\section{\module{winsound} --- Sound-playing interface for Windows} \declaremodule{builtin}{winsound} \platform{Windows} \modulesynopsis{Access to the sound-playing machinery for Windows.} \moduleauthor{Toby Dickenson}{htrd90@zepler.org} \sectionauthor{Fred L. Drake, Jr.}{fdrake@acm.org} \versionadded{1.5.2} The \module{winsound} module provides access to the basic sound-playing machinery provided by Windows platforms. It includes two functions and several constants. \begin{funcdesc}{Beep}{frequency, duration} Beep the PC's speaker. The \var{frequency} parameter specifies frequency, in hertz, of the sound, and must be in the range 37 through 32,767. The \var{duration} parameter specifies the number of milliseconds the sound should last. If the system is not able to beep the speaker, \exception{RuntimeError} is raised. \strong{Note:} Under Windows 95 and 98, the Windows \cfunction{Beep()} function exists but is useless (it ignores its arguments). In that case Python simulates it via direct port manipulation (added in version 2.1). It's unknown whether that will work on all systems. \versionadded{1.6} \end{funcdesc} \begin{funcdesc}{PlaySound}{sound, flags} Call the underlying \cfunction{PlaySound()} function from the Platform API. The \var{sound} parameter may be a filename, audio data as a string, or \code{None}. Its interpretation depends on the value of \var{flags}, which can be a bit-wise ORed combination of the constants described below. If the system indicates an error, \exception{RuntimeError} is raised. \end{funcdesc} \begin{datadesc}{SND_FILENAME} The \var{sound} parameter is the name of a WAV file. \end{datadesc} \begin{datadesc}{SND_ALIAS} The \var{sound} parameter should be interpreted as a control panel sound association name. \end{datadesc} \begin{datadesc}{SND_LOOP} Play the sound repeatedly. The \constant{SND_ASYNC} flag must also be used to avoid blocking. \end{datadesc} \begin{datadesc}{SND_MEMORY} The \var{sound} parameter to \function{PlaySound()} is a memory image of a WAV file. \strong{Note:} This module does not support playing from a memory image asynchronously, so a combination of this flag and \constant{SND_ASYNC} will raise a \exception{RuntimeError}. \end{datadesc} \begin{datadesc}{SND_PURGE} Stop playing all instances of the specified sound. \end{datadesc} \begin{datadesc}{SND_ASYNC} Return immediately, allowing sounds to play asynchronously. \end{datadesc} \begin{datadesc}{SND_NODEFAULT} If the specified sound cannot be found, do not play a default beep. \end{datadesc} \begin{datadesc}{SND_NOSTOP} Do not interrupt sounds currently playing. \end{datadesc} \begin{datadesc}{SND_NOWAIT} Return immediately if the sound driver is busy. \end{datadesc}