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-rwxr-xr-xTools/demo/life.py93
1 files changed, 47 insertions, 46 deletions
diff --git a/Tools/demo/life.py b/Tools/demo/life.py
index 3cbc053..dfb9ab8 100755
--- a/Tools/demo/life.py
+++ b/Tools/demo/life.py
@@ -1,23 +1,23 @@
#!/usr/bin/env python3
-# life.py -- A curses-based version of Conway's Game of Life.
-# Contributed by AMK
-# Mouse support and color by Dafydd Crosby
-#
-# An empty board will be displayed, and the following commands are available:
-# E : Erase the board
-# R : Fill the board randomly
-# S : Step for a single generation
-# C : Update continuously until a key is struck
-# Q : Quit
-# Cursor keys : Move the cursor around the board
-# Space or Enter : Toggle the contents of the cursor's position
-#
-# TODO :
-# Make board updates faster
-#
-
-import random, string, traceback
+
+"""
+A curses-based version of Conway's Game of Life.
+
+An empty board will be displayed, and the following commands are available:
+ E : Erase the board
+ R : Fill the board randomly
+ S : Step for a single generation
+ C : Update continuously until a key is struck
+ Q : Quit
+ Cursor keys : Move the cursor around the board
+ Space or Enter : Toggle the contents of the cursor's position
+
+Contributed by Andrew Kuchling, Mouse support and color by Dafydd Crosby.
+"""
+
import curses
+import random
+
class LifeBoard:
"""Encapsulates a Life board
@@ -31,7 +31,7 @@ class LifeBoard:
next generation. Then display the state
of the board and refresh the screen.
erase() -- clear the entire board
- makeRandom() -- fill the board randomly
+ make_random() -- fill the board randomly
set(y,x) -- set the given cell to Live; doesn't refresh the screen
toggle(y,x) -- change the given cell from live to dead, or vice
versa, and refresh the screen display
@@ -53,7 +53,7 @@ class LifeBoard:
# Draw a border around the board
border_line = '+'+(self.X*'-')+'+'
self.scr.addstr(0, 0, border_line)
- self.scr.addstr(self.Y+1,0, border_line)
+ self.scr.addstr(self.Y+1, 0, border_line)
for y in range(0, self.Y):
self.scr.addstr(1+y, 0, '|')
self.scr.addstr(1+y, self.X+1, '|')
@@ -62,21 +62,21 @@ class LifeBoard:
def set(self, y, x):
"""Set a cell to the live state"""
if x<0 or self.X<=x or y<0 or self.Y<=y:
- raise ValueError("Coordinates out of range %i,%i"% (y,x))
+ raise ValueError("Coordinates out of range %i,%i"% (y, x))
self.state[x,y] = 1
def toggle(self, y, x):
"""Toggle a cell's state between live and dead"""
- if x<0 or self.X<=x or y<0 or self.Y<=y:
- raise ValueError("Coordinates out of range %i,%i"% (y,x))
- if (x,y) in self.state:
- del self.state[x,y]
+ if x < 0 or self.X <= x or y < 0 or self.Y <= y:
+ raise ValueError("Coordinates out of range %i,%i"% (y, x))
+ if (x, y) in self.state:
+ del self.state[x, y]
self.scr.addch(y+1, x+1, ' ')
else:
- self.state[x,y] = 1
+ self.state[x, y] = 1
if curses.has_colors():
- #Let's pick a random color!
- self.scr.attrset(curses.color_pair(random.randrange(1,7)))
+ # Let's pick a random color!
+ self.scr.attrset(curses.color_pair(random.randrange(1, 7)))
self.scr.addch(y+1, x+1, self.char)
self.scr.attrset(0)
self.scr.refresh()
@@ -115,8 +115,9 @@ class LifeBoard:
# Birth
d[i,j] = 1
if curses.has_colors():
- #Let's pick a random color!
- self.scr.attrset(curses.color_pair(random.randrange(1,7)))
+ # Let's pick a random color!
