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-#!/usr/bin/env python3
-
-"""
-A curses-based version of Conway's Game of Life.
-
-An empty board will be displayed, and the following commands are available:
- E : Erase the board
- R : Fill the board randomly
- S : Step for a single generation
- C : Update continuously until a key is struck
- Q : Quit
- Cursor keys : Move the cursor around the board
- Space or Enter : Toggle the contents of the cursor's position
-
-Contributed by Andrew Kuchling, Mouse support and color by Dafydd Crosby.
-"""
-
-import curses
-import random
-
-
-class LifeBoard:
- """Encapsulates a Life board
-
- Attributes:
- X,Y : horizontal and vertical size of the board
- state : dictionary mapping (x,y) to 0 or 1
-
- Methods:
- display(update_board) -- If update_board is true, compute the
- next generation. Then display the state
- of the board and refresh the screen.
- erase() -- clear the entire board
- make_random() -- fill the board randomly
- set(y,x) -- set the given cell to Live; doesn't refresh the screen
- toggle(y,x) -- change the given cell from live to dead, or vice
- versa, and refresh the screen display
-
- """
- def __init__(self, scr, char=ord('*')):
- """Create a new LifeBoard instance.
-
- scr -- curses screen object to use for display
- char -- character used to render live cells (default: '*')
- """
- self.state = {}
- self.scr = scr
- Y, X = self.scr.getmaxyx()
- self.X, self.Y = X - 2, Y - 2 - 1
- self.char = char
- self.scr.clear()
-
- # Draw a border around the board
- border_line = '+' + (self.X * '-') + '+'
- self.scr.addstr(0, 0, border_line)
- self.scr.addstr(self.Y + 1, 0, border_line)
- for y in range(0, self.Y):
- self.scr.addstr(1 + y, 0, '|')
- self.scr.addstr(1 + y, self.X + 1, '|')
- self.scr.refresh()
-
- def set(self, y, x):
- """Set a cell to the live state"""
- if x < 0 or self.X <= x or y < 0 or self.Y <= y:
- raise ValueError("Coordinates out of range %i,%i" % (y, x))
- self.state[x, y] = 1
-
- def toggle(self, y, x):
- """Toggle a cell's state between live and dead"""
- if x < 0 or self.X <= x or y < 0 or self.Y <= y:
- raise ValueError("Coordinates out of range %i,%i" % (y, x))
- if (x, y) in self.state:
- del self.state[x, y]
- self.scr.addch(y + 1, x + 1, ' ')
- else:
- self.state[x, y] = 1
- if curses.has_colors():
- # Let's pick a random color!
- self.scr.attrset(curses.color_pair(random.randrange(1, 7)))
- self.scr.addch(y + 1, x + 1, self.char)
- self.scr.attrset(0)
- self.scr.refresh()
-
- def erase(self):
- """Clear the entire board and update the board display"""
- self.state = {}
- self.display(update_board=False)
-
- def display(self, update_board=True):
- """Display the whole board, optionally computing one generation"""
- M, N = self.X, self.Y
- if not update_board:
- for i in range(0, M):
- for j in range(0, N):
- if (i, j) in self.state:
- self.scr.addch(j + 1, i + 1, self.char)
- else:
- self.scr.addch(j + 1, i + 1, ' ')
- self.scr.refresh()
- return
-
- d = {}
- self.boring = 1
- for i in range(0, M):
- L = range(max(0, i - 1), min(M, i + 2))
- for j in range(0, N):
- s = 0
- live = (i, j) in self.state
- for k in range(max(0, j - 1), min(N, j + 2)):
- for l in L:
- if (l, k) in self.state:
- s += 1
- s -= live
- if s == 3:
- # Birth
- d[i, j] = 1
- if curses.has_colors():
- # Let's pick a random color!
