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+#!/usr/bin/env python3
+# life.py -- A curses-based version of Conway's Game of Life.
+# Contributed by AMK
+# Mouse support and color by Dafydd Crosby
+#
+# An empty board will be displayed, and the following commands are available:
+# E : Erase the board
+# R : Fill the board randomly
+# S : Step for a single generation
+# C : Update continuously until a key is struck
+# Q : Quit
+# Cursor keys : Move the cursor around the board
+# Space or Enter : Toggle the contents of the cursor's position
+#
+# TODO :
+# Make board updates faster
+#
+
+import random, string, traceback
+import curses
+
+class LifeBoard:
+ """Encapsulates a Life board
+
+ Attributes:
+ X,Y : horizontal and vertical size of the board
+ state : dictionary mapping (x,y) to 0 or 1
+
+ Methods:
+ display(update_board) -- If update_board is true, compute the
+ next generation. Then display the state
+ of the board and refresh the screen.
+ erase() -- clear the entire board
+ makeRandom() -- fill the board randomly
+ set(y,x) -- set the given cell to Live; doesn't refresh the screen
+ toggle(y,x) -- change the given cell from live to dead, or vice
+ versa, and refresh the screen display
+
+ """
+ def __init__(self, scr, char=ord('*')):
+ """Create a new LifeBoard instance.
+
+ scr -- curses screen object to use for display
+ char -- character used to render live cells (default: '*')
+ """
+ self.state = {}
+ self.scr = scr
+ Y, X = self.scr.getmaxyx()
+ self.X, self.Y = X-2, Y-2-1
+ self.char = char
+ self.scr.clear()
+
+ # Draw a border around the board
+ border_line = '+'+(self.X*'-')+'+'
+ self.scr.addstr(0, 0, border_line)
+ self.scr.addstr(self.Y+1,0, border_line)
+ for y in range(0, self.Y):
+ self.scr.addstr(1+y, 0, '|')
+ self.scr.addstr(1+y, self.X+1, '|')
+ self.scr.refresh()
+
+ def set(self, y, x):
+ """Set a cell to the live state"""
+ if x<0 or self.X<=x or y<0 or self.Y<=y:
+ raise ValueError("Coordinates out of range %i,%i"% (y,x))
+ self.state[x,y] = 1
+
+ def toggle(self, y, x):
+ """Toggle a cell's state between live and dead"""
+ if x<0 or self.X<=x or y<0 or self.Y<=y:
+ raise ValueError("Coordinates out of range %i,%i"% (y,x))
+ if (x,y) in self.state:
+ del self.state[x,y]
+ self.scr.addch(y+1, x+1, ' ')
+ else:
+ self.state[x,y] = 1
+ if curses.has_colors():
+ #Let's pick a random color!
+ self.scr.attrset(curses.color_pair(random.randrange(1,7)))
+ self.scr.addch(y+1, x+1, self.char)
+ self.scr.attrset(0)
+ self.scr.refresh()
+
+ def erase(self):
+ """Clear the entire board and update the board display"""
+ self.state = {}
+ self.display(update_board=False)
+
+ def display(self, update_board=True):
+ """Display the whole board, optionally computing one generation"""
+ M,N = self.X, self.Y
+ if not update_board:
+ for i in range(0, M):
+ for j in range(0, N):
+ if (i,j) in self.state:
+ self.scr.addch(j+1, i+1, self.char)
+ else:
+ self.scr.addch(j+1, i+1, ' ')
+ self.scr.refresh()
+ return
+
+ d = {}
+ self.boring = 1
+ for i in range(0, M):
+ L = range( max(0, i-1), min(M, i+2) )
+ for j in range(0, N):
+ s = 0
+ live = (i,j) in self.state
+ for k in range( max(0, j-1), min(N, j+2) ):
+ for l in L:
+ if (l,k) in self.state:
+ s += 1
+ s -= live
+ if s == 3:
+ # Birth
+ d[i,j] = 1
+ if curses.has_colors():
+ #Let's pick a random color!
