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.. _glossary:

********
Glossary
********

.. if you add new entries, keep the alphabetical sorting!

.. glossary::

   ``>>>``
      The default Python prompt of the interactive shell.  Often seen for code
      examples which can be executed interactively in the interpreter.

   ``...``
      The default Python prompt of the interactive shell when entering code for
      an indented code block or within a pair of matching left and right
      delimiters (parentheses, square brackets or curly braces).

   2to3
      A tool that tries to convert Python 2.x code to Python 3.x code by
      handling most of the incompatibilites which can be detected by parsing the
      source and traversing the parse tree.

      2to3 is available in the standard library as :mod:`lib2to3`; a standalone
      entry point is provided as :file:`Tools/scripts/2to3`.  See
      :ref:`2to3-reference`.

   abstract base class
      Abstract Base Classes (abbreviated ABCs) complement :term:`duck-typing` by
      providing a way to define interfaces when other techniques like :func:`hasattr`
      would be clumsy. Python comes with many builtin ABCs for data structures
      (in the :mod:`collections` module), numbers (in the :mod:`numbers`
      module), and streams (in the :mod:`io` module). You can create your own
      ABC with the :mod:`abc` module.

   argument
      A value passed to a function or method, assigned to a named local
      variable in the function body.  A function or method may have both
      positional arguments and keyword arguments in its definition.
      Positional and keyword arguments may be variable-length: ``*`` accepts
      or passes (if in the function definition or call) several positional
      arguments in a list, while ``**`` does the same for keyword arguments
      in a dictionary.

      Any expression may be used within the argument list, and the evaluated
      value is passed to the local variable.

   attribute
      A value associated with an object which is referenced by name using
      dotted expressions.  For example, if an object *o* has an attribute
      *a* it would be referenced as *o.a*.

   BDFL
      Benevolent Dictator For Life, a.k.a. `Guido van Rossum
      <http://www.python.org/~guido/>`_, Python's creator.

   bytecode
      Python source code is compiled into bytecode, the internal representation
      of a Python program in the interpreter.  The bytecode is also cached in
      ``.pyc`` and ``.pyo`` files so that executing the same file is faster the
      second time (recompilation from source to bytecode can be avoided).  This
      "intermediate language" is said to run on a :term:`virtual machine`
      that executes the machine code corresponding to each bytecode.

   class
      A template for creating user-defined objects. Class definitions
      normally contain method definitions which operate on instances of the
      class.

   coercion
      The implicit conversion of an instance of one type to another during an
      operation which involves two arguments of the same type.  For example,
      ``int(3.15)`` converts the floating point number to the integer ``3``, but
      in ``3+4.5``, each argument is of a different type (one int, one float),
      and both must be converted to the same type before they can be added or it
      will raise a ``TypeError``.  Without coercion, all arguments of even
      compatible types would have to be normalized to the same value by the
      programmer, e.g., ``float(3)+4.5`` rather than just ``3+4.5``.

   complex number
      An extension of the familiar real number system in which all numbers are
      expressed as a sum of a real part and an imaginary part.  Imaginary
      numbers are real multiples of the imaginary unit (the square root of
      ``-1``), often written ``i`` in mathematics or ``j`` in
      engineering. Python has builtin support for complex numbers, which are
      written with this latter notation; the imaginary part is written with a
      ``j`` suffix, e.g., ``3+1j``.  To get access to complex equivalents of the
      :mod:`math` module, use :mod:`cmath`.  Use of complex numbers is a fairly
      advanced mathematical feature.  If you're not aware of a need for them,
      it's almost certain you can safely ignore them.

   context manager
      An object which controls the environment seen in a :keyword:`with`
      statement by defining :meth:`__enter__` and :meth:`__exit__` methods.
      See :pep:`343`.

   CPython
      The canonical implementation of the Python programming language.  The
      term "CPython" is used in contexts when necessary to distinguish this
      implementation from others such as Jython or IronPython.

   decorator
      A function returning another function, usually applied as a function
      transformation using the ``@wrapper`` syntax.  Common examples for
      decorators are :func:`classmethod` and :func:`staticmethod`.

      The decorator syntax is merely syntactic sugar, the following two
      function definitions are semantically equivalent::

         def f(...):
             ...
         f = staticmethod(f)

         @staticmethod
         def f(...):
             ...

