summaryrefslogtreecommitdiffstats
path: root/Demo/threads/sync.py
blob: 90fff2e49da1d7f661ed565ac0fc28aa9b3994ed (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
# Defines classes that provide synchronization objects.  Note that use of
# this module requires that your Python support threads.
#
#    condition(lock=None)       # a POSIX-like condition-variable object
#    barrier(n)                 # an n-thread barrier
#    event()                    # an event object
#    semaphore(n=1)             # a semaphore object, with initial count n
#    mrsw()                     # a multiple-reader single-writer lock
#
# CONDITIONS
#
# A condition object is created via
#   import this_module
#   your_condition_object = this_module.condition(lock=None)
#
# As explained below, a condition object has a lock associated with it,
# used in the protocol to protect condition data.  You can specify a
# lock to use in the constructor, else the constructor will allocate
# an anonymous lock for you.  Specifying a lock explicitly can be useful
# when more than one condition keys off the same set of shared data.
#
# Methods:
#   .acquire()
#      acquire the lock associated with the condition
#   .release()
#      release the lock associated with the condition
#   .wait()
#      block the thread until such time as some other thread does a
#      .signal or .broadcast on the same condition, and release the
#      lock associated with the condition.  The lock associated with
#      the condition MUST be in the acquired state at the time
#      .wait is invoked.
#   .signal()
#      wake up exactly one thread (if any) that previously did a .wait
#      on the condition; that thread will awaken with the lock associated
#      with the condition in the acquired state.  If no threads are
#      .wait'ing, this is a nop.  If more than one thread is .wait'ing on
#      the condition, any of them may be awakened.
#   .broadcast()
#      wake up all threads (if any) that are .wait'ing on the condition;
#      the threads are woken up serially, each with the lock in the
#      acquired state, so should .release() as soon as possible.  If no
#      threads are .wait'ing, this is a nop.
#
#      Note that if a thread does a .wait *while* a signal/broadcast is
#      in progress, it's guaranteeed to block until a subsequent
#      signal/broadcast.
#
#      Secret feature:  `broadcast' actually takes an integer argument,
#      and will wake up exactly that many waiting threads (or the total
#      number waiting, if that's less).  Use of this is dubious, though,
#      and probably won't be supported if this form of condition is
#      reimplemented in C.
#
# DIFFERENCES FROM POSIX
#
# + A separate mutex is not needed to guard condition data.  Instead, a
#   condition object can (must) be .acquire'ed and .release'ed directly.
#   This eliminates a common error in using POSIX conditions.
#
# + Because of implementation difficulties, a POSIX `signal' wakes up
#   _at least_ one .wait'ing thread.  Race conditions make it difficult
#   to stop that.  This implementation guarantees to wake up only one,
#   but you probably shouldn't rely on that.
#
# PROTOCOL
#
# Condition objects are used to block threads until "some condition" is
# true.  E.g., a thread may wish to wait until a producer pumps out data
# for it to consume, or a server may wish to wait until someone requests
# its services, or perhaps a whole bunch of threads want to wait until a
# preceding pass over the data is complete.  Early models for conditions
# relied on some other thread figuring out when a blocked thread's
# condition was true, and made the other thread responsible both for
# waking up the blocked thread and guaranteeing that it woke up with all
# data in a correct state.  This proved to be very delicate in practice,
# and gave conditions a bad name in some circles.
#
# The POSIX model addresses these problems by making a thread responsible
# for ensuring that its own state is correct when it wakes, and relies
# on a rigid protocol to make this easy; so long as you stick to the
# protocol, POSIX conditions are easy to "get right":
#
#  A) The thread that's waiting for some arbitrarily-complex condition
#     (ACC) to become true does:
#
#     condition.acquire()
#     while not (code to evaluate the ACC):
#           condition.wait()
#           # That blocks the thread, *and* releases the lock.  When a
#           # condition.signal() happens, it will wake up some thread that
#           # did a .wait, *and* acquire the lock again before .wait
#           # returns.
#           #
#           # Because the lock is acquired at this point, the state used
#           # in evaluating the ACC is frozen, so it's safe to go back &
#           # reevaluate the ACC.
#
#     # At this point, ACC is true, and the thread has the condition
#     # locked.
#     # So code here can safely muck with the shared state that
#     # went into evaluating the ACC -- if it wants to.
#     # When done mucking with the shared state, do
#     condition.release()
#
#  B) Threads that are mucking with shared state that may affect the
#     ACC do:
#
#     condition.acquire()
#     # muck with shared state
#     condition.release()
#     if it's possible that ACC is true now:
#         condition.signal() # or .broadcast()
#
#     Note:  You may prefer to put the "if" clause before the release().
#     That's fine, but do note that anyone waiting on the signal will
#     stay blocked until the release() is done (since acquiring the
#     condition is part of what .wait() does before it returns).
#
# TRICK OF THE TRADE
#
# With simpler forms of conditions, it can be impossible to know when
# a thread that's supposed to do a .wait has actually done it.  