+ self.scr.attrset(curses.color_pair(random.randrange(1,7)))
+ self.scr.addch(j+1, i+1, self.char)
+ self.scr.attrset(0)
+ if not live: self.boring = 0
+ elif s == 2 and live: d[i,j] = 1 # Survival
+ elif live:
+ # Death
+ self.scr.addch(j+1, i+1, ' ')
+ self.boring = 0
+ self.state = d
+ self.scr.refresh()
+
+ def makeRandom(self):
+ "Fill the board with a random pattern"
+ self.state = {}
+ for i in range(0, self.X):
+ for j in range(0, self.Y):
+ if random.random() > 0.5:
+ self.set(j,i)
+
+
+def erase_menu(stdscr, menu_y):
+ "Clear the space where the menu resides"
+ stdscr.move(menu_y, 0)
+ stdscr.clrtoeol()
+ stdscr.move(menu_y+1, 0)
+ stdscr.clrtoeol()
+
+def display_menu(stdscr, menu_y):
+ "Display the menu of possible keystroke commands"
+ erase_menu(stdscr, menu_y)
+
+ # If color, then light the menu up :-)
+ if curses.has_colors():
+ stdscr.attrset(curses.color_pair(1))
+ stdscr.addstr(menu_y, 4,
+ 'Use the cursor keys to move, and space or Enter to toggle a cell.')
+ stdscr.addstr(menu_y+1, 4,
+ 'E)rase the board, R)andom fill, S)tep once or C)ontinuously, Q)uit')
+ stdscr.attrset(0)
+
+def keyloop(stdscr):
+ # Clear the screen and display the menu of keys
+ stdscr.clear()
+ stdscr_y, stdscr_x = stdscr.getmaxyx()
+ menu_y = (stdscr_y-3)-1
+ display_menu(stdscr, menu_y)
+
+ # If color, then initialize the color pairs
+ if curses.has_colors():
+ curses.init_pair(1, curses.COLOR_BLUE, 0)
+ curses.init_pair(2, curses.COLOR_CYAN, 0)
+ curses.init_pair(3, curses.COLOR_GREEN, 0)
+ curses.init_pair(4, curses.COLOR_MAGENTA, 0)
+ curses.init_pair(5, curses.COLOR_RED, 0)
+ curses.init_pair(6, curses.COLOR_YELLOW, 0)
+ curses.init_pair(7, curses.COLOR_WHITE, 0)
+
+ # Set up the mask to listen for mouse events
+ curses.mousemask(curses.BUTTON1_CLICKED)
+
+ # Allocate a subwindow for the Life board and create the board object
+ subwin = stdscr.subwin(stdscr_y-3, stdscr_x, 0, 0)
+ board = LifeBoard(subwin, char=ord('*'))
+ board.display(update_board=False)
+
+ # xpos, ypos are the cursor's position
+ xpos, ypos = board.X//2, board.Y//2
+
+ # Main loop:
+ while (1):
+ stdscr.move(1+ypos, 1+xpos) # Move the cursor
+ c = stdscr.getch() # Get a keystroke
+ if 0<c<256:
+ c = chr(c)
+ if c in ' \n':
+ board.toggle(ypos, xpos)
+ elif c in 'Cc':
+ erase_menu(stdscr, menu_y)
+ stdscr.addstr(menu_y, 6, ' Hit any key to stop continuously '
+ 'updating the screen.')
+ stdscr.refresh()
+ # Activate nodelay mode; getch() will return -1
+ # if no keystroke is available, instead of waiting.
+ stdscr.nodelay(1)
+ while (1):
+ c = stdscr.getch()
+ if c != -1:
+ break
+ stdscr.addstr(0,0, '/')
+ stdscr.refresh()
+ board.display()
+ stdscr.addstr(0,0, '+')
+ stdscr.refresh()
+
+ stdscr.nodelay(0) # Disable nodelay mode
+ display_menu(stdscr, menu_y)
+
+ elif c in 'Ee':
+ board.erase()
+ elif c in 'Qq':
+ break
+ elif c in 'Rr':
+ board.makeRandom()
+ board.display(update_board=False)
+ elif c in 'Ss':
+ board.display()
+ else: pass # Ignore incorrect keys
+ elif c == curses.KEY_UP and ypos>0: ypos -= 1
+ elif c == curses.KEY_DOWN and ypos<board.Y-1: ypos += 1
+ elif c == curses.KEY_LEFT and xpos>0: xpos -= 1
+ elif c == curses.KEY_RIGHT and xpos<board.X-1: xpos += 1
+ elif c == curses.KEY_MOUSE:
+ (mouse_id, mouse_x, mouse_y, mouse_z, button_state) = curses.getmouse()
+ if (mouse_x>0 and mouse_x<board.X+1) and (mouse_y>0 and mouse_y<board.Y+1):
+ xpos = mouse_x - 1
+ ypos = mouse_y - 1
+ board.toggle(ypos, xpos)
+ else:
+ # They've clicked outside the board
+ curses.flash()
+ else:
+ # Ignore incorrect keys
+ pass
+
+
+def main(stdscr):
+ keyloop(stdscr) # Enter the main loop
+
+
+if __name__ == '__main__':
+ curses.wrapper(main)