- self.scr.attrset(curses.color_pair(
- random.randrange(1, 7)))
- self.scr.addch(j + 1, i + 1, self.char)
- self.scr.attrset(0)
- if not live:
- self.boring = 0
- elif s == 2 and live:
- # Survival
- d[i, j] = 1
- elif live:
- # Death
- self.scr.addch(j + 1, i + 1, ' ')
- self.boring = 0
- self.state = d
- self.scr.refresh()
-
- def make_random(self):
- "Fill the board with a random pattern"
- self.state = {}
- for i in range(0, self.X):
- for j in range(0, self.Y):
- if random.random() > 0.5:
- self.set(j, i)
-
-
-def erase_menu(stdscr, menu_y):
- "Clear the space where the menu resides"
- stdscr.move(menu_y, 0)
- stdscr.clrtoeol()
- stdscr.move(menu_y + 1, 0)
- stdscr.clrtoeol()
-
-
-def display_menu(stdscr, menu_y):
- "Display the menu of possible keystroke commands"
- erase_menu(stdscr, menu_y)
-
- # If color, then light the menu up :-)
- if curses.has_colors():
- stdscr.attrset(curses.color_pair(1))
- stdscr.addstr(menu_y, 4,
- 'Use the cursor keys to move, and space or Enter to toggle a cell.')
- stdscr.addstr(menu_y + 1, 4,
- 'E)rase the board, R)andom fill, S)tep once or C)ontinuously, Q)uit')
- stdscr.attrset(0)
-
-
-def keyloop(stdscr):
- # Clear the screen and display the menu of keys
- stdscr.clear()
- stdscr_y, stdscr_x = stdscr.getmaxyx()
- menu_y = (stdscr_y - 3) - 1
- display_menu(stdscr, menu_y)
-
- # If color, then initialize the color pairs
- if curses.has_colors():
- curses.init_pair(1, curses.COLOR_BLUE, 0)
- curses.init_pair(2, curses.COLOR_CYAN, 0)
- curses.init_pair(3, curses.COLOR_GREEN, 0)
- curses.init_pair(4, curses.COLOR_MAGENTA, 0)
- curses.init_pair(5, curses.COLOR_RED, 0)
- curses.init_pair(6, curses.COLOR_YELLOW, 0)
- curses.init_pair(7, curses.COLOR_WHITE, 0)
-
- # Set up the mask to listen for mouse events
- curses.mousemask(curses.BUTTON1_CLICKED)
-
- # Allocate a subwindow for the Life board and create the board object
- subwin = stdscr.subwin(stdscr_y - 3, stdscr_x, 0, 0)
- board = LifeBoard(subwin, char=ord('*'))
- board.display(update_board=False)
-
- # xpos, ypos are the cursor's position
- xpos, ypos = board.X // 2, board.Y // 2
-
- # Main loop:
- while True:
- stdscr.move(1 + ypos, 1 + xpos) # Move the cursor
- c = stdscr.getch() # Get a keystroke
- if 0 < c < 256:
- c = chr(c)
- if c in ' \n':
- board.toggle(ypos, xpos)
- elif c in 'Cc':
- erase_menu(stdscr, menu_y)
- stdscr.addstr(menu_y, 6, ' Hit any key to stop continuously '
- 'updating the screen.')
- stdscr.refresh()
- # Activate nodelay mode; getch() will return -1
- # if no keystroke is available, instead of waiting.
- stdscr.nodelay(1)
- while True:
- c = stdscr.getch()
- if c != -1:
- break
- stdscr.addstr(0, 0, '/')
- stdscr.refresh()
- board.display()
- stdscr.addstr(0, 0, '+')
- stdscr.refresh()
-
- stdscr.nodelay(0) # Disable nodelay mode
- display_menu(stdscr, menu_y)
-
- elif c in 'Ee':
- board.erase()
- elif c in 'Qq':
- break
- elif c in 'Rr':
- board.make_random()
- board.display(update_board=False)
- elif c in 'Ss':
- board.display()
- else:
- # Ignore incorrect keys
- pass
- elif c == curses.KEY_UP and ypos > 0:
- ypos -= 1
- elif c == curses.KEY_DOWN and ypos + 1 < board.Y:
- ypos += 1
- elif c == curses.KEY_LEFT and xpos > 0:
- xpos -= 1
- elif c == curses.KEY_RIGHT and xpos + 1 < board.X:
- xpos += 1
- elif c == curses.KEY_MOUSE:
- mouse_id, mouse_x, mouse_y, mouse_z, button_state = curses.getmouse()
- if (mouse_x > 0 and mouse_x < board.X + 1 and
- mouse_y > 0 and mouse_y < board.Y + 1):
- xpos = mouse_x - 1
- ypos = mouse_y - 1
- board.toggle(ypos, xpos)
- else:
- # They've clicked outside the board
- curses.flash()
- else:
- # Ignore incorrect keys
- pass
-
-
-def main(stdscr):
- keyloop(stdscr) # Enter the main loop
-
-if __name__ == '__main__':
- curses.wrapper(main)