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-rw-r--r--Python/ceval.c168
1 files changed, 146 insertions, 22 deletions
diff --git a/Python/ceval.c b/Python/ceval.c
index 2ce3ec9..89c3c29 100644
--- a/Python/ceval.c
+++ b/Python/ceval.c
@@ -205,6 +205,7 @@ PyEval_GetCallStats(PyObject *self)
#include "pythread.h"
static PyThread_type_lock interpreter_lock = 0; /* This is the GIL */
+static PyThread_type_lock pending_lock = 0; /* for pending calls */
static long main_thread = 0;
int
@@ -276,6 +277,7 @@ PyEval_ReInitThreads(void)
adding a new function to each thread_*.h. Instead, just
create a new lock and waste a little bit of memory */
interpreter_lock = PyThread_allocate_lock();
+ pending_lock = PyThread_allocate_lock();
PyThread_acquire_lock(interpreter_lock, 1);
main_thread = PyThread_get_thread_ident();
@@ -348,19 +350,145 @@ PyEval_RestoreThread(PyThreadState *tstate)
#ifdef WITH_THREAD
Any thread can schedule pending calls, but only the main thread
will execute them.
+ There is no facility to schedule calls to a particular thread, but
+ that should be easy to change, should that ever be required. In
+ that case, the static variables here should go into the python
+ threadstate.
#endif
+*/
+
+#ifdef WITH_THREAD
+
+/* The WITH_THREAD implementation is thread-safe. It allows
+ scheduling to be made from any thread, and even from an executing
+ callback.
+ */
+
+#define NPENDINGCALLS 32
+static struct {
+ int (*func)(void *);
+ void *arg;
+} pendingcalls[NPENDINGCALLS];
+static int pendingfirst = 0;
+static int pendinglast = 0;
+static volatile int pendingcalls_to_do = 1; /* trigger initialization of lock */
+static char pendingbusy = 0;
+
+int
+Py_AddPendingCall(int (*func)(void *), void *arg)
+{
+ int i, j, result=0;
+ PyThread_type_lock lock = pending_lock;
+
+ /* try a few times for the lock. Since this mechanism is used
+ * for signal handling (on the main thread), there is a (slim)
+ * chance that a signal is delivered on the same thread while we
+ * hold the lock during the Py_MakePendingCalls() function.
+ * This avoids a deadlock in that case.
+ * Note that signals can be delivered on any thread. In particular,
+ * on Windows, a SIGINT is delivered on a system-created worker
+ * thread.
+ * We also check for lock being NULL, in the unlikely case that
+ * this function is called before any bytecode evaluation takes place.
+ */
+ if (lock != NULL) {
+ for (i = 0; i<100; i++) {
+ if (PyThread_acquire_lock(lock, NOWAIT_LOCK))
+ break;
+ }
+ if (i == 100)
+ return -1;
+ }
+
+ i = pendinglast;
+ j = (i + 1) % NPENDINGCALLS;
+ if (j == pendingfirst) {
+ result = -1; /* Queue full */
+ } else {
+ pendingcalls[i].func = func;
+ pendingcalls[i].arg = arg;
+ pendinglast = j;
+ }
+ /* signal main loop */
+ _Py_Ticker = 0;
+ pendingcalls_to_do = 1;
+ if (lock != NULL)
+ PyThread_release_lock(lock);
+ return result;
+}
+
+int
+Py_MakePendingCalls(void)
+{
+ int i;
+ int r = 0;
- XXX WARNING! ASYNCHRONOUSLY EXECUTING CODE!
+ if (!pending_lock) {
+ /* initial allocation of the lock */
+ pending_lock = PyThread_allocate_lock();
+ if (pending_lock == NULL)
+ return -1;
+ }
+
+ /* only service pending calls on main thread */
+ if (main_thread && PyThread_get_thread_ident() != main_thread)
+ return 0;
+ /* don't perform recursive pending calls */
+ if (pendingbusy)
+ return 0;
+ pendingbusy = 1;
+ /* perform a bounded number of calls, in case of recursion */
+ for (i=0; i<NPENDINGCALLS; i++) {
+ int j;
+ int (*func)(void *);
+ void *arg;
+
+ /* pop one item off the queue while holding the lock */
+ PyThread_acquire_lock(pending_lock, WAIT_LOCK);
+ j = pendingfirst;
+ if (j == pendinglast) {
+ func = NULL; /* Queue empty */
+ } else {
+ func = pendingcalls[j].func;
+ arg = pendingcalls[j].arg;
+ pendingfirst = (j + 1) % NPENDINGCALLS;
+ }
+ pendingcalls_to_do = pendingfirst != pendinglast;
+ PyThread_release_lock(pending_lock);
+ /* having released the lock, perform the callback */
+ if (func == NULL)
+ break;
+ r = func(arg);
+ if (r)
+ break;
+ }
+ pendingbusy = 0;
+ return r;
+}
+
+#else /* if ! defined WITH_THREAD */
+
+/*
+ WARNING! ASYNCHRONOUSLY EXECUTING CODE!
