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"""Synchronization primitives."""
__all__ = ['Lock', 'Event', 'Condition', 'Semaphore', 'BoundedSemaphore']
import collections
from . import events
from . import futures
from .coroutines import coroutine
class _ContextManager:
"""Context manager.
This enables the following idiom for acquiring and releasing a
lock around a block:
with (yield from lock):
<block>
while failing loudly when accidentally using:
with lock:
<block>
"""
def __init__(self, lock):
self._lock = lock
def __enter__(self):
# We have no use for the "as ..." clause in the with
# statement for locks.
return None
def __exit__(self, *args):
try:
self._lock.release()
finally:
self._lock = None # Crudely prevent reuse.
class _ContextManagerMixin:
def __enter__(self):
raise RuntimeError(
'"yield from" should be used as context manager expression')
def __exit__(self, *args):
# This must exist because __enter__ exists, even though that
# always raises; that's how the with-statement works.
pass
@coroutine
def __iter__(self):
# This is not a coroutine. It is meant to enable the idiom:
#
# with (yield from lock):
# <block>
#
# as an alternative to:
#
# yield from lock.acquire()
# try:
# <block>
# finally:
# lock.release()
yield from self.acquire()
return _ContextManager(self)
async def __acquire_ctx(self):
await self.acquire()
return _ContextManager(self)
def __await__(self):
# To make "with await lock" work.
return self.__acquire_ctx().__await__()
async def __aenter__(self):
await self.acquire()
# We have no use for the "as ..." clause in the with
# statement for locks.
return None
async def __aexit__(self, exc_type, exc, tb):
self.release()
class Lock(_ContextManagerMixin):
"""Primitive lock objects.
A primitive lock is a synchronization primitive that is not owned
by a particular coroutine when locked. A primitive lock is in one
of two states, 'locked' or 'unlocked'.
It is created in the unlocked state. It has two basic methods,
acquire() and release(). When the state is unlocked, acquire()
changes the state to locked and returns immediately. When the
state is locked, acquire() blocks until a call to release() in
another coroutine changes it to unlocked, then the acquire() call
resets it to locked and returns. The release() method should only
be called in the locked state; it changes the state to unlocked
and returns immediately. If an attempt is made to release an
unlocked lock, a RuntimeError will be raised.
When more than one coroutine is blocked in acquire() waiting for
the state to turn to unlocked, only one coroutine proceeds when a
release() call resets the state to unlocked; first coroutine which
is blocked in acquire() is being processed.
acquire() is a coroutine and should be called with 'yield from'.
Locks also support the context management protocol. '(yield from lock)'
should be used as the context manager expression.
Usage:
lock = Lock()
...
yield from lock
try:
...
finally:
lock.release()
Context manager usage:
lock = Lock()
...
with (yield from lock):
...
Lock objects can be tested for locking state:
if not lock.locked():
yield from lock
else:
# lock is acquired
...
"""
def __init__(self, *, loop=None):
self._waiters = collections.deque()
self._locked = False
if loop is not None:
self._loop = loop
else:
self._loop = events.get_event_loop()
def __repr__(self):
res = super().__repr__()
extra = 'locked' if self._locked else 'unlocked'
if self._waiters:
extra = '{},waiters:{}'.format(extra, len(self._waiters))
return '<{} [{}]>'.format(res[1:-1], extra)
def locked(self):
"""Return True if lock is acquired."""
return self._locked
async def acquire(self):
"""Acquire a lock.
This method blocks until the lock is unlocked, then sets it to
locked and returns True.
"""
if not self._locked and all(w.cancelled() for w in self._waiters):
self._locked = True
return True
fut = self._loop.create_future()
self._waiters.append(fut)
try:
await fut
self._locked = True
return True
except futures.CancelledError:
if not self._locked:
self._wake_up_first()
raise
finally:
self._waiters.remove(fut)
def release(self):
"""Release a lock.
When the lock is locked, reset it to unlocked, and return.
If any other coroutines are blocked waiting for the lock to become
unlocked, allow exactly one of them to proceed.
When invoked on an unlocked lock, a RuntimeError is raised.
There is no return value.
"""
if self._locked:
self._locked = False
self._wake_up_first()
else:
raise RuntimeError('Lock is not acquired.')
def _wake_up_first(self):
"""Wake up the first waiter who isn't cancelled."""
for fut in self._waiters:
if not fut.done():
fut.set_result(True)
break
class Event:
"""Asynchronous equivalent to threading.Event.
Class implementing event objects. An event manages a flag that can be set
to true with the set() method and reset to false with the clear() method.
The wait() method blocks until the flag is true. The flag is initially
false.
"""
def __init__(self, *, loop=None):
self._waiters = collections.deque()
self._value = False
if loop is not None:
self._loop = loop
else:
self._loop = events.get_event_loop()
def __repr__(self):
res = super().__repr__()
extra = 'set' if self._value else 'unset'
if self._waiters:
extra = '{},waiters:{}'.format(extra, len(self._waiters))
return '<{} [{}]>'.format(res[1:-1], extra)
def is_set(self):
"""Return True if and only if the internal flag is true."""
return self._value
def set(self):
"""Set the internal flag to true. All coroutines waiting for it to
become true are awakened. Coroutine that call wait() once the flag is
true will not block at all.
"""
if not self._value:
self._value = True
for fut in self._waiters:
if not fut.done():
fut.set_result(True)
def clear(self):
"""Reset the internal flag to false. Subsequently, coroutines calling
wait() will block until set() is called to set the internal flag
to true again."""
self._value = False
async def wait(self):
"""Block until the internal flag is true.