      The same concept exists for classes, but is less commonly used there.  See
      the documentation for :ref:`function definitions <function>` and
      :ref:`class definitions <class>` for more about decorators.

   descriptor
      Any object which defines the methods :meth:`__get__`, :meth:`__set__`, or
      :meth:`__delete__`.  When a class attribute is a descriptor, its special
      binding behavior is triggered upon attribute lookup.  Normally, using
      *a.b* to get, set or delete an attribute looks up the object named *b* in
      the class dictionary for *a*, but if *b* is a descriptor, the respective
      descriptor method gets called.  Understanding descriptors is a key to a
      deep understanding of Python because they are the basis for many features
      including functions, methods, properties, class methods, static methods,
      and reference to super classes.

      For more information about descriptors' methods, see :ref:`descriptors`.

   dictionary
      An associative array, where arbitrary keys are mapped to values.  The use
      of :class:`dict` closely resembles that for :class:`list`, but the keys can
      be any object with a :meth:`__hash__` function, not just integers.
      Called a hash in Perl.

   docstring
      A string literal which appears as the first expression in a class,
      function or module.  While ignored when the suite is executed, it is
      recognized by the compiler and put into the :attr:`__doc__` attribute
      of the enclosing class, function or module.  Since it is available via
      introspection, it is the canonical place for documentation of the
      object.

   duck-typing
      A pythonic programming style which determines an object's type by inspection
      of its method or attribute signature rather than by explicit relationship
      to some type object ("If it looks like a duck and quacks like a duck, it
      must be a duck.")  By emphasizing interfaces rather than specific types,
      well-designed code improves its flexibility by allowing polymorphic
      substitution.  Duck-typing avoids tests using :func:`type` or
      :func:`isinstance`. (Note, however, that duck-typing can be complemented
      with abstract base classes.) Instead, it typically employs :func:`hasattr`
      tests or :term:`EAFP` programming.

   EAFP
      Easier to ask for forgiveness than permission.  This common Python coding
      style assumes the existence of valid keys or attributes and catches
      exceptions if the assumption proves false.  This clean and fast style is
      characterized by the presence of many :keyword:`try` and :keyword:`except`
      statements.  The technique contrasts with the :term:`LBYL` style
      common to many other languages such as C.

   expression
      A piece of syntax which can be evaluated to some value.  In other words,
      an expression is an accumulation of expression elements like literals,
      names, attribute access, operators or function calls which all return a
      value.  In contrast to many other languages, not all language constructs
      are expressions.  There are also :term:`statement`\s which cannot be used
      as expressions, such as :keyword:`if`.  Assignments are also statements,
      not expressions.

   extension module
      A module written in C or C++, using Python's C API to interact with the core and
      with user code.

   finder
      An object that tries to find the :term:`loader` for a module. It must
      implement a method named :meth:`find_module`. See :pep:`302` for
      details.

   floor division
      Mathematical division discarding any remainder.  The floor division
      operator is ``//``.  For example, the expression ``11//4`` evaluates to
      ``2`` in contrast to the ``2.75`` returned by float true division.

   function
      A series of statements which returns some value to a caller. It can also
      be passed zero or more arguments which may be used in the execution of
      the body. See also :term:`argument` and :term:`method`.

   __future__
      A pseudo module which programmers can use to enable new language features
      which are not compatible with the current interpreter.

      By importing the :mod:`__future__` module and evaluating its variables,
      you can see when a new feature was first added to the language and when it
      becomes the default::

         >>> import __future__
         >>> __future__.division
         _Feature((2, 2, 0, 'alpha', 2), (3, 0, 0, 'alpha', 0), 8192)

   garbage collection
      The process of freeing memory when it is not used anymore.  Python
      performs garbage collection via reference counting and a cyclic garbage
      collector that is able to detect and break reference cycles.

   generator
      A function which returns an iterator.  It looks like a normal function
      except that values are returned to the caller using a :keyword:`yield`
      statement instead of a :keyword:`return` statement.  Generator functions
      often contain one or more :keyword:`for` or :keyword:`while` loops which
      :keyword:`yield` elements back to the caller.  The function execution is
      stopped at the :keyword:`yield` keyword (returning the result) and is
      resumed there when the next element is requested by calling the
      :meth:`__next__` method of the returned iterator.

