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from Tkinter import *
# This program shows how to use the "after" function to make animation.
class Test(Frame):
def printit(self):
print "hi"
def createWidgets(self):
self.QUIT = Button(self, {'text': 'QUIT',
'fg': 'red',
'command': self.quit})
self.QUIT.pack({'side': 'left', 'fill': 'both'})
self.draw = Canvas(self, {"width" : "5i", "height" : "5i"})
# all of these work..
self.draw.create_polygon("0", "0", "10", "0", "10", "10", "0" , "10", {"tags" : "thing"})
self.draw.pack({'side': 'left'})
def moveThing(self, *args):
# move 1/10 of an inch every 1/10 sec (1" per second, smoothly)
self.draw.move("thing", "0.01i", "0.01i")
self.after(10, self.moveThing)
def __init__(self, master=None):
Frame.__init__(self, master)
Pack.config(self)
self.createWidgets()
self.after(10, self.moveThing)
test = Test()
test.mainloop()
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