If the internal flag is true on entry, return True
immediately. Otherwise, block until another coroutine calls
set() to set the flag to true, then return True.
"""
if self._value:
return True
fut = self._loop.create_future()
self._waiters.append(fut)
try:
await fut
return True
finally:
self._waiters.remove(fut)
class Condition(_ContextManagerMixin):
"""Asynchronous equivalent to threading.Condition.
This class implements condition variable objects. A condition variable
allows one or more coroutines to wait until they are notified by another
coroutine.
A new Lock object is created and used as the underlying lock.
"""
def __init__(self, lock=None, *, loop=None):
if loop is not None:
self._loop = loop
else:
self._loop = events.get_event_loop()
if lock is None:
lock = Lock(loop=self._loop)
elif lock._loop is not self._loop:
raise ValueError("loop argument must agree with lock")
self._lock = lock
# Export the lock's locked(), acquire() and release() methods.
self.locked = lock.locked
self.acquire = lock.acquire
self.release = lock.release
self._waiters = collections.deque()
def __repr__(self):
res = super().__repr__()
extra = 'locked' if self.locked() else 'unlocked'
if self._waiters:
extra = '{},waiters:{}'.format(extra, len(self._waiters))
return '<{} [{}]>'.format(res[1:-1], extra)
async def wait(self):
"""Wait until notified.
If the calling coroutine has not acquired the lock when this
method is called, a RuntimeError is raised.
This method releases the underlying lock, and then blocks
until it is awakened by a notify() or notify_all() call for
the same condition variable in another coroutine. Once
awakened, it re-acquires the lock and returns True.
"""
if not self.locked():
raise RuntimeError('cannot wait on un-acquired lock')
self.release()
try:
fut = self._loop.create_future()
self._waiters.append(fut)
try:
await fut
return True
finally:
self._waiters.remove(fut)
finally:
# Must reacquire lock even if wait is cancelled
while True:
try:
await self.acquire()
break
except futures.CancelledError:
pass
async def wait_for(self, predicate):
"""Wait until a predicate becomes true.
The predicate should be a callable which result will be
interpreted as a boolean value. The final predicate value is
the return value.
"""
result = predicate()
while not result:
await self.wait()
result = predicate()
return result
def notify(self, n=1):
"""By default, wake up one coroutine waiting on this condition, if any.
If the calling coroutine has not acquired the lock when this method
is called, a RuntimeError is raised.
This method wakes up at most n of the coroutines waiting for the
condition variable; it is a no-op if no coroutines are waiting.
Note: an awakened coroutine does not actually return from its
wait() call until it can reacquire the lock. Since notify() does
not release the lock, its caller should.
"""
if not self.locked():
raise RuntimeError('cannot notify on un-acquired lock')
idx = 0
for fut in self._waiters:
if idx >= n:
break
if not fut.done():
idx += 1
fut.set_result(False)
def notify_all(self):
"""Wake up all threads waiting on this condition. This method acts
like notify(), but wakes up all waiting threads instead of one. If the
calling thread has not acquired the lock when this method is called,
a RuntimeError is raised.
"""
self.notify(len(self._waiters))
class Semaphore(_ContextManagerMixin):
"""A Semaphore implementation.
A semaphore manages an internal counter which is decremented by each
acquire() call and incremented by each release() call. The counter
can never go below zero; when acquire() finds that it is zero, it blocks,
waiting until some other thread calls release().
Semaphores also support the context management protocol.
The optional argument gives the initial value for the internal
counter; it defaults to 1. If the value given is less than 0,
ValueError is raised.
"""
def __init__(self, value=1, *, loop=None):
if value < 0:
raise ValueError("Semaphore initial value must be >= 0")
self._value = value
self._waiters = collections.deque()
if loop is not None:
self._loop = loop
else:
self._loop = events.get_event_loop()
def __repr__(self):
res = super().__repr__()
extra = 'locked' if self.locked() else 'unlocked,value:{}'.format(
self._value)
if self._waiters:
extra = '{},waiters:{}'.format(extra, len(self._waiters))
return '<{} [{}]>'.format(res[1:-1], extra)
def _wake_up_next(self):
while self._waiters:
waiter = self._waiters.popleft()
if not waiter.done():
waiter.set_result(None)
return
def locked(self):
"""Returns True if semaphore can not be acquired immediately."""
return self._value == 0
async def acquire(self):
"""Acquire a semaphore.
If the internal counter is larger than zero on entry,
decrement it by one and return True immediately. If it is
zero on entry, block, waiting until some other coroutine has
called release() to make it larger than 0, and then return
True.
"""
while self._value <= 0:
fut = self._loop.create_future()
self._waiters.append(fut)
try:
await fut
except:
# See the similar code in Queue.get.
fut.cancel()
if self._value > 0 and not fut.cancelled():
self._wake_up_next()
raise
self._value -= 1
return True
def release(self):
"""Release a semaphore, incrementing the internal counter by one.
When it was zero on entry and another coroutine is waiting for it to
become larger than zero again, wake up that coroutine.
"""
self._value += 1
self._wake_up_next()
class BoundedSemaphore(Semaphore):
"""A bounded semaphore implementation.
This raises ValueError in release() if it would increase the value
above the initial value.
"""
def __init__(self, value=1, *, loop=None):
self._bound_value = value
super().__init__(value, loop=loop)
def release(self):
if self._value >= self._bound_value:
raise ValueError('BoundedSemaphore released too many times')
super().release()
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