But
# because this form of condition releases a lock as _part_ of doing a
# wait, the state of that lock can be used to guarantee it.
#
# E.g., suppose thread A spawns thread B and later wants to wait for B to
# complete:
#
# In A:                             In B:
#
# B_done = condition()              ... do work ...
# B_done.acquire()                  B_done.acquire(); B_done.release()
# spawn B                           B_done.signal()
# ... some time later ...           ... and B exits ...
# B_done.wait()
#
# Because B_done was in the acquire'd state at the time B was spawned,
# B's attempt to acquire B_done can't succeed until A has done its
# B_done.wait() (which releases B_done).  So B's B_done.signal() is
# guaranteed to be seen by the .wait().  Without the lock trick, B
# may signal before A .waits, and then A would wait forever.
#
# BARRIERS
#
# A barrier object is created via
#   import this_module
#   your_barrier = this_module.barrier(num_threads)
#
# Methods:
#   .enter()
#      the thread blocks until num_threads threads in all have done
#      .enter().  Then the num_threads threads that .enter'ed resume,
#      and the barrier resets to capture the next num_threads threads
#      that .enter it.
#
# EVENTS
#
# An event object is created via
#   import this_module
#   your_event = this_module.event()
#
# An event has two states, `posted' and `cleared'.  An event is
# created in the cleared state.
#
# Methods:
#
#   .post()
#      Put the event in the posted state, and resume all threads
#      .wait'ing on the event (if any).
#
#   .clear()
#      Put the event in the cleared state.
#
#   .is_posted()
#      Returns 0 if the event is in the cleared state, or 1 if the event
#      is in the posted state.
#
#   .wait()
#      If the event is in the posted state, returns immediately.
#      If the event is in the cleared state, blocks the calling thread
#      until the event is .post'ed by another thread.
#
# Note that an event, once posted, remains posted until explicitly
# cleared.  Relative to conditions, this is both the strength & weakness
# of events.  It's a strength because the .post'ing thread doesn't have to
# worry about whether the threads it's trying to communicate with have
# already done a .wait (a condition .signal is seen only by threads that
# do a .wait _prior_ to the .signal; a .signal does not persist).  But
# it's a weakness because .clear'ing an event is error-prone:  it's easy
# to mistakenly .clear an event before all the threads you intended to
# see the event get around to .wait'ing on it.  But so long as you don't
# need to .clear an event, events are easy to use safely.
#
# SEMAPHORES
#
# A semaphore object is created via
#   import this_module
#   your_semaphore = this_module.semaphore(count=1)
#
# A semaphore has an integer count associated with it.  The initial value
# of the count is specified by the optional argument (which defaults to
# 1) passed to the semaphore constructor.
#
# Methods:
#
#   .p()
#      If the semaphore's count is greater than 0, decrements the count
#      by 1 and returns.
#      Else if the semaphore's count is 0, blocks the calling thread
#      until a subsequent .v() increases the count.  When that happens,
#      the count will be decremented by 1 and the calling thread resumed.
#
#   .v()
#      Increments the semaphore's count by 1, and wakes up a thread (if
#      any) blocked by a .p().  It's an (detected) error for a .v() to
#      increase the semaphore's count to a value larger than the initial
#      count.
#
# MULTIPLE-READER SINGLE-WRITER LOCKS
#
# A mrsw lock is created via
#   import this_module
#   your_mrsw_lock = this_module.mrsw()
#
# This kind of lock is often useful with complex shared data structures.
# The object lets any number of "readers" proceed, so long as no thread
# wishes to "write".  When a (one or more) thread declares its intention
# to "write" (e.g., to update a shared structure), all current readers
# are allowed to finish, and then a writer gets exclusive access; all
# other readers & writers are blocked until the current writer completes.
# Finally, if some thread is waiting to write and another is waiting to
# read, the writer takes precedence.
#
# Methods:
#
#   .read_in()
#      If no thread is writing or waiting to write, returns immediately.
#      Else blocks until no thread is writing or waiting to write.  So
#      long as some thread has completed a .read_in but not a .read_out,
#      writers are blocked.
#
#   .read_out()
#      Use sometime after a .read_in to declare that the thread is done
#      reading.  When all threads complete reading, a writer can proceed.
#
#   .write_in()
#      If no thread is writing (has completed a .write_in, but hasn't yet
#      done a .write_out) or reading (similarly), returns immediately.
#      Else blocks the calling thread, and threads waiting to read, until
#      the current writer completes writing or all the current readers
#      complete reading; if then more than one thread is waiting to
#      write, one of them is allowed to proceed, but which one is not
#      specified.
#
#   .write_out()
#      Use sometime after a .write_in to declare that the thread is done
#      writing.  Then if some other thread is waiting to write, it's
#      allowed to proceed.  Else all threads (if any) waiting to read are
#      allowed to proceed.
#
#   .write_to_read()
#      Use instead of a .write_in to declare that the thread is done
#      writing but wants to continue reading without other writers
#      intervening.  If there are other threads waiting to write, they
#      are allowed to proceed only if the current thread calls
#      .read_out; threads waiting to read are only allowed to proceed
#      if there are are no threads waiting to write.  (This is a
#      weakness of the interface!)

