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=======================
Extending/Embedding FAQ
=======================
.. contents::
.. highlight:: c
Can I create my own functions in C?
-----------------------------------
Yes, you can create built-in modules containing functions, variables, exceptions
and even new types in C. This is explained in the document
:ref:`extending-index`.
Most intermediate or advanced Python books will also cover this topic.
Can I create my own functions in C++?
-------------------------------------
Yes, using the C compatibility features found in C++. Place ``extern "C" {
... }`` around the Python include files and put ``extern "C"`` before each
function that is going to be called by the Python interpreter. Global or static
C++ objects with constructors are probably not a good idea.
Writing C is hard; are there any alternatives?
----------------------------------------------
There are a number of alternatives to writing your own C extensions, depending
on what you're trying to do.
.. XXX make sure these all work; mention Cython
If you need more speed, `Psyco <http://psyco.sourceforge.net/>`_ generates x86
assembly code from Python bytecode. You can use Psyco to compile the most
time-critical functions in your code, and gain a significant improvement with
very little effort, as long as you're running on a machine with an
x86-compatible processor.
`Pyrex <http://www.cosc.canterbury.ac.nz/~greg/python/Pyrex/>`_ is a compiler
that accepts a slightly modified form of Python and generates the corresponding
C code. Pyrex makes it possible to write an extension without having to learn
Python's C API.
If you need to interface to some C or C++ library for which no Python extension
currently exists, you can try wrapping the library's data types and functions
with a tool such as `SWIG <http://www.swig.org>`_. `SIP
<http://www.riverbankcomputing.co.uk/software/sip/>`__, `CXX
<http://cxx.sourceforge.net/>`_ `Boost
<http://www.boost.org/libs/python/doc/index.html>`_, or `Weave
<http://www.scipy.org/site_content/weave>`_ are also alternatives for wrapping
C++ libraries.
How can I execute arbitrary Python statements from C?
-----------------------------------------------------
The highest-level function to do this is :cfunc:`PyRun_SimpleString` which takes
a single string argument to be executed in the context of the module
``__main__`` and returns 0 for success and -1 when an exception occurred
(including ``SyntaxError``). If you want more control, use
:cfunc:`PyRun_String`; see the source for :cfunc:`PyRun_SimpleString` in
``Python/pythonrun.c``.
How can I evaluate an arbitrary Python expression from C?
---------------------------------------------------------
Call the function :cfunc:`PyRun_String` from the previous question with the
start symbol :cdata:`Py_eval_input`; it parses an expression, evaluates it and
returns its value.
How do I extract C values from a Python object?
-----------------------------------------------
That depends on the object's type. If it's a tuple, :cfunc:`PyTuple_Size`
returns its length and :cfunc:`PyTuple_GetItem` returns the item at a specified
index. Lists have similar functions, :cfunc:`PyListSize` and
:cfunc:`PyList_GetItem`.
For strings, :cfunc:`PyString_Size` returns its length and
:cfunc:`PyString_AsString` a pointer to its value. Note that Python strings may
contain null bytes so C's :cfunc:`strlen` should not be used.
To test the type of an object, first make sure it isn't *NULL*, and then use
:cfunc:`PyString_Check`, :cfunc:`PyTuple_Check`, :cfunc:`PyList_Check`, etc.
There is also a high-level API to Python objects which is provided by the
so-called 'abstract' interface -- read ``Include/abstract.h`` for further
details. It allows interfacing with any kind of Python sequence using calls
like :cfunc:`PySequence_Length`, :cfunc:`PySequence_GetItem`, etc.) as well as
many other useful protocols.
How do I use Py_BuildValue() to create a tuple of arbitrary length?
-------------------------------------------------------------------
You can't. Use ``t = PyTuple_New(n)`` instead, and fill it with objects using
``PyTuple_SetItem(t, i, o)`` -- note that this "eats" a reference count of
``o``, so you have to :cfunc:`Py_INCREF` it. Lists have similar functions
``PyList_New(n)`` and ``PyList_SetItem(l, i, o)``. Note that you *must* set all
the tuple items to some value before you pass the tuple to Python code --
``PyTuple_New(n)`` initializes them to NULL, which isn't a valid Python value.
