#ifndef Py_ASDL_H #define Py_ASDL_H typedef PyObject * identifier; typedef PyObject * string; typedef PyObject * object; typedef enum {false, true} bool; /* It would be nice if the code generated by asdl_c.py was completely independent of Python, but it is a goal the requires too much work at this stage. So, for example, I'll represent identifiers as interned Python strings. */ /* XXX A sequence should be typed so that its use can be typechecked. */ /* XXX We shouldn't pay for offset when we don't need APPEND. */ typedef struct { int size; int offset; void *elements[1]; } asdl_seq; asdl_seq *asdl_seq_new(int size, PyArena *arena); void asdl_seq_free(asdl_seq *); #ifdef Py_DEBUG #define asdl_seq_GET(S, I) (S)->elements[(I)] #define asdl_seq_SET(S, I, V) { \ int _asdl_i = (I); \ assert((S) && _asdl_i < (S)->size); \ (S)->elements[_asdl_i] = (V); \ } #define asdl_seq_APPEND(S, V) { \ assert((S) && (S)->offset < (S)->size); \ (S)->elements[(S)->offset++] = (V); \ } #else #define asdl_seq_GET(S, I) (S)->elements[(I)] #define asdl_seq_SET(S, I, V) (S)->elements[I] = (V) #define asdl_seq_APPEND(S, V) (S)->elements[(S)->offset++] = (V) #endif #define asdl_seq_LEN(S) ((S) == NULL ? 0 : (S)->size) #endif /* !Py_ASDL_H */