import _thread as thread

class condition:
    def __init__(self, lock=None):
        # the lock actually used by .acquire() and .release()
        if lock is None:
            self.mutex = thread.allocate_lock()
        else:
            if hasattr(lock, 'acquire') and \
               hasattr(lock, 'release'):
                self.mutex = lock
            else:
                raise TypeError('condition constructor requires ' \
                                 'a lock argument')

        # lock used to block threads until a signal
        self.checkout = thread.allocate_lock()
        self.checkout.acquire()

        # internal critical-section lock, & the data it protects
        self.idlock = thread.allocate_lock()
        self.id = 0
        self.waiting = 0  # num waiters subject to current release
        self.pending = 0  # num waiters awaiting next signal
        self.torelease = 0      # num waiters to release
        self.releasing = 0      # 1 iff release is in progress

    def acquire(self):
        self.mutex.acquire()

    def release(self):
        self.mutex.release()

    def wait(self):
        mutex, checkout, idlock = self.mutex, self.checkout, self.idlock
        if not mutex.locked():
            raise ValueError("condition must be .acquire'd when .wait() invoked")

        idlock.acquire()
        myid = self.id
        self.pending = self.pending + 1
        idlock.release()

        mutex.release()

        while 1:
            checkout.acquire(); idlock.acquire()
            if myid < self.id:
                break
            checkout.release(); idlock.release()

        self.waiting = self.waiting - 1
        self.torelease = self.torelease - 1
        if self.torelease:
            checkout.release()
        else:
            self.releasing = 0
            if self.waiting == self.pending == 0:
                self.id = 0
        idlock.release()
        mutex.acquire()