How do I call an object's method from C?
----------------------------------------
The :cfunc:`PyObject_CallMethod` function can be used to call an arbitrary
method of an object. The parameters are the object, the name of the method to
call, a format string like that used with :cfunc:`Py_BuildValue`, and the
argument values::
PyObject *
PyObject_CallMethod(PyObject *object, char *method_name,
char *arg_format, ...);
This works for any object that has methods -- whether built-in or user-defined.
You are responsible for eventually :cfunc:`Py_DECREF`\ 'ing the return value.
To call, e.g., a file object's "seek" method with arguments 10, 0 (assuming the
file object pointer is "f")::
res = PyObject_CallMethod(f, "seek", "(ii)", 10, 0);
if (res == NULL) {
... an exception occurred ...
}
else {
Py_DECREF(res);
}
Note that since :cfunc:`PyObject_CallObject` *always* wants a tuple for the
argument list, to call a function without arguments, pass "()" for the format,
and to call a function with one argument, surround the argument in parentheses,
e.g. "(i)".
How do I catch the output from PyErr_Print() (or anything that prints to stdout/stderr)?
----------------------------------------------------------------------------------------
In Python code, define an object that supports the ``write()`` method. Assign
this object to :data:`sys.stdout` and :data:`sys.stderr`. Call print_error, or
just allow the standard traceback mechanism to work. Then, the output will go
wherever your ``write()`` method sends it.
The easiest way to do this is to use the StringIO class in the standard library.
Sample code and use for catching stdout:
>>> class StdoutCatcher:
... def __init__(self):
... self.data = ''
... def write(self, stuff):
... self.data = self.data + stuff
...
>>> import sys
>>> sys.stdout = StdoutCatcher()
>>> print 'foo'
>>> print 'hello world!'
>>> sys.stderr.write(sys.stdout.data)
foo
hello world!
How do I access a module written in Python from C?
--------------------------------------------------
You can get a pointer to the module object as follows::
module = PyImport_ImportModule("<modulename>");
If the module hasn't been imported yet (i.e. it is not yet present in
:data:`sys.modules`), this initializes the module; otherwise it simply returns
the value of ``sys.modules["<modulename>"]``. Note that it doesn't enter the
module into any namespace -- it only ensures it has been initialized and is
stored in :data:`sys.modules`.
You can then access the module's attributes (i.e. any name defined in the
module) as follows::
attr = PyObject_GetAttrString(module, "<attrname>");
Calling :cfunc:`PyObject_SetAttrString` to assign to variables in the module
also works.
How do I interface to C++ objects from Python?
----------------------------------------------
Depending on your requirements, there are many approaches. To do this manually,
begin by reading :ref:`the "Extending and Embedding" document
<extending-index>`. Realize that for the Python run-time system, there isn't a
whole lot of difference between C and C++ -- so the strategy of building a new
Python type around a C structure (pointer) type will also work for C++ objects.
For C++ libraries, you can look at `SIP
<http://www.riverbankcomputing.co.uk/sip/>`_, `CXX
<http://cxx.sourceforge.net/>`_, `Boost
<http://www.boost.org/libs/python/doc/index.html>`_, `Weave
<http://www.scipy.org/site_content/weave>`_ or `SWIG <http://www.swig.org>`_
I added a module using the Setup file and the make fails; why?
--------------------------------------------------------------
Setup must end in a newline, if there is no newline there, the build process
fails. (Fixing this requires some ugly shell script hackery, and this bug is so
minor that it doesn't seem worth the effort.)
How do I debug an extension?
----------------------------
When using GDB with dynamically loaded extensions, you can't set a breakpoint in
your extension until your extension is loaded.
