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* Use ``0'' instead of ``None'' to reset the underlying object in closeGuido van Rossum1997-11-041-2/+2
| | | | | | | | methods. Using None causes problems if the destructor is called after the __builtin__ module has already been destroyed (unfortunately, this can happen!). I can't just delete the object because it is actually tested for (if self._sock: ...). Setting it to 0 is a bit weird but works.
* Get rid of debug print statementsGuido van Rossum1996-08-201-3/+0
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* socket wrapper module around _socket for all Window platformsGuido van Rossum1996-06-261-0/+136