    def signal(self):
        self.broadcast(1)

    def broadcast(self, num = -1):
        if num < -1:
            raise ValueError('.broadcast called with num %r' % (num,))
        if num == 0:
            return
        self.idlock.acquire()
        if self.pending:
            self.waiting = self.waiting + self.pending
            self.pending = 0
            self.id = self.id + 1
        if num == -1:
            self.torelease = self.waiting
        else:
            self.torelease = min( self.waiting,
                                  self.torelease + num )
        if self.torelease and not self.releasing:
            self.releasing = 1
            self.checkout.release()
        self.idlock.release()

class barrier:
    def __init__(self, n):
        self.n = n
        self.togo = n
        self.full = condition()

    def enter(self):
        full = self.full
        full.acquire()
        self.togo = self.togo - 1
        if self.togo:
            full.wait()
        else:
            self.togo = self.n
            full.broadcast()
        full.release()

class event:
    def __init__(self):
        self.state  = 0
        self.posted = condition()

    def post(self):
        self.posted.acquire()
        self.state = 1
        self.posted.broadcast()
        self.posted.release()

    def clear(self):
        self.posted.acquire()
        self.state = 0
        self.posted.release()

    def is_posted(self):
        self.posted.acquire()
        answer = self.state
        self.posted.release()
        return answer

    def wait(self):
        self.posted.acquire()
        if not self.state:
            self.posted.wait()
        self.posted.release()

class semaphore:
    def __init__(self, count=1):
        if count <= 0:
            raise ValueError('semaphore count %d; must be >= 1' % count)
        self.count = count
        self.maxcount = count
        self.nonzero = condition()

    def p(self):
        self.nonzero.acquire()
        while self.count == 0:
            self.nonzero.wait()
        self.count = self.count - 1
        self.nonzero.release()

    def v(self):
        self.nonzero.acquire()
        if self.count == self.maxcount:
            raise ValueError('.v() tried to raise semaphore count above ' \
                  'initial value %r' % self.maxcount)
        self.count = self.count + 1
        self.nonzero.signal()
        self.nonzero.release()

class mrsw:
    def __init__(self):
        # critical-section lock & the data it protects
        self.rwOK = thread.allocate_lock()
        self.nr = 0  # number readers actively reading (not just waiting)
        self.nw = 0  # number writers either waiting to write or writing
        self.writing = 0  # 1 iff some thread is writing

        # conditions
        self.readOK  = condition(self.rwOK)  # OK to unblock readers
        self.writeOK = condition(self.rwOK)  # OK to unblock writers

    def read_in(self):
        self.rwOK.acquire()
        while self.nw:
            self.readOK.wait()
        self.nr = self.nr + 1
        self.rwOK.release()

    def read_out(self):
        self.rwOK.acquire()
        if self.nr <= 0:
            raise ValueError('.read_out() invoked without an active reader')
        self.nr = self.nr - 1
        if self.nr == 0:
            self.writeOK.signal()
        self.rwOK.release()

    def write_in(self):
        self.rwOK.acquire()
        self.nw = self.nw + 1
        while self.writing or self.nr:
            self.writeOK.wait()
        self.writing = 1
        self.rwOK.release()

    def write_out(self):
        self.rwOK.acquire()
        if not self.writing:
            raise ValueError('.write_out() invoked without an active writer')
        self.writing = 0
        self.nw = self.nw - 1
        if self.nw:
            self.writeOK.signal()
        else:
            self.readOK.broadcast()
        self.rwOK.release()

    def write_to_read(self):
        self.rwOK.acquire()
        if not self.writing:
            raise ValueError('.write_to_read() invoked without an active writer')
        self.writing = 0
        self.nw = self.nw - 1
        self.nr = self.nr + 1
        if not self.nw:
            self.readOK.broadcast()
        self.rwOK.release()