In your ``.gdbinit`` file (or interactively), add the command::
br _PyImport_LoadDynamicModule
Then, when you run GDB::
$ gdb /local/bin/python
gdb) run myscript.py
gdb) continue # repeat until your extension is loaded
gdb) finish # so that your extension is loaded
gdb) br myfunction.c:50
gdb) continue
I want to compile a Python module on my Linux system, but some files are missing. Why?
--------------------------------------------------------------------------------------
Most packaged versions of Python don't include the
:file:`/usr/lib/python2.{x}/config/` directory, which contains various files
required for compiling Python extensions.
For Red Hat, install the python-devel RPM to get the necessary files.
For Debian, run ``apt-get install python-dev``.
What does "SystemError: _PyImport_FixupExtension: module yourmodule not loaded" mean?
-------------------------------------------------------------------------------------
This means that you have created an extension module named "yourmodule", but
your module init function does not initialize with that name.
Every module init function will have a line similar to::
module = Py_InitModule("yourmodule", yourmodule_functions);
If the string passed to this function is not the same name as your extension
module, the :exc:`SystemError` exception will be raised.
How do I tell "incomplete input" from "invalid input"?
------------------------------------------------------
Sometimes you want to emulate the Python interactive interpreter's behavior,
where it gives you a continuation prompt when the input is incomplete (e.g. you
typed the start of an "if" statement or you didn't close your parentheses or
triple string quotes), but it gives you a syntax error message immediately when
the input is invalid.
In Python you can use the :mod:`codeop` module, which approximates the parser's
behavior sufficiently. IDLE uses this, for example.
The easiest way to do it in C is to call :cfunc:`PyRun_InteractiveLoop` (perhaps
in a separate thread) and let the Python interpreter handle the input for
you. You can also set the :cfunc:`PyOS_ReadlineFunctionPointer` to point at your
custom input function. See ``Modules/readline.c`` and ``Parser/myreadline.c``
for more hints.
However sometimes you have to run the embedded Python interpreter in the same
thread as your rest application and you can't allow the
:cfunc:`PyRun_InteractiveLoop` to stop while waiting for user input. The one
solution then is to call :cfunc:`PyParser_ParseString` and test for ``e.error``
equal to ``E_EOF``, which means the input is incomplete). Here's a sample code
fragment, untested, inspired by code from Alex Farber::
#include <Python.h>
#include <node.h>
#include <errcode.h>
#include <grammar.h>
#include <parsetok.h>
#include <compile.h>
int testcomplete(char *code)
/* code should end in \n */
/* return -1 for error, 0 for incomplete, 1 for complete */
{
node *n;
perrdetail e;
n = PyParser_ParseString(code, &_PyParser_Grammar,
Py_file_input, &e);
if (n == NULL) {
if (e.error == E_EOF)
return 0;
return -1;
}
PyNode_Free(n);
return 1;
}
Another solution is trying to compile the received string with
:cfunc:`Py_CompileString`. If it compiles without errors, try to execute the
returned code object by calling :cfunc:`PyEval_EvalCode`. Otherwise save the
input for later. If the compilation fails, find out if it's an error or just
more input is required - by extracting the message string from the exception
tuple and comparing it to the string "unexpected EOF while parsing". Here is a
complete example using the GNU readline library (you may want to ignore
**SIGINT** while calling readline())::
#include <stdio.h>
#include <readline.h>
#include <Python.h>
#include <object.h>
#include <compile.h>
#include <eval.h>
int main (int argc, char* argv[])
{
int i, j, done = 0; /* lengths of line, code */
char ps1[] = ">>> ";
char ps2[] = "... ";
char *prompt = ps1;
char *msg, *line, *code = NULL;
PyObject *src, *glb, *loc;
PyObject *exc, *val, *trb, *obj, *dum;