      .. index:: single: generator expression

   generator expression
      An expression that returns a generator.  It looks like a normal expression
      followed by a :keyword:`for` expression defining a loop variable, range,
      and an optional :keyword:`if` expression.  The combined expression
      generates values for an enclosing function::

         >>> sum(i*i for i in range(10))         # sum of squares 0, 1, 4, ... 81
         285

   GIL
      See :term:`global interpreter lock`.

   global interpreter lock
      The lock used by Python threads to assure that only one thread
      executes in the :term:`CPython` :term:`virtual machine` at a time.
      This simplifies the CPython implementation by assuring that no two
      processes can access the same memory at the same time.  Locking the
      entire interpreter makes it easier for the interpreter to be
      multi-threaded, at the expense of much of the parallelism afforded by
      multi-processor machines.  Efforts have been made in the past to
      create a "free-threaded" interpreter (one which locks shared data at a
      much finer granularity), but so far none have been successful because
      performance suffered in the common single-processor case.

   hashable
      An object is *hashable* if it has a hash value which never changes during
      its lifetime (it needs a :meth:`__hash__` method), and can be compared to
      other objects (it needs an :meth:`__eq__` method).  Hashable objects which
      compare equal must have the same hash value.

      Hashability makes an object usable as a dictionary key and a set member,
      because these data structures use the hash value internally.

      All of Python's immutable built-in objects are hashable, while no mutable
      containers (such as lists or dictionaries) are.  Objects which are
      instances of user-defined classes are hashable by default; they all
      compare unequal, and their hash value is their :func:`id`.

   IDLE
      An Integrated Development Environment for Python.  IDLE is a basic editor
      and interpreter environment which ships with the standard distribution of
      Python.  Good for beginners, it also serves as clear example code for
      those wanting to implement a moderately sophisticated, multi-platform GUI
      application.

   immutable
      An object with a fixed value.  Immutable objects include numbers, strings and
      tuples.  Such an object cannot be altered.  A new object has to
      be created if a different value has to be stored.  They play an important
      role in places where a constant hash value is needed, for example as a key
      in a dictionary.

   importer
      An object that both finds and loads a module; both a
      :term:`finder` and :term:`loader` object.

   interactive
      Python has an interactive interpreter which means you can enter
      statements and expressions at the interpreter prompt, immediately
      execute them and see their results.  Just launch ``python`` with no
      arguments (possibly by selecting it from your computer's main
      menu). It is a very powerful way to test out new ideas or inspect
      modules and packages (remember ``help(x)``).

   interpreted
      Python is an interpreted language, as opposed to a compiled one,
      though the distinction can be blurry because of the presence of the
      bytecode compiler.  This means that source files can be run directly
      without explicitly creating an executable which is then run.
      Interpreted languages typically have a shorter development/debug cycle
      than compiled ones, though their programs generally also run more
      slowly.  See also :term:`interactive`.

   iterable
      A container object capable of returning its members one at a
      time. Examples of iterables include all sequence types (such as
      :class:`list`, :class:`str`, and :class:`tuple`) and some non-sequence
      types like :class:`dict` and :class:`file` and objects of any classes you
      define with an :meth:`__iter__` or :meth:`__getitem__` method.  Iterables
      can be used in a :keyword:`for` loop and in many other places where a
      sequence is needed (:func:`zip`, :func:`map`, ...).  When an iterable
      object is passed as an argument to the builtin function :func:`iter`, it
      returns an iterator for the object.  This iterator is good for one pass
      over the set of values.  When using iterables, it is usually not necessary
      to call :func:`iter` or deal with iterator objects yourself.  The ``for``
      statement does that automatically for you, creating a temporary unnamed
      variable to hold the iterator for the duration of the loop.  See also
      :term:`iterator`, :term:`sequence`, and :term:`generator`.

   iterator
      An object representing a stream of data.  Repeated calls to the iterator's
      :meth:`__next__` (or passing it to the builtin function)  :func:`next`
      method return successive items in the stream.  When no more data are
      available a :exc:`StopIteration` exception is raised instead.  At this
      point, the iterator object is exhausted and any further calls to its
      :meth:`next` method just raise :exc:`StopIteration` again.  Iterators are
      required to have an :meth:`__iter__` method that returns the iterator
      object itself so every iterator is also iterable and may be used in most
      places where other iterables are accepted.  One notable exception is code
      which attempts multiple iteration passes.  A container object (such as a
      :class:`list`) produces a fresh new iterator each time you pass it to the
      :func:`iter` function or use it in a :keyword:`for` loop.  Attempting this
      with an iterator will just return the same exhausted iterator object used
      in the previous iteration pass, making it appear like an empty container.