+ self.scr.attrset(curses.color_pair(
+ random.randrange(1, 7)))
self.scr.addch(j+1, i+1, self.char)
self.scr.attrset(0)
if not live: self.boring = 0
@@ -128,7 +129,7 @@ class LifeBoard:
self.state = d
self.scr.refresh()
- def makeRandom(self):
+ def make_random(self):
"Fill the board with a random pattern"
self.state = {}
for i in range(0, self.X):
@@ -152,9 +153,9 @@ def display_menu(stdscr, menu_y):
if curses.has_colors():
stdscr.attrset(curses.color_pair(1))
stdscr.addstr(menu_y, 4,
- 'Use the cursor keys to move, and space or Enter to toggle a cell.')
+ 'Use the cursor keys to move, and space or Enter to toggle a cell.')
stdscr.addstr(menu_y+1, 4,
- 'E)rase the board, R)andom fill, S)tep once or C)ontinuously, Q)uit')
+ 'E)rase the board, R)andom fill, S)tep once or C)ontinuously, Q)uit')
stdscr.attrset(0)
def keyloop(stdscr):
@@ -186,10 +187,10 @@ def keyloop(stdscr):
xpos, ypos = board.X//2, board.Y//2
# Main loop:
- while (1):
+ while True:
stdscr.move(1+ypos, 1+xpos) # Move the cursor
c = stdscr.getch() # Get a keystroke
- if 0<c<256:
+ if 0 < c < 256:
c = chr(c)
if c in ' \n':
board.toggle(ypos, xpos)
@@ -201,14 +202,14 @@ def keyloop(stdscr):
# Activate nodelay mode; getch() will return -1
# if no keystroke is available, instead of waiting.
stdscr.nodelay(1)
- while (1):
+ while True:
c = stdscr.getch()
if c != -1:
break
- stdscr.addstr(0,0, '/')
+ stdscr.addstr(0, 0, '/')
stdscr.refresh()
board.display()
- stdscr.addstr(0,0, '+')
+ stdscr.addstr(0, 0, '+')
stdscr.refresh()
stdscr.nodelay(0) # Disable nodelay mode
@@ -219,18 +220,19 @@ def keyloop(stdscr):
elif c in 'Qq':
break
elif c in 'Rr':
- board.makeRandom()
+ board.make_random()
board.display(update_board=False)
elif c in 'Ss':
board.display()
else: pass # Ignore incorrect keys
- elif c == curses.KEY_UP and ypos>0: ypos -= 1
- elif c == curses.KEY_DOWN and ypos<board.Y-1: ypos += 1
- elif c == curses.KEY_LEFT and xpos>0: xpos -= 1
- elif c == curses.KEY_RIGHT and xpos<board.X-1: xpos += 1
+ elif c == curses.KEY_UP and ypos > 0: ypos -= 1
+ elif c == curses.KEY_DOWN and ypos < board.Y-1: ypos += 1
+ elif c == curses.KEY_LEFT and xpos > 0: xpos -= 1
+ elif c == curses.KEY_RIGHT and xpos < board.X-1: xpos += 1
elif c == curses.KEY_MOUSE:
- (mouse_id, mouse_x, mouse_y, mouse_z, button_state) = curses.getmouse()
- if (mouse_x>0 and mouse_x<board.X+1) and (mouse_y>0 and mouse_y<board.Y+1):
+ mouse_id, mouse_x, mouse_y, mouse_z, button_state = curses.getmouse()
+ if (mouse_x > 0 and mouse_x < board.X+1 and
+ mouse_y > 0 and mouse_y < board.Y+1):
xpos = mouse_x - 1
ypos = mouse_y - 1
board.toggle(ypos, xpos)
@@ -245,6 +247,5 @@ def keyloop(stdscr):
def main(stdscr):
keyloop(stdscr) # Enter the main loop
-
if __name__ == '__main__':
curses.wrapper(main)