1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
|
\section{\module{SocketServer} ---
A framework for network servers}
\declaremodule{standard}{SocketServer}
\modulesynopsis{A framework for network servers.}
The \module{SocketServer} module simplifies the task of writing network
servers.
There are four basic server classes: \class{TCPServer} uses the
Internet TCP protocol, which provides for continuous streams of data
between the client and server. \class{UDPServer} uses datagrams, which
are discrete packets of information that may arrive out of order or be
lost while in transit. The more infrequently used
\class{UnixStreamServer} and \class{UnixDatagramServer} classes are
similar, but use \UNIX{} domain sockets; they're not available on
non-\UNIX{} platforms. For more details on network programming, consult
a book such as W. Richard Steven's \citetitle{UNIX Network Programming}
or Ralph Davis's \citetitle{Win32 Network Programming}.
These four classes process requests \dfn{synchronously}; each request
must be completed before the next request can be started. This isn't
suitable if each request takes a long time to complete, because it
requires a lot of computation, or because it returns a lot of data
which the client is slow to process. The solution is to create a
separate process or thread to handle each request; the
\class{ForkingMixIn} and \class{ThreadingMixIn} mix-in classes can be
used to support asynchronous behaviour.
Creating a server requires several steps. First, you must create a
request handler class by subclassing the \class{BaseRequestHandler}
class and overriding its \method{handle()} method; this method will
process incoming requests. Second, you must instantiate one of the
server classes, passing it the server's address and the request
handler class. Finally, call the \method{handle_request()} or
\method{serve_forever()} method of the server object to process one or
many requests.
When inheriting from \class{ThreadingMixIn} for threaded connection
behavior, you should explicitly declare how you want your threads
to behave on an abrupt shutdown. The \class{ThreadingMixIn} class
defines an attribute \var{daemon_threads}, which indicates whether
or not the server should wait for thread termination. You should
set the flag explicitly if you would like threads to behave
autonomously.
Server classes have the same external methods and attributes, no
matter what network protocol they use:
\setindexsubitem{(SocketServer protocol)}
%XXX should data and methods be intermingled, or separate?
% how should the distinction between class and instance variables be
% drawn?
\begin{funcdesc}{fileno}{}
Return an integer file descriptor for the socket on which the server
is listening. This function is most commonly passed to
\function{select.select()}, to allow monitoring multiple servers in the
same process.
\end{funcdesc}
\begin{funcdesc}{handle_request}{}
Process a single request. This function calls the following methods
in order: \method{get_request()}, \method{verify_request()}, and
\method{process_request()}. If the user-provided \method{handle()}
method of the handler class raises an exception, the server's
\method{handle_error()} method will be called.
\end{funcdesc}
\begin{funcdesc}{serve_forever}{}
Handle an infinite number of requests. This simply calls
\method{handle_request()} inside an infinite loop.
\end{funcdesc}
\begin{datadesc}{address_family}
The family of protocols to which the server's socket belongs.
\constant{socket.AF_INET} and \constant{socket.AF_UNIX} are two
possible values.
\end{datadesc}
\begin{datadesc}{RequestHandlerClass}
The user-provided request handler class; an instance of this class is
created for each request.
\end{datadesc}
\begin{datadesc}{server_address}
The address on which the server is listening. The format of addresses
varies depending on the protocol family; see the documentation for the
socket module for details. For Internet protocols, this is a tuple
containing a string giving the address, and an integer port number:
\code{('127.0.0.1', 80)}, for example.
\end{datadesc}
\begin{datadesc}{socket}
The socket object on which the server will listen for incoming requests.
\end{datadesc}
% XXX should class variables be covered before instance variables, or
% vice versa?
The server classes support the following class variables:
\begin{datadesc}{allow_reuse_address}
Whether the server will allow the reuse of an address. This defaults
to \code{False}, and can be set in subclasses to change the policy.
\end{datadesc}
\begin{datadesc}{request_queue_size}
The size of the request queue. If it takes a long time to process a
single request, any requests that arrive while the server is busy are
placed into a queue, up to \member{request_queue_size} requests. Once
the queue is full, further requests from clients will get a
``Connection denied'' error. The default value is usually 5, but this
can be overridden by subclasses.
\end{datadesc}
\begin{datadesc}{socket_type}
The type of socket used by the server; \constant{socket.SOCK_STREAM}
and \constant{socket.SOCK_DGRAM} are two possible values.
\end{datadesc}
There are various server methods that can be overridden by subclasses
of base server classes like \class{TCPServer}; these methods aren't
useful to external users of the server object.
% should the default implementations of these be documented, or should
% it be assumed that the user will look at SocketServer.py?
\begin{funcdesc}{finish_request}{}
Actually processes the request by instantiating
\member{RequestHandlerClass} and calling its \method{handle()} method.
\end{funcdesc}
\begin{funcdesc}{get_request}{}
Must accept a request from the socket, and return a 2-tuple containing
the \emph{new} socket object to be used to communicate with the
client, and the client's address.
\end{funcdesc}
\begin{funcdesc}{handle_error}{request, client_address}
This function is called if the \member{RequestHandlerClass}'s
\method{handle()} method raises an exception. The default action is
to print the traceback to standard output and continue handling
further requests.
\end{funcdesc}
\begin{funcdesc}{process_request}{request, client_address}
Calls \method{finish_request()} to create an instance of the
\member{RequestHandlerClass}. If desired, this function can create a
new process or thread to handle the request; the \class{ForkingMixIn}
and \class{ThreadingMixIn} classes do this.
\end{funcdesc}
% Is there any point in documenting the following two functions?
% What would the purpose of overriding them be: initializing server
% instance variables, adding new network families?
\begin{funcdesc}{server_activate}{}
Called by the server's constructor to activate the server.
May be overridden.
\end{funcdesc}
\begin{funcdesc}{server_bind}{}
Called by the server's constructor to bind the socket to the desired
address. May be overridden.
\end{funcdesc}
\begin{funcdesc}{verify_request}{request, client_address}
Must return a Boolean value; if the value is true, the request will be
processed, and if it's false, the request will be denied.
This function can be overridden to implement access controls for a server.
The default implementation always return true.
\end{funcdesc}
The request handler class must define a new \method{handle()} method,
and can override any of the following methods. A new instance is
created for each request.
\begin{funcdesc}{finish}{}
Called after the \method{handle()} method to perform any clean-up
actions required. The default implementation does nothing. If
\method{setup()} or \method{handle()} raise an exception, this
function will not be called.
\end{funcdesc}
\begin{funcdesc}{handle}{}
This function must do all the work required to service a request.
Several instance attributes are available to it; the request is
available as \member{self.request}; the client address as
\member{self.client_address}; and the server instance as
\member{self.server}, in case it needs access to per-server
information.
The type of \member{self.request} is different for datagram or stream
services. For stream services, \member{self.request} is a socket
object; for datagram services, \member{self.request} is a string.
However, this can be hidden by using the mix-in request handler
classes
\class{StreamRequestHandler} or \class{DatagramRequestHandler}, which
override the \method{setup()} and \method{finish()} methods, and
provides \member{self.rfile} and \member{self.wfile} attributes.
\member{self.rfile} and \member{self.wfile} can be read or written,
respectively, to get the request data or return data to the client.
\end{funcdesc}
\begin{funcdesc}{setup}{}
Called before the \method{handle()} method to perform any
initialization actions required. The default implementation does
nothing.
\end{funcdesc}
|