      More information can be found in :ref:`typeiter`.

   keyword argument
      Arguments which are preceded with a ``variable_name=`` in the call.
      The variable name designates the local name in the function to which the
      value is assigned.  ``**`` is used to accept or pass a dictionary of
      keyword arguments.  See :term:`argument`.

   lambda
      An anonymous inline function consisting of a single :term:`expression`
      which is evaluated when the function is called.  The syntax to create
      a lambda function is ``lambda [arguments]: expression``

   LBYL
      Look before you leap.  This coding style explicitly tests for
      pre-conditions before making calls or lookups.  This style contrasts with
      the :term:`EAFP` approach and is characterized by the presence of many
      :keyword:`if` statements.

   list
      A built-in Python :term:`sequence`.  Despite its name it is more akin
      to an array in other languages than to a linked list since access to
      elements are O(1).

   list comprehension
      A compact way to process all or part of the elements in a sequence and
      return a list with the results.  ``result = ["0x%02x" % x for x in
      range(256) if x % 2 == 0]`` generates a list of strings containing
      even hex numbers (0x..) in the range from 0 to 255. The :keyword:`if`
      clause is optional.  If omitted, all elements in ``range(256)`` are
      processed.

   loader
      An object that loads a module. It must define a method named
      :meth:`load_module`. A loader is typically returned by a
      :term:`finder`. See :pep:`302` for details.

   mapping
      A container object (such as :class:`dict`) which supports arbitrary key
      lookups using the special method :meth:`__getitem__`.

   metaclass
      The class of a class.  Class definitions create a class name, a class
      dictionary, and a list of base classes.  The metaclass is responsible for
      taking those three arguments and creating the class.  Most object oriented
      programming languages provide a default implementation.  What makes Python
      special is that it is possible to create custom metaclasses.  Most users
      never need this tool, but when the need arises, metaclasses can provide
      powerful, elegant solutions.  They have been used for logging attribute
      access, adding thread-safety, tracking object creation, implementing
      singletons, and many other tasks.

      More information can be found in :ref:`metaclasses`.

   method
      A function which is defined inside a class body.  If called as an attribute
      of an instance of that class, the method will get the instance object as
      its first :term:`argument` (which is usually called ``self``).
      See :term:`function` and :term:`nested scope`.

   mutable
      Mutable objects can change their value but keep their :func:`id`.  See
      also :term:`immutable`.

   named tuple
      Any tuple-like class whose indexable elements are also accessible using
      named attributes (for example, :func:`time.localtime` returns a
      tuple-like object where the *year* is accessible either with an
      index such as ``t[0]`` or with a named attribute like ``t.tm_year``).

      A named tuple can be a built-in type such as :class:`time.struct_time`,
      or it can be created with a regular class definition.  A full featured
      named tuple can also be created with the factory function
      :func:`collections.namedtuple`.  The latter approach automatically
      provides extra features such as a self-documenting representation like
      ``Employee(name='jones', title='programmer')``.

   namespace
      The place where a variable is stored.  Namespaces are implemented as
      dictionaries.  There are the local, global and builtin namespaces as well
      as nested namespaces in objects (in methods).  Namespaces support
      modularity by preventing naming conflicts.  For instance, the functions
      :func:`builtins.open` and :func:`os.open` are distinguished by their
      namespaces.  Namespaces also aid readability and maintainability by making
      it clear which module implements a function.  For instance, writing
      :func:`random.seed` or :func:`itertools.izip` makes it clear that those
      functions are implemented by the :mod:`random` and :mod:`itertools`
      modules, respectively.

   nested scope
      The ability to refer to a variable in an enclosing definition.  For
      instance, a function defined inside another function can refer to
      variables in the outer function.  Note that nested scopes work only for
      reference and not for assignment which will always write to the innermost
      scope.  In contrast, local variables both read and write in the innermost
      scope.  Likewise, global variables read and write to the global namespace.

