]; \
+ X##mo0 = state[36]; \
+ X##mo1 = state[37]; \
+ X##mu0 = state[38]; \
+ X##mu1 = state[39]; \
+ X##sa0 = state[40]; \
+ X##sa1 = state[41]; \
+ X##se0 = state[42]; \
+ X##se1 = state[43]; \
+ X##si0 = state[44]; \
+ X##si1 = state[45]; \
+ X##so0 = state[46]; \
+ X##so1 = state[47]; \
+ X##su0 = state[48]; \
+ X##su1 = state[49]; \
+
+#define copyToState(state, X) \
+ state[ 0] = X##ba0; \
+ state[ 1] = X##ba1; \
+ state[ 2] = X##be0; \
+ state[ 3] = X##be1; \
+ state[ 4] = X##bi0; \
+ state[ 5] = X##bi1; \
+ state[ 6] = X##bo0; \
+ state[ 7] = X##bo1; \
+ state[ 8] = X##bu0; \
+ state[ 9] = X##bu1; \
+ state[10] = X##ga0; \
+ state[11] = X##ga1; \
+ state[12] = X##ge0; \
+ state[13] = X##ge1; \
+ state[14] = X##gi0; \
+ state[15] = X##gi1; \
+ state[16] = X##go0; \
+ state[17] = X##go1; \
+ state[18] = X##gu0; \
+ state[19] = X##gu1; \
+ state[20] = X##ka0; \
+ state[21] = X##ka1; \
+ state[22] = X##ke0; \
+ state[23] = X##ke1; \
+ state[24] = X##ki0; \
+ state[25] = X##ki1; \
+ state[26] = X##ko0; \
+ state[27] = X##ko1; \
+ state[28] = X##ku0; \
+ state[29] = X##ku1; \
+ state[30] = X##ma0; \
+ state[31] = X##ma1; \
+ state[32] = X##me0; \
+ state[33] = X##me1; \
+ state[34] = X##mi0; \
+ state[35] = X##mi1; \
+ state[36] = X##mo0; \
+ state[37] = X##mo1; \
+ state[38] = X##mu0; \
+ state[39] = X##mu1; \
+ state[40] = X##sa0; \
+ state[41] = X##sa1; \
+ state[42] = X##se0; \
+ state[43] = X##se1; \
+ state[44] = X##si0; \
+ state[45] = X##si1; \
+ state[46] = X##so0; \
+ state[47] = X##so1; \
+ state[48] = X##su0; \
+ state[49] = X##su1; \
+