Py_Initialize ();
loc = PyDict_New ();
glb = PyDict_New ();
PyDict_SetItemString (glb, "__builtins__", PyEval_GetBuiltins ());
while (!done)
{
line = readline (prompt);
if (NULL == line) /* CTRL-D pressed */
{
done = 1;
}
else
{
i = strlen (line);
if (i > 0)
add_history (line); /* save non-empty lines */
if (NULL == code) /* nothing in code yet */
j = 0;
else
j = strlen (code);
code = realloc (code, i + j + 2);
if (NULL == code) /* out of memory */
exit (1);
if (0 == j) /* code was empty, so */
code[0] = '\0'; /* keep strncat happy */
strncat (code, line, i); /* append line to code */
code[i + j] = '\n'; /* append '\n' to code */
code[i + j + 1] = '\0';
src = Py_CompileString (code, "<stdin>", Py_single_input);
if (NULL != src) /* compiled just fine - */
{
if (ps1 == prompt || /* ">>> " or */
'\n' == code[i + j - 1]) /* "... " and double '\n' */
{ /* so execute it */
dum = PyEval_EvalCode ((PyCodeObject *)src, glb, loc);
Py_XDECREF (dum);
Py_XDECREF (src);
free (code);
code = NULL;
if (PyErr_Occurred ())
PyErr_Print ();
prompt = ps1;
}
} /* syntax error or E_EOF? */
else if (PyErr_ExceptionMatches (PyExc_SyntaxError))
{
PyErr_Fetch (&exc, &val, &trb); /* clears exception! */
if (PyArg_ParseTuple (val, "sO", &msg, &obj) &&
!strcmp (msg, "unexpected EOF while parsing")) /* E_EOF */
{
Py_XDECREF (exc);
Py_XDECREF (val);
Py_XDECREF (trb);
prompt = ps2;
}
else /* some other syntax error */
{
PyErr_Restore (exc, val, trb);
PyErr_Print ();
free (code);
code = NULL;
prompt = ps1;
}
}
else /* some non-syntax error */
{
PyErr_Print ();
free (code);
code = NULL;
prompt = ps1;
}
free (line);
}
}
Py_XDECREF(glb);
Py_XDECREF(loc);
Py_Finalize();
exit(0);
}
How do I find undefined g++ symbols __builtin_new or __pure_virtual?
--------------------------------------------------------------------
To dynamically load g++ extension modules, you must recompile Python, relink it
using g++ (change LINKCC in the python Modules Makefile), and link your
extension module using g++ (e.g., ``g++ -shared -o mymodule.so mymodule.o``).
Can I create an object class with some methods implemented in C and others in Python (e.g. through inheritance)?
----------------------------------------------------------------------------------------------------------------
In Python 2.2, you can inherit from builtin classes such as :class:`int`,
:class:`list`, :class:`dict`, etc.
The Boost Python Library (BPL, http://www.boost.org/libs/python/doc/index.html)
provides a way of doing this from C++ (i.e. you can inherit from an extension
class written in C++ using the BPL).
When importing module X, why do I get "undefined symbol: PyUnicodeUCS2*"?
-------------------------------------------------------------------------
You are using a version of Python that uses a 4-byte representation for Unicode
characters, but some C extension module you are importing was compiled using a
Python that uses a 2-byte representation for Unicode characters (the default).
If instead the name of the undefined symbol starts with ``PyUnicodeUCS4``, the
problem is the reverse: Python was built using 2-byte Unicode characters, and
the extension module was compiled using a Python with 4-byte Unicode characters.
This can easily occur when using pre-built extension packages. RedHat Linux
7.x, in particular, provided a "python2" binary that is compiled with 4-byte
Unicode. This only causes the link failure if the extension uses any of the
``PyUnicode_*()`` functions. It is also a problem if an extension uses any of
the Unicode-related format specifiers for :cfunc:`Py_BuildValue` (or similar) or
parameter specifications for :cfunc:`PyArg_ParseTuple`.
You can check the size of the Unicode character a Python interpreter is using by
checking the value of sys.maxunicode:
>>> import sys
>>> if sys.maxunicode > 65535:
... print 'UCS4 build'
... else:
... print 'UCS2 build'
The only way to solve this problem is to use extension modules compiled with a
Python binary built using the same size for Unicode characters.
|