# This script generates a Python interface for an Apple Macintosh Manager. # It uses the "bgen" package to generate C code. # The function specifications are generated by scanning the mamager's header file, # using the "scantools" package (customized for this particular manager). import string # Declarations that change for each manager MACHEADERFILE = 'Windows.h' # The Apple header file MODNAME = 'Win' # The name of the module OBJECTNAME = 'Window' # The basic name of the objects used here # The following is *usually* unchanged but may still require tuning MODPREFIX = MODNAME # The prefix for module-wide routines OBJECTTYPE = OBJECTNAME + 'Ptr' # The C type used to represent them OBJECTPREFIX = MODPREFIX + 'Obj' # The prefix for object methods INPUTFILE = string.lower(MODPREFIX) + 'gen.py' # The file generated by the scanner EDITFILE = string.lower(MODPREFIX) + 'edit.py' # The manual definitions OUTPUTFILE = MODNAME + "module.c" # The file generated by this program from macsupport import * # Create the type objects WindowPtr = OpaqueByValueType(OBJECTTYPE, OBJECTPREFIX) WindowRef = WindowPtr WindowPeek = OpaqueByValueType("WindowPeek", OBJECTPREFIX) WindowPeek.passInput = lambda name: "(WindowPeek)(%s)" % name CGrafPtr = OpaqueByValueType("CGrafPtr", "GrafObj") GrafPtr = OpaqueByValueType("GrafPtr", "GrafObj") RgnHandle = OpaqueByValueType("RgnHandle", "ResObj") PicHandle = OpaqueByValueType("PicHandle", "ResObj") WCTabHandle = OpaqueByValueType("WCTabHandle", "ResObj") AuxWinHandle = OpaqueByValueType("AuxWinHandle", "ResObj") PixPatHandle = OpaqueByValueType("PixPatHandle", "ResObj") AliasHandle = OpaqueByValueType("AliasHandle", "ResObj") IconRef = OpaqueByValueType("IconRef", "ResObj") WindowRegionCode = Type("WindowRegionCode", "H") WindowClass = Type("WindowClass", "l") WindowAttributes = Type("WindowAttributes", "l") WindowPositionMethod = Type("WindowPositionMethod", "l") WindowTransitionEffect = Type("WindowTransitionEffect", "l") WindowTransitionAction = Type("WindowTransitionAction", "l") RGBColor = OpaqueType("RGBColor", "QdRGB") PropertyCreator = OSTypeType("PropertyCreator") PropertyTag = OSTypeType("PropertyTag") includestuff = includestuff + """ #include <%s>""" % MACHEADERFILE + """ extern PyObject *QdRGB_New(RGBColor *); extern int QdRGB_Convert(PyObject *, RGBColor *); #define resNotFound -192 /* Can't include because of Python's "errors.h" */ """ finalstuff = finalstuff + """ /* Return the object corresponding to the window, or NULL */ PyObject * WinObj_WhichWindow(w) WindowPtr w; { PyObject *it; /* XXX What if we find a stdwin window or a window belonging to some other package? */ if (w == NULL) it = NULL; else it = (PyObject *) GetWRefCon(w); if (it == NULL || ((WindowObject *)it)->ob_itself != w) it = Py_None; Py_INCREF(it); return it; } """ class MyObjectDefinition(GlobalObjectDefinition): def outputCheckNewArg(self): Output("if (itself == NULL) return PyMac_Error(resNotFound);") def outputInitStructMembers(self): GlobalObjectDefinition.outputInitStructMembers(self) Output("SetWRefCon(itself, (long)it);") def outputCheckConvertArg(self): Output("#ifndef TARGET_API_MAC_CARBON") OutLbrace("if (DlgObj_Check(v))") Output("*p_itself = ((WindowObject *)v)->ob_itself;") Output("return 1;") OutRbrace() Output("#endif") Out(""" if (v == Py_None) { *p_itself = NULL; return 1; } if (PyInt_Check(v)) { *p_itself = (WindowPtr)PyInt_AsLong(v); return 1; } """) def outputFreeIt(self, itselfname): Output("DisposeWindow(%s);", itselfname) # From here on it's basically all boiler plate... # Create the generator groups and link them module = MacModule(MODNAME, MODPREFIX, includestuff, finalstuff, initstuff) object = MyObjectDefinition(OBJECTNAME, OBJECTPREFIX, OBJECTTYPE) module.addobject(object) # Create the generator classes used to populate the lists Function = OSErrFunctionGenerator Method = OSErrMethodGenerator # Create and populate the lists functions = [] methods = [] execfile(INPUTFILE) # Add manual routines for converting integer WindowPtr's (as returned by # various event routines) and Dialog objects to a WindowObject. whichwin_body = """ long ptr; if ( !PyArg_ParseTuple(_args, "i", &ptr) ) return NULL; return WinObj_WhichWindow((WindowPtr)ptr); """ f = ManualGenerator("WhichWindow", whichwin_body) f.docstring = lambda : "Resolve an integer WindowPtr address to a Window object" functions.append(f) # And add the routines that access the internal bits of a window struct. They # are currently #defined in Windows.h, they will be real routines in Copland # (at which time this execfile can go) execfile(EDITFILE) # add the populated lists to the generator groups # (in a different wordl the scan program would generate this) for f in functions: module.add(f) for f in methods: object.add(f) # generate output (open the output file as late as possible) SetOutputFileName(OUTPUTFILE) module.generate()