+ This code is used for signal handling in python that isn't built
+ with WITH_THREAD.
+ Don't use this implementation when Py_AddPendingCalls() can happen
+ on a different thread!
+
There are two possible race conditions:
- (1) nested asynchronous registry calls;
- (2) registry calls made while pending calls are being processed.
- While (1) is very unlikely, (2) is a real possibility.
+ (1) nested asynchronous calls to Py_AddPendingCall()
+ (2) AddPendingCall() calls made while pending calls are being processed.
+
+ (1) is very unlikely because typically signal delivery
+ is blocked during signal handling. So it should be impossible.
+ (2) is a real possibility.
The current code is safe against (2), but not against (1).
The safety against (2) is derived from the fact that only one
- thread (the main thread) ever takes things out of the queue.
-
- XXX Darn! With the advent of thread state, we should have an array
- of pending calls per thread in the thread state! Later...
+ thread is present, interrupted by signals, and that the critical
+ section is protected with the "busy" variable. On Windows, which
+ delivers SIGINT on a system thread, this does not hold and therefore
+ Windows really shouldn't use this version.
+ The two threads could theoretically wiggle around the "busy" variable.
*/
#define NPENDINGCALLS 32
@@ -370,7 +498,7 @@ static struct {
} pendingcalls[NPENDINGCALLS];
static volatile int pendingfirst = 0;
static volatile int pendinglast = 0;
-static volatile int things_to_do = 0;
+static volatile int pendingcalls_to_do = 0;
int
Py_AddPendingCall(int (*func)(void *), void *arg)
@@ -378,8 +506,6 @@ Py_AddPendingCall(int (*func)(void *), void *arg)
static volatile int busy = 0;
int i, j;
/* XXX Begin critical section */
- /* XXX If you want this to be safe against nested
- XXX asynchronous calls, you'll have to work harder! */
if (busy)
return -1;
busy = 1;
@@ -394,7 +520,7 @@ Py_AddPendingCall(int (*func)(void *), void *arg)
pendinglast = j;
_Py_Ticker = 0;
- things_to_do = 1; /* Signal main loop */
+ pendingcalls_to_do = 1; /* Signal main loop */
busy = 0;
/* XXX End critical section */
return 0;
@@ -404,14 +530,10 @@ int
Py_MakePendingCalls(void)
{
static int busy = 0;
-#ifdef WITH_THREAD
- if (main_thread && PyThread_get_thread_ident() != main_thread)
- return 0;
-#endif
if (busy)
return 0;
busy = 1;
- things_to_do = 0;
+ pendingcalls_to_do = 0;
for (;;) {
int i;
int (*func)(void *);
@@ -424,7 +546,7 @@ Py_MakePendingCalls(void)
pendingfirst = (i + 1) % NPENDINGCALLS;
if (func(arg) < 0) {
busy = 0;
- things_to_do = 1; /* We're not done yet */
+ pendingcalls_to_do = 1; /* We're not done yet */
return -1;
}
}
@@ -432,6 +554,8 @@ Py_MakePendingCalls(void)
return 0;
}
+#endif /* WITH_THREAD */
+
/* The interpreter's recursion limit */
@@ -518,7 +642,7 @@ static int _Py_TracingPossible = 0;
/* for manipulating the thread switch and periodic "stuff" - used to be
per thread, now just a pair o' globals */
int _Py_CheckInterval = 100;
-volatile int _Py_Ticker = 100;
+volatile int _Py_Ticker = 0; /* so that we hit a "tick" first thing */
PyObject *
PyEval_EvalCode(PyCodeObject *co, PyObject *globals, PyObject *locals)
@@ -903,7 +1027,7 @@ PyEval_EvalFrameEx(PyFrameObject *f, int throwflag)
/* Do periodic things. Doing this every time through
the loop would add too much overhead, so we do it
only every Nth instruction. We also do it if
- ``things_to_do'' is set, i.e. when an asynchronous
+ ``pendingcalls_to_do'' is set, i.e. when an asynchronous
event needs attention (e.g. a signal handler or
async I/O handler); see Py_AddPendingCall() and
Py_MakePendingCalls() above. */
@@ -919,12 +1043,12 @@ PyEval_EvalFrameEx(PyFrameObject *f, int throwflag)
#ifdef WITH_TSC
ticked = 1;
#endif
- if (things_to_do) {
+ if (pendingcalls_to_do) {
if (Py_MakePendingCalls() < 0) {
why = WHY_EXCEPTION;
goto on_error;
}
- if (things_to_do)
+ if (pendingcalls_to_do)
/* MakePendingCalls() didn't succeed.
Force early re-execution of this
"periodic" code, possibly after