   new-style class
      Old name for the flavor of classes now used for all class objects.  In
      earlier Python versions, only new-style classes could use Python's newer,
      versatile features like :attr:`__slots__`, descriptors, properties,
      :meth:`__getattribute__`, class methods, and static methods.

   object
      Any data with state (attributes or value) and defined behavior
      (methods).  Also the ultimate base class of any :term:`new-style
      class`.

   positional argument
      The arguments assigned to local names inside a function or method,
      determined by the order in which they were given in the call.  ``*`` is
      used to either accept multiple positional arguments (when in the
      definition), or pass several arguments as a list to a function.  See
      :term:`argument`.

   Python 3000
      Nickname for the Python 3.x release line (coined long ago when the release
      of version 3 was something in the distant future.)  This is also
      abbreviated "Py3k".

   Pythonic
      An idea or piece of code which closely follows the most common idioms
      of the Python language, rather than implementing code using concepts
      common to other languages.  For example, a common idiom in Python is
      to loop over all elements of an iterable using a :keyword:`for`
      statement.  Many other languages don't have this type of construct, so
      people unfamiliar with Python sometimes use a numerical counter instead::

          for i in range(len(food)):
              print(food[i])

      As opposed to the cleaner, Pythonic method::

         for piece in food:
             print(piece)

   reference count
      The number of references to an object.  When the reference count of an
      object drops to zero, it is deallocated.  Reference counting is
      generally not visible to Python code, but it is a key element of the
      :term:`CPython` implementation.  The :mod:`sys` module defines a
      :func:`getrefcount` function that programmers can call to return the
      reference count for a particular object.

   __slots__
      A declaration inside a class that saves memory by pre-declaring space for
      instance attributes and eliminating instance dictionaries.  Though
      popular, the technique is somewhat tricky to get right and is best
      reserved for rare cases where there are large numbers of instances in a
      memory-critical application.

   sequence
      An :term:`iterable` which supports efficient element access using integer
      indices via the :meth:`__getitem__` special method and defines a
      :meth:`len` method that returns the length of the sequence.
      Some built-in sequence types are :class:`list`, :class:`str`,
      :class:`tuple`, and :class:`unicode`. Note that :class:`dict` also
      supports :meth:`__getitem__` and :meth:`__len__`, but is considered a
      mapping rather than a sequence because the lookups use arbitrary
      :term:`immutable` keys rather than integers.

   slice
      An object usually containing a portion of a :term:`sequence`.  A slice is
      created using the subscript notation, ``[]`` with colons between numbers
      when several are given, such as in ``variable_name[1:3:5]``.  The bracket
      (subscript) notation uses :class:`slice` objects internally.

   special method
      A method that is called implicitly by Python to execute a certain
      operation on a type, such as addition.  Such methods have names starting
      and ending with double underscores.  Special methods are documented in
      :ref:`specialnames`.

   statement
      A statement is part of a suite (a "block" of code).  A statement is either
      an :term:`expression` or a one of several constructs with a keyword, such
      as :keyword:`if`, :keyword:`while` or :keyword:`for`.

   triple-quoted string
      A string which is bound by three instances of either a quotation mark
      (") or an apostrophe (').  While they don't provide any functionality
      not available with single-quoted strings, they are useful for a number
      of reasons.  They allow you to include unescaped single and double
      quotes within a string and they can span multiple lines without the
      use of the continuation character, making them especially useful when
      writing docstrings.

   type
      The type of a Python object determines what kind of object it is; every
      object has a type.  An object's type is accessible as its
      :attr:`__class__` attribute or can be retrieved with ``type(obj)``.

   view
      The objects returned from :meth:`dict.keys`, :meth:`dict.items`, and
      :meth:`dict.items` are called dictionary views.  They are lazy sequences
      that will see changes in the underlying dictionary.  To force the
      dictionary view to become a full list use ``list(dictview)``.  See
      :ref:`dict-views`.

   virtual machine
      A computer defined entirely in software.  Python's virtual machine
      executes the :term:`bytecode` emitted by the bytecode compiler.

   Zen of Python
      Listing of Python design principles and philosophies that are helpful in
      understanding and using the language.  The listing can be found by typing
      "``import this``" at the interactive prompt.