# The rest of the file is a test case, that runs a number of parallelized
# quicksorts in parallel.  If it works, you'll get about 600 lines of
# tracing output, with a line like
#     test passed! 209 threads created in all
# as the last line.  The content and order of preceding lines will
# vary across runs.

def _new_thread(func, *args):
    global TID
    tid.acquire(); id = TID = TID+1; tid.release()
    io.acquire(); alive.append(id); \
                  print('starting thread', id, '--', len(alive), 'alive'); \
                  io.release()
    thread.start_new_thread( func, (id,) + args )

def _qsort(tid, a, l, r, finished):
    # sort a[l:r]; post finished when done
    io.acquire(); print('thread', tid, 'qsort', l, r); io.release()
    if r-l > 1:
        pivot = a[l]
        j = l+1   # make a[l:j] <= pivot, and a[j:r] > pivot
        for i in range(j, r):
            if a[i] <= pivot:
                a[j], a[i] = a[i], a[j]
                j = j + 1
        a[l], a[j-1] = a[j-1], pivot

        l_subarray_sorted = event()
        r_subarray_sorted = event()
        _new_thread(_qsort, a, l, j-1, l_subarray_sorted)
        _new_thread(_qsort, a, j, r,   r_subarray_sorted)
        l_subarray_sorted.wait()
        r_subarray_sorted.wait()

    io.acquire(); print('thread', tid, 'qsort done'); \
                  alive.remove(tid); io.release()
    finished.post()

def _randarray(tid, a, finished):
    io.acquire(); print('thread', tid, 'randomizing array'); \
                  io.release()
    for i in range(1, len(a)):
        wh.acquire(); j = randint(0,i); wh.release()
        a[i], a[j] = a[j], a[i]
    io.acquire(); print('thread', tid, 'randomizing done'); \
                  alive.remove(tid); io.release()
    finished.post()

def _check_sort(a):
    if a != range(len(a)):
        raise ValueError('a not sorted', a)

def _run_one_sort(tid, a, bar, done):
    # randomize a, and quicksort it
    # for variety, all the threads running this enter a barrier
    # at the end, and post `done' after the barrier exits
    io.acquire(); print('thread', tid, 'randomizing', a); \
                  io.release()
    finished = event()
    _new_thread(_randarray, a, finished)
    finished.wait()

    io.acquire(); print('thread', tid, 'sorting', a); io.release()
    finished.clear()
    _new_thread(_qsort, a, 0, len(a), finished)
    finished.wait()
    _check_sort(a)

    io.acquire(); print('thread', tid, 'entering barrier'); \
                  io.release()
    bar.enter()
    io.acquire(); print('thread', tid, 'leaving barrier'); \
                  io.release()
    io.acquire(); alive.remove(tid); io.release()
    bar.enter() # make sure they've all removed themselves from alive
                ##  before 'done' is posted
    bar.enter() # just to be cruel
    done.post()

def test():
    global TID, tid, io, wh, randint, alive
    import random
    randint = random.randint

    TID = 0                             # thread ID (1, 2, ...)
    tid = thread.allocate_lock()        # for changing TID
    io  = thread.allocate_lock()        # for printing, and 'alive'
    wh  = thread.allocate_lock()        # for calls to random
    alive = []                          # IDs of active threads

    NSORTS = 5
    arrays = []
    for i in range(NSORTS):
        arrays.append( range( (i+1)*10 ) )

    bar = barrier(NSORTS)
    finished = event()
    for i in range(NSORTS):
        _new_thread(_run_one_sort, arrays[i], bar, finished)
    finished.wait()

    print('all threads done, and checking results ...')
    if alive:
        raise ValueError('threads still alive at end', alive)
    for i in range(NSORTS):
        a = arrays[i]
        if len(a) != (i+1)*10:
            raise ValueError('length of array', i, 'screwed up')
        _check_sort(a)

    print('test passed!', TID, 'threads created in all')

if __name__ == '__main__':
    test()

# end of module