1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
|
# Module 'gwin'
# Generic stdwin windows
# This is used as a base class from which to derive other window types.
# The mainloop() function here is an event dispatcher for all window types.
# XXX This is really obsoleted by "mainloop.py".
# XXX Also you should to it class-oriented...
import stdwin, stdwinq
from stdwinevents import *
windows = [] # List of open windows
# Open a window
def open(title): # Open a generic window
w = stdwin.open(title)
stdwin.setdefwinsize(0, 0)
# Set default event handlers
w.draw = nop
w.char = nop
w.mdown = nop
w.mmove = nop
w.mup = nop
w.m2down = m2down
w.m2up = m2up
w.size = nop
w.move = nop
w.activate = w.deactivate = nop
w.timer = nop
# default command handlers
w.close = close
w.tab = tab
w.enter = enter
w.backspace = backspace
w.arrow = arrow
w.kleft = w.kup = w.kright = w.kdown = nop
windows.append(w)
return w
# Generic event dispatching
def mainloop(): # Handle events until no windows left
while windows:
treatevent(stdwinq.getevent())
def treatevent(e): # Handle a stdwin event
type, w, detail = e
if type = WE_DRAW:
w.draw(w, detail)
elif type = WE_MENU:
m, item = detail
m.action[item](w, m, item)
elif type = WE_COMMAND:
treatcommand(w, detail)
elif type = WE_CHAR:
w.char(w, detail)
elif type = WE_MOUSE_DOWN:
if detail[1] > 1: w.m2down(w, detail)
else: w.mdown(w, detail)
elif type = WE_MOUSE_MOVE:
w.mmove(w, detail)
elif type = WE_MOUSE_UP:
if detail[1] > 1: w.m2up(w, detail)
else: w.mup(w, detail)
elif type = WE_SIZE:
w.size(w, w.getwinsize())
elif type = WE_ACTIVATE:
w.activate(w)
elif type = WE_DEACTIVATE:
w.deactivate(w)
elif type = WE_MOVE:
w.move(w)
elif type = WE_TIMER:
w.timer(w)
elif type = WE_CLOSE:
w.close(w)
def treatcommand(w, type): # Handle a we_command event
if type = WC_CLOSE:
w.close(w)
elif type = WC_RETURN:
w.enter(w)
elif type = WC_TAB:
w.tab(w)
elif type = WC_BACKSPACE:
w.backspace(w)
elif type in (WC_LEFT, WC_UP, WC_RIGHT, WC_DOWN):
w.arrow(w, type)
# Methods
def close(w): # Close method
for i in range(len(windows)):
if windows[i] is w:
del windows[i]
break
def arrow(w, detail): # Arrow key method
if detail = WC_LEFT:
w.kleft(w)
elif detail = WC_UP:
w.kup(w)
elif detail = WC_RIGHT:
w.kright(w)
elif detail = WC_DOWN:
w.kdown(w)
# Trivial methods
def tab(w): w.char(w, '\t')
def enter(w): w.char(w, '\n') # 'return' is a Python reserved word
def backspace(w): w.char(w, '\b')
def m2down(w, detail): w.mdown(w, detail)
def m2up(w, detail): w.mup(w, detail)